Dragon fixes, UI fixes

This commit is contained in:
Poojawa
2019-03-22 15:06:36 -05:00
parent ff28797d94
commit ae02f091ff
6 changed files with 93 additions and 197 deletions
+16 -107
View File
@@ -18,39 +18,6 @@
/* // removing sizeplay again
GLOBAL_LIST_INIT(player_sizes_list, list("Macro" = SIZESCALE_HUGE, "Big" = SIZESCALE_BIG, "Normal" = SIZESCALE_NORMAL, "Small" = SIZESCALE_SMALL, "Tiny" = SIZESCALE_TINY))
// Edited to make the new travis check go away
GLOBAL_LIST_INIT(digest_pred, list(
'sound/vore/pred/digest_01.ogg',
'sound/vore/pred/digest_02.ogg',
'sound/vore/pred/digest_03.ogg',
'sound/vore/pred/digest_04.ogg',
'sound/vore/pred/digest_05.ogg',
'sound/vore/pred/digest_06.ogg',
'sound/vore/pred/digest_07.ogg',
'sound/vore/pred/digest_08.ogg',
'sound/vore/pred/digest_09.ogg',
'sound/vore/pred/digest_10.ogg',
'sound/vore/pred/digest_11.ogg',
'sound/vore/pred/digest_12.ogg',
'sound/vore/pred/digest_13.ogg',
'sound/vore/pred/digest_14.ogg',
'sound/vore/pred/digest_15.ogg',
'sound/vore/pred/digest_16.ogg',
'sound/vore/pred/digest_17.ogg',
'sound/vore/pred/digest_18.ogg'))
GLOBAL_LIST_INIT(death_pred, list(
'sound/vore/pred/death_01.ogg',
'sound/vore/pred/death_02.ogg',
'sound/vore/pred/death_03.ogg',
'sound/vore/pred/death_04.ogg',
'sound/vore/pred/death_05.ogg',
'sound/vore/pred/death_06.ogg',
'sound/vore/pred/death_07.ogg',
'sound/vore/pred/death_08.ogg',
'sound/vore/pred/death_09.ogg',
'sound/vore/pred/death_10.ogg'))
*/
GLOBAL_LIST_INIT(vore_sounds, list(
@@ -66,79 +33,21 @@ GLOBAL_LIST_INIT(vore_sounds, list(
"Squish3" = 'sound/vore/pred/squish_03.ogg',
"Squish4" = 'sound/vore/pred/squish_04.ogg',
"Rustle (cloth)" = 'sound/effects/rustle5.ogg',
"rustle2(cloth)" = 'sound/effects/rustle2.ogg',
"rustle3(cloth)" = 'sound/effects/rustle3.ogg',
"rustle4(cloth)" = 'sound/effects/rustle4.ogg',
"rustle5(cloth)" = 'sound/effects/rustle5.ogg',
"None" = null))
/*
GLOBAL_LIST_INIT(pred_struggle_sounds, list(
"Struggle1" = 'sound/vore/pred/struggle_01.ogg',
"Struggle2" = 'sound/vore/pred/struggle_02.ogg',
"Struggle3" = 'sound/vore/pred/struggle_03.ogg',
"Struggle4" = 'sound/vore/pred/struggle_04.ogg',
"Struggle5" = 'sound/vore/pred/struggle_05.ogg'))
GLOBAL_LIST_INIT(prey_vore_sounds, list(
"Gulp" = 'sound/vore/prey/swallow_01.ogg',
"Swallow" = 'sound/vore/prey/swallow_02.ogg',
"Insertion1" = 'sound/vore/prey/insertion_01.ogg',
"Insertion2" = 'sound/vore/prey/insertion_02.ogg',
"Tauric Swallow" = 'sound/vore/prey/taurswallow.ogg',
"Schlorp" = 'sound/vore/prey/schlorp.ogg',
"Squish1" = 'sound/vore/prey/squish_01.ogg',
"Squish2" = 'sound/vore/prey/squish_02.ogg',
"Squish3" = 'sound/vore/prey/squish_03.ogg',
"Squish4" = 'sound/vore/prey/squish_04.ogg'))
GLOBAL_LIST_INIT(prey_struggle_sounds, list(
"Struggle1" = 'sound/vore/prey/struggle_01.ogg',
"Struggle2" = 'sound/vore/prey/struggle_02.ogg',
"Struggle3" = 'sound/vore/prey/struggle_03.ogg',
"Struggle4" = 'sound/vore/prey/struggle_04.ogg',
"Struggle5" = 'sound/vore/prey/struggle_05.ogg'))
GLOBAL_LIST_INIT(digest_prey, list(
"digest1" = 'sound/vore/prey/digest_01.ogg',
"digest2" = 'sound/vore/prey/digest_02.ogg',
"digest3" = 'sound/vore/prey/digest_03.ogg',
"digest4" = 'sound/vore/prey/digest_04.ogg',
"digest5" = 'sound/vore/prey/digest_05.ogg',
"digest6" = 'sound/vore/prey/digest_06.ogg',
