Revert "12/21 modernizations from TG live"
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@@ -1,16 +1,8 @@
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//Defines for atom layers and planes
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//Defines for atom layers
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//KEEP THESE IN A NICE ACSCENDING ORDER, PLEASE
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#define CLICKCATCHER_PLANE -99
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#define PLANE_SPACE -95
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#define PLANE_SPACE_PARALLAX -90
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#define GAME_PLANE 0
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//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
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#define MID_TURF_LAYER 2.02
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#define HIGH_TURF_LAYER 2.03
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#define ABOVE_OPEN_TURF_LAYER 2.04
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#define ABOVE_OPEN_TURF_LAYER 2.01
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#define CLOSED_TURF_LAYER 2.05
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#define ABOVE_NORMAL_TURF_LAYER 2.08
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#define LATTICE_LAYER 2.2
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@@ -32,8 +24,7 @@
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#define ABOVE_OBJ_LAYER 3.2
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#define ABOVE_WINDOW_LAYER 3.3
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#define SIGN_LAYER 3.4
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#define NOT_HIGH_OBJ_LAYER 3.5
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#define HIGH_OBJ_LAYER 3.6
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#define HIGH_OBJ_LAYER 3.5
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#define BELOW_MOB_LAYER 3.7
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#define LYING_MOB_LAYER 3.8
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@@ -54,20 +45,13 @@
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#define AREA_LAYER 10
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#define MASSIVE_OBJ_LAYER 11
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#define POINT_LAYER 12
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#define LIGHTING_PLANE 15
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#define LIGHTING_LAYER 15
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//HUD layer defines
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#define FULLSCREEN_PLANE 18
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#define FLASH_LAYER 18
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#define FULLSCREEN_LAYER 18.1
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#define UI_DAMAGE_LAYER 18.2
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#define BLIND_LAYER 18.3
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#define CRIT_LAYER 18.4
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#define HUD_PLANE 19
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#define FLASH_LAYER 17.9
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#define FULLSCREEN_LAYER 18
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#define UI_DAMAGE_LAYER 18.1
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#define BLIND_LAYER 18.2
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#define CRIT_LAYER 18.3
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#define HUD_LAYER 19
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#define ABOVE_HUD_PLANE 20
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#define ABOVE_HUD_LAYER 20
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#define ABOVE_HUD_LAYER 19.1
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