Merge pull request #12173 from kevinz000/projectiles_2

Refactors projectile speed to pixels per second
This commit is contained in:
Lin
2020-05-24 21:21:41 +00:00
committed by GitHub
25 changed files with 178 additions and 99 deletions
@@ -1,21 +1,22 @@
PROCESSING_SUBSYSTEM_DEF(projectiles)
name = "Projectiles"
priority = FIRE_PRIORITY_PROJECTILES
wait = 1
stat_tag = "PP"
flags = SS_NO_INIT|SS_TICKER
var/global_pixel_speed = 2
var/global_iterations_per_move = 16
var/global_pixel_increment_amount = 4
var/global_projectile_speed_multiplier = 1
/datum/controller/subsystem/processing/projectiles/proc/set_pixel_speed(new_speed)
global_pixel_speed = new_speed
global_pixel_increment_amount = new_speed
for(var/i in processing)
var/obj/item/projectile/P = i
if(istype(P)) //there's non projectiles on this too.
P.set_pixel_speed(new_speed)
P.set_pixel_increment_amount(new_speed)
/datum/controller/subsystem/processing/projectiles/vv_edit_var(var_name, var_value)
switch(var_name)
if(NAMEOF(src, global_pixel_speed))
if(NAMEOF(src, global_pixel_increment_amount))
set_pixel_speed(var_value)
return TRUE
else