Revert "MODsuits"

This commit is contained in:
Jerry Wester
2023-01-08 17:30:26 -07:00
committed by GitHub
parent efb2d19cb9
commit ae347f3399
87 changed files with 40 additions and 6809 deletions
+3 -3
View File
@@ -1,6 +1,6 @@
/obj/machinery/recharge_station
name = "recharging station"
desc = "This device recharges energy dependent lifeforms, like cyborgs, ethereals and MODsuit users."
name = "cyborg recharging station"
desc = "This device recharges cyborgs and resupplies them with materials."
icon = 'icons/obj/objects.dmi'
icon_state = "borgcharger0"
density = FALSE
@@ -10,7 +10,7 @@
req_access = list(ACCESS_ROBOTICS)
state_open = TRUE
circuit = /obj/item/circuitboard/machine/cyborgrecharger
occupant_typecache = list(/mob/living/silicon/robot, /mob/living/carbon/human)
occupant_typecache = list(/mob/living/silicon/robot)
var/recharge_speed
var/repairs
+3 -101
View File
@@ -10,15 +10,11 @@
var/obj/item/clothing/suit/space/suit = null
var/obj/item/clothing/head/helmet/space/helmet = null
var/obj/item/clothing/mask/mask = null
var/obj/item/mod/control/mod = null
var/obj/item/storage = null
var/suit_type = null
var/helmet_type = null
var/mask_type = null
/// What type of MOD the unit starts with when spawned.
var/mod_type = null
/// What type of additional item the unit starts with when spawned.
var/storage_type = null
state_open = FALSE
@@ -31,8 +27,6 @@
var/uv_cycles = 6
var/message_cooldown
var/breakout_time = 300
/// How fast it charges cells in a suit
var/charge_rate = 250
/obj/machinery/suit_storage_unit/standard_unit
suit_type = /obj/item/clothing/suit/space/eva
@@ -44,50 +38,21 @@
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/captain
/obj/machinery/suit_storage_unit/captainmod
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/captain
mod_type = /obj/item/mod/control/pre_equipped/magnate
/obj/machinery/suit_storage_unit/engine
suit_type = /obj/item/clothing/suit/space/hardsuit/engine
mask_type = /obj/item/clothing/mask/breath
storage_type= /obj/item/clothing/shoes/magboots
/obj/machinery/suit_storage_unit/enginemod
mask_type = /obj/item/clothing/mask/breath
mod_type = /obj/item/mod/control/pre_equipped/engineering
/obj/machinery/suit_storage_unit/atmos
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/watertank/atmos
/obj/machinery/suit_storage_unit/atmosmod
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/watertank/atmos
mod_type = /obj/item/mod/control/pre_equipped/atmospheric
/obj/machinery/suit_storage_unit/ce
suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite
mask_type = /obj/item/clothing/mask/breath
storage_type= /obj/item/clothing/shoes/magboots/advance
/obj/machinery/suit_storage_unit/cemod
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/clothing/shoes/magboots/advance
mod_type = /obj/item/mod/control/pre_equipped/advanced
/obj/machinery/suit_storage_unit/security
suit_type = /obj/item/clothing/suit/space/hardsuit/security
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/jetpack/oxygen/security
/obj/machinery/suit_storage_unit/securitymod
mask_type = /obj/item/clothing/mask/gas/sechailer
mod_type = /obj/item/mod/control/pre_equipped/security
/obj/machinery/suit_storage_unit/hos
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
mask_type = /obj/item/clothing/mask/gas/sechailer
@@ -98,11 +63,6 @@
mask_type = /obj/item/clothing/mask/gas
storage_type = /obj/item/watertank/atmos
/obj/machinery/suit_storage_unit/hosmod
mask_type = /obj/item/clothing/mask/gas/sechailer
storage_type = /obj/item/tank/internals/oxygen
mod_type = /obj/item/mod/control/pre_equipped/safeguard
/obj/machinery/suit_storage_unit/mining
suit_type = /obj/item/clothing/suit/hooded/explorer/standard
mask_type = /obj/item/clothing/mask/gas/explorer
@@ -111,16 +71,6 @@
suit_type = /obj/item/clothing/suit/space/hardsuit/mining
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/mining/evahos
suit_type = null
mask_type = /obj/item/clothing/mask/breath
mod_type = /obj/item/mod/control/pre_equipped/mining
/obj/machinery/suit_storage_unit/medicalmod
mask_type = /obj/item/clothing/mask/breath/medical
storage_type = /obj/item/tank/internals/oxygen
mod_type = /obj/item/mod/control/pre_equipped/medical
/obj/machinery/suit_storage_unit/cmo
suit_type = /obj/item/clothing/suit/space/hardsuit/medical
mask_type = /obj/item/clothing/mask/breath
