[MIRROR] Does some code standardization/consistency. (#3161)

* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
This commit is contained in:
CitadelStationBot
2017-10-21 06:10:22 -05:00
committed by Poojawa
parent 953a353ce7
commit adc2e46114
151 changed files with 970 additions and 524 deletions
+145 -75
View File
@@ -308,7 +308,8 @@ world
*/
/proc/ReadRGB(rgb)
if(!rgb) return
if(!rgb)
return
// interpret the HSV or HSVA value
var/i=1,start=1
@@ -317,19 +318,27 @@ world
var/digits=0
for(i=start, i<=length(rgb), ++i)
ch = text2ascii(rgb, i)
if(ch < 48 || (ch > 57 && ch < 65) || (ch > 70 && ch < 97) || ch > 102) break
if(ch < 48 || (ch > 57 && ch < 65) || (ch > 70 && ch < 97) || ch > 102)
break
++digits
if(digits == 8) break
if(digits == 8)
break
var/single = digits < 6
if(digits != 3 && digits != 4 && digits != 6 && digits != 8) return
if(digits == 4 || digits == 8) usealpha = 1
if(digits != 3 && digits != 4 && digits != 6 && digits != 8)
return
if(digits == 4 || digits == 8)
usealpha = 1
for(i=start, digits>0, ++i)
ch = text2ascii(rgb, i)
if(ch >= 48 && ch <= 57) ch -= 48
else if(ch >= 65 && ch <= 70) ch -= 55
else if(ch >= 97 && ch <= 102) ch -= 87
else break
if(ch >= 48 && ch <= 57)
ch -= 48
else if(ch >= 65 && ch <= 70)
ch -= 55
else if(ch >= 97 && ch <= 102)
ch -= 87
else
break
--digits
switch(which)
if(0)
@@ -337,69 +346,91 @@ world
if(single)
r |= r << 4
++which
else if(!(digits & 1)) ++which
else if(!(digits & 1))
++which
if(1)
g = (g << 4) | ch
if(single)
g |= g << 4
++which
else if(!(digits & 1)) ++which
else if(!(digits & 1))
++which
if(2)
b = (b << 4) | ch
if(single)
b |= b << 4
++which
else if(!(digits & 1)) ++which
else if(!(digits & 1))
++which
if(3)
alpha = (alpha << 4) | ch
if(single) alpha |= alpha << 4
if(single)
alpha |= alpha << 4
. = list(r, g, b)
if(usealpha) . += alpha
if(usealpha)
. += alpha
/proc/ReadHSV(hsv)
if(!hsv) return
if(!hsv)
return
// interpret the HSV or HSVA value
var/i=1,start=1
if(text2ascii(hsv) == 35) ++start // skip opening #
if(text2ascii(hsv) == 35)
++start // skip opening #
var/ch,which=0,hue=0,sat=0,val=0,alpha=0,usealpha
var/digits=0
for(i=start, i<=length(hsv), ++i)
ch = text2ascii(hsv, i)
if(ch < 48 || (ch > 57 && ch < 65) || (ch > 70 && ch < 97) || ch > 102) break
if(ch < 48 || (ch > 57 && ch < 65) || (ch > 70 && ch < 97) || ch > 102)
break
++digits
if(digits == 9) break
if(digits > 7) usealpha = 1
if(digits <= 4) ++which
if(digits <= 2) ++which
if(digits == 9)
break
if(digits > 7)
usealpha = 1
if(digits <= 4)
++which
if(digits <= 2)
++which
for(i=start, digits>0, ++i)
ch = text2ascii(hsv, i)
if(ch >= 48 && ch <= 57) ch -= 48
else if(ch >= 65 && ch <= 70) ch -= 55
else if(ch >= 97 && ch <= 102) ch -= 87
else break
if(ch >= 48 && ch <= 57)
ch -= 48
else if(ch >= 65 && ch <= 70)
ch -= 55
else if(ch >= 97 && ch <= 102)
ch -= 87
else
break
--digits
switch(which)
if(0)
hue = (hue << 4) | ch
if(digits == (usealpha ? 6 : 4)) ++which
if(digits == (usealpha ? 6 : 4))
++which
if(1)
sat = (sat << 4) | ch
if(digits == (usealpha ? 4 : 2)) ++which
if(digits == (usealpha ? 4 : 2))
++which
if(2)
val = (val << 4) | ch
if(digits == (usealpha ? 2 : 0)) ++which
if(digits == (usealpha ? 2 : 0))
++which
if(3)
alpha = (alpha << 4) | ch
. = list(hue, sat, val)
if(usealpha) . += alpha
if(usealpha)
. += alpha
/proc/HSVtoRGB(hsv)
if(!hsv) return "#000000"
if(!hsv)
