WIP
This commit is contained in:
@@ -419,8 +419,9 @@
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<br>
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Congratulations! You are now trained for invasive xenobiology research!"}
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/obj/item/paper/guides/antag/abductor/update_icon()
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return
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/obj/item/paper/guides/antag/abductor/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_blocker)
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/obj/item/paper/guides/antag/abductor/AltClick()
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return //otherwise it would fold into a paperplane.
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@@ -442,6 +443,10 @@
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w_class = WEIGHT_CLASS_NORMAL
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actions_types = list(/datum/action/item_action/toggle_mode)
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/obj/item/abductor/baton/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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/obj/item/abductor/baton/proc/toggle(mob/living/user=usr)
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mode = (mode+1)%BATON_MODES
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var/txt
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@@ -458,7 +463,7 @@
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to_chat(usr, "<span class='notice'>You switch the baton to [txt] mode.</span>")
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update_icon()
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/obj/item/abductor/baton/update_icon()
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/obj/item/abductor/baton/update_icon_state()
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switch(mode)
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if(BATON_STUN)
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icon_state = "wonderprodStun"
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@@ -223,7 +223,7 @@
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return
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/obj/machinery/abductor/experiment/update_icon()
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/obj/machinery/abductor/experiment/update_icon_state()
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if(state_open)
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icon_state = "experiment-open"
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else
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@@ -258,7 +258,7 @@
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/obj/structure/bloodsucker/vassalrack/proc/torture_victim(mob/living/user, mob/living/target)
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var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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// Check Bloodmob/living/M, force = FALSE, check_loc = TRUE
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var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
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var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
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if(user.blood_volume < convert_cost + 5)
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to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
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return
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@@ -449,7 +449,7 @@
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/obj/structure/bloodsucker/candelabrum/Destroy()
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STOP_PROCESSING(SSobj, src)
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/obj/structure/bloodsucker/candelabrum/update_icon()
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/obj/structure/bloodsucker/candelabrum/update_icon_state()
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icon_state = "candelabrum[lit ? "_lit" : ""]"
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/obj/structure/bloodsucker/candelabrum/examine(mob/user)
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@@ -251,6 +251,7 @@
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return TRUE
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/obj/effect/clockwork/sigil/transmission/update_icon()
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. = ..()
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var/power_charge = get_clockwork_power()
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if(GLOB.ratvar_awakens)
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alpha = 255
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@@ -372,7 +372,7 @@
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max = 40
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prefix = "darkened"
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/obj/item/sharpener/cult/update_icon()
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/obj/item/sharpener/cult/update_icon_state()
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var/old_state = icon_state
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icon_state = "cult_sharpener[used ? "_used" : ""]"
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if(old_state != icon_state)
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@@ -688,7 +688,7 @@
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qdel(spear_act)
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..()
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/obj/item/twohanded/cult_spear/update_icon()
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/obj/item/twohanded/cult_spear/update_icon_state()
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icon_state = "bloodspear[wielded]"
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/obj/item/twohanded/cult_spear/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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@@ -49,7 +49,7 @@
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else
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to_chat(user, "<span class='warning'>[user] fails to implant [M].</span>")
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/obj/item/overthrow_converter/update_icon()
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/obj/item/overthrow_converter/update_icon_state()
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if(uses)
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icon_state = "implanter1"
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else
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@@ -76,8 +76,9 @@
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icon_state = "demon_heart-on"
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decay_factor = 0
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/obj/item/organ/heart/demon/update_icon()
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return //always beating visually
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/obj/item/organ/heart/demon/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_blocker)
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/obj/item/organ/heart/demon/attack(mob/M, mob/living/carbon/user, obj/target)
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if(M != user)
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@@ -19,15 +19,17 @@
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/obj/item/onetankbomb/examine(mob/user)
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bombtank.examine(user)
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/obj/item/onetankbomb/update_icon()
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cut_overlays()
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/obj/item/onetankbomb/update_icon_state()
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if(bombtank)
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icon = bombtank.icon
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icon_state = bombtank.icon_state
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/obj/item/onetankbomb/update_overlays()
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. = ..()
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if(bombassembly)
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add_overlay(bombassembly.icon_state)
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copy_overlays(bombassembly)
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add_overlay("bomb_assembly")
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. += bombassembly.icon_state
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. += bombassembly.overlays
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. += "bomb_assembly"
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/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
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to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
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@@ -624,10 +624,7 @@
