WIP
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@@ -45,9 +45,6 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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..()
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update_icon()
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/obj/structure/bodycontainer/update_icon()
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return
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/obj/structure/bodycontainer/relaymove(mob/user)
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if(user.stat || !isturf(loc))
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return
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@@ -174,7 +171,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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to_chat(user, "<span class='notice'>You turn the speaker function [beeper ? "on" : "off"].</span>")
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return TRUE
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/obj/structure/bodycontainer/morgue/update_icon()
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/obj/structure/bodycontainer/morgue/update_icon_state()
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if (!connected || connected.loc != src) // Open or tray is gone.
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icon_state = "morgue0"
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else
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@@ -228,20 +225,17 @@ GLOBAL_LIST_EMPTY(crematoriums)
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GLOB.crematoriums.Add(src)
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..()
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/obj/structure/bodycontainer/crematorium/update_icon()
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/obj/structure/bodycontainer/crematorium/update_icon_state()
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if(!connected || connected.loc != src)
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icon_state = "crema0"
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else
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if(src.contents.len > 1)
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src.icon_state = "crema2"
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if(contents.len > 1)
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icon_state = "crema2"
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else
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src.icon_state = "crema1"
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icon_state = "crema1"
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if(locked)
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src.icon_state = "crema_active"
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return
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icon_state = "crema_active"
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/obj/structure/bodycontainer/crematorium/proc/cremate(mob/user)
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if(locked)
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