Linter.
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@@ -1,20 +1,21 @@
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/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
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SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
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var/hit_percent = (100-blocked)/100
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if(!forced && hit_percent <= 0)
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return 0
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var/obj/item/bodypart/BP = null
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if(isbodypart(def_zone)) //we specified a bodypart object
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BP = def_zone
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else
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if(!def_zone)
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def_zone = ran_zone(def_zone)
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BP = get_bodypart(check_zone(def_zone))
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if(!BP)
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BP = bodyparts[1]
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if(!spread_damage)
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if(isbodypart(def_zone)) //we specified a bodypart object
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BP = def_zone
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else
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if(!def_zone)
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def_zone = ran_zone(def_zone)
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BP = get_bodypart(check_zone(def_zone))
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if(!BP)
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BP = bodyparts[1]
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var/damage_amount = forced ? damage : damage * hit_percent
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switch(damagetype)
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@@ -1936,7 +1936,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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append_message += ", causing them to drop [target_held_item]"
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log_combat(user, target, "shoved", append_message)
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/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
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/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE)
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SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
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var/hit_percent = (100-(blocked+armor))/100
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hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
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@@ -1944,20 +1944,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return 0
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var/obj/item/bodypart/BP = null
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if(isbodypart(def_zone))
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if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
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BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
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if(!spread_damage)
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if(isbodypart(def_zone))
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if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
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BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
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else
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BP = def_zone
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else
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BP = def_zone
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else
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if(!def_zone)
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def_zone = ran_zone(def_zone)
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if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
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def_zone = BODY_ZONE_CHEST
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BP = H.get_bodypart(check_zone(def_zone))
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if(!BP)
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BP = H.bodyparts[1]
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if(!def_zone)
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def_zone = ran_zone(def_zone)
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if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
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def_zone = BODY_ZONE_CHEST
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BP = H.get_bodypart(check_zone(def_zone))
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if(!BP)
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BP = H.bodyparts[1]
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switch(damagetype)
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if(BRUTE)
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@@ -1,14 +1,20 @@
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/*
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apply_damage(a,b,c)
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args
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a:damage - How much damage to take
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b:damage_type - What type of damage to take, brute, burn
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c:def_zone - Where to take the damage if its brute or burn
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Returns
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standard 0 if fail
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*/
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/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/**
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* Applies damage to this mob
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*
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* Sends [COMSIG_MOB_APPLY_DAMGE]
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*
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* Arguuments:
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* * damage - amount of damage
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* * damagetype - one of [BRUTE], [BURN], [TOX], [OXY], [CLONE], [STAMINA]
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* * def_zone - zone that is being hit if any
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* * blocked - armor value applied
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* * forced - bypass hit percentage
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* * spread_damage - used in overrides
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*
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* Returns TRUE if damage applied
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*/
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/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
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var/hit_percent = (100-blocked)/100
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if(!damage || (hit_percent <= 0))
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return 0
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@@ -115,7 +115,7 @@
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hitpush = FALSE
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skipcatch = TRUE
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blocked = TRUE
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else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
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else if(I && (I.throw_speed >= EMBED_THROWSPEED_THRESHOLD || I.embedding.ignore_throwspeed_threshold) && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
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embed_item(I)
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hitpush = FALSE
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skipcatch = TRUE //can't catch the now embedded item
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@@ -1,5 +1,5 @@
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/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
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var/hit_percent = (100-blocked)/100
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if(!damage || (!forced && hit_percent <= 0))
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return 0
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@@ -101,7 +101,7 @@ GLOBAL_LIST_INIT(cargo_shuttle_leave_behind_typecache, typecacheof(list(
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if(!SSshuttle.shoppinglist.len)
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return
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var/list/miscboxes = list() //miscboxes are combo boxes that contain all goody orders grouped
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var/list/obj/miscboxes = list() //miscboxes are combo boxes that contain all goody orders grouped
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var/list/misc_order_num = list() //list of strings of order numbers, so that the manifest can show all orders in a box
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var/list/misc_contents = list() //list of lists of items that each box will contain
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