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"set_internal_pressure" = 0
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))
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/obj/machinery/airalarm/update_icon()
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set_light(0)
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cut_overlays()
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SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
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/obj/machinery/airalarm/update_icon_state()
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if(stat & NOPOWER)
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icon_state = "alarm0"
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return
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@@ -636,35 +633,39 @@
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icon_state = "alarmx"
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return
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if(panel_open)
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switch(buildstage)
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if(2)
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icon_state = "alarmx"
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if(1)
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icon_state = "alarm_b2"
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if(0)
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icon_state = "alarm_b1"
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if(!panel_open)
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icon_state = "alarm1"
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return
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icon_state = "alarm1"
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switch(buildstage)
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if(2)
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icon_state = "alarmx"
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if(1)
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icon_state = "alarm_b2"
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if(0)
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icon_state = "alarm_b1"
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/obj/machinery/airalarm/update_overlays()
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. = ..()
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SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
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var/overlay_state = AALARM_OVERLAY_OFF
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var/area/A = get_base_area(src)
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switch(max(danger_level, A.atmosalm))
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if(0)
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add_overlay(AALARM_OVERLAY_GREEN)
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overlay_state = AALARM_OVERLAY_GREEN
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light_color = LIGHT_COLOR_GREEN
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set_light(brightness_on)
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if(1)
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add_overlay(AALARM_OVERLAY_WARN)
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overlay_state = AALARM_OVERLAY_WARN
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light_color = LIGHT_COLOR_LAVA
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set_light(brightness_on)
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if(2)
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add_overlay(AALARM_OVERLAY_DANGER)
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overlay_state = AALARM_OVERLAY_DANGER
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light_color = LIGHT_COLOR_RED
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set_light(brightness_on)
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if(overlay_state != AALARM_OVERLAY_OFF)
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. += overlay_state
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set_light(brightness_on)
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else
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set_light(0)
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SSvis_overlays.add_vis_overlay(src, icon, overlay_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
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update_light()
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@@ -34,7 +34,6 @@
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var/restricted = FALSE
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req_access = list()
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var/update = 0
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var/static/list/label2types = list(
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"n2" = /obj/machinery/portable_atmospherics/canister/nitrogen,
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"o2" = /obj/machinery/portable_atmospherics/canister/oxygen,
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@@ -213,61 +212,26 @@
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air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
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air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
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#define HOLDING (1<<0)
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#define CONNECTED (1<<1)
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#define EMPTY (1<<2)
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#define LOW (1<<3)
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#define MEDIUM (1<<4)
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#define FULL (1<<5)
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#define DANGER (1<<6)
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/obj/machinery/portable_atmospherics/canister/update_icon()
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/obj/machinery/portable_atmospherics/canister/update_icon_state()
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if(stat & BROKEN)
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cut_overlays()
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icon_state = "[icon_state]-1"
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return
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var/last_update = update
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update = 0
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/obj/machinery/portable_atmospherics/canister/update_overlays()
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. = ..()
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if(holding)
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update |= HOLDING
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. += "can-open"
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if(connected_port)
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update |= CONNECTED
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. += "can-connector"
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var/pressure = air_contents.return_pressure()
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if(pressure < 10)
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update |= EMPTY
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else if(pressure < 5 * ONE_ATMOSPHERE)
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update |= LOW
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else if(pressure < 10 * ONE_ATMOSPHERE)
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update |= MEDIUM
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else if(pressure < 40 * ONE_ATMOSPHERE)
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update |= FULL
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else
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update |= DANGER
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if(update == last_update)
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return
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cut_overlays()
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if(update & HOLDING)
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add_overlay("can-open")
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if(update & CONNECTED)
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add_overlay("can-connector")
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if(update & LOW)
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add_overlay("can-o0")
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else if(update & MEDIUM)
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add_overlay("can-o1")
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else if(update & FULL)
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add_overlay("can-o2")
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else if(update & DANGER)
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add_overlay("can-o3")
