Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -22,19 +22,21 @@ var/datum/subsystem/ticker/ticker
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var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
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//These bible variables should be a preference
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var/Bible_icon_state //icon_state the chaplain has chosen for his bible
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var/Bible_item_state //item_state the chaplain has chosen for his bible
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var/Bible_name //name of the bible
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var/Bible_deity_name //name of chaplin's deity
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var/list/syndicate_coalition = list() //list of traitor-compatible factions
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var/list/factions = list() //list of all factions
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var/list/availablefactions = list() //list of factions with openings
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var/list/scripture_states = list(SCRIPTURE_DRIVER = TRUE, \
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SCRIPTURE_SCRIPT = FALSE, \
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SCRIPTURE_APPLICATION = FALSE, \
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SCRIPTURE_REVENANT = FALSE, \
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SCRIPTURE_JUDGEMENT = FALSE) //list of clockcult scripture states for announcements
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var/delay_end = 0 //if set true, the round will not restart on it's own
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var/triai = 0 //Global holder for Triumvirate
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var/tipped = 0 //Did we broadcast the tip of the day yet?
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var/modevoted = 0 //Have we sent a vote for the gamemode?
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var/selected_tip // What will be the tip of the day?
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var/timeLeft = 1200 //pregame timer
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@@ -49,12 +51,11 @@ var/datum/subsystem/ticker/ticker
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var/maprotatechecked = 0
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var/news_report
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/datum/subsystem/ticker/New()
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NEW_SS_GLOBAL(ticker)
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login_music = pickweight(list('sound/ambience/title2.ogg' = 15, 'sound/ambience/title1.ogg' =15, 'sound/ambience/title3.ogg' =14, 'sound/ambience/title4.ogg' =14, 'sound/misc/i_did_not_grief_them.ogg' =14, 'sound/ambience/clown.ogg' = 9)) // choose title music!
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login_music = pickweight(list('sound/ambience/title1.ogg' = 30, 'sound/ambience/title2.ogg' = 30, 'sound/ambience/title3.ogg' = 30, 'sound/ambience/title4.ogg' = 30, 'sound/ambience/title5.ogg' = 30, 'sound/ambience/title6.ogg' = 30, 'sound/ambience/title7.ogg' = 30, 'sound/ambience/clown.ogg' = 3)) // choose title music!
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if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS])
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login_music = 'sound/ambience/clown.ogg'
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@@ -63,14 +64,15 @@ var/datum/subsystem/ticker/ticker
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syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response)
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syndicate_code_response = generate_code_phrase()
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setupFactions()
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..()
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/datum/subsystem/ticker/fire()
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switch(current_state)
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if(GAME_STATE_STARTUP)
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timeLeft = config.lobby_countdown * 10
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world << "<span class='boldnotice'>Welcome to [station_name()]!</span>"
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world << "Please set up your character and select \"Ready\". The game will start in [config.lobby_countdown] seconds."
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world << "<b><font color='blue'>Welcome to the pre-game lobby!</font></b>"
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world << "Please, setup your character and select ready. Game will start in [config.lobby_countdown] seconds"
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current_state = GAME_STATE_PREGAME
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if(GAME_STATE_PREGAME)
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@@ -87,6 +89,10 @@ var/datum/subsystem/ticker/ticker
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return
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timeLeft -= wait
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if(timeLeft <= 1200 && !modevoted) //Vote for the round type
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send_gamemode_vote()
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modevoted = TRUE
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if(timeLeft <= 300 && !tipped)
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send_tip_of_the_round()
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tipped = TRUE
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@@ -103,7 +109,6 @@ var/datum/subsystem/ticker/ticker
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mode.process(wait * 0.1)
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check_queue()
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check_maprotate()
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scripture_states = scripture_unlock_alert(scripture_states)
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if(!mode.explosion_in_progress && mode.check_finished() || force_ending)
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current_state = GAME_STATE_FINISHED
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@@ -154,19 +159,19 @@ var/datum/subsystem/ticker/ticker
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if(!can_continue)
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qdel(mode)
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mode = null
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world << "<B>Error setting up [master_mode].</B> Reverting to pre-game lobby."
