WIP
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@@ -201,15 +201,15 @@
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "mushroom_bowl"
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/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon()
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cut_overlays()
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if(reagents && reagents.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl")
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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else
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/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_icon_state()
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if(!reagents || !reagents.total_volume)
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icon_state = "mushroom_bowl"
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/obj/item/reagent_containers/glass/bowl/mushroom_bowl/update_overlays()
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. = ..()
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if(reagents && reagents.total_volume)
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. += mutable_appearance('icons/obj/lavaland/ash_flora.dmi', "fullbowl", color = mix_color_from_reagents(reagents.reagent_list))
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/obj/item/reagent_containers/glass/bowl/mushroom_bowl/attackby(obj/item/I,mob/user, params)
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if(istype(I, /obj/item/reagent_containers/food/snacks))
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var/obj/item/reagent_containers/food/snacks/S = I
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@@ -561,7 +561,7 @@
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desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
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list_reagents = list(/datum/reagent/flightpotion = 5)
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/obj/item/reagent_containers/glass/bottle/potion/update_icon()
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/obj/item/reagent_containers/glass/bottle/potion/update_icon_state()
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if(reagents.total_volume)
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icon_state = "potionflask"
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else
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@@ -1072,6 +1072,10 @@
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var/teleporting = FALSE //if we ARE teleporting
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var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
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/obj/item/hierophant_club/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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/obj/item/hierophant_club/examine(mob/user)
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. = ..()
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. += "<span class='hierophant_warning'>The[beacon ? " beacon is not currently":"re is a beacon"] attached.</span>"
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@@ -1134,13 +1138,8 @@
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chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
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blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
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/obj/item/hierophant_club/update_icon()
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icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
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item_state = icon_state
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_hands()
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M.update_inv_back()
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/obj/item/hierophant_club/update_icon_state()
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icon_state = item_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
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/obj/item/hierophant_club/proc/prepare_icon_update()
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update_icon()
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