rej clean up
more areas
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@@ -1,74 +0,0 @@
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diff a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm (rejected hunks)
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@@ -513,10 +513,21 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/dorms
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// /area/crew_quarters
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+// /area/crew_quarters/sleep
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name = "Dormitories"
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icon_state = "Sleep"
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safe = 1
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+/area/crew_quarters/dorms/male
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+// /area/crew_quarters/sleep_male
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+ name = "Male Dorm"
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+ icon_state = "Sleep"
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+
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+/area/crew_quarters/dorms/female
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+// /area/crew_quarters/sleep_female
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+ name = "Female Dorm"
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+ icon_state = "Sleep"
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+
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/area/crew_quarters/rehab_dome
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name = "Rehabilitation Dome"
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icon_state = "Sleep"
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@@ -534,28 +545,18 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Locker Toilets"
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icon_state = "toilet"
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-/area/crew_quarters/toilet/restrooms
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- name = "Restrooms"
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+/area/crew_quarters/toilet/female
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+// /area/crew_quarters/sleep_female/toilet_female
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+ name = "Female Toilets"
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icon_state = "toilet"
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-
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-/area/crew_quarters/sleep
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- name = "Dormitories"
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- icon_state = "Sleep"
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-
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-/area/crew_quarters/sleep_male
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- name = "Male Dorm"
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- icon_state = "Sleep"
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-
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-/area/crew_quarters/sleep_male/toilet_male
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+
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+/area/crew_quarters/toilet/male
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+// /area/crew_quarters/sleep_male/toilet_male
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name = "Male Toilets"
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icon_state = "toilet"
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-
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-/area/crew_quarters/sleep_female
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- name = "Female Dorm"
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- icon_state = "Sleep"
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-
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-/area/crew_quarters/sleep_female/toilet_female
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- name = "Female Toilets"
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+
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+/area/crew_quarters/toilet/restrooms
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+ name = "Restrooms"
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icon_state = "toilet"
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/area/crew_quarters/locker
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@@ -565,11 +566,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/lounge
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name = "Lounge"
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icon_state = "yellow"
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-
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-
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-
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-
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-
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+
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/area/crew_quarters/fitness
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name = "Fitness Room"
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icon_state = "fitness"
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@@ -116,14 +116,21 @@
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name = "Solitary Confinement"
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icon_state = "brig"
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/area/prison/cell_block/A
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/area/prison/execution_room
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name = "Prisoner Education Chamber"
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icon_state = "armory"
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/area/prison/cell_block/a
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// /area/prison/cell_block/A
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name = "Prison Cell Block A"
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icon_state = "brig"
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/area/prison/cell_block/B
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/area/prison/cell_block/b
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// /area/prison/cell_block/B
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name = "Prison Cell Block B"
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icon_state = "brig"
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/area/prison/cell_block/C
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/area/prison/cell_block/c
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// /area/prison/cell_block/C
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name = "Prison Cell Block C"
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icon_state = "brig"
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@@ -1,22 +0,0 @@
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diff a/code/game/area/areas/misc.dm b/code/game/area/areas/misc.dm (rejected hunks)
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@@ -120,14 +120,17 @@
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name = "Prisoner Education Chamber"
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icon_state = "armory"
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-/area/prison/cell_block/A
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+/area/prison/cell_block/a
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+// /area/prison/cell_block/A
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name = "Prison Cell Block A"
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icon_state = "brig"
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-/area/prison/cell_block/B
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+/area/prison/cell_block/b
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+// /area/prison/cell_block/B
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name = "Prison Cell Block B"
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icon_state = "brig"
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-/area/prison/cell_block/C
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+/area/prison/cell_block/c
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+// /area/prison/cell_block/C
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name = "Prison Cell Block C"
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icon_state = "brig"
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@@ -1,10 +0,0 @@
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diff a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm (rejected hunks)
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@@ -203,7 +203,7 @@
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range = 4
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dismemberment = 20
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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- var/mine_range = 4 //mines this many additional tiles
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+ var/mine_range = 3 //mines this many additional tiles
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/obj/item/projectile/plasma/Initialize()
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. = ..()
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