Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into dojo-ghostrole
This commit is contained in:
@@ -133,8 +133,12 @@
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candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
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if(!candidates || candidates.len <= required_candidates)
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if(!candidates || candidates.len < required_candidates)
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message_admins("The ruleset [name] did not receive enough applications.")
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if(candidates)
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message_admins("Only received [candidates.len], needed [required_candidates].")
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else
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message_admins("There were no candidates.")
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log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
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return FALSE
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@@ -205,6 +209,7 @@
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repeatable = TRUE
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high_population_requirement = 15
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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always_max_weight = TRUE
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/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
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@@ -239,6 +244,8 @@
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living_players -= M
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var/datum/antagonist/traitor/newTraitor = new
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M.mind.add_antag_datum(newTraitor)
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log_admin("[M] was made into a traitor by dynamic.")
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message_admins("[M] was made into a traitor by dynamic.")
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return TRUE
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@@ -262,6 +269,7 @@
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requirements = list(101,101,70,50,50,50,40,30,30,30)
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high_population_requirement = 30
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required_type = /mob/living/silicon/ai
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property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2)
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var/ion_announce = 33
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var/removeDontImproveChance = 10
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@@ -286,6 +294,8 @@
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var/datum/antagonist/traitor/AI = new
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(AI)
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log_admin("[M] was made into a malf AI by dynamic.")
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message_admins("[M] was made into a malf AI by dynamic.")
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if(prob(ion_announce))
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priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
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if(prob(removeDontImproveChance))
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@@ -314,6 +324,7 @@
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requirements = list(90,90,70,50,50,50,50,40,30,30)
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high_population_requirement = 30
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repeatable = TRUE
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property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2)
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var/datum/mind/wizard
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
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@@ -359,6 +370,7 @@
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cost = 35
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requirements = list(90,90,90,80,70,60,50,40,40,40)
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high_population_requirement = 40
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property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
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var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
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var/datum/team/nuclear/nuke_team
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flags = HIGHLANDER_RULESET
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@@ -406,6 +418,7 @@
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requirements = list(101,101,101,80,60,50,50,50,50,50)
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high_population_requirement = 50
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repeatable = TRUE
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property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
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/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
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var/body = applicant.become_overmind()
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@@ -431,6 +444,7 @@
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high_population_requirement = 50
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repeatable_weight_decrease = 2
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repeatable = TRUE
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property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
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var/list/vents = list()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
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@@ -480,6 +494,7 @@
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high_population_requirement = 50
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repeatable_weight_decrease = 2
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repeatable = TRUE
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property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
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@@ -525,6 +540,7 @@
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weight = 4
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cost = 5
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requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
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high_population_requirement = 5
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
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@@ -553,14 +569,18 @@
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cost = 5
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requirements = list(30,30,30,30,20,15,15,15,15,15)
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high_population_requirement = 15
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property_weights = list("story_potential" = -2, "extended" = -1)
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
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/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
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var/deadMobs = 0
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for(var/mob/M in GLOB.dead_mob_list)
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deadMobs++
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if(deadMobs < REVENANT_SPAWN_THRESHOLD)
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
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for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
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var/turf/T = get_turf(L)
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if(T && is_station_level(T.z))
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@@ -602,6 +622,7 @@
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weight = 4
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cost = 15
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requirements = list(101,101,101,90,80,70,60,50,40,30)
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property_weights = list("story_potential" = -2, "extended" = -2, "integrity" = 2, "valid" = 2, "trust" = 2)
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high_population_requirement = 30
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var/list/spawn_locs = list()
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@@ -651,6 +672,7 @@
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
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high_population_requirement = 15
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var/datum/team/abductor_team/team
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property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
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repeatable_weight_decrease = 4
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repeatable = TRUE
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@@ -688,6 +710,7 @@
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cost = 15
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requirements = list(101,101,101,90,80,70,60,50,40,30)
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high_population_requirement = 30
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property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
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var/list/spawn_locs = list()
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var/spawn_loc
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@@ -731,31 +754,3 @@
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#undef ABDUCTOR_MAX_TEAMS
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#undef REVENANT_SPAWN_THRESHOLD
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//////////////////////////////////////////////
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// //
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// BLOODSUCKERS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/bloodsucker
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name = "Bloodsucker Infiltrator"
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config_tag = "latejoin_bloodsucker"
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antag_datum = ANTAG_DATUM_BLOODSUCKER
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antag_flag = ROLE_TRAITOR
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 3
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cost = 10
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requirements = list(90,80,70,60,55,50,45,40,35,30)
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high_population_requirement = 30
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repeatable = TRUE
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/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
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var/mob/M = pick(candidates)
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assigned += M.mind
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M.mind.special_role = antag_flag
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if(mode.make_bloodsucker(M.mind))
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mode.bloodsuckers += M
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return TRUE
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