This commit is contained in:
Putnam
2020-01-02 22:52:24 -08:00
209 changed files with 3818 additions and 2302 deletions
@@ -133,8 +133,12 @@
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
if(!candidates || candidates.len <= required_candidates)
if(!candidates || candidates.len < required_candidates)
message_admins("The ruleset [name] did not receive enough applications.")
if(candidates)
message_admins("Only received [candidates.len], needed [required_candidates].")
else
message_admins("There were no candidates.")
log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
return FALSE
@@ -205,6 +209,7 @@
repeatable = TRUE
high_population_requirement = 15
flags = TRAITOR_RULESET
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
@@ -239,6 +244,8 @@
living_players -= M
var/datum/antagonist/traitor/newTraitor = new
M.mind.add_antag_datum(newTraitor)
log_admin("[M] was made into a traitor by dynamic.")
message_admins("[M] was made into a traitor by dynamic.")
return TRUE
@@ -262,6 +269,7 @@
requirements = list(101,101,70,50,50,50,40,30,30,30)
high_population_requirement = 30
required_type = /mob/living/silicon/ai
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2)
var/ion_announce = 33
var/removeDontImproveChance = 10
@@ -286,6 +294,8 @@
var/datum/antagonist/traitor/AI = new
M.mind.special_role = antag_flag
M.mind.add_antag_datum(AI)
log_admin("[M] was made into a malf AI by dynamic.")
message_admins("[M] was made into a malf AI by dynamic.")
if(prob(ion_announce))
priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
if(prob(removeDontImproveChance))
@@ -314,6 +324,7 @@
requirements = list(90,90,70,50,50,50,50,40,30,30)
high_population_requirement = 30
repeatable = TRUE
property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2)
var/datum/mind/wizard
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
@@ -359,6 +370,7 @@
cost = 35
requirements = list(90,90,90,80,70,60,50,40,40,40)
high_population_requirement = 40
property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
var/datum/team/nuclear/nuke_team
flags = HIGHLANDER_RULESET
@@ -406,6 +418,7 @@
requirements = list(101,101,101,80,60,50,50,50,50,50)
high_population_requirement = 50
repeatable = TRUE
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
var/body = applicant.become_overmind()
@@ -431,6 +444,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
var/list/vents = list()
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
@@ -480,6 +494,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
@@ -525,6 +540,7 @@
weight = 4
cost = 5
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
high_population_requirement = 5
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
@@ -553,14 +569,18 @@
cost = 5
requirements = list(30,30,30,30,20,15,15,15,15,15)
high_population_requirement = 15
property_weights = list("story_potential" = -2, "extended" = -1)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0)
var/deadMobs = 0
for(var/mob/M in GLOB.dead_mob_list)
deadMobs++
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
var/turf/T = get_turf(L)
if(T && is_station_level(T.z))
@@ -602,6 +622,7 @@
weight = 4
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
property_weights = list("story_potential" = -2, "extended" = -2, "integrity" = 2, "valid" = 2, "trust" = 2)
high_population_requirement = 30
var/list/spawn_locs = list()
@@ -651,6 +672,7 @@
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
high_population_requirement = 15
var/datum/team/abductor_team/team
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
repeatable_weight_decrease = 4
repeatable = TRUE
@@ -688,6 +710,7 @@
cost = 15
requirements = list(101,101,101,90,80,70,60,50,40,30)
high_population_requirement = 30
property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
var/list/spawn_locs = list()
var/spawn_loc
@@ -731,31 +754,3 @@
#undef ABDUCTOR_MAX_TEAMS
#undef REVENANT_SPAWN_THRESHOLD
//////////////////////////////////////////////
// //
// BLOODSUCKERS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/bloodsucker
name = "Bloodsucker Infiltrator"
config_tag = "latejoin_bloodsucker"
antag_datum = ANTAG_DATUM_BLOODSUCKER
antag_flag = ROLE_TRAITOR
restricted_roles = list("AI", "Cyborg")
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_candidates = 1
weight = 3
cost = 10
requirements = list(90,80,70,60,55,50,45,40,35,30)
high_population_requirement = 30
repeatable = TRUE
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
var/mob/M = pick(candidates)
assigned += M.mind
M.mind.special_role = antag_flag
if(mode.make_bloodsucker(M.mind))
mode.bloodsuckers += M
return TRUE