Revert "MODsuits"
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@@ -1,138 +0,0 @@
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/obj/item/clothing/head/helmet/space/mod
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name = "MOD helmet"
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desc = "A helmet for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
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icon_state = "helmet"
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item_state = "helmet"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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body_parts_covered = HEAD
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heat_protection = HEAD
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cold_protection = HEAD
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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clothing_flags = THICKMATERIAL
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resistance_flags = NONE
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flash_protect = 0
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clothing_flags = NONE
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flags_inv = HIDEFACIALHAIR
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flags_cover = NONE
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visor_flags = THICKMATERIAL|STOPSPRESSUREDAMAGE
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visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
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visor_flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
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var/alternate_layer = NECK_LAYER
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var/obj/item/mod/control/mod
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mutantrace_variation = STYLE_MUZZLE
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/obj/item/clothing/head/helmet/space/mod/Destroy()
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if(!QDELETED(mod))
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mod.helmet = null
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mod.mod_parts -= src
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QDEL_NULL(mod)
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return ..()
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/obj/item/clothing/suit/armor/mod
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name = "MOD chestplate"
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desc = "A chestplate for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
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icon_state = "chestplate"
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item_state = "chestplate"
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blood_overlay_type = "armor"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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body_parts_covered = CHEST|GROIN
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heat_protection = CHEST|GROIN
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cold_protection = CHEST|GROIN
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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clothing_flags = THICKMATERIAL
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flags_inv = HIDETAUR
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visor_flags = STOPSPRESSUREDAMAGE
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visor_flags_inv = HIDEJUMPSUIT
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals)
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resistance_flags = NONE
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var/obj/item/mod/control/mod
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/armor/mod/Destroy()
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if(!QDELETED(mod))
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mod.chestplate = null
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mod.mod_parts -= src
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QDEL_NULL(mod)
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return ..()
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/obj/item/clothing/gloves/mod
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name = "MOD gauntlets"
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desc = "A pair of gauntlets for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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icon_state = "gauntlets"
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item_state = "gauntlets"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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body_parts_covered = HANDS|ARMS
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heat_protection = HANDS|ARMS
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cold_protection = HANDS|ARMS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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clothing_flags = THICKMATERIAL
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resistance_flags = NONE
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var/obj/item/mod/control/mod
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var/obj/item/clothing/overslot
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mutantrace_variation = STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/gloves/mod/Destroy()
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if(!QDELETED(mod))
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mod.gauntlets = null
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mod.mod_parts -= src
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QDEL_NULL(mod)
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return ..()
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/// Replaces these gloves on the wearer with the overslot ones
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/obj/item/clothing/gloves/mod/proc/show_overslot()
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if(!overslot)
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return
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if(!mod.wearer.equip_to_slot_if_possible(overslot, overslot.slot_flags, qdel_on_fail = FALSE, disable_warning = TRUE))
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mod.wearer.dropItemToGround(overslot, force = TRUE)
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overslot = null
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/obj/item/clothing/shoes/mod
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name = "MOD boots"
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desc = "A pair of boots for a MODsuit."
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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mob_overlay_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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anthro_mob_worn_overlay = 'icons/mob/clothing/modsuit/mod_clothing_anthro.dmi'
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icon_state = "boots"
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item_state = "boots"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 100, FIRE = 25, ACID = 25, WOUND = 10)
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body_parts_covered = FEET|LEGS
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heat_protection = FEET|LEGS
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cold_protection = FEET|LEGS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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clothing_flags = THICKMATERIAL
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resistance_flags = NONE
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item_flags = NONE
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var/obj/item/mod/control/mod
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var/obj/item/clothing/overslot
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/shoes/mod/Destroy()
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if(!QDELETED(mod))
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mod.boots = null
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mod.mod_parts -= src
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QDEL_NULL(mod)
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return ..()
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/// Replaces these shoes on the wearer with the overslot ones
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/obj/item/clothing/shoes/mod/proc/show_overslot()
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if(!overslot)
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return
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if(!mod.wearer.equip_to_slot_if_possible(overslot, overslot.slot_flags, qdel_on_fail = FALSE, disable_warning = TRUE))
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mod.wearer.dropItemToGround(overslot, force = TRUE)
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overslot = null
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/obj/item/clothing/shoes/mod/negates_gravity()
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return clothing_flags & NOSLIP
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