"digest7" = 'sound/vore/prey/digest_07.ogg',
"digest8" = 'sound/vore/prey/digest_08.ogg',
"digest9" = 'sound/vore/prey/digest_09.ogg',
"digest10" = 'sound/vore/prey/digest_10.ogg',
"digest11" = 'sound/vore/prey/digest_11.ogg',
"digest12" = 'sound/vore/prey/digest_12.ogg',
"digest13" = 'sound/vore/prey/digest_13.ogg',
"digest14" = 'sound/vore/prey/digest_14.ogg',
"digest15" = 'sound/vore/prey/digest_15.ogg',
"digest16" = 'sound/vore/prey/digest_16.ogg',
"digest17" = 'sound/vore/prey/digest_17.ogg',
"digest18" = 'sound/vore/prey/digest_18.ogg'))
GLOBAL_LIST_INIT(death_prey, list(
"death1" = 'sound/vore/prey/death_01.ogg',
"death2" = 'sound/vore/prey/death_02.ogg',
"death3" = 'sound/vore/prey/death_03.ogg',
"death4" = 'sound/vore/prey/death_04.ogg',
"death5" = 'sound/vore/prey/death_05.ogg',
"death6" = 'sound/vore/prey/death_06.ogg',
"death7" = 'sound/vore/prey/death_07.ogg',
"death8" = 'sound/vore/prey/death_08.ogg',
"death9" = 'sound/vore/prey/death_09.ogg',
"death10" = 'sound/vore/prey/death_10.ogg'))
*/
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
"None" = null
))
GLOBAL_LIST_INIT(release_sounds, list(
"rustle (cloth)" = 'sound/effects/rustle1.ogg',
"rustle2 (cloth)" = 'sound/effects/rustle2.ogg',
"rustle3 (cloth)" = 'sound/effects/rustle3.ogg',
"rustle4 (cloth)" = 'sound/effects/rustle4.ogg',
"rustle5 (cloth)" = 'sound/effects/rustle5.ogg',
"Stomach Move" = 'sound/vore/pred/stomachmove.ogg',
"Pred Escape" = 'sound/vore/pred/escape.ogg',
"Splatter" = 'sound/effects/splat.ogg',
"None" = null))
"Rustle (cloth)" = 'sound/effects/rustle1.ogg',
"Rustle 2 (cloth)" = 'sound/effects/rustle2.ogg',
"Rustle 3 (cloth)" = 'sound/effects/rustle3.ogg',
"Rustle 4 (cloth)" = 'sound/effects/rustle4.ogg',
"Rustle 5 (cloth)" = 'sound/effects/rustle5.ogg',
"Stomach Move" = 'sound/vore/pred/stomachmove.ogg',
"Pred Escape" = 'sound/vore/pred/escape.ogg',
"Splatter" = 'sound/effects/splat.ogg',
"None" = null
)
@@ -100,7 +100,7 @@
if(!target || !isturf(target.loc) || !isturf(loc) || stat == DEAD)
return
var/target_dir = get_dir(src,target)
var/static/list/cardinal_sidestep_directions = list(-90,-45,0,45,90)
var/static/list/diagonal_sidestep_directions = list(-45,0,45)
var/chosen_dir = 0
@@ -202,6 +202,8 @@
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
return FALSE
if(isbelly(the_target.loc)) //Target's inside a gut, forget about it too
return FALSE
if(search_objects < 2)
if(isliving(the_target))
var/mob/living/L = the_target
@@ -301,7 +303,7 @@
if(target)
if(targets_from && isturf(targets_from.loc) && target.Adjacent(targets_from)) //If they're next to us, attack
MeleeAction()
else
else
if(rapid_melee > 1 && target_distance <= melee_queue_distance)
MeleeAction(FALSE)
in_melee = FALSE //If we're just preparing to strike do not enter sidestep mode
@@ -83,18 +83,12 @@
if(L.stat != DEAD)
if(!client && ranged && ranged_cooldown <= world.time)
OpenFire()
else if(L.stat >= SOFT_CRIT)
if(vore_active == TRUE && L.devourable == TRUE)
if(isliving(target) && !target.Adjacent(targets_from))
return
else
if(L.Adjacent(src) && (L.stat != CONSCIOUS))
if(vore_active && L.devourable == TRUE)
dragon_feeding(src,L)
if(L.loc == src.contents)
LoseTarget()
return 0
else
devour(L)
LoseTarget()
else
devour(L)
/mob/living/simple_animal/hostile/megafauna/proc/devour(mob/living/L)
if(!L)