Revert "MODsuits"
This commit is contained in:
@@ -1,6 +1,6 @@
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/obj/machinery/recharge_station
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name = "recharging station"
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desc = "This device recharges energy dependent lifeforms, like cyborgs, ethereals and MODsuit users."
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name = "cyborg recharging station"
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desc = "This device recharges cyborgs and resupplies them with materials."
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icon = 'icons/obj/objects.dmi'
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icon_state = "borgcharger0"
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density = FALSE
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@@ -10,7 +10,7 @@
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req_access = list(ACCESS_ROBOTICS)
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state_open = TRUE
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circuit = /obj/item/circuitboard/machine/cyborgrecharger
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occupant_typecache = list(/mob/living/silicon/robot, /mob/living/carbon/human)
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occupant_typecache = list(/mob/living/silicon/robot)
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var/recharge_speed
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var/repairs
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@@ -10,15 +10,11 @@
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var/obj/item/clothing/suit/space/suit = null
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var/obj/item/clothing/head/helmet/space/helmet = null
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var/obj/item/clothing/mask/mask = null
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var/obj/item/mod/control/mod = null
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var/obj/item/storage = null
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var/suit_type = null
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var/helmet_type = null
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var/mask_type = null
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/// What type of MOD the unit starts with when spawned.
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var/mod_type = null
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/// What type of additional item the unit starts with when spawned.
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var/storage_type = null
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state_open = FALSE
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@@ -31,8 +27,6 @@
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var/uv_cycles = 6
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var/message_cooldown
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var/breakout_time = 300
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/// How fast it charges cells in a suit
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var/charge_rate = 250
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/obj/machinery/suit_storage_unit/standard_unit
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suit_type = /obj/item/clothing/suit/space/eva
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@@ -44,50 +38,21 @@
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mask_type = /obj/item/clothing/mask/gas/sechailer
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storage_type = /obj/item/tank/jetpack/oxygen/captain
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/obj/machinery/suit_storage_unit/captainmod
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mask_type = /obj/item/clothing/mask/gas/sechailer
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storage_type = /obj/item/tank/jetpack/oxygen/captain
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mod_type = /obj/item/mod/control/pre_equipped/magnate
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/obj/machinery/suit_storage_unit/engine
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suit_type = /obj/item/clothing/suit/space/hardsuit/engine
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mask_type = /obj/item/clothing/mask/breath
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storage_type= /obj/item/clothing/shoes/magboots
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/obj/machinery/suit_storage_unit/enginemod
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mask_type = /obj/item/clothing/mask/breath
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mod_type = /obj/item/mod/control/pre_equipped/engineering
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/obj/machinery/suit_storage_unit/atmos
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suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos
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mask_type = /obj/item/clothing/mask/breath
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storage_type = /obj/item/watertank/atmos
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/obj/machinery/suit_storage_unit/atmosmod
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mask_type = /obj/item/clothing/mask/breath
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storage_type = /obj/item/watertank/atmos
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mod_type = /obj/item/mod/control/pre_equipped/atmospheric
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/obj/machinery/suit_storage_unit/ce
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suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite
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mask_type = /obj/item/clothing/mask/breath
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storage_type= /obj/item/clothing/shoes/magboots/advance
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/obj/machinery/suit_storage_unit/cemod
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mask_type = /obj/item/clothing/mask/breath
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storage_type = /obj/item/clothing/shoes/magboots/advance
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mod_type = /obj/item/mod/control/pre_equipped/advanced
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/obj/machinery/suit_storage_unit/security
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suit_type = /obj/item/clothing/suit/space/hardsuit/security
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mask_type = /obj/item/clothing/mask/gas/sechailer
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storage_type = /obj/item/tank/jetpack/oxygen/security
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/obj/machinery/suit_storage_unit/securitymod
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mask_type = /obj/item/clothing/mask/gas/sechailer
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mod_type = /obj/item/mod/control/pre_equipped/security
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/obj/machinery/suit_storage_unit/hos
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suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
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mask_type = /obj/item/clothing/mask/gas/sechailer
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@@ -98,11 +63,6 @@
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mask_type = /obj/item/clothing/mask/gas
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storage_type = /obj/item/watertank/atmos
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/obj/machinery/suit_storage_unit/hosmod
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mask_type = /obj/item/clothing/mask/gas/sechailer
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storage_type = /obj/item/tank/internals/oxygen
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mod_type = /obj/item/mod/control/pre_equipped/safeguard
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/obj/machinery/suit_storage_unit/mining
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suit_type = /obj/item/clothing/suit/hooded/explorer/standard
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mask_type = /obj/item/clothing/mask/gas/explorer
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@@ -111,16 +71,6 @@
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suit_type = /obj/item/clothing/suit/space/hardsuit/mining
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mask_type = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/mining/evahos
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suit_type = null
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mask_type = /obj/item/clothing/mask/breath
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mod_type = /obj/item/mod/control/pre_equipped/mining
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/obj/machinery/suit_storage_unit/medicalmod
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mask_type = /obj/item/clothing/mask/breath/medical
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storage_type = /obj/item/tank/internals/oxygen
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mod_type = /obj/item/mod/control/pre_equipped/medical
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/obj/machinery/suit_storage_unit/cmo
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suit_type = /obj/item/clothing/suit/space/hardsuit/medical
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mask_type = /obj/item/clothing/mask/breath
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@@ -131,29 +81,15 @@
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helmet_type = /obj/item/clothing/head/helmet/space/eva/paramedic
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mask_type = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/cmomod
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mask_type = /obj/item/clothing/mask/breath/medical
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storage_type = /obj/item/tank/internals/oxygen
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mod_type = /obj/item/mod/control/pre_equipped/rescue
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/obj/machinery/suit_storage_unit/rd
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suit_type = /obj/item/clothing/suit/space/hardsuit/rd
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mask_type = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/rdmod
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mask_type = /obj/item/clothing/mask/breath
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mod_type = /obj/item/mod/control/pre_equipped/research
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/obj/machinery/suit_storage_unit/syndicate
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suit_type = /obj/item/clothing/suit/space/hardsuit/syndi