@@ -131,29 +81,15 @@
helmet_type = /obj/item/clothing/head/helmet/space/eva/paramedic
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/cmomod
mask_type = /obj/item/clothing/mask/breath/medical
storage_type = /obj/item/tank/internals/oxygen
mod_type = /obj/item/mod/control/pre_equipped/rescue
/obj/machinery/suit_storage_unit/rd
suit_type = /obj/item/clothing/suit/space/hardsuit/rd
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/rdmod
mask_type = /obj/item/clothing/mask/breath
mod_type = /obj/item/mod/control/pre_equipped/research
/obj/machinery/suit_storage_unit/syndicate
suit_type = /obj/item/clothing/suit/space/hardsuit/syndi
mask_type = /obj/item/clothing/mask/gas/syndicate
storage_type = /obj/item/tank/jetpack/oxygen/harness
/obj/machinery/suit_storage_unit/syndicatemod
mask_type = /obj/item/clothing/mask/gas/syndicate
storage_type = /obj/item/tank/jetpack/oxygen/harness
mod_type = /obj/item/mod/control/pre_equipped/nuclear
/obj/machinery/suit_storage_unit/ert/command
suit_type = /obj/item/clothing/suit/space/hardsuit/ert
mask_type = /obj/item/clothing/mask/breath
@@ -193,8 +129,6 @@
helmet = new helmet_type(src)
if(mask_type)
mask = new mask_type(src)
if(mod_type)
mod = new mod_type(src)
if(storage_type)
storage = new storage_type(src)
update_icon()
@@ -203,7 +137,6 @@
QDEL_NULL(suit)
QDEL_NULL(helmet)
QDEL_NULL(mask)
QDEL_NULL(mod)
QDEL_NULL(storage)
return ..()
@@ -221,7 +154,7 @@
. += "broken"
else
. += "open"
if(suit || mod)
if(suit)
. += "suit"
if(helmet)
. += "helm"
@@ -242,7 +175,6 @@
helmet = null
suit = null
mask = null
mod = null
storage = null
occupant = null
@@ -309,8 +241,6 @@
qdel(suit) // Delete everything but the occupant.
mask = null
qdel(mask)
mod = null
qdel(mod)
storage = null
qdel(storage)
// The wires get damaged too.
@@ -332,9 +262,6 @@
if(mask)
things_to_clear += mask
things_to_clear += mask.GetAllContents()
if(mod)
things_to_clear += mod
things_to_clear += mod.GetAllContents()
if(storage)
things_to_clear += storage
things_to_clear += storage.GetAllContents()
@@ -352,20 +279,6 @@
if(occupant)
dump_contents()
/obj/machinery/suit_storage_unit/process(delta_time)
var/obj/item/stock_parts/cell/cell
if(mod)
if(!istype(mod))
return
if(!mod.cell)
return
cell = mod.cell
else
return
use_power(charge_rate * delta_time)
cell.give(charge_rate * delta_time)
/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb)
if(!prob(prb))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
@@ -440,13 +353,6 @@
if(!user.transferItemToLoc(I, src))
return
mask = I
else if(istype(I, /obj/item/mod/control))
if(mod)
to_chat(user, span_warning("The unit already contains a MOD!"))
return
if(!user.transferItemToLoc(I, src))
return
mod = I
else
if(storage)
to_chat(user, "<span class='warning'>The auxiliary storage compartment is full!</span>")
@@ -499,10 +405,6 @@
data["mask"] = mask.name
else
data["mask"] = null
if(mod)
data["mod"] = mod.name
else
data["mod"] = null
if(storage)
data["storage"] = storage.name
else
@@ -533,7 +435,7 @@
if("uv")
if(occupant && safeties)
return
else if(!helmet && !mask && !mod && !suit && !storage && !occupant)
else if(!helmet && !mask && !suit && !storage && !occupant)
return
else
if(occupant)
@@ -545,7 +447,7 @@
if(!state_open)
return
var/static/list/valid_items = list("helmet", "suit", "mask", "mod", "storage")
var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
var/item_name = params["item"]
if(item_name in valid_items)
var/obj/item/I = vars[item_name]
+2 -6
View File
@@ -399,7 +399,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(throwing)
throwing.finalize(FALSE)
if(loc == user)
if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(I = src))
if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
return
. = FALSE
@@ -428,7 +428,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
if(throwing)
throwing.finalize(FALSE)
if(loc == user)
if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
if(!user.temporarilyRemoveItemFromInventory(src))
return
pickup(user)
@@ -1271,7 +1271,3 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/proc/update_action_buttons(status_only = FALSE, force = FALSE)
for(var/datum/action/current_action as anything in actions)
current_action.UpdateButtonIcon(status_only, force)
/// Special stuff you want to do when an outfit equips this item.
/obj/item/proc/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
return
-6
View File
@@ -461,8 +461,6 @@
cooldown = TRUE
busy = FALSE
update_icon()
if(SEND_SIGNAL(src, COMSIG_DEFIBRILLATOR_SUCCESS) & COMPONENT_DEFIB_STOP)
return
if(req_defib)
defib.cooldowncheck(user)
else
@@ -516,8 +514,6 @@
cooldown = TRUE
busy = FALSE
update_icon()
if(SEND_SIGNAL(src, COMSIG_DEFIBRILLATOR_SUCCESS) & COMPONENT_DEFIB_STOP)
return
if(!req_defib)
recharge(60)
if(req_defib && (defib.cooldowncheck(user)))
@@ -636,8 +632,6 @@
defib.deductcharge(revivecost)
cooldown = 1
update_icon()
if(SEND_SIGNAL(src, COMSIG_DEFIBRILLATOR_SUCCESS) & COMPONENT_DEFIB_STOP)
return
if(req_defib)
defib.cooldowncheck(user)
else
+3 -30
View File
@@ -23,21 +23,6 @@
QDEL_NULL(ion_trail)
return ..()
/obj/item/tank/jetpack/item_action_slot_check(slot)
if(slot == ITEM_SLOT_BACK)
return TRUE
/obj/item/tank/jetpack/equipped(mob/user, slot, initial)
. = ..()
if(on && slot != ITEM_SLOT_BACK)
turn_off(user)
/obj/item/tank/jetpack/dropped(mob/user, silent)
. = ..()
if(on)
turn_off(user)
/obj/item/tank/jetpack/populate_gas()
if(gas_type)
air_contents.set_moles(gas_type, ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)))
@@ -72,7 +57,6 @@
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
RegisterSignal(user, COMSIG_MOVABLE_SPACEMOVE, .proc/spacemove_react)
if(full_speed)
user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
else
@@ -110,13 +94,6 @@
else
..()
/obj/item/tank/jetpack/proc/spacemove_react(mob/user, movement_dir)
SIGNAL_HANDLER
if(on && (movement_dir || stabilizers))
return COMSIG_MOVABLE_STOP_SPACEMOVE
/obj/item/tank/jetpack/improvised
name = "improvised jetpack"
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
@@ -262,13 +239,9 @@
return
/mob/living/carbon/get_jetpack()
var/obj/item/I = back
if(istype(I, /obj/item/tank/jetpack))
return I
else if(istype(I, /obj/item/mod/control))
var/obj/item/mod/control/C = I
for(var/obj/item/mod/module/jetpack/J in C.modules)
return J
var/obj/item/tank/jetpack/J = back
if(istype(J))
return J
/mob/living/carbon/human/get_jetpack()
var/obj/item/tank/jetpack/J = ..()
@@ -32,8 +32,6 @@
new /obj/item/clothing/head/beret/ce/white(src)
new /obj/item/storage/bag/construction(src)
new /obj/item/storage/bag/material(src)
new /obj/item/mod/construction/armor/advanced(src)
new /obj/item/mod/module/rad_protection(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
@@ -64,8 +64,6 @@
new /obj/item/clothing/glasses/hud/health(src)
new /obj/item/pinpointer/crew(src)
new /obj/item/sensor_device(src)
new /obj/item/mod/construction/armor/rescue(src)
new /obj/item/mod/module/health_analyzer(src)
return
/obj/structure/closet/secure_closet/CMO
@@ -31,4 +31,4 @@
new /obj/item/circuitboard/machine/techfab/department/science(src)
new /obj/item/storage/photo_album/RD(src)
new /obj/item/clothing/suit/hooded/wintercoat/rd(src)
new /obj/item/mod/construction/armor/research(src)
@@ -17,8 +17,6 @@
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src)
new /obj/item/mod/construction/armor/magnate(src)
new /obj/item/mod/module/holster(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"