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#undef HOLDING
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#undef CONNECTED
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#undef EMPTY
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#undef LOW
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#undef MEDIUM
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#undef FULL
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#undef DANGER
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if(pressure >= 40 * ONE_ATMOSPHERE)
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. += "can-o3"
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else if(pressure >= 10 * ONE_ATMOSPHERE)
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. += "can-o2"
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else if(pressure >= 5 * ONE_ATMOSPHERE)
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. += "can-o1"
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else if(pressure >= 10)
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. += "can-o0"
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/obj/machinery/portable_atmospherics/canister/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > temperature_resistance)
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@@ -29,14 +29,16 @@
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QDEL_NULL(pump)
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return ..()
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/obj/machinery/portable_atmospherics/pump/update_icon()
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/obj/machinery/portable_atmospherics/pump/update_icon_state()
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icon_state = "psiphon:[on]"
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cut_overlays()
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/obj/machinery/portable_atmospherics/pump/update_overlays()
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. = ..()
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if(holding)
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add_overlay("siphon-open")
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. += "siphon-open"
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if(connected_port)
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add_overlay("siphon-connector")
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. += "siphon-connector"
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/obj/machinery/portable_atmospherics/pump/process_atmos()
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..()
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@@ -5,6 +5,7 @@
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var/on = FALSE
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var/volume_rate = 1000
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var/use_overlays = TRUE
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volume = 1000
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var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/nitryl, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
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@@ -15,14 +16,17 @@
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air_update_turf()
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return ..()
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/obj/machinery/portable_atmospherics/scrubber/update_icon()
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/obj/machinery/portable_atmospherics/scrubber/update_icon_state()
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icon_state = "pscrubber:[on]"
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cut_overlays()
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/obj/machinery/portable_atmospherics/scrubber/update_overlays()
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. = ..()
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if(!use_overlays)
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return
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if(holding)
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add_overlay("scrubber-open")
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. += "scrubber-open"
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if(connected_port)
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add_overlay("scrubber-connector")
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. += "scrubber-connector"
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/obj/machinery/portable_atmospherics/scrubber/process_atmos()
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..()
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@@ -117,11 +121,12 @@
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volume = 50000
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var/movable = FALSE
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use_overlays = FALSE
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/obj/machinery/portable_atmospherics/scrubber/huge/movable
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movable = TRUE
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/obj/machinery/portable_atmospherics/scrubber/huge/update_icon()
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/obj/machinery/portable_atmospherics/scrubber/huge/update_icon_state()
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icon_state = "scrubber:[on]"
|
||||
|
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/obj/machinery/portable_atmospherics/scrubber/huge/process_atmos()
|
||||
|
||||
@@ -53,11 +53,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
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ready = TRUE
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return ready
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|
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/obj/machinery/gateway/update_icon()
|
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if(active)
|
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icon_state = "on"
|
||||
return
|
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icon_state = "off"
|
||||
/obj/machinery/gateway/update_icon_state()
|
||||
icon_state = active ? "on" : "off"
|
||||
|
||||
/obj/machinery/gateway/attack_hand(mob/user)
|
||||
. = ..()
|
||||
@@ -100,11 +97,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
||||
var/obj/machinery/gateway/centeraway/awaygate = null
|
||||
can_link = TRUE
|
||||
|
||||
/obj/machinery/gateway/centerstation/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
/obj/machinery/gateway/centerstation/update_icon_state()
|
||||
icon_state = active ? "oncenter" : "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centerstation/process()
|
||||
if((stat & (NOPOWER)) && use_power)
|
||||
@@ -185,11 +179,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
||||
stationgate = locate(/obj/machinery/gateway/centerstation)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
/obj/machinery/gateway/centeraway/update_icon_state()
|
||||
icon_state = active ? "oncenter" : "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centeraway/toggleon(mob/user)
|
||||
if(!detect())
|
||||
|
||||
@@ -337,8 +337,9 @@
|
||||
icon_state = "1"
|
||||
color = rgb(0,0,255)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/update_icon()
|
||||
return
|
||||
/obj/structure/ladder/unbreakable/rune/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
|
||||
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
|
||||
|
||||
@@ -35,5 +35,6 @@
|
||||
environs."
|
||||
|
||||
//we don't want the silly text overlay!
|
||||
/obj/item/paper/pamphlet/update_icon()
|
||||
return
|
||||
/obj/item/paper/pamphlet/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/screen/buildmode/mode/update_icon()
|
||||
/obj/screen/buildmode/mode/update_icon_state()
|
||||
icon_state = bd.mode.get_button_iconstate()
|
||||
|
||||
/obj/screen/buildmode/help
|
||||
@@ -44,9 +44,8 @@
|
||||
screen_loc = "NORTH,WEST+2"
|
||||
name = "Change Dir"
|
||||
|
||||
/obj/screen/buildmode/bdir/update_icon()
|
||||
/obj/screen/buildmode/bdir/update_icon_state()
|
||||
dir = bd.build_dir
|
||||
return
|
||||
|
||||
/obj/screen/buildmode/bdir/Click()
|
||||
bd.toggle_dirswitch()
|
||||
|
||||
@@ -78,15 +78,14 @@
|
||||
. = ..()
|
||||
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
|
||||
|
||||
/obj/structure/closet/supplypod/update_icon()
|
||||
cut_overlays()
|
||||
/obj/structure/closet/supplypod/closet_update_overlays(list/new_overlays)
|
||||
. = new_overlays
|
||||
if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
|
||||
return
|
||||
if (opened)
|
||||
. += "[icon_state]_open"
|
||||
else
|
||||
if (opened)
|
||||
add_overlay("[icon_state]_open")
|
||||
else
|
||||
add_overlay("[icon_state]_door")
|
||||
. += "[icon_state]_door"
|
||||
|
||||
/obj/structure/closet/supplypod/proc/setStyle(chosenStyle, var/duringInit = FALSE) //Used to give the sprite an icon state, name, and description
|
||||
if (!duringInit && style == chosenStyle) //Check if the input style is already the same as the pod's style. This happens in centcom_podlauncher, and as such we set the style to STYLE_CENTCOM.
