Revert "MODsuits"
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@@ -158,18 +158,6 @@
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#define TRAIT_CALCIUM_HEALER "calcium_healer"
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#define TRAIT_MAGIC_CHOKE "magic_choke"
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#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
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/// Like antimagic, but doesn't block the user from casting
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#define TRAIT_ANTIMAGIC_NO_SELFBLOCK "anti_magic_no_selfblock"
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/// Gives us turf, mob and object vision through walls
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#define TRAIT_XRAY_VISION "xray_vision"
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/// Gives us mob vision through walls and slight night vision
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#define TRAIT_THERMAL_VISION "thermal_vision"
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/// Gives us turf vision through walls and slight night vision
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#define TRAIT_MESON_VISION "meson_vision"
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/// Gives us Night vision
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#define TRAIT_TRUE_NIGHT_VISION "true_night_vision"
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/// Lets us scan reagents
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#define TRAIT_REAGENT_SCANNER "reagent_scanner"
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#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
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#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
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#define TRAIT_SURGEON "surgeon"
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@@ -225,6 +213,8 @@
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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#define TRAIT_XRAY_VISION "xray_vision"
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#define TRAIT_THERMAL_VISION "thermal_vision"
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#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
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#define TRAIT_NO_INTERNALS "no-internals"
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#define TRAIT_TOXIC_ALCOHOL "alcohol_intolerance"
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@@ -389,5 +379,3 @@
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#define STATION_TRAIT_FILLED_MAINT "station_trait_filled_maint"
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#define STATION_TRAIT_EMPTY_MAINT "station_trait_empty_maint"
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#define STATION_TRAIT_PDA_GLITCHED "station_trait_pda_glitched"
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/// Trait applied by MODsuits.
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#define MOD_TRAIT "mod"
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