[MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency. * fixes merge conflict generation * Missed a few, oops * Update pierrot_throat.dm
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committed by
Poojawa
parent
953a353ce7
commit
adc2e46114
@@ -50,9 +50,12 @@
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announceinirc = 1
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blockselfban = 1
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kickbannedckey = 1
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if( !bantype_pass ) return
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if( !istext(reason) ) return
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if( !isnum(duration) ) return
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if( !bantype_pass )
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return
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if( !istext(reason) )
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return
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if( !isnum(duration) )
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return
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var/ckey
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var/computerid
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@@ -174,7 +177,8 @@
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if(BANTYPE_ANY_JOB)
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bantype_str = "ANYJOB"
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bantype_pass = 1
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if( !bantype_pass ) return
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if( !bantype_pass )
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return
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var/bantype_sql
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if(bantype_str == "ANY")
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@@ -65,7 +65,8 @@ GLOBAL_PROTECT(Banlist)
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GLOB.Banlist = new("data/banlist.bdb")
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log_admin("Loading Banlist")
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if (!length(GLOB.Banlist.dir)) log_admin("Banlist is empty.")
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if (!length(GLOB.Banlist.dir))
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log_admin("Banlist is empty.")
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if (!GLOB.Banlist.dir.Find("base"))
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log_admin("Banlist missing base dir.")
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@@ -89,8 +90,10 @@ GLOBAL_PROTECT(Banlist)
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message_admins("Invalid Ban.")
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continue
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if (!GLOB.Banlist["temp"]) continue
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if (GLOB.CMinutes >= GLOB.Banlist["minutes"]) RemoveBan(A)
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if (!GLOB.Banlist["temp"])
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continue
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if (GLOB.CMinutes >= GLOB.Banlist["minutes"])
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RemoveBan(A)
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return 1
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@@ -133,7 +136,8 @@ GLOBAL_PROTECT(Banlist)
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GLOB.Banlist["id"] >> id
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GLOB.Banlist.cd = "/base"
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if (!GLOB.Banlist.dir.Remove(foldername)) return 0
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if (!GLOB.Banlist.dir.Remove(foldername))
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return 0
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if(!usr)
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log_admin_private("Ban Expired: [key]")
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@@ -594,7 +594,8 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
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set name = "Give Disease"
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set desc = "Gives a Disease to a mob."
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var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in SSdisease.diseases
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if(!D) return
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if(!D)
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return
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T.ForceContractDisease(new D)
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SSblackbox.add_details("admin_verb","Give Disease") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
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@@ -101,7 +101,8 @@ if it doesn't return 1 and show_msg=1 it will prints a message explaining why th
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generally it would be used like so:
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/proc/admin_proc()
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if(!check_rights(R_ADMIN)) return
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if(!check_rights(R_ADMIN))
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return
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to_chat(world, "you have enough rights!")
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NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
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@@ -334,9 +334,12 @@
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return
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SSblackbox.add_details("admin_secrets_fun_used","Traitor All ([objective])")
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for(var/mob/living/H in GLOB.player_list)
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if(!(ishuman(H)||istype(H, /mob/living/silicon/))) continue
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if(H.stat == DEAD || !H.client || !H.mind || ispAI(H)) continue
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if(is_special_character(H)) continue
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if(!(ishuman(H)||istype(H, /mob/living/silicon/)))
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continue
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if(H.stat == DEAD || !H.client || !H.mind || ispAI(H))
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continue
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if(is_special_character(H))
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continue
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H.mind.add_antag_datum(ANTAG_DATUM_TRAITOR_CUSTOM)
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var/datum/antagonist/traitor/traitordatum = H.mind.has_antag_datum(ANTAG_DATUM_TRAITOR) //original datum self deletes
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var/datum/objective/new_objective = new
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@@ -546,7 +549,8 @@
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if(!check_rights(R_DEBUG))
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return
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var/datum/job/J = SSjob.GetJob("Security Officer")
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if(!J) return
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if(!J)
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return
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J.total_positions = -1
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J.spawn_positions = -1
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message_admins("[key_name_admin(usr)] has removed the cap on security officers.")
