Revert "12/21 modernizations from TG live"
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@@ -29,12 +29,6 @@ var/global/comms_allowed = 0 //By default, the server does not allow messages to
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//Cross server communications
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var/global/cross_address = "byond://" //This needs to be global as the message sent contains the comms key.
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var/global/cross_allowed = 0 //Don't bother attempting to send if the address wasn't set.
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var/global/panic_address = "byond://" //Reconnect a player this linked server if this server isn't accepting new players
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var/global/medal_hub = null
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var/global/medal_pass = " "
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var/global/medals_enabled = TRUE //will be auto set to false if the game fails contacting the medal hub to prevent unneeded calls.
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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var/MAX_EX_DEVESTATION_RANGE = 3
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@@ -42,5 +36,4 @@ var/MAX_EX_HEAVY_RANGE = 7
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var/MAX_EX_LIGHT_RANGE = 14
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var/MAX_EX_FLASH_RANGE = 14
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var/MAX_EX_FLAME_RANGE = 14
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var/DYN_EX_SCALE = 0.5
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@@ -25,7 +25,6 @@ var/global/list/snouts_list = list()
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var/global/list/horns_list = list()
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var/global/list/frills_list = list()
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var/global/list/spines_list = list()
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var/global/list/legs_list = list()
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var/global/list/animated_spines_list = list()
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//Mutant Human bits
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@@ -64,5 +64,3 @@ var/list/datum/map_template/lava_ruins_templates = list()
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var/list/datum/map_template/shuttle_templates = list()
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var/list/datum/map_template/shelter_templates = list()
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var/list/transit_markers = list()
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@@ -2,8 +2,7 @@ var/list/clients = list() //all clients
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var/list/admins = list() //all clients whom are admins
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var/list/deadmins = list() //all clients who have used the de-admin verb.
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var/list/directory = list() //all ckeys with associated client
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var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
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var/global/list/current_watchlist = list() //stores players that are currently online and in the watchlist
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var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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@@ -13,5 +12,4 @@ var/global/list/mob_list = list() //all mobs, including clientless
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var/global/list/living_mob_list = list() //all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/joined_player_list = list() //all clients that have joined the game at round-start or as a latejoin.
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var/global/list/silicon_mobs = list() //all silicon mobs
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var/global/list/pai_list = list()
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var/global/list/silicon_mobs = list() //all silicon mobs
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@@ -13,7 +13,6 @@ var/list/clown_names = file2list("config/names/clown.txt")
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var/list/mime_names = file2list("config/names/mime.txt")
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var/list/carp_names = file2list("config/names/carp.txt")
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var/list/golem_names = file2list("config/names/golem.txt")
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var/list/plasmaman_names = file2list("config/names/plasmaman.txt")
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var/list/verbs = file2list("config/names/verbs.txt")
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@@ -6,12 +6,10 @@ var/global/list/shuttle_caller_list = list() //list of all communication cons
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var/global/list/machines = list() //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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var/global/list/syndicate_shuttle_boards = list() //important to keep track of for managing nukeops war declarations.
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var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
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var/global/list/teleportbeacons = list() //list of all tracking beacons used by teleporters
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var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
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var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
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var/global/list/nuke_list = list()
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var/global/list/nuke_tiles = list() //list of all turfs that turn to animated red grids when a nuke is triggered
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var/global/list/alarmdisplay = list() //list of all machines or programs that can display station alerts
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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@@ -22,8 +20,7 @@ var/global/list/crafting_recipes = list() //list of all table craft recipes
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var/global/list/rcd_list = list() //list of Rapid Construction Devices.
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var/global/list/apcs_list = list() //list of all Area Power Controller machines, seperate from machines for powernet speeeeeeed.
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var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
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var/global/list/tracked_chem_implants = list() //list of implants the prisoner console can track and send inject commands too
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var/global/list/poi_list = list() //list of points of interest for observe/follow
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var/global/list/pinpointer_list = list() //list of all pinpointers. Used to change stuff they are pointing to all at once.
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var/global/list/zombie_infection_list = list() // A list of all zombie_infection organs, for any mass "animation"
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var/global/list/meteor_list = list() // List of all meteors.
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// A list of all zombie_infection organs, for any mass "animation"
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var/global/list/zombie_infection_list = list()
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@@ -1,6 +0,0 @@
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//Each lists stores ckeys for "Never for this round" option category
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#define POLL_IGNORE_PAI "pai"
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#define POLL_IGNORE_SENTIENCE_POTION "sentience_potion"
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var/list/poll_ignore = list()
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@@ -1,9 +0,0 @@
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//please store common type caches here.
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//type caches should only be stored here if used in mutiple places or likely to be used in mutiple places.
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//Note: typecache can only replace istype if you know for sure the thing is at least a datum.
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var/list/typecache_mob = typecacheof(list(/mob))
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