|
||||
|
||||
@@ -31,14 +31,14 @@
|
||||
ready = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/supplypod_beacon/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/supplypod_beacon/update_overlays()
|
||||
. = ..()
|
||||
if (launched)
|
||||
add_overlay("sp_green")
|
||||
. += "sp_green"
|
||||
else if (ready)
|
||||
add_overlay("sp_yellow")
|
||||
. += "sp_yellow"
|
||||
else if (linked)
|
||||
add_overlay("sp_orange")
|
||||
. += "sp_orange"
|
||||
|
||||
/obj/item/supplypod_beacon/proc/endLaunch()
|
||||
launched = FALSE
|
||||
|
||||
@@ -441,17 +441,14 @@ BLIND // can't see anything
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/update_icon() // Polychrome stuff
|
||||
..()
|
||||
/obj/item/clothing/update_overlays() // Polychrome stuff
|
||||
. = ..()
|
||||
if(hasprimary) //Checks if the overlay is enabled
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
|
||||
primary_overlay.color = primary_color //Colors the greyscaled overlay
|
||||
add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary", color = primary_color) //Automagically picks overlays
|
||||
. += primary_overlay //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
|
||||
secondary_overlay.color = secondary_color
|
||||
add_overlay(secondary_overlay)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary", color = secondary_color)
|
||||
. += secondary_overlay
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
|
||||
tertiary_overlay.color = tertiary_color
|
||||
add_overlay(tertiary_overlay)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary", color = tertiary_color)
|
||||
. += tertiary_overlay
|
||||
@@ -35,16 +35,15 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/ears/headphones/update_icon()
|
||||
/obj/item/clothing/ears/headphones/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/ears/headphones/update_icon_state()
|
||||
icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
|
||||
item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
|
||||
|
||||
/obj/item/clothing/ears/headphones/proc/toggle(owner)
|
||||
headphones_on = !headphones_on
|
||||
update_icon()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(istype(H))
|
||||
H.update_inv_ears()
|
||||
H.update_inv_neck()
|
||||
H.update_inv_head()
|
||||
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
|
||||
|
||||
@@ -31,6 +31,10 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
@@ -120,18 +124,8 @@
|
||||
pic = new('icons/turf/overlays.dmi', place, "redOverlay", AREA_LAYER)
|
||||
flick_overlay(pic, list(user.client), 8)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/update_icon()
|
||||
/obj/item/clothing/glasses/meson/engine/update_icon_state()
|
||||
icon_state = "trayson-[mode]"
|
||||
update_mob()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/proc/update_mob()
|
||||
item_state = icon_state
|
||||
if(isliving(loc))
|
||||
var/mob/living/user = loc
|
||||
if(user.get_item_by_slot(SLOT_GLASSES) == src)
|
||||
user.update_inv_glasses()
|
||||
else
|
||||
user.update_inv_hands()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
|
||||
name = "optical t-ray scanner"
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
|
||||
toggle_helmet_light(user)
|
||||
|
||||
@@ -27,15 +32,9 @@
|
||||
turn_off(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/hardhat/update_icon()
|
||||
/obj/item/clothing/head/hardhat/update_icon_state()
|
||||
icon_state = "hardhat[on]_[item_color]"
|
||||
item_state = "hardhat[on]_[item_color]"
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_head()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon(force = TRUE)
|
||||
|
||||
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
|
||||
set_light(brightness_on, power_on)
|
||||
@@ -132,11 +131,10 @@
|
||||
if(!up)
|
||||
. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
|
||||
|
||||
/obj/item/clothing/head/hardhat/weldhat/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/clothing/head/hardhat/weldhat/update_overlays()
|
||||
. = ..()
|
||||
if(!up)
|
||||
add_overlay("weldvisor")
|
||||
..()
|
||||
. += "weldvisor"
|
||||
|
||||
/obj/item/clothing/head/hardhat/weldhat/orange
|
||||
icon_state = "hardhat0_orange"
|
||||
|
||||
@@ -258,7 +258,11 @@
|
||||
|
||||
//LightToggle
|
||||
|
||||
/obj/item/clothing/head/helmet/update_icon()
|
||||
/obj/item/clothing/head/helment/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/clothing/head/helmet/update_icon_state()
|
||||
var/state = "[initial(icon_state)]"
|
||||
if(F)
|
||||
if(F.on)
|
||||
@@ -268,10 +272,6 @@
|
||||
|
||||
icon_state = state
|
||||
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_head()
|
||||
|
||||
/obj/item/clothing/head/helmet/ui_action_click(mob/user, action)
|
||||
if(istype(action, /datum/action/item_action/toggle_helmet_flashlight))
|
||||
toggle_helmlight()
|
||||
|
||||
@@ -197,16 +197,19 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/wig/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/clothing/head/wig/update_icon_state()
|
||||
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
|
||||
if(!S)
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "pwig"
|
||||
else
|
||||
var/mutable_appearance/M = mutable_appearance(S.icon,S.icon_state)
|
||||
|
||||
/obj/item/clothing/head/wig/update_overlays()
|
||||
. = ..()
|
||||
var/datum/sprite_accessory/S = GLOB.hair_styles_list[hair_style]
|
||||
if(S)
|
||||
var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state, color = hair_color)
|
||||
M.appearance_flags |= RESET_COLOR
|
||||
M.color = hair_color
|
||||
add_overlay(M)
|
||||
. += M
|
||||
|
||||
/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
|
||||
@@ -10,11 +10,15 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
|
||||
if(always_noslip)
|
||||
clothing_flags |= NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack)
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action()
|
||||
. = ..()
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