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world << "<B>Error setting up [master_mode]. It's likely that there are no available antagonists for the selected mode.</B> Reverting to pre-game lobby."
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SSjob.ResetOccupations()
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return 0
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else
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message_admins("<span class='notice'>DEBUG: Bypassing prestart checks...</span>")
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world << "<span class='notice'>DEBUG: Bypassing prestart checks..."
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if(hide_mode)
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var/list/modes = new
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for (var/datum/game_mode/M in runnable_modes)
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modes += M.name
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modes = sortList(modes)
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world << "<b>The gamemode is: secret!\n\
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Possibilities:</B> [english_list(modes)]"
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world << "<B>The current game mode is - Secret!</B>"
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world << "<B>Possibilities:</B> [english_list(modes)]"
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else
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mode.announce()
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@@ -217,25 +222,25 @@ var/datum/subsystem/ticker/ticker
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//initialise our cinematic screen object
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cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity=0;screen_loc="1,0";}(src)
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var/obj/structure/bed/temp_buckle = new(src)
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if(station_missed)
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for(var/mob/M in mob_list)
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M.notransform = TRUE //stop everything moving
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M.buckled = temp_buckle //buckles the mob so it can't do anything
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if(M.client)
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M.client.screen += cinematic //show every client the cinematic
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else //nuke kills everyone on z-level 1 to prevent "hurr-durr I survived"
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for(var/mob/M in mob_list)
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M.buckled = temp_buckle
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if(M.client)
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M.client.screen += cinematic
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if(M.stat != DEAD)
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var/turf/T = get_turf(M)
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if(T && T.z==1)
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M.death(0) //no mercy
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else
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M.notransform=TRUE //no moving for you
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//Now animate the cinematic
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switch(station_missed)
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if(NUKE_NEAR_MISS) //nuke was nearby but (mostly) missed
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if(1) //nuke was nearby but (mostly) missed
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if( mode && !override )
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override = mode.name
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switch( override )
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@@ -261,7 +266,7 @@ var/datum/subsystem/ticker/ticker
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//flick("end",cinematic)
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if(NUKE_MISS_STATION || NUKE_SYNDICATE_BASE) //nuke was nowhere nearby //TODO: a really distant explosion animation
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if(2) //nuke was nowhere nearby //TODO: a really distant explosion animation
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sleep(50)
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world << sound('sound/effects/explosionfar.ogg')
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else //station was destroyed
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@@ -295,8 +300,8 @@ var/datum/subsystem/ticker/ticker
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if(cinematic)
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qdel(cinematic)
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cinematic = null
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for(var/mob/M in mob_list)
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M.notransform = FALSE
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if(temp_buckle)
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qdel(temp_buckle)
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return //Faster exit, since nothing happened
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else //Station nuked (nuke,explosion,summary)
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flick("intro_nuke",cinematic)
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@@ -309,8 +314,8 @@ var/datum/subsystem/ticker/ticker
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spawn(300)
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if(cinematic)
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qdel(cinematic) //end the cinematic
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for(var/mob/M in mob_list)
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M.notransform = FALSE //gratz you survived
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if(temp_buckle)
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qdel(temp_buckle) //release everybody
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return
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@@ -345,7 +350,7 @@ var/datum/subsystem/ticker/ticker
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SSjob.EquipRank(player, player.mind.assigned_role, 0)
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if(captainless)
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for(var/mob/M in player_list)
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if(!isnewplayer(M))
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if(!istype(M,/mob/new_player))
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M << "Captainship not forced on anyone."
