Fixes prosthetic causing bloodsuckers to bug out (#12136)
* Fixes prosthetic causing bloodsuckers to bug out * Moved it per ghommies suggestions
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@@ -113,3 +113,5 @@
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/mob/living/proc/StartFrenzy(inTime = 120)
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set waitfor = FALSE
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@@ -216,8 +216,8 @@
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// for (var/datum/action/bloodsucker/masquerade/P in powers)
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// P.Deactivate()
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// TEMP DEATH
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var/total_brute = owner.current.getBruteLoss()
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var/total_burn = owner.current.getFireLoss()
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var/total_brute = owner.current.getBruteLoss_nonProsthetic()
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var/total_burn = owner.current.getFireLoss_nonProsthetic()
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var/total_toxloss = owner.current.getToxLoss() //This is neater than just putting it in total_damage
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var/total_damage = total_brute + total_burn + total_toxloss
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// Died? Convert to Torpor (fake death)
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