return "#000000"
var/list/HSV = ReadHSV(hsv)
if(!HSV) return "#000000"
if(!HSV)
return "#000000"
var/hue = HSV[1]
var/sat = HSV[2]
@@ -407,27 +438,30 @@ world
// Compress hue into easier-to-manage range
hue -= hue >> 8
if(hue >= 0x5fa) hue -= 0x5fa
if(hue >= 0x5fa)
hue -= 0x5fa
var/hi,mid,lo,r,g,b
hi = val
lo = round((255 - sat) * val / 255, 1)
mid = lo + round(abs(round(hue, 510) - hue) * (hi - lo) / 255, 1)
if(hue >= 765)
if(hue >= 1275) {r=hi; g=lo; b=mid}
if(hue >= 1275) {r=hi; g=lo; b=mid}
else if(hue >= 1020) {r=mid; g=lo; b=hi }
else {r=lo; g=mid; b=hi }
else {r=lo; g=mid; b=hi }
else
if(hue >= 510) {r=lo; g=hi; b=mid}
else if(hue >= 255) {r=mid; g=hi; b=lo }
else {r=hi; g=mid; b=lo }
if(hue >= 510) {r=lo; g=hi; b=mid}
else if(hue >= 255) {r=mid; g=hi; b=lo }
else {r=hi; g=mid; b=lo }
return (HSV.len > 3) ? rgb(r,g,b,HSV[4]) : rgb(r,g,b)
/proc/RGBtoHSV(rgb)
if(!rgb) return "#0000000"
if(!rgb)
return "#0000000"
var/list/RGB = ReadRGB(rgb)
if(!RGB) return "#0000000"
if(!RGB)
return "#0000000"
var/r = RGB[1]
var/g = RGB[2]
@@ -456,15 +490,22 @@ world
return hsv(hue, sat, val, (RGB.len>3 ? RGB[4] : null))
/proc/hsv(hue, sat, val, alpha)
if(hue < 0 || hue >= 1536) hue %= 1536
if(hue < 0) hue += 1536
if(hue < 0 || hue >= 1536)
hue %= 1536
if(hue < 0)
hue += 1536
if((hue & 0xFF) == 0xFF)
++hue
if(hue >= 1536) hue = 0
if(sat < 0) sat = 0
if(sat > 255) sat = 255
if(val < 0) val = 0
if(val > 255) val = 255
if(hue >= 1536)
hue = 0
if(sat < 0)
sat = 0
if(sat > 255)
sat = 255
if(val < 0)
val = 0
if(val > 255)
val = 255
. = "#"
. += TO_HEX_DIGIT(hue >> 8)
. += TO_HEX_DIGIT(hue >> 4)
@@ -474,8 +515,10 @@ world
. += TO_HEX_DIGIT(val >> 4)
. += TO_HEX_DIGIT(val)
if(!isnull(alpha))
if(alpha < 0) alpha = 0
if(alpha > 255) alpha = 255
if(alpha < 0)
alpha = 0
if(alpha > 255)
alpha = 255
. += TO_HEX_DIGIT(alpha >> 4)
. += TO_HEX_DIGIT(alpha)
@@ -493,32 +536,44 @@ world
var/list/HSV2 = ReadHSV(hsv2)
// add missing alpha if needed
if(HSV1.len < HSV2.len) HSV1 += 255
else if(HSV2.len < HSV1.len) HSV2 += 255
if(HSV1.len < HSV2.len)
HSV1 += 255
else if(HSV2.len < HSV1.len)
HSV2 += 255
var/usealpha = HSV1.len > 3
// normalize hsv values in case anything is screwy
if(HSV1[1] > 1536) HSV1[1] %= 1536
if(HSV2[1] > 1536) HSV2[1] %= 1536
if(HSV1[1] < 0) HSV1[1] += 1536
if(HSV2[1] < 0) HSV2[1] += 1536
if(HSV1[1] > 1536)
HSV1[1] %= 1536
if(HSV2[1] > 1536)
HSV2[1] %= 1536
if(HSV1[1] < 0)
HSV1[1] += 1536
if(HSV2[1] < 0)
HSV2[1] += 1536
if(!HSV1[3]) {HSV1[1] = 0; HSV1[2] = 0}
if(!HSV2[3]) {HSV2[1] = 0; HSV2[2] = 0}
// no value for one color means don't change saturation
if(!HSV1[3]) HSV1[2] = HSV2[2]
if(!HSV2[3]) HSV2[2] = HSV1[2]
if(!HSV1[3])
HSV1[2] = HSV2[2]
if(!HSV2[3])
HSV2[2] = HSV1[2]
// no saturation for one color means don't change hues
if(!HSV1[2]) HSV1[1] = HSV2[1]
if(!HSV2[2]) HSV2[1] = HSV1[1]
if(!HSV1[2])
HSV1[1] = HSV2[1]
if(!HSV2[2])
HSV2[1] = HSV1[1]
// Compress hues into easier-to-manage range
HSV1[1] -= HSV1[1] >> 8
HSV2[1] -= HSV2[1] >> 8
var/hue_diff = HSV2[1] - HSV1[1]
if(hue_diff > 765) hue_diff -= 1530
else if(hue_diff <= -765) hue_diff += 1530
if(hue_diff > 765)
hue_diff -= 1530
else if(hue_diff <= -765)
hue_diff += 1530
var/hue = round(HSV1[1] + hue_diff * amount, 1)
var/sat = round(HSV1[2] + (HSV2[2] - HSV1[2]) * amount, 1)
@@ -526,8 +581,10 @@ world
var/alpha = usealpha ? round(HSV1[4] + (HSV2[4] - HSV1[4]) * amount, 1) : null
