Linter.
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@@ -1,14 +1,20 @@
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/*
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apply_damage(a,b,c)
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args
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a:damage - How much damage to take
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b:damage_type - What type of damage to take, brute, burn
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c:def_zone - Where to take the damage if its brute or burn
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Returns
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standard 0 if fail
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*/
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/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/**
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* Applies damage to this mob
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*
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* Sends [COMSIG_MOB_APPLY_DAMGE]
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*
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* Arguuments:
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* * damage - amount of damage
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* * damagetype - one of [BRUTE], [BURN], [TOX], [OXY], [CLONE], [STAMINA]
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* * def_zone - zone that is being hit if any
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* * blocked - armor value applied
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* * forced - bypass hit percentage
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* * spread_damage - used in overrides
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*
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* Returns TRUE if damage applied
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*/
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/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE)
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var/hit_percent = (100-blocked)/100
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if(!damage || (hit_percent <= 0))
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return 0
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