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@@ -2,7 +2,8 @@
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var/text
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for(var/A in typesof(/obj/item))
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var/obj/item/O = new A( locate(1,1,1) )
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if(!O) continue
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if(!O)
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continue
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var/icon/IL = new(O.lefthand_file)
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var/list/Lstates = IL.IconStates()
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var/icon/IR = new(O.righthand_file)
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@@ -28,7 +29,5 @@
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if(text)
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var/F = file("broken_icons.txt")
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fdel(F)
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WRITE_FILE(F, text)
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WRITE_FILE(F, text)
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to_chat(world, "Completely successfully and written to [F]")
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@@ -181,7 +181,8 @@
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if(varholder in locked && !check_rights(R_DEBUG,0))
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return 1
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var/thetype = input(user,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
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if(!thetype) return 1
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if(!thetype)
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return 1
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switch(thetype)
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if("text")
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valueholder = input(user,"Enter variable value:" ,"Value", "value") as text
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@@ -200,7 +201,8 @@
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var/datum/mapGenerator/MP = path
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options[initial(MP.buildmode_name)] = path
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var/type = input(user,"Select Generator Type","Type") as null|anything in options
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if(!type) return
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if(!type)
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return
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generator_path = options[type]
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cornerA = null
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@@ -31,7 +31,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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set name = "Advanced ProcCall"
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set waitfor = 0
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if(!check_rights(R_DEBUG)) return
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if(!check_rights(R_DEBUG))
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return
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var/datum/target = null
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var/targetselected = 0
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@@ -36,7 +36,8 @@
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var/obj/item/organ = input("Select organ/implant:", "Organ Manipulation", null) in organs
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organ = organs[organ]
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if(!organ) return
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if(!organ)
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return
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var/obj/item/organ/O
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var/obj/item/implant/I
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@@ -194,15 +194,20 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
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set category = "Mapping"
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set name = "Count Objects On Level"
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var/level = input("Which z-level?","Level?") as text
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if(!level) return
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if(!level)
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return
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var/num_level = text2num(level)
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if(!num_level) return
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if(!isnum(num_level)) return
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if(!num_level)
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return
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if(!isnum(num_level))
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return
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var/type_text = input("Which type path?","Path?") as text
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if(!type_text) return
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if(!type_text)
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return
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var/type_path = text2path(type_text)
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if(!type_path) return
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if(!type_path)
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return
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var/count = 0
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@@ -238,9 +243,11 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
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set name = "Count Objects All"
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var/type_text = input("Which type path?","") as text
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if(!type_text) return
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if(!type_text)
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return
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var/type_path = text2path(type_text)
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if(!type_path) return
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if(!type_path)
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return
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var/count = 0
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@@ -545,15 +545,20 @@ Traitors and the like can also be revived with the previous role mostly intact.
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return
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var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
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if(devastation == null) return
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if(devastation == null)
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return
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var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
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if(heavy == null) return
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if(heavy == null)
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return
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var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
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if(light == null) return
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if(light == null)
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return
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var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
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if(flash == null) return
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if(flash == null)
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return
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var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
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if(flames == null) return
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if(flames == null)
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return
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if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
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if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
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@@ -577,9 +582,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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return
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var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
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if(heavy == null) return
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if(heavy == null)
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return
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var/light = input("Range of light pulse.", text("Input")) as num|null
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if(light == null) return
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if(light == null)
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return
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if (heavy || light)
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@@ -960,7 +967,8 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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set name = "Toggle AntagHUD"
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set desc = "Toggles the Admin AntagHUD"
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if(!holder) return
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if(!holder)
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return
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var/adding_hud = !has_antag_hud()
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