This commit is contained in:
Ghommie
2020-03-08 19:26:01 +01:00
parent d78926b269
commit ad4d290ea7
89 changed files with 443 additions and 498 deletions
@@ -110,12 +110,12 @@
AddComponent(/datum/component/spraycan_paintable)
update_icon()
/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
..()
cut_overlays()
/obj/item/clothing/head/helmet/space/hostile_environment/update_overlays()
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
add_overlay(glass_overlay)
. += glass_overlay
/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, style_flags = NONE)
. = ..()
@@ -155,19 +155,16 @@
else
set_light(0)
/obj/item/twohanded/kinetic_crusher/update_icon()
..()
cut_overlays()
if(!charged)
add_overlay("[icon_state]_uncharged")
if(light_on)
add_overlay("[icon_state]_lit")
spawn(1)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/twohanded/kinetic_crusher/update_icon_state()
item_state = "crusher[wielded]"
/obj/item/twohanded/kinetic_crusher/update_overlays()
. = ..()
if(!charged)
. += "[icon_state]_uncharged"
if(light_on)
. += "[icon_state]_lit"
//destablizing force
/obj/item/projectile/destabilizer
name = "destabilizing force"
@@ -40,7 +40,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
. += "<span class='notice'>Use in-hand to place a [singular_name].</span>"
. += "<span class='notice'>Alt-click to select a color. Current color is [picked_color].</span>"
/obj/item/stack/marker_beacon/update_icon()
/obj/item/stack/marker_beacon/update_icon_state()
icon_state = "[initial(icon_state)][lowertext(picked_color)]"
/obj/item/stack/marker_beacon/attack_self(mob/user)
@@ -129,14 +129,13 @@
. = ..()
update_icon()
/obj/item/organ/regenerative_core/update_icon()
/obj/item/organ/regenerative_core/update_icon_state()
icon_state = inert ? "legion_soul_inert" : "legion_soul"
cut_overlays()
/obj/item/organ/regenerative_core/update_overlays()
. = ..()
if(!inert && !preserved)
add_overlay("legion_soul_crackle")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
. += "legion_soul_crackle"
/obj/item/organ/regenerative_core/legion/go_inert()
..()
@@ -139,11 +139,10 @@
icon = 'icons/obj/lavaland/survival_pod.dmi'
icon_state = "sleeper"
/obj/machinery/sleeper/survival_pod/update_icon()
if(state_open)
cut_overlays()
else
add_overlay("sleeper_cover")
/obj/machinery/sleeper/survival_pod/update_overlays()
. = ..()
if(!state_open)
. += "sleeper_cover"
//Computer
/obj/item/gps/computer
@@ -190,8 +189,9 @@
flags_1 = NODECONSTRUCT_1
var/empty = FALSE
/obj/machinery/smartfridge/survival_pod/update_icon()
return
/obj/machinery/stasis/survival_pod/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_blocker)
/obj/machinery/smartfridge/survival_pod/Initialize(mapload)
. = ..()