diff --git a/code/modules/surgery/bodyparts/parts.dm b/code/modules/surgery/bodyparts/parts.dm index 3a08a764d3..e66f14da93 100644 --- a/code/modules/surgery/bodyparts/parts.dm +++ b/code/modules/surgery/bodyparts/parts.dm @@ -59,13 +59,13 @@ one though." icon_state = "default_human_l_arm" attack_verb = list("slapped", "punched") - max_damage = 150 + max_damage = 50 disable_threshold = 75 max_stamina_damage = 50 body_zone = BODY_ZONE_L_ARM body_part = ARM_LEFT aux_icons = list(BODY_ZONE_PRECISE_L_HAND = HANDS_PART_LAYER, "l_hand_behind" = BODY_BEHIND_LAYER) - body_damage_coeff = 0.25 + body_damage_coeff = 0.75 held_index = 1 px_x = -6 px_y = 0 @@ -121,12 +121,12 @@ among humans missing their right arm." icon_state = "default_human_r_arm" attack_verb = list("slapped", "punched") - max_damage = 150 + max_damage = 50 disable_threshold = 75 body_zone = BODY_ZONE_R_ARM body_part = ARM_RIGHT aux_icons = list(BODY_ZONE_PRECISE_R_HAND = HANDS_PART_LAYER, "r_hand_behind" = BODY_BEHIND_LAYER) - body_damage_coeff = 0.25 + body_damage_coeff = 0.75 held_index = 2 px_x = 6 px_y = 0 @@ -184,11 +184,11 @@ luck. In this instance, it probably would not have helped." icon_state = "default_human_l_leg" attack_verb = list("kicked", "stomped") - max_damage = 150 + max_damage = 50 disable_threshold = 75 body_zone = BODY_ZONE_L_LEG body_part = LEG_LEFT - body_damage_coeff = 0.25 + body_damage_coeff = 0.75 px_x = -2 px_y = 12 stam_heal_tick = STAM_RECOVERY_LIMB @@ -243,11 +243,10 @@ // alternative spellings of 'pokey' are availible icon_state = "default_human_r_leg" attack_verb = list("kicked", "stomped") - max_damage = 150 - disable_threshold = 75 + max_damage = 50 body_zone = BODY_ZONE_R_LEG body_part = LEG_RIGHT - body_damage_coeff = 0.25 + body_damage_coeff = 0.75 px_x = 2 px_y = 12 max_stamina_damage = 50