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mask_type = /obj/item/clothing/mask/gas/syndicate
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storage_type = /obj/item/tank/jetpack/oxygen/harness
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/obj/machinery/suit_storage_unit/syndicatemod
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mask_type = /obj/item/clothing/mask/gas/syndicate
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storage_type = /obj/item/tank/jetpack/oxygen/harness
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mod_type = /obj/item/mod/control/pre_equipped/nuclear
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/obj/machinery/suit_storage_unit/ert/command
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suit_type = /obj/item/clothing/suit/space/hardsuit/ert
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mask_type = /obj/item/clothing/mask/breath
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@@ -193,8 +129,6 @@
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helmet = new helmet_type(src)
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if(mask_type)
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mask = new mask_type(src)
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if(mod_type)
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mod = new mod_type(src)
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if(storage_type)
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storage = new storage_type(src)
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update_icon()
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@@ -203,7 +137,6 @@
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QDEL_NULL(suit)
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QDEL_NULL(helmet)
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QDEL_NULL(mask)
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QDEL_NULL(mod)
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QDEL_NULL(storage)
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return ..()
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@@ -221,7 +154,7 @@
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. += "broken"
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else
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. += "open"
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if(suit || mod)
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if(suit)
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. += "suit"
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if(helmet)
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. += "helm"
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@@ -242,7 +175,6 @@
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helmet = null
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suit = null
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mask = null
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mod = null
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storage = null
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occupant = null
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@@ -309,8 +241,6 @@
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qdel(suit) // Delete everything but the occupant.
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mask = null
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qdel(mask)
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mod = null
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qdel(mod)
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storage = null
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qdel(storage)
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// The wires get damaged too.
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@@ -332,9 +262,6 @@
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if(mask)
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things_to_clear += mask
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things_to_clear += mask.GetAllContents()
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if(mod)
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things_to_clear += mod
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things_to_clear += mod.GetAllContents()
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if(storage)
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things_to_clear += storage
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things_to_clear += storage.GetAllContents()
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@@ -352,20 +279,6 @@
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if(occupant)
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dump_contents()
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/obj/machinery/suit_storage_unit/process(delta_time)
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var/obj/item/stock_parts/cell/cell
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if(mod)
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if(!istype(mod))
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return
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if(!mod.cell)
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return
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cell = mod.cell
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else
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return
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use_power(charge_rate * delta_time)
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cell.give(charge_rate * delta_time)
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/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb)
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if(!prob(prb))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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@@ -440,13 +353,6 @@
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if(!user.transferItemToLoc(I, src))
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return
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mask = I
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else if(istype(I, /obj/item/mod/control))
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if(mod)
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to_chat(user, span_warning("The unit already contains a MOD!"))
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return
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if(!user.transferItemToLoc(I, src))
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return
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mod = I
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else
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if(storage)
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to_chat(user, "<span class='warning'>The auxiliary storage compartment is full!</span>")
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@@ -499,10 +405,6 @@
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data["mask"] = mask.name
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else
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data["mask"] = null
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if(mod)
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data["mod"] = mod.name
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else
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data["mod"] = null
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if(storage)
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data["storage"] = storage.name
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else
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@@ -533,7 +435,7 @@
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if("uv")
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if(occupant && safeties)
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return
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else if(!helmet && !mask && !mod && !suit && !storage && !occupant)
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else if(!helmet && !mask && !suit && !storage && !occupant)
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return
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else
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if(occupant)
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@@ -545,7 +447,7 @@
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if(!state_open)
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return
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var/static/list/valid_items = list("helmet", "suit", "mask", "mod", "storage")
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var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
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var/item_name = params["item"]
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if(item_name in valid_items)
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var/obj/item/I = vars[item_name]
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@@ -399,7 +399,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(throwing)
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throwing.finalize(FALSE)
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if(loc == user)
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if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(I = src))
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if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
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return
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. = FALSE
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@@ -428,7 +428,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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if(throwing)
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throwing.finalize(FALSE)
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if(loc == user)
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if(!allow_attack_hand_drop(user) || !user.temporarilyRemoveItemFromInventory(src))
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if(!user.temporarilyRemoveItemFromInventory(src))
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return
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pickup(user)
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@@ -1271,7 +1271,3 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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/obj/item/proc/update_action_buttons(status_only = FALSE, force = FALSE)
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for(var/datum/action/current_action as anything in actions)
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current_action.UpdateButtonIcon(status_only, force)
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/// Special stuff you want to do when an outfit equips this item.