@@ -55,12 +59,5 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need bananium to turn the prototype shoes on!</span>")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon()
|
||||
if(on)
|
||||
icon_state = "clown_prototype_on"
|
||||
else
|
||||
icon_state = "clown_prototype_off"
|
||||
usr.update_inv_shoes()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/update_icon_state()
|
||||
icon_state = "clown_prototype_[on? "on" : "off"]"
|
||||
@@ -275,7 +275,7 @@
|
||||
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
visor_flags = STOPSPRESSUREDAMAGE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon_state()
|
||||
icon_state = "hardsuit[on]-[item_color]"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/Initialize()
|
||||
@@ -946,15 +946,9 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_icon()
|
||||
var/mutable_appearance/helm_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
|
||||
|
||||
if(energy_color)
|
||||
helm_overlay.color = energy_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(helm_overlay)
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_overlays()
|
||||
. = ..()
|
||||
. += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = ..()
|
||||
@@ -983,15 +977,9 @@
|
||||
set_light(1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
|
||||
var/mutable_appearance/suit_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
|
||||
|
||||
if(energy_color)
|
||||
suit_overlay.color = energy_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(suit_overlay)
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_overlays()
|
||||
. = ..()
|
||||
. += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = ..()
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
active = FALSE
|
||||
STOP_PROCESSING(SSobj,src)
|
||||
|
||||
/obj/machinery/shuttle_scrambler/update_icon()
|
||||
/obj/machinery/shuttle_scrambler/update_icon_state()
|
||||
if(active)
|
||||
icon_state = "dominator-blue"
|
||||
else
|
||||
|
||||
@@ -318,14 +318,17 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/update_icon_state()
|
||||
if(!reagents || !reagents.total_volume)
|
||||
icon_state = "bowl"
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/update_overlays()
|
||||
. = ..()
|
||||
if(reagents && reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/food/soupsalad.dmi', "fullbowl")
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
else
|
||||
icon_state = "bowl"
|
||||
. += filling
|
||||
|
||||
#undef INGREDIENTS_FILL
|
||||
#undef INGREDIENTS_SCATTER
|
||||
|
||||
@@ -38,18 +38,18 @@
|
||||
if(M.rating >= 2)
|
||||
. += "<span class='notice'>Gibber has been upgraded to process inorganic materials.</span>"
|
||||
|
||||
/obj/machinery/gibber/update_icon()
|
||||
cut_overlays()
|
||||
/obj/machinery/gibber/update_overlays()
|
||||
. = ..()
|
||||
if (dirty)
|
||||
add_overlay("grbloody")
|
||||
. += "grbloody"
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!occupant)
|
||||
add_overlay("grjam")
|
||||
. += "grjam"
|
||||
else if (operating)
|
||||
add_overlay("gruse")
|
||||
. += "gruse"
|
||||
else
|
||||
add_overlay("gridle")
|
||||
. += "gridle"
|
||||
|
||||
/obj/machinery/gibber/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
. = ..()
|
||||
grill_loop = new(list(src), FALSE)
|
||||
|
||||
/obj/machinery/grill/update_icon()
|
||||
/obj/machinery/grill/update_icon_state()
|
||||
if(grilled_item)
|
||||
icon_state = "grill"
|
||||
else if(grill_fuel)
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
. += "<span class='notice'>- Capacity: <b>[max_n_of_items]</b> items.<span>"
|
||||
. += "<span class='notice'>- Cook time reduced by <b>[(efficiency - 1) * 25]%</b>.<span>"
|
||||
|
||||
/obj/machinery/microwave/update_icon()
|
||||
/obj/machinery/microwave/update_icon_state()
|
||||
if(broken)
|
||||
icon_state = "mwb"
|
||||
else if(dirty_anim_playing)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/smartfridge/update_icon()
|
||||
/obj/machinery/smartfridge/update_icon_state()
|
||||
if(!stat)
|
||||
if(visible_contents)
|
||||
switch(contents.len)
|
||||
@@ -289,13 +289,12 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/smartfridge/drying_rack/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
/obj/machinery/smartfridge/drying_rack/update_overlays()
|
||||
. = ..()
|
||||
if(drying)
|
||||
add_overlay("drying_rack_drying")
|
||||
. += "drying_rack_drying"
|
||||
if(contents.len)
|
||||
add_overlay("drying_rack_filled")
|
||||
. += "drying_rack_filled"
|
||||
|
||||
/obj/machinery/smartfridge/drying_rack/process()
|
||||
..()
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
qdel(SC)
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/deck/cas/update_icon()
|
||||
/obj/item/toy/cards/deck/cas/update_icon_state()
|
||||
if(cards.len < 26)
|
||||
icon_state = "deck_[deckstyle]_low"
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
Flip()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas/update_icon()
|
||||
/obj/item/toy/cards/singlecard/cas/update_icon_state()
|
||||
if(flipped)
|
||||
icon_state = "[card_face]_flipped"
|
||||
else
|
||||
|
||||
@@ -196,7 +196,7 @@
|
||||
if(numbuttons == numready)
|
||||
begin_event()
|
||||
|
||||
/obj/machinery/readybutton/update_icon()
|
||||
/obj/machinery/readybutton/update_icon_state()
|
||||
if(ready)
|
||||
icon_state = "auth_on"
|
||||
else
|
||||
|
||||
@@ -20,13 +20,13 @@
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/honeycomb/update_icon()
|
||||
cut_overlays()
|
||||
/obj/item/reagent_containers/honeycomb/update_overlays()
|
||||
. = ..()
|
||||
var/mutable_appearance/honey_overlay = mutable_appearance(icon, "honey")
|
||||
if(honey_color)
|
||||
honey_overlay.icon_state = "greyscale_honey"
|
||||
honey_overlay.color = honey_color
|
||||
add_overlay(honey_overlay)
|
||||
. += honey_overlay
|
||||
|
||||
|
||||
/obj/item/reagent_containers/honeycomb/proc/set_reagent(reagent)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
/obj/machinery/biogenerator/on_reagent_change(changetype) //When the reagents change, change the icon as well.
