Merge pull request #12173 from kevinz000/projectiles_2
Refactors projectile speed to pixels per second
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@@ -209,3 +209,5 @@
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/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
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#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
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#define TILES_TO_PIXELS(tiles) (tiles * PIXELS)
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@@ -9,6 +9,9 @@
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#define TEXT_EAST "[EAST]"
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#define TEXT_WEST "[WEST]"
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/// world.icon_size
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#define PIXELS 32
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//These get to go at the top, because they're special
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//You can use these defines to get the typepath of the currently running proc/verb (yes procs + verbs are objects)
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/* eg:
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@@ -26,4 +26,4 @@
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#define PROFILE_ITEM_LEN 2
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#define PROFILE_ITEM_TIME 1
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#define PROFILE_ITEM_COUNT 2
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#define PROFILE_ITEM_COUNT 2
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@@ -117,6 +117,7 @@
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#define FIRE_PRIORITY_NPC 80
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#define FIRE_PRIORITY_MOBS 100
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#define FIRE_PRIORITY_TGUI 110
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#define FIRE_PRIORITY_PROJECTILES 200
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#define FIRE_PRIORITY_TICKER 200
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#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
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#define FIRE_PRIORITY_CHAT 400
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