WIP
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@@ -155,19 +155,16 @@
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else
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set_light(0)
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/obj/item/twohanded/kinetic_crusher/update_icon()
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..()
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cut_overlays()
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if(!charged)
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add_overlay("[icon_state]_uncharged")
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if(light_on)
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add_overlay("[icon_state]_lit")
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spawn(1)
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/twohanded/kinetic_crusher/update_icon_state()
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item_state = "crusher[wielded]"
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/obj/item/twohanded/kinetic_crusher/update_overlays()
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. = ..()
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if(!charged)
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. += "[icon_state]_uncharged"
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if(light_on)
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. += "[icon_state]_lit"
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//destablizing force
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/obj/item/projectile/destabilizer
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name = "destabilizing force"
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