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/biogenerator/update_icon()
|
||||
/obj/machinery/biogenerator/update_icon_state()
|
||||
if(panel_open)
|
||||
icon_state = "biogen-empty-o"
|
||||
else if(!src.beaker)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
to_chat(user, "<span class='notice'>You close [src], letting you draw from its tap.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/structure/fermenting_barrel/update_icon()
|
||||
/obj/structure/fermenting_barrel/update_icon_state()
|
||||
if(open)
|
||||
icon_state = "barrel_open"
|
||||
else
|
||||
|
||||
@@ -53,17 +53,18 @@
|
||||
min_wchance = 0
|
||||
min_wrate = 0
|
||||
|
||||
/obj/machinery/plantgenes/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
/obj/machinery/plantgenes/update_icon_state()
|
||||
if((stat & (BROKEN|NOPOWER)))
|
||||
icon_state = "dnamod-off"
|
||||
else
|
||||
icon_state = "dnamod"
|
||||
|
||||
/obj/machinery/plantgenes/update_overlays()
|
||||
. = ..()
|
||||
if(seed)
|
||||
add_overlay("dnamod-dna")
|
||||
. += "dnamod-dna"
|
||||
if(panel_open)
|
||||
add_overlay("dnamod-open")
|
||||
. += "dnamod-open"
|
||||
|
||||
/obj/machinery/plantgenes/attackby(obj/item/I, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "dnamod", "dnamod", I))
|
||||
|
||||
@@ -305,17 +305,17 @@
|
||||
/obj/item/electronic_assembly/proc/can_move()
|
||||
return FALSE
|
||||
|
||||
/obj/item/electronic_assembly/update_icon()
|
||||
/obj/item/electronic_assembly/update_icon_state()
|
||||
if(opened)
|
||||
icon_state = initial(icon_state) + "-open"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/electronic_assembly/update_overlays()
|
||||
. = ..()
|
||||
if(detail_color == COLOR_ASSEMBLY_BLACK) //Black colored overlay looks almost but not exactly like the base sprite, so just cut the overlay and avoid it looking kinda off.
|
||||
return
|
||||
var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/assemblies/electronic_setups.dmi', "[icon_state]-color")
|
||||
detail_overlay.color = detail_color
|
||||
add_overlay(detail_overlay)
|
||||
. += mutable_appearance('icons/obj/assemblies/electronic_setups.dmi', "[icon_state]-color", color = detail_color)
|
||||
|
||||
/obj/item/electronic_assembly/proc/return_total_complexity()
|
||||
. = 0
|
||||
|
||||
@@ -34,18 +34,17 @@
|
||||
.=..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/integrated_electronics/detailer/update_icon()
|
||||
cut_overlays()
|
||||
var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/assemblies/electronic_tools.dmi', "detailer-color")
|
||||
detail_overlay.color = detail_color
|
||||
add_overlay(detail_overlay)
|
||||
/obj/item/integrated_electronics/detailer/update_overlays()
|
||||
. = ..()
|
||||
. += mutable_appearance('icons/obj/assemblies/electronic_tools.dmi', "detailer-color", color = detail_color)
|
||||
|
||||
|
||||
/obj/item/integrated_electronics/detailer/attack_self(mob/user)
|
||||
var/color_choice = input(user, "Select color.", "Assembly Detailer") as null|anything in color_list
|
||||
if(!color_list[color_choice])
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
return
|
||||
if(color_choice == "custom")
|
||||
detail_color = input(user,"","Choose Color",detail_color) as color|null
|
||||
else
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/datum/integrated_io/selected_io = null
|
||||
var/mode = WIRE
|
||||
|
||||
/obj/item/integrated_electronics/wirer/update_icon()
|
||||
/obj/item/integrated_electronics/wirer/update_icon_state()
|
||||
icon_state = "wirer-[mode]"
|
||||
|
||||
/obj/item/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
|
||||
@@ -27,7 +27,7 @@
|
||||
selected_io = io
|
||||
to_chat(user, "<span class='notice'>You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.</span>")
|
||||
mode = WIRING
|
||||
update_icon()
|
||||
update_icon()
|
||||
if(WIRING)
|
||||
if(io == selected_io)
|
||||
to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
|
||||
|
||||
@@ -147,11 +147,8 @@
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/bookcase/update_icon()
|
||||
if(contents.len < 5)
|
||||
icon_state = "book-[contents.len]"
|
||||
else
|
||||
icon_state = "book-5"
|
||||
/obj/structure/bookcase/update_icon_state()
|
||||
icon_state = "book-[min(length(contents), 5)]"
|
||||
|
||||
|
||||
/obj/structure/bookcase/manuals/medical
|
||||
|
||||
@@ -110,12 +110,12 @@
|
||||
AddComponent(/datum/component/spraycan_paintable)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
|
||||
. = ..()
|
||||
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
|
||||
glass_overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(glass_overlay)
|
||||
. += glass_overlay
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
. = ..()
|
||||
|
||||
@@ -155,19 +155,16 @@
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(!charged)
|
||||
add_overlay("[icon_state]_uncharged")
|
||||
if(light_on)
|
||||
add_overlay("[icon_state]_lit")
|
||||
spawn(1)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/twohanded/kinetic_crusher/update_icon_state()
|
||||
item_state = "crusher[wielded]"
|
||||
|
||||
/obj/item/twohanded/kinetic_crusher/update_overlays()
|
||||
. = ..()
|
||||
if(!charged)
|
||||
. += "[icon_state]_uncharged"
