41 files changed, original only had 4. SPACES.
This commit is contained in:
+32
-32
@@ -28,8 +28,8 @@
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var/list/our_overlays //our local copy of (non-priority) overlays without byond magic. Use procs in SSoverlays to manipulate
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var/list/priority_overlays //overlays that should remain on top and not normally removed when using cut_overlay functions, like c4.
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var/datum/proximity_monitor/proximity_monitor
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var/datum/proximity_monitor/proximity_monitor
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/atom/New(loc, ...)
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//atom creation method that preloads variables at creation
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if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
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@@ -39,21 +39,21 @@
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var/do_initialize = SSatoms.initialized
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if(do_initialize > INITIALIZATION_INSSATOMS)
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args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
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if(SSatoms.InitAtom(src, args))
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//we were deleted
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return
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var/list/created = SSatoms.created_atoms
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if(created)
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created += src
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args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
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if(SSatoms.InitAtom(src, args))
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//we were deleted
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return
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var/list/created = SSatoms.created_atoms
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if(created)
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created += src
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//Called after New if the map is being loaded. mapload = TRUE
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//Called from base of New if the map is being loaded. mapload = FALSE
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//This base must be called or derivatives must set initialized to TRUE
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//must not sleep
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//This base must be called or derivatives must set initialized to TRUE
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//must not sleep
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//Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE
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//Must return an Initialize hint. Defined in __DEFINES/subsystems.dm
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//Must return an Initialize hint. Defined in __DEFINES/subsystems.dm
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//Note: the following functions don't call the base for optimization and must copypasta:
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// /turf/Initialize
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@@ -76,23 +76,23 @@
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if (opacity && isturf(loc))
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var/turf/T = loc
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T.has_opaque_atom = TRUE // No need to recalculate it in this case, it's guaranteed to be on afterwards anyways.
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return INITIALIZE_HINT_NORMAL
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return INITIALIZE_HINT_NORMAL
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//called if Initialize returns INITIALIZE_HINT_LATELOAD
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//This version shouldn't be called
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/atom/proc/LateInitialize()
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var/static/list/warned_types = list()
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if(!warned_types[type])
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WARNING("Old style LateInitialize behaviour detected in [type]!")
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warned_types[type] = TRUE
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Initialize(FALSE)
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//called if Initialize returns INITIALIZE_HINT_LATELOAD
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//This version shouldn't be called
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/atom/proc/LateInitialize()
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var/static/list/warned_types = list()
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if(!warned_types[type])
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WARNING("Old style LateInitialize behaviour detected in [type]!")
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warned_types[type] = TRUE
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Initialize(FALSE)
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/atom/Destroy()
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if(alternate_appearances)
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for(var/K in alternate_appearances)
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var/datum/atom_hud/alternate_appearance/AA = alternate_appearances[K]
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AA.remove_from_hud(src)
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for(var/K in alternate_appearances)
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var/datum/atom_hud/alternate_appearance/AA = alternate_appearances[K]
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AA.remove_from_hud(src)
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if(reagents)
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qdel(reagents)
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@@ -100,8 +100,8 @@
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LAZYCLEARLIST(priority_overlays)
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//SSoverlays.processing -= src //we COULD do this, but it's better to just let it fall out of the processing queue
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QDEL_NULL(light)
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QDEL_NULL(light)
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return ..()
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/atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5)
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@@ -505,10 +505,10 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
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/atom/proc/mech_melee_attack(obj/mecha/M)
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return
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//If a mob logouts/logins in side of an object you can use this proc
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/atom/proc/on_log(login)
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if(loc)
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loc.on_log(login)
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//If a mob logouts/logins in side of an object you can use this proc
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/atom/proc/on_log(login)
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if(loc)
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loc.on_log(login)
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/*
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@@ -1,9 +0,0 @@
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diff a/code/game/atoms.dm b/code/game/atoms.dm (rejected hunks)
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@@ -267,6 +267,7 @@
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return
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/atom/proc/ex_act(severity, target)
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+ set waitfor = FALSE
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contents_explosion(severity, target)
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/atom/proc/blob_act(obj/structure/blob/B)
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@@ -1,10 +0,0 @@
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diff a/code/game/objects/items/weapons/implants/implant_explosive.dm b/code/game/objects/items/weapons/implants/implant_explosive.dm (rejected hunks)
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@@ -47,7 +47,7 @@
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message_admins("[key_name_admin(imp_in)]<A HREF='?_src_=holder;adminmoreinfo=\ref[imp_in]'>?</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[imp_in]'>FLW</A>) has activated their [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[imp_in.x];Y=[imp_in.y];Z=[imp_in.z]'>[A.name] (JMP)</a>.")
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//If the delay is short, just blow up already jeez
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if(delay <= 7)
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- SSexplosion.Create(src,heavy,medium,weak,weak, flame_range = weak)
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+ explosion(src,heavy,medium,weak,weak, flame_range = weak)
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if(imp_in)
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imp_in.gib(1)
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qdel(src)
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