WIP
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@@ -275,7 +275,7 @@
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visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
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visor_flags = STOPSPRESSUREDAMAGE
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon()
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/update_icon_state()
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icon_state = "hardsuit[on]-[item_color]"
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/Initialize()
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@@ -946,15 +946,9 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_icon()
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var/mutable_appearance/helm_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
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if(energy_color)
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helm_overlay.color = energy_color
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cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
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add_overlay(helm_overlay)
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/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_overlays()
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. = ..()
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. += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
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/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = ..()
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@@ -983,15 +977,9 @@
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set_light(1)
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update_icon()
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/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
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var/mutable_appearance/suit_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
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if(energy_color)
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suit_overlay.color = energy_color
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cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
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add_overlay(suit_overlay)
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/obj/item/clothing/suit/space/hardsuit/lavaknight/update_overlays()
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. = ..()
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. += mutable_appearance(icon, "knight_cydonia_overlay", color = energy_color)
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/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = ..()
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