|
||||
if(light_on)
|
||||
. += "[icon_state]_lit"
|
||||
|
||||
//destablizing force
|
||||
/obj/item/projectile/destabilizer
|
||||
name = "destabilizing force"
|
||||
|
||||
@@ -40,7 +40,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
|
||||
. += "<span class='notice'>Use in-hand to place a [singular_name].</span>"
|
||||
. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
|
||||
|
||||
/obj/item/stack/marker_beacon/update_icon()
|
||||
/obj/item/stack/marker_beacon/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
|
||||
|
||||
/obj/item/stack/marker_beacon/attack_self(mob/user)
|
||||
|
||||
@@ -129,14 +129,13 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/regenerative_core/update_icon()
|
||||
/obj/item/organ/regenerative_core/update_icon_state()
|
||||
icon_state = inert ? "legion_soul_inert" : "legion_soul"
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/organ/regenerative_core/update_overlays()
|
||||
. = ..()
|
||||
if(!inert && !preserved)
|
||||
add_overlay("legion_soul_crackle")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
. += "legion_soul_crackle"
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/go_inert()
|
||||
..()
|
||||
|
||||
@@ -139,11 +139,10 @@
|
||||
icon = 'icons/obj/lavaland/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon()
|
||||
if(state_open)
|
||||
cut_overlays()
|
||||
else
|
||||
add_overlay("sleeper_cover")
|
||||
/obj/machinery/sleeper/survival_pod/update_overlays()
|
||||
. = ..()
|
||||
if(!state_open)
|
||||
. += "sleeper_cover"
|
||||
|
||||
//Computer
|
||||
/obj/item/gps/computer
|
||||
@@ -190,8 +189,9 @@
|
||||
flags_1 = NODECONSTRUCT_1
|
||||
var/empty = FALSE
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/update_icon()
|
||||
return
|
||||
/obj/machinery/stasis/survival_pod/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -201,15 +201,15 @@
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_bowl"
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon()
|
||||
cut_overlays()
|
||||
if(reagents && reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl")
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
else
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon_state()
|
||||
if(!reagents || !reagents.total_volume)
|
||||
icon_state = "mushroom_bowl"
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_overlays()
|
||||
. = ..()
|
||||
if(reagents && reagents.total_volume)
|
||||
. += mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl", color = mix_color_from_reagents(reagents.reagent_list))
|
||||
|
||||
/obj/item/reagent_containers/glass/bowl/mushroom_bowl/attackby(obj/item/I,mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers/food/snacks))
|
||||
var/obj/item/reagent_containers/food/snacks/S = I
|
||||
|
||||
@@ -561,7 +561,7 @@
|
||||
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
|
||||
list_reagents = list(/datum/reagent/flightpotion = 5)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/potion/update_icon()
|
||||
/obj/item/reagent_containers/glass/bottle/potion/update_icon_state()
|
||||
if(reagents.total_volume)
|
||||
icon_state = "potionflask"
|
||||
else
|
||||
@@ -1072,6 +1072,10 @@
|
||||
var/teleporting = FALSE //if we ARE teleporting
|
||||
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
|
||||
|
||||
/obj/item/hierophant_club/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/hierophant_club/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='hierophant_warning'>The[beacon ? " beacon is not currently":"re is a beacon"] attached.</span>"
|
||||
@@ -1134,13 +1138,8 @@
|
||||
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
|
||||
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
|
||||
|
||||
/obj/item/hierophant_club/update_icon()
|
||||
icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
|
||||
item_state = icon_state
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
M.update_inv_back()
|
||||
/obj/item/hierophant_club/update_icon_state()
|
||||
icon_state = item_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
|
||||
|
||||
/obj/item/hierophant_club/proc/prepare_icon_update()
|
||||
update_icon()
|
||||
|
||||
@@ -341,9 +341,8 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/update_icon()
|
||||
/obj/machinery/mineral/ore_redemption/update_icon_state()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
return
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/update_icon()
|
||||
/obj/machinery/mineral/equipment_vendor/update_icon_state()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
|
||||
@@ -20,25 +20,24 @@
|
||||
mats_per_stack = MINERAL_MATERIAL_AMOUNT
|
||||
var/list/stack_overlays
|
||||
|
||||
/obj/item/stack/ore/update_icon()
|
||||
/obj/item/stack/ore/update_overlays()
|
||||
. = ..()
|
||||
var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
|
||||
if(difference == 0)
|
||||
return
|
||||
else if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
|
||||
cut_overlays()
|
||||
if (LAZYLEN(stack_overlays)-difference <= 0)
|
||||
stack_overlays = null;
|
||||
stack_overlays = null
|
||||
else
|
||||
stack_overlays.len += difference
|
||||
else if(difference > 0) //amount > stack_overlays, add some.