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@@ -380,15 +385,10 @@ var/datum/subsystem/ticker/ticker
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world << "<BR>[TAB]Shift Duration: <B>[round(world.time / 36000)]:[add_zero("[world.time / 600 % 60]", 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B>"
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world << "<BR>[TAB]Station Integrity: <B>[mode.station_was_nuked ? "<font color='red'>Destroyed</font>" : "[station_integrity]%"]</B>"
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if(mode.station_was_nuked)
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ticker.news_report = STATION_DESTROYED_NUKE
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if(joined_player_list.len)
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world << "<BR>[TAB]Total Population: <B>[joined_player_list.len]</B>"
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if(station_evacuated)
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world << "<BR>[TAB]Evacuation Rate: <B>[num_escapees] ([round((num_escapees/joined_player_list.len)*100, 0.1)]%)</B>"
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news_report = STATION_EVACUATED
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if(SSshuttle.emergency.is_hijacked())
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news_report = SHUTTLE_HIJACK
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world << "<BR>[TAB]Survival Rate: <B>[num_survivors] ([round((num_survivors/joined_player_list.len)*100, 0.1)]%)</B>"
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world << "<BR>"
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@@ -421,9 +421,6 @@ var/datum/subsystem/ticker/ticker
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mode.declare_completion()//To declare normal completion.
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if(cross_allowed)
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send_news_report()
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//calls auto_declare_completion_* for all modes
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for(var/handler in typesof(/datum/game_mode/proc))
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if (findtext("[handler]","auto_declare_completion_"))
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@@ -446,44 +443,6 @@ var/datum/subsystem/ticker/ticker
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for(var/i in total_antagonists)
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log_game("[i]s[total_antagonists[i]].")
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//Borers
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var/borerwin = FALSE
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if(borers.len)
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var/borertext = "<br><font size=3><b>The borers were:</b></font>"
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for(var/mob/living/simple_animal/borer/B in borers)
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if((B.key || B.controlling) && B.stat != DEAD)
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borertext += "<br>[B.controlling ? B.victim.key : B.key] was [B.truename] ("
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var/turf/location = get_turf(B)
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if(location.z == ZLEVEL_CENTCOM && B.victim)
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borertext += "escaped with host"
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else
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borertext += "failed"
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borertext += ")"
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world << borertext
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var/total_borers = 0
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for(var/mob/living/simple_animal/borer/B in borers)
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if((B.key || B.victim) && B.stat != DEAD)
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total_borers++
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if(total_borers)
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var/total_borer_hosts = 0
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for(var/mob/living/carbon/C in mob_list)
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var/mob/living/simple_animal/borer/D = C.has_brain_worms()
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var/turf/location = get_turf(C)
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if(location.z == ZLEVEL_CENTCOM && D && D.stat != DEAD)
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total_borer_hosts++
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if(total_borer_hosts_needed <= total_borer_hosts)
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borerwin = TRUE
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world << "<b>There were [total_borers] borers alive at round end!</b>"
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world << "<b>A total of [total_borer_hosts] borers with hosts escaped on the shuttle alive. The borers needed [total_borer_hosts_needed] hosts to escape.</b>"
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if(borerwin)
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world << "<b><font color='green'>The borers were successful!</font></b>"
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else
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world << "<b><font color='red'>The borers have failed!</font></b>"
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return TRUE
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mode.declare_station_goal_completion()
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//Adds the del() log to world.log in a format condensable by the runtime condenser found in tools
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if(SSgarbage.didntgc.len)
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var/dellog = ""
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@@ -492,8 +451,6 @@ var/datum/subsystem/ticker/ticker
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dellog += "Failures : [SSgarbage.didntgc[path]] \n"
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world.log << dellog
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//Collects persistence features
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SSpersistence.CollectData()
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return 1
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/datum/subsystem/ticker/proc/send_tip_of_the_round()
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@@ -569,6 +526,11 @@ var/datum/subsystem/ticker/ticker
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minds = ticker.minds
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Bible_icon_state = ticker.Bible_icon_state
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Bible_item_state = ticker.Bible_item_state
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Bible_name = ticker.Bible_name
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Bible_deity_name = ticker.Bible_deity_name
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syndicate_coalition = ticker.syndicate_coalition
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factions = ticker.factions
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availablefactions = ticker.availablefactions
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@@ -589,55 +551,5 @@ var/datum/subsystem/ticker/ticker
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cinematic = ticker.cinematic
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maprotatechecked = ticker.maprotatechecked
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/datum/subsystem/ticker/proc/send_news_report()
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var/news_message
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var/news_source = "Nanotrasen News Network"
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switch(news_report)
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if(NUKE_SYNDICATE_BASE)
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news_message = "In a daring raid, the heroic crew of [station_name()] detonated a nuclear device in the heart of a terrorist base."
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if(STATION_DESTROYED_NUKE)
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news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
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if(STATION_EVACUATED)
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news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
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if(GANG_LOSS)
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news_message = "Organized crime aboard [station_name()] has been stamped out by members of our ever vigilant security team. Remember to thank your assigned officers today!"
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if(GANG_TAKEOVER)
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news_message = "Contact with [station_name()] has been lost after a sophisticated hacking attack by organized criminal elements. Stay vigilant!"
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if(BLOB_WIN)
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news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
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if(BLOB_NUKE)
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news_message = "[station_name()] is currently undergoing decontanimation after a controlled burst of radiation was used to remove a biological ooze. All employees were safely evacuated prior, and are enjoying a relaxing vacation."
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if(BLOB_DESTROYED)
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news_message = "[station_name()] is currently undergoing decontamination procedures after the destruction of a biological hazard. As a reminder, any crew members experiencing cramps or bloating should report immediately to security for incineration."
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if(CULT_ESCAPE)
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news_message = "Security Alert: A group of religious fanatics have escaped from [station_name()]."
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if(CULT_FAILURE)
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news_message = "Following the dismantling of a restricted cult aboard [station_name()], we would like to remind all employees that worship outside of the Chapel is strictly prohibited, and cause for termination."
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if(CULT_SUMMON)
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news_message = "Company officials would like to clarify that [station_name()] was scheduled to be decommissioned following meteor damage earlier this year. Earlier reports of an unknowable eldritch horror were made in error."
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if(NUKE_MISS)
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news_message = "The Syndicate have bungled a terrorist attack [station_name()], detonating a nuclear weapon in empty space near by."
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if(OPERATIVES_KILLED)
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news_message = "Repairs to [station_name()] are underway after an elite Syndicate death squad was wiped out by the crew."
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if(OPERATIVE_SKIRMISH)
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news_message = "A skirmish between security forces and Syndicate agents aboard [station_name()] ended with both sides bloodied but intact."
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if(REVS_WIN)
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news_message = "Company officials have reassured investors that despite a union led revolt aboard [station_name()] that there will be no wage increases for workers."
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if(REVS_LOSE)
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news_message = "[station_name()] quickly put down a misguided attempt at mutiny. Remember, unionizing is illegal!"
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if(WIZARD_KILLED)
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news_message = "Tensions have flared with the Wizard's Federation following the death of one of their members aboard [station_name()]."
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if(STATION_NUKED)
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news_message = "[station_name()] activated its self destruct device for unknown reasons. Attempts to clone the Captain so he can be arrested and executed are under way."
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if(CLOCK_SUMMON)
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news_message = "The garbled messages about hailing a mouse and strange energy readings from [station_name()] have been discovered to be an ill-advised, if thorough, prank by a clown."
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if(CLOCK_SILICONS)
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news_message = "The project started by [station_name()] to upgrade their silicon units with advanced equipment have been largely successful, though they have thus far refused to release schematics in a violation of company policy."
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if(CLOCK_PROSELYTIZATION)
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news_message = "The burst of energy released near [station_name()] has been confirmed as merely a test of a new weapon. However, due to an unexpected mechanical error, their communications system has been knocked offline."
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if(SHUTTLE_HIJACK)
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news_message = "During routine evacuation procedures, the emergency shuttle of [station_name()] had its navigation protocols corrupted and went off course, but was recovered shortly after."
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if(news_message)
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send2otherserver(news_source, news_message,"News_Report")
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/datum/subsystem/ticker/proc/send_gamemode_vote(var/)
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SSvote.initiate_vote("roundtype","server")
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