Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+25 -254
View File
@@ -6,8 +6,6 @@
var/temporary = 0
var/datum/martial_art/base = null // The permanent style
var/deflection_chance = 0 //Chance to deflect projectiles
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb = null
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -23,7 +21,6 @@
if(D != current_target)
current_target = D
streak = ""
restraining = 0
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak,2)
@@ -31,26 +28,16 @@
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
A.do_attack_animation(D)
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
var/atk_verb = A.dna.species.attack_verb
if(D.lying)
atk_verb = "kick"
switch(atk_verb)
if("kick")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
if("slash")
A.do_attack_animation(D, ATTACK_EFFECT_CLAW)
if("smash")
A.do_attack_animation(D, ATTACK_EFFECT_SMASH)
else
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
if(!damage)
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>")
add_logs(A, D, "attempted to [atk_verb]")
return 0
@@ -59,7 +46,7 @@
playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>")
D.apply_damage(damage, BRUTE, affecting, armor_block)
@@ -103,15 +90,14 @@
/datum/martial_art/boxing/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
A.do_attack_animation(D)
var/atk_verb = pick("left hook","right hook","straight punch")
var/damage = rand(5, 8) + A.dna.species.punchdamagelow
if(!damage)
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
D.visible_message("<span class='warning'>[A] has attempted to hit [D] with a [atk_verb]!</span>")
add_logs(A, D, "attempted to hit", atk_verb)
return 0
@@ -121,11 +107,11 @@
playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1)
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
D.visible_message("<span class='danger'>[A] has hit [D] with a [atk_verb]!</span>", \
"<span class='userdanger'>[A] has hit [D] with a [atk_verb]!</span>")
D.apply_damage(damage, STAMINA, affecting, armor_block)
add_logs(A, D, "punched (boxing) ")
add_logs(A, D, "punched")
if(D.getStaminaLoss() > 50)
var/knockout_prob = D.getStaminaLoss() + rand(-15,15)
if((D.stat != DEAD) && prob(knockout_prob))
@@ -134,7 +120,6 @@
D.apply_effect(10,WEAKEN,armor_block)
D.SetSleeping(5)
D.forcesay(hit_appends)
add_logs(A, D, "knocked out (boxing) ")
else if(D.lying)
D.forcesay(hit_appends)
return 1
@@ -185,7 +170,6 @@
for(var/turf/T in range(1,A))
turfs.Add(T)
R.cast(turfs)
add_logs(A, D, "tornado sweeped(Plasma Fist)")
return
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -195,17 +179,15 @@
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
D.throw_at(throw_target, 200, 4,A)
A.say("HYAH!")
add_logs(A, D, "threw back (Plasma Fist)")
return
/datum/martial_art/plasma_fist/proc/Plasma(mob/living/carbon/human/A, mob/living/carbon/human/D)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
A.do_attack_animation(D)
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
A.say("PLASMA FIST!")
D.visible_message("<span class='danger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>", \
"<span class='userdanger'>[A] has hit [D] with THE PLASMA FIST TECHNIQUE!</span>")
D.gib()
add_logs(A, D, "gibbed (Plasma Fist)")
return
/datum/martial_art/plasma_fist/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -275,7 +257,7 @@
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.stunned && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
@@ -284,24 +266,22 @@
D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
D.Stun(3)
return 1
add_logs(A, D, "wrist wrenched (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(A.dir == D.dir && !D.stat && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Weaken(4)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
add_logs(A, D, "back-kicked (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
D.audible_message("<b>[D]</b> gags!")
