[MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency. * fixes merge conflict generation * Missed a few, oops * Update pierrot_throat.dm
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Poojawa
parent
953a353ce7
commit
adc2e46114
@@ -168,12 +168,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
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var/temp_screen = text2num(href_list["menu"])
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screen = temp_screen
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var/datum/component/material_container/linked_materials
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if(linked_lathe)
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linked_materials = linked_lathe.GetComponent(/datum/component/material_container)
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var/datum/component/material_container/imprinter_materials
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if(linked_imprinter)
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imprinter_materials = linked_imprinter.GetComponent(/datum/component/material_container)
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@@ -303,7 +303,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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break
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if(!cancontinue)
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var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel")
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if(choice == "Cancel" || !linked_destroy || !linked_destroy.loaded_item) return
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if(choice == "Cancel" || !linked_destroy || !linked_destroy.loaded_item)
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return
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linked_destroy.busy = TRUE
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screen = 0.1
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updateUsrDialog()
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@@ -642,20 +643,22 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(linked_imprinter == null)
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screen = 4.0
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var/datum/component/material_container/linked_materials
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if(linked_lathe)
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linked_materials = linked_lathe.GetComponent(/datum/component/material_container)
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var/datum/component/material_container/imprinter_materials
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if(linked_imprinter)
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imprinter_materials = linked_imprinter.GetComponent(/datum/component/material_container)
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switch(screen)
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//////////////////////R&D CONSOLE SCREENS//////////////////
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if(0.0) dat += "<div class='statusDisplay'>Updating Database....</div>"
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if(0.0)
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dat += "<div class='statusDisplay'>Updating Database....</div>"
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if(0.1) dat += "<div class='statusDisplay'>Processing and Updating Database...</div>"
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if(0.1)
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dat += "<div class='statusDisplay'>Processing and Updating Database...</div>"
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if(0.2)
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dat += "<div class='statusDisplay'>SYSTEM LOCKED</div>"
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@@ -740,13 +743,20 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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dat += "Name: [D.name]<BR>"
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if(D.build_type)
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dat += "Lathe Types:<BR>"
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if(D.build_type & IMPRINTER) dat += "Circuit Imprinter<BR>"
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if(D.build_type & PROTOLATHE) dat += "Protolathe<BR>"
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if(D.build_type & AUTOLATHE) dat += "Autolathe<BR>"
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if(D.build_type & MECHFAB) dat += "Exosuit Fabricator<BR>"
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if(D.build_type & BIOGENERATOR) dat += "Biogenerator<BR>"
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if(D.build_type & LIMBGROWER) dat += "Limbgrower<BR>"
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if(D.build_type & SMELTER) dat += "Smelter<BR>"
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if(D.build_type & IMPRINTER)
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dat += "Circuit Imprinter<BR>"
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if(D.build_type & PROTOLATHE)
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dat += "Protolathe<BR>"
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if(D.build_type & AUTOLATHE)
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dat += "Autolathe<BR>"
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if(D.build_type & MECHFAB)
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dat += "Exosuit Fabricator<BR>"
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if(D.build_type & BIOGENERATOR)
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dat += "Biogenerator<BR>"
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if(D.build_type & LIMBGROWER)
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dat += "Limbgrower<BR>"
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if(D.build_type & SMELTER)
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dat += "Smelter<BR>"
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dat += "Required Materials:<BR>"
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var/all_mats = D.materials + D.reagents_list
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for(var/M in all_mats)
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@@ -935,9 +945,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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for(var/mat_id in linked_materials.materials)
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var/datum/material/M = linked_materials.materials[mat_id]
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dat += "* [M.amount] of [M.name]: "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=1'>Eject</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=5'>5x</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=50'>All</A>"
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if(M.amount >= MINERAL_MATERIAL_AMOUNT)
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dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=1'>Eject</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT*5)
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dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=5'>5x</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT)
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dat += "<A href='?src=\ref[src];ejectsheet=[M.id];eject_amt=50'>All</A>"
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dat += "<BR>"
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dat += "</div>"
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@@ -1047,9 +1060,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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for(var/mat_id in imprinter_materials.materials)
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var/datum/material/M = imprinter_materials.materials[mat_id]
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dat += "* [M.amount] of [M.name]: "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=1'>Eject</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=5'>5x</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=50'>All</A>"
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if(M.amount >= MINERAL_MATERIAL_AMOUNT)
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dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=1'>Eject</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT*5)
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dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=5'>5x</A> "
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if(M.amount >= MINERAL_MATERIAL_AMOUNT)
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dat += "<A href='?src=\ref[src];imprinter_ejectsheet=[M.id];eject_amt=50'>All</A>"
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dat += "<BR>"
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dat += "</div>"
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@@ -31,7 +31,8 @@
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/obj/machinery/r_n_d/server/Initialize(mapload)
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. = ..()
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if(!files) files = new /datum/research(src)
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if(!files)
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files = new /datum/research(src)
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var/list/temp_list
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if(!id_with_upload.len)
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temp_list = list()
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@@ -254,7 +255,8 @@
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dat += "[S.name] || "
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dat += "<A href='?src=\ref[src];access=[S.server_id]'>Access Rights</A> | "
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dat += "<A href='?src=\ref[src];data=[S.server_id]'>Data Management</A>"
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if(badmin) dat += " | <A href='?src=\ref[src];transfer=[S.server_id]'>Server-to-Server Transfer</A>"
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if(badmin)
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dat += " | <A href='?src=\ref[src];transfer=[S.server_id]'>Server-to-Server Transfer</A>"
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dat += "<BR>"
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if(1) //Access rights menu
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