[MIRROR] Does some code standardization/consistency. (#3161)

* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
This commit is contained in:
CitadelStationBot
2017-10-21 06:10:22 -05:00
committed by Poojawa
parent 953a353ce7
commit adc2e46114
151 changed files with 970 additions and 524 deletions
+4 -2
View File
@@ -221,8 +221,10 @@
var/y_distance = TO.y - FROM.y
var/x_distance = TO.x - FROM.x
for (var/atom/movable/A in urange(12, FROM )) // iterate thru list of mobs in the area
if(istype(A, /obj/item/device/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid
if(A.anchored) continue
if(istype(A, /obj/item/device/radio/beacon))
continue // don't teleport beacons because that's just insanely stupid
if(A.anchored)
continue
var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place
if(!A.Move(newloc) && newloc) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving