Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -1,5 +1,3 @@
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#define HIGHLIGHT_DYNAMIC_TRANSIT 1
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var/datum/subsystem/shuttle/SSshuttle
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/datum/subsystem/shuttle
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@@ -12,10 +10,6 @@ var/datum/subsystem/shuttle/SSshuttle
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var/list/stationary = list()
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var/list/transit = list()
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var/list/turf/transit_turfs = list()
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var/list/transit_requesters = list()
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var/clear_transit = FALSE
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//emergency shuttle stuff
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var/obj/docking_port/mobile/emergency/emergency
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var/obj/docking_port/mobile/emergency/backup/backup_shuttle
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@@ -24,7 +18,6 @@ var/datum/subsystem/shuttle/SSshuttle
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var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
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var/area/emergencyLastCallLoc
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var/emergencyNoEscape
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var/list/hostileEnvironments = list()
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//supply shuttle stuff
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var/obj/docking_port/mobile/supply/supply
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@@ -40,9 +33,6 @@ var/datum/subsystem/shuttle/SSshuttle
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var/datum/round_event/shuttle_loan/shuttle_loan
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var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
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var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
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/datum/subsystem/shuttle/New()
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NEW_SS_GLOBAL(SSshuttle)
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@@ -63,87 +53,16 @@ var/datum/subsystem/shuttle/SSshuttle
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supply_packs[P.type] = P
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initial_move()
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setup_transit_zone()
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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color_space()
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#endif
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..()
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/datum/subsystem/shuttle/proc/setup_transit_zone()
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if(transit_markers.len == 0)
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WARNING("No /obj/effect/landmark/transit placed on the map!")
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return
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// transit zone
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var/turf/A = get_turf(transit_markers[1])
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var/turf/B = get_turf(transit_markers[2])
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for(var/i in block(A, B))
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var/turf/T = i
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T.ChangeTurf(/turf/open/space)
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transit_turfs += T
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T.flags |= UNUSED_TRANSIT_TURF
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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/datum/subsystem/shuttle/proc/color_space()
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if(transit_markers.len == 0)
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WARNING("No /obj/effect/landmark/transit placed on the map!")
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return
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var/turf/A = get_turf(transit_markers[1])
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var/turf/B = get_turf(transit_markers[2])
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for(var/i in block(A, B))
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var/turf/T = i
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// Only dying the "pure" space, not the transit tiles
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if(istype(T, /turf/open/space/transit) || !isspaceturf(T))
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continue
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if((T.x == A.x) || (T.x == B.x) || (T.y == A.y) || (T.y == B.y))
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T.color = "#ffff00"
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else
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T.color = "#00ffff"
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#endif
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//world.log << "[transit_turfs.len] transit turfs registered"
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/datum/subsystem/shuttle/fire()
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for(var/thing in mobile)
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if(!thing)
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mobile.Remove(thing)
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if(thing)
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var/obj/docking_port/mobile/P = thing
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P.check()
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continue
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var/obj/docking_port/mobile/P = thing
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P.check()
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var/changed_transit = FALSE
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for(var/thing in transit)
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var/obj/docking_port/stationary/transit/T = thing
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if(!T.owner)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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// This next one removes transit docks/zones that aren't
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// immediately being used. This will mean that the zone creation
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// code will be running a lot.
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var/obj/docking_port/mobile/owner = T.owner
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if(owner)
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var/idle = owner.mode == SHUTTLE_IDLE
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var/not_centcom_evac = owner.launch_status == NOLAUNCH
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var/not_in_use = (!T.get_docked())
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if(idle && not_centcom_evac && not_in_use)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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if(clear_transit)
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transit_requesters.Cut()
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for(var/i in transit)
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qdel(i, force=TRUE)
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setup_transit_zone()
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clear_transit = FALSE
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changed_transit = TRUE
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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if(changed_transit)
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color_space()
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#endif
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while(transit_requesters.len)
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var/requester = popleft(transit_requesters)
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var/success = generate_transit_dock(requester)
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if(!success) // BACK OF THE QUEUE
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transit_requesters += requester
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if(MC_TICK_CHECK)
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return
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mobile.Remove(thing)
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/datum/subsystem/shuttle/proc/getShuttle(id)
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for(var/obj/docking_port/mobile/M in mobile)
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@@ -186,9 +105,6 @@ var/datum/subsystem/shuttle/SSshuttle
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if(SHUTTLE_DOCKED)
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user << "The emergency shuttle is already here."
