Some fixes before bed.

This commit is contained in:
Fermi
2019-05-29 05:41:12 +01:00
parent 455ebc2a7c
commit ae35366e97
6 changed files with 12 additions and 15 deletions
+2 -2
View File
@@ -170,7 +170,7 @@
H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
H.regenerate_icons()
/datum/quirk/BloodPressure
/datum/quirk/bloodpressure
name = "Synthetic blood"
desc = "You've got a new form of synthetic blood that increases the total blood volume inside of you as well as the rate of replenishment!"
value = 1 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
@@ -178,7 +178,7 @@
gain_text = "<span class='notice'>You feel full of blood!</span>"
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
/datum/quirk/BloodPressure/add()
/datum/quirk/bloodpressure/add()
var/mob/living/M = quirk_holder
M.blood_ratio = 1.2
M.blood_volume += 150
+3 -3
View File
@@ -326,7 +326,7 @@
medical_record_text = "Patient's mind is in a vulnerable state, and cannot recover from traumatic events."
//For reviewers: If you think it's a bad idea, feel free to remove it. I won't be upset :blobcat:
/datum/quirk/Hypno
/datum/quirk/hypno
name = "Hypnotherapy user"
desc = "You had hypnotherapy right before your shift, you're not sure it had any effects, though."
mob_trait = "hypnotherapy"
@@ -334,12 +334,12 @@
gain_text = "<span class='notice'>You really think the hypnotherapy helped you out.</span>"
//lose_text = "<span class='notice'>You forget about the hypnotherapy you had, or did you even have it?</span>"
/datum/quirk/Hypno/add()
/datum/quirk/hypno/add()
//You caught me, it's not actually based off a trigger, stop spoiling the effect! Code diving ruins the magic!
addtimer(CALLBACK(src, /datum/quirk/Hypno.proc/triggered, quirk_holder), rand(12000, 36000))//increase by 100, it's lower so I can test it.
//DOES NOT give any indication when someone is triggered - this is intentional so people don't abuse it, you're supposed to get a random thing said to you as a mini objective.
/datum/quirk/Hypno/proc/triggered(quirk_holder)//I figured I might as well make a trait of code I added.
/datum/quirk/hypno/proc/triggered(quirk_holder)//I figured I might as well make a trait of code I added.
var/mob/living/carbon/human/H = quirk_holder
var/list/seen = viewers(8, get_turf(H))
seen -= quirk_holder