// normalize hue
if(hue < 0 || hue >= 1530) hue %= 1530
if(hue < 0) hue += 1530
if(hue < 0 || hue >= 1530)
hue %= 1530
if(hue < 0)
hue += 1530
// decompress hue
hue += round(hue / 255)
@@ -547,8 +604,10 @@ world
var/list/RGB2 = ReadRGB(rgb2)
// add missing alpha if needed
if(RGB1.len < RGB2.len) RGB1 += 255
else if(RGB2.len < RGB1.len) RGB2 += 255
if(RGB1.len < RGB2.len)
RGB1 += 255
else if(RGB2.len < RGB1.len)
RGB2 += 255
var/usealpha = RGB1.len > 3
var/r = round(RGB1[1] + (RGB2[1] - RGB1[1]) * amount, 1)
@@ -563,15 +622,18 @@ world
/proc/HueToAngle(hue)
// normalize hsv in case anything is screwy
if(hue < 0 || hue >= 1536) hue %= 1536
if(hue < 0) hue += 1536
if(hue < 0 || hue >= 1536)
hue %= 1536
if(hue < 0)
hue += 1536
// Compress hue into easier-to-manage range
hue -= hue >> 8
return hue / (1530/360)
/proc/AngleToHue(angle)
// normalize hsv in case anything is screwy
if(angle < 0 || angle >= 360) angle -= 360 * round(angle / 360)
if(angle < 0 || angle >= 360)
angle -= 360 * round(angle / 360)
var/hue = angle * (1530/360)
// Decompress hue
hue += round(hue / 255)
@@ -583,18 +645,23 @@ world
var/list/HSV = ReadHSV(hsv)
// normalize hsv in case anything is screwy
if(HSV[1] >= 1536) HSV[1] %= 1536
if(HSV[1] < 0) HSV[1] += 1536
if(HSV[1] >= 1536)
HSV[1] %= 1536
if(HSV[1] < 0)
HSV[1] += 1536
// Compress hue into easier-to-manage range
HSV[1] -= HSV[1] >> 8
if(angle < 0 || angle >= 360) angle -= 360 * round(angle / 360)
if(angle < 0 || angle >= 360)
angle -= 360 * round(angle / 360)
HSV[1] = round(HSV[1] + angle * (1530/360), 1)
// normalize hue
if(HSV[1] < 0 || HSV[1] >= 1530) HSV[1] %= 1530
if(HSV[1] < 0) HSV[1] += 1530
if(HSV[1] < 0 || HSV[1] >= 1530)
HSV[1] %= 1530
if(HSV[1] < 0)
HSV[1] += 1530
// decompress hue
HSV[1] += round(HSV[1] / 255)
@@ -614,8 +681,10 @@ world
var/gray = RGB[1]*0.3 + RGB[2]*0.59 + RGB[3]*0.11
var/tone_gray = TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11
if(gray <= tone_gray) return BlendRGB("#000000", tone, gray/(tone_gray || 1))
else return BlendRGB(tone, "#ffffff", (gray-tone_gray)/((255-tone_gray) || 1))
if(gray <= tone_gray)
return BlendRGB("#000000", tone, gray/(tone_gray || 1))
else
return BlendRGB(tone, "#ffffff", (gray-tone_gray)/((255-tone_gray) || 1))
//Used in the OLD chem colour mixing algorithm
@@ -715,7 +784,8 @@ The _flatIcons list is a cache for generated icon files.
var/image/I = current
currentLayer = I.layer
if(currentLayer<0) // Special case for FLY_LAYER
if(currentLayer <= -1000) return flat
if(currentLayer <= -1000)
return flat
if(pSet == 0) // Underlay
currentLayer = A.layer+currentLayer/1000
else // Overlay
+6 -3
View File
@@ -13,7 +13,8 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
return x!=0?x/abs(x):0
/proc/Atan2(x, y)
if(!x && !y) return 0
if(!x && !y)
return 0
var/a = arccos(x / sqrt(x*x + y*y))
return y >= 0 ? a : -a
@@ -103,10 +104,12 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
. = list()
var/d = b*b - 4 * a * c
var/bottom = 2 * a
if(d < 0) return
if(d < 0)
return
var/root = sqrt(d)
. += (-b + root) / bottom
if(!d) return
if(!d)
return
. += (-b - root) / bottom
// tangent
+2 -1
View File
@@ -137,7 +137,8 @@ Turf and target are separate in case you want to teleport some distance from a t
return
if(destination.y>world.maxy || destination.y<1)
return
else return
else
return
return destination