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return
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if(SHUTTLE_IGNITING)
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user << "The emergency shuttle is firing its engines to leave."
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return
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if(SHUTTLE_ESCAPE)
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user << "The emergency shuttle is moving away to a safe distance."
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return
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@@ -198,24 +114,22 @@ var/datum/subsystem/shuttle/SSshuttle
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call_reason = trim(html_encode(call_reason))
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH)
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user << "You must provide a reason."
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return
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var/area/signal_origin = get_area(user)
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var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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emergency.request(null, 2, signal_origin, html_decode(emergency_reason), 0)
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if(SEC_LEVEL_BLUE)
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emergency.request(null, 1, signal_origin, html_decode(emergency_reason), 0)
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else
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emergency.request(null, 0.5, signal_origin, html_decode(emergency_reason), 1) // There is a serious threat we gotta move no time to give them five minutes.
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if(seclevel2num(get_security_level()) == SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
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emergency.request(null, 0.5, signal_origin, html_decode(emergency_reason), 1)
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else
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emergency.request(null, 1, signal_origin, html_decode(emergency_reason), 0)
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log_game("[key_name(user)] has called the shuttle.")
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message_admins("[key_name_admin(user)] has called the shuttle.")
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return
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// Called when an emergency shuttle mobile docking port is
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// destroyed, which will only happen with admin intervention
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/datum/subsystem/shuttle/proc/emergencyDeregister()
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@@ -235,24 +149,19 @@ var/datum/subsystem/shuttle/SSshuttle
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return
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if(ticker.mode.name == "meteor")
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return
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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if(emergency.timeLeft(1) < emergencyCallTime)
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return
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if(SEC_LEVEL_BLUE)
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if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
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return
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else
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if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
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return
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if(seclevel2num(get_security_level()) == SEC_LEVEL_RED)
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if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
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return
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else
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if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
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return
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return 1
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/datum/subsystem/shuttle/proc/autoEvac()
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var/callShuttle = 1
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for(var/thing in shuttle_caller_list)
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if(isAI(thing))
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if(istype(thing, /mob/living/silicon/ai))
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var/mob/living/silicon/ai/AI = thing
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if(AI.stat || !AI.client)
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continue
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@@ -272,34 +181,6 @@ var/datum/subsystem/shuttle/SSshuttle
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log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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/datum/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
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hostileEnvironments[bad] = TRUE
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checkHostileEnvironment()
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/datum/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
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hostileEnvironments -= bad
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checkHostileEnvironment()
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/datum/subsystem/shuttle/proc/checkHostileEnvironment()
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for(var/datum/d in hostileEnvironments)
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if(!istype(d) || qdeleted(d))
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hostileEnvironments -= d
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emergencyNoEscape = hostileEnvironments.len
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if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
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emergency.mode = SHUTTLE_STRANDED
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emergency.timer = null
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emergency.sound_played = FALSE
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priority_announce("Hostile environment detected. \
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Departure has been postponed indefinitely pending \
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conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
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if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
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emergency.mode = SHUTTLE_DOCKED
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emergency.setTimer(emergencyDockTime)
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priority_announce("Hostile environment resolved. \
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You have 3 minutes to board the Emergency Shuttle.",
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null, 'sound/AI/shuttledock.ogg', "Priority")
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//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
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/datum/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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@@ -332,149 +213,11 @@ var/datum/subsystem/shuttle/SSshuttle
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return 2
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return 0 //dock successful
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/datum/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
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if(!istype(M))
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throw EXCEPTION("[M] is not a mobile docking port")
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if(M.assigned_transit)
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return
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else
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if(!(M in transit_requesters))
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transit_requesters += M
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/datum/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
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// First, determine the size of the needed zone
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// Because of shuttle rotation, the "width" of the shuttle is not
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// always x.
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var/travel_dir = M.preferred_direction
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// Remember, the direction is the direction we appear to be
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// coming from
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var/dock_angle = dir2angle(M.preferred_direction) + M.port_angle + 180
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var/dock_dir = angle2dir(dock_angle)
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var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
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var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
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// Shuttles travelling on their side have their dimensions swapped
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// from our perspective
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switch(dock_dir)
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if(NORTH, SOUTH)
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transit_width += M.width
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transit_height += M.height
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if(EAST, WEST)
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transit_width += M.height
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transit_height += M.width
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/*
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world << "The attempted transit dock will be [transit_width] width, and \
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[transit_height] in height. The travel dir is [travel_dir]."