@@ -309,12 +289,11 @@
D.Stun(2)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
add_logs(A, D, "stomach kneed (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.weakened)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
D.apply_damage(20, BRUTE, "head")
@@ -322,12 +301,11 @@
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Stun(4)
return 1
add_logs(A, D, "head kicked (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.weakened || D.resting || D.stat)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
if(D.stat)
@@ -335,7 +313,6 @@
D.apply_damage(50, BRUTE, "chest")
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
return 1
add_logs(A, D, "elbow dropped (Sleeping Carp)")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -347,21 +324,18 @@
else
A.start_pulling(D, 1)
if(A.pulling)
D.drop_all_held_items()
D.drop_r_hand()
D.drop_l_hand()
D.stop_pulling()
if(A.a_intent == INTENT_GRAB)
add_logs(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
else
add_logs(A, D, "grabbed", addition="passively")
A.grab_state = GRAB_PASSIVE
add_logs(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
return 1
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
A.do_attack_animation(D)
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb] you!</span>")
@@ -370,7 +344,6 @@
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Weaken(4)
add_logs(A, D, "[atk_verb] (Sleeping Carp)")
return 1
@@ -393,190 +366,6 @@
usr << "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand."
usr << "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition."
//CQC
#define SLAM_COMBO "GH"
#define KICK_COMBO "HH"
#define RESTRAIN_COMBO "GG"
#define PRESSURE_COMBO "DG"
#define CONSECUTIVE_COMBO "DDH"
/datum/martial_art/cqc
name = "CQC"
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
/datum/martial_art/cqc/proc/drop_restraining()
restraining = 0
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,SLAM_COMBO))
streak = ""
Slam(A,D)
return 1
if(findtext(streak,KICK_COMBO))
streak = ""
Kick(A,D)
return 1
if(findtext(streak,RESTRAIN_COMBO))
streak = ""
Restrain(A,D)
return 1
if(findtext(streak,PRESSURE_COMBO))
streak = ""
Pressure(A,D)
return 1
if(findtext(streak,CONSECUTIVE_COMBO))
streak = ""
Consecutive(A,D)
return 0
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat || !D.weakened)
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Weaken(6)
add_logs(A, D, "cqc slammed")
return 1
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat || !D.weakened)
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
"<span class='userdanger'>[A] kicks you back!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
add_logs(A, D, "cqc kicked")
if(D.weakened && D.stat != DEAD)
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking them out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(15)
D.adjustBrainLoss(25)
return 1
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
D.adjustStaminaLoss(60)
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
return 1
/datum/martial_art/cqc/proc/Restrain(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(restraining)
return
if(!D.stat)
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
D.adjustStaminaLoss(20)
D.Stun(5)
restraining = 1
addtimer(src, "drop_restraining", 50, TIMER_UNIQUE)
return 1
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat)
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
var/obj/item/I = D.get_active_held_item()
if(I)
D.drop_item()
A.put_in_hands(I)
D.adjustStaminaLoss(50)
D.apply_damage(25, BRUTE)
return 1
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
D.stop_pulling()
add_logs(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
return 1
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
add_logs(A, D, "CQC'd")
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = 13
if(D.weakened || D.resting || D.lying)
bonus_damage += 5
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
else
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
add_logs(A, D, "[picked_hit_type] with CQC")
if(A.resting && !D.stat && !D.weakened)
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Weaken(3)
add_logs(A, D, "cqc sweeped")
return 1
/datum/martial_art/cqc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
if(prob(65))
if(!D.stat || !D.weakened || !restraining)
var/obj/item/I = D.get_active_held_item()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
if(I)
D.drop_item()
A.put_in_hands(I)
D.Jitter(2)
D.apply_damage(5, BRUTE)
else
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
add_logs(A, D, "disarmed with CQC")
if(restraining && A.pulling == D)
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(20)
restraining = 0
if(A.grab_state < GRAB_NECK)
A.grab_state = GRAB_NECK
else
restraining = 0
return 0
return 1
/mob/living/carbon/human/proc/CQC_help()
set name = "Recall Teachings"
set desc = "You try to remember some of the basics of CQC."
set category = "CQC"
usr << "<b><i>You try to remember some of the basics of CQC.</i></b>"
usr << "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, weakens and knocks down."
usr << "<span class='notice'>CQC Kick</span>: Harm Disarm Harm. Knocks opponent away. Knocks out stunned or weakened opponents."
usr << "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold."
usr << "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage."
usr << "<span class='notice'>Consecutive CQC</span>: Harm Harm Disarm. Mainly offensive move, huge damage and decent stamina damage."
usr << "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>"
//ITEMS
/obj/item/clothing/gloves/boxing
@@