Merge pull request #12173 from kevinz000/projectiles_2
Refactors projectile speed to pixels per second
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@@ -74,7 +74,7 @@
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flag = "energy"
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hitsound = 'sound/weapons/tap.ogg'
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eyeblur = 0
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speed = 0.6
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pixels_per_second = TILES_TO_PIXELS(16.667)
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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light_color = LIGHT_COLOR_BLUE
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tracer_type = /obj/effect/projectile/tracer/disabler
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@@ -3,7 +3,7 @@
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damage = 20
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armour_penetration = 20
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light_range = 3
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speed = 0.6
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pixels_per_second = TILES_TO_PIXELS(16.667)
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range = 35
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light_color = LIGHT_COLOR_RED
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@@ -39,7 +39,7 @@
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armour_penetration = 20
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movement_type = FLYING | UNSTOPPABLE
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range = 20
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speed = 0.8
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pixels_per_second = TILES_TO_PIXELS(12.5)
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light_range = 4
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light_color = LIGHT_COLOR_RED
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@@ -2,7 +2,7 @@
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/obj/item/projectile/bullet/p50
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name =".50 bullet"
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speed = 0.4
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pixels_per_second = TILES_TO_PIXELS(25)
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damage = 70
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knockdown = 100
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dismemberment = 50
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@@ -43,5 +43,5 @@
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/obj/item/projectile/bullet/p50/penetrator/shuttle //Nukeop Shuttle Variety
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icon_state = "gaussstrong"
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damage = 25
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speed = 0.3
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pixels_per_second = TILES_TO_PIXELS(33.33)
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range = 16
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@@ -5,7 +5,7 @@
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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flag = "rad"
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irradiate = 5000
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speed = 0.4
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pixels_per_second = TILES_TO_PIXELS(25)
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hitsound = 'sound/weapons/emitter2.ogg'
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impact_type = /obj/effect/projectile/impact/xray
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var/static/list/particle_colors = list(
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@@ -10,7 +10,7 @@
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jitter = 20
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 14
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speed = 0.6
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pixels_per_second = TILES_TO_PIXELS(16.667)
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tracer_type = /obj/effect/projectile/tracer/stun
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muzzle_type = /obj/effect/projectile/muzzle/stun
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impact_type = /obj/effect/projectile/impact/stun
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@@ -434,7 +434,7 @@
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damage = 15
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damage_type = BURN
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nodamage = 0
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speed = 0.3
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pixels_per_second = TILES_TO_PIXELS(33.33)
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flag = "magic"
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var/zap_power = 20000
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@@ -10,7 +10,7 @@
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damage_type = BURN
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damage = 10
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knockdown = 20
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speed = 2
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pixels_per_second = TILES_TO_PIXELS(5)
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range = 16
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movement_type = FLYING | UNSTOPPABLE
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var/datum/beam/arm
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