|
||||
cut_overlays()
|
||||
for(var/i in 1 to difference)
|
||||
var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
|
||||
newore.pixel_x = rand(-8,8)
|
||||
newore.pixel_y = rand(-8,8)
|
||||
LAZYADD(stack_overlays, newore)
|
||||
if (stack_overlays)
|
||||
add_overlay(stack_overlays)
|
||||
. += stack_overlays
|
||||
|
||||
/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
|
||||
if(!refined_type)
|
||||
|
||||
@@ -41,9 +41,8 @@
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/point_bank/update_icon()
|
||||
/obj/machinery/point_bank/update_icon_state()
|
||||
if(powered())
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)]-off"
|
||||
return
|
||||
@@ -14,20 +14,20 @@
|
||||
var/force_replace_ai_name = FALSE
|
||||
var/overrides_aicore_laws = FALSE // Whether the laws on the MMI, if any, override possible pre-existing laws loaded on the AI core.
|
||||
|
||||
/obj/item/mmi/update_icon()
|
||||
/obj/item/mmi/update_icon_state()
|
||||
if(!brain)
|
||||
icon_state = "mmi_off"
|
||||
return
|
||||
if(istype(brain, /obj/item/organ/brain/alien))
|
||||
else if(istype(brain, /obj/item/organ/brain/alien))
|
||||
icon_state = "mmi_brain_alien"
|
||||
braintype = "Xenoborg" //HISS....Beep.
|
||||
else
|
||||
icon_state = "mmi_brain"
|
||||
braintype = "Cyborg"
|
||||
|
||||
/obj/item/mmi/update_overlays()
|
||||
. = ..()
|
||||
if(brainmob && brainmob.stat != DEAD)
|
||||
add_overlay("mmi_alive")
|
||||
. += "mmi_alive"
|
||||
else
|
||||
add_overlay("mmi_dead")
|
||||
. += "mmi_dead"
|
||||
|
||||
/obj/item/mmi/Initialize()
|
||||
. = ..()
|
||||
@@ -68,6 +68,10 @@
|
||||
|
||||
name = "Man-Machine Interface: [brainmob.real_name]"
|
||||
update_icon()
|
||||
if(istype(brain, /obj/item/organ/brain/alien))
|
||||
braintype = "Xenoborg" //HISS....Beep.
|
||||
else
|
||||
braintype = "Cyborg"
|
||||
|
||||
SSblackbox.record_feedback("amount", "mmis_filled", 1)
|
||||
|
||||
@@ -85,7 +89,7 @@
|
||||
to_chat(user, "<span class='notice'>You unlock and upend the MMI, spilling the brain onto the floor.</span>")
|
||||
eject_brain(user)
|
||||
update_icon()
|
||||
name = "Man-Machine Interface"
|
||||
name = initial(name)
|
||||
|
||||
/obj/item/mmi/proc/eject_brain(mob/user)
|
||||
brainmob.container = null //Reset brainmob mmi var.
|
||||
@@ -129,7 +133,10 @@
|
||||
|
||||
name = "Man-Machine Interface: [brainmob.real_name]"
|
||||
update_icon()
|
||||
return
|
||||
if(istype(brain, /obj/item/organ/brain/alien))
|
||||
braintype = "Xenoborg" //HISS....Beep.
|
||||
else
|
||||
braintype = "Cyborg"
|
||||
|
||||
/obj/item/mmi/proc/replacement_ai_name()
|
||||
return brainmob.name
|
||||
|
||||
@@ -184,11 +184,10 @@ GLOBAL_VAR(posibrain_notify_cooldown)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/mmi/posibrain/update_icon()
|
||||
/obj/item/mmi/posibrain/update_icon_state()
|
||||
if(searching)
|
||||
icon_state = "[initial(icon_state)]-searching"
|
||||
return
|
||||
if(brainmob && brainmob.key)
|
||||
else if(brainmob && brainmob.key)
|
||||
icon_state = "[initial(icon_state)]-occupied"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
@@ -100,6 +100,9 @@
|
||||
var/obj/item/light_eater/blade
|
||||
decay_factor = 0
|
||||
|
||||
/obj/item/organ/heart/nightmare/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
@@ -130,9 +133,6 @@
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
return 0
|
||||
|
||||
/obj/item/organ/heart/nightmare/update_icon()
|
||||
return //always beating visually
|
||||
|
||||
/obj/item/organ/heart/nightmare/on_death()
|
||||
if(!owner)
|
||||
return
|
||||
|
||||
@@ -633,8 +633,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
<br>
|
||||
"}
|
||||
|
||||
/obj/item/paper/guides/antag/guardian/update_icon()
|
||||
return
|
||||
/obj/item/paper/guides/antag/guardian/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/paper/guides/antag/guardian/wizard
|
||||
name = "Guardian Guide"
|
||||
|
||||
Reference in New Issue
Block a user