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*/
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// Then find a place to put the zone
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var/list/proposed_zone
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base:
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for(var/i in transit_turfs)
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CHECK_TICK
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var/turf/topleft = i
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if(!(topleft.flags & UNUSED_TRANSIT_TURF))
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continue
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var/turf/bottomright = locate(topleft.x + transit_width,
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topleft.y + transit_height, topleft.z)
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if(!bottomright)
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continue
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if(!(bottomright.flags & UNUSED_TRANSIT_TURF))
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continue
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proposed_zone = block(topleft, bottomright)
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if(!proposed_zone)
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continue
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for(var/j in proposed_zone)
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var/turf/T = j
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if(!T)
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continue base
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if(!(T.flags & UNUSED_TRANSIT_TURF))
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continue base
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//world << "[COORD(topleft)] and [COORD(bottomright)]"
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break base
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if((!proposed_zone) || (!proposed_zone.len))
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return FALSE
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var/turf/topleft = proposed_zone[1]
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//world << "[COORD(topleft)] is TOPLEFT"
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// Then create a transit docking port in the middle
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var/coords = M.return_coords(0, 0, dock_dir)
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//world << json_encode(coords)
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/* 0------2
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| |
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| |
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| x |
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3------1
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*/
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var/x0 = coords[1]
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var/y0 = coords[2]
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var/x1 = coords[3]
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var/y1 = coords[4]
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// Then we want the point closest to -infinity,-infinity
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var/x2 = min(x0, x1)
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var/y2 = min(y0, y1)
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/*
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var/lowx = topleft.x + SHUTTLE_TRANSIT_BORDER
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var/lowy = topleft.y + SHUTTLE_TRANSIT_BORDER
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var/turf/low_point = locate(lowx, lowy, topleft.z)
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new /obj/effect/landmark/stationary(low_point)
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world << "Starting at the low point, we go [x2],[y2]"
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*/
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// Then invert the numbers
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var/transit_x = topleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
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var/transit_y = topleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
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var/transit_path = /turf/open/space/transit
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switch(travel_dir)
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if(NORTH)
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transit_path = /turf/open/space/transit/north
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if(SOUTH)
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transit_path = /turf/open/space/transit/south
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if(EAST)
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transit_path = /turf/open/space/transit/east
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if(WEST)
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transit_path = /turf/open/space/transit/west
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//world << "Docking port at [transit_x], [transit_y], [topleft.z]"
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var/turf/midpoint = locate(transit_x, transit_y, topleft.z)
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if(!midpoint)
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return FALSE
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//world << "Making transit dock at [COORD(midpoint)]"
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var/area/shuttle/transit/A = new()
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A.parallax_movedir = travel_dir
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var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
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new_transit_dock.assigned_turfs = proposed_zone
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new_transit_dock.name = "Transit for [M.id]/[M.name]"
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new_transit_dock.turf_type = transit_path
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new_transit_dock.owner = M
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new_transit_dock.assigned_area = A
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// Add 180, because ports point inwards, rather than outwards
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new_transit_dock.setDir(angle2dir(dock_angle))
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for(var/i in new_transit_dock.assigned_turfs)
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var/turf/T = i
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T.ChangeTurf(transit_path)
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T.flags &= ~(UNUSED_TRANSIT_TURF)
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A.contents += T
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M.assigned_transit = new_transit_dock
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return TRUE
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/datum/subsystem/shuttle/proc/initial_move()
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for(var/obj/docking_port/mobile/M in mobile)
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if(!M.roundstart_move)
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continue
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M.dockRoundstart()
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moveShuttle(M.id, "[M.roundstart_move]", 0)
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CHECK_TICK
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/datum/subsystem/shuttle/Recover()
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@@ -496,8 +239,6 @@ var/datum/subsystem/shuttle/SSshuttle
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backup_shuttle = SSshuttle.backup_shuttle
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if (istype(SSshuttle.supply))
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supply = SSshuttle.supply
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if (istype(SSshuttle.transit_turfs))
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transit_turfs = SSshuttle.transit_turfs
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centcom_message = SSshuttle.centcom_message
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ordernum = SSshuttle.ordernum
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