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/obj/item/proc/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
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return
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@@ -461,8 +461,6 @@
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cooldown = TRUE
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busy = FALSE
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update_icon()
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if(SEND_SIGNAL(src, COMSIG_DEFIBRILLATOR_SUCCESS) & COMPONENT_DEFIB_STOP)
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return
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if(req_defib)
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defib.cooldowncheck(user)
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else
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@@ -516,8 +514,6 @@
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cooldown = TRUE
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busy = FALSE
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update_icon()
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if(SEND_SIGNAL(src, COMSIG_DEFIBRILLATOR_SUCCESS) & COMPONENT_DEFIB_STOP)
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return
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if(!req_defib)
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recharge(60)
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if(req_defib && (defib.cooldowncheck(user)))
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@@ -636,8 +632,6 @@
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defib.deductcharge(revivecost)
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cooldown = 1
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update_icon()
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if(SEND_SIGNAL(src, COMSIG_DEFIBRILLATOR_SUCCESS) & COMPONENT_DEFIB_STOP)
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return
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if(req_defib)
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defib.cooldowncheck(user)
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else
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@@ -23,21 +23,6 @@
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QDEL_NULL(ion_trail)
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return ..()
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/obj/item/tank/jetpack/item_action_slot_check(slot)
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if(slot == ITEM_SLOT_BACK)
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return TRUE
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/obj/item/tank/jetpack/equipped(mob/user, slot, initial)
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. = ..()
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if(on && slot != ITEM_SLOT_BACK)
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turn_off(user)
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/obj/item/tank/jetpack/dropped(mob/user, silent)
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. = ..()
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if(on)
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turn_off(user)
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/obj/item/tank/jetpack/populate_gas()
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if(gas_type)
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air_contents.set_moles(gas_type, ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)))
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@@ -72,7 +57,6 @@
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icon_state = "[initial(icon_state)]-on"
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ion_trail.start()
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
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RegisterSignal(user, COMSIG_MOVABLE_SPACEMOVE, .proc/spacemove_react)
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if(full_speed)
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user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
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else
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@@ -110,13 +94,6 @@
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else
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..()
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/obj/item/tank/jetpack/proc/spacemove_react(mob/user, movement_dir)
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SIGNAL_HANDLER
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if(on && (movement_dir || stabilizers))
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return COMSIG_MOVABLE_STOP_SPACEMOVE
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/obj/item/tank/jetpack/improvised
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name = "improvised jetpack"
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desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
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@@ -262,13 +239,9 @@
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return
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/mob/living/carbon/get_jetpack()
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var/obj/item/I = back
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if(istype(I, /obj/item/tank/jetpack))
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return I
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else if(istype(I, /obj/item/mod/control))
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var/obj/item/mod/control/C = I
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for(var/obj/item/mod/module/jetpack/J in C.modules)
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return J
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var/obj/item/tank/jetpack/J = back
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if(istype(J))
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return J
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/mob/living/carbon/human/get_jetpack()
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var/obj/item/tank/jetpack/J = ..()
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@@ -32,8 +32,6 @@
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new /obj/item/clothing/head/beret/ce/white(src)
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new /obj/item/storage/bag/construction(src)
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new /obj/item/storage/bag/material(src)
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new /obj/item/mod/construction/armor/advanced(src)
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new /obj/item/mod/module/rad_protection(src)
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies locker"
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@@ -64,8 +64,6 @@
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new /obj/item/clothing/glasses/hud/health(src)
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new /obj/item/pinpointer/crew(src)
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new /obj/item/sensor_device(src)
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new /obj/item/mod/construction/armor/rescue(src)
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new /obj/item/mod/module/health_analyzer(src)
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return
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/obj/structure/closet/secure_closet/CMO
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@@ -31,4 +31,4 @@
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new /obj/item/circuitboard/machine/techfab/department/science(src)
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new /obj/item/storage/photo_album/RD(src)
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new /obj/item/clothing/suit/hooded/wintercoat/rd(src)
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new /obj/item/mod/construction/armor/research(src)
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@@ -17,8 +17,6 @@
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/door_remote/captain(src)
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new /obj/item/storage/photo_album/Captain(src)
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new /obj/item/mod/construction/armor/magnate(src)
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new /obj/item/mod/module/holster(src)
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/obj/structure/closet/secure_closet/hop
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name = "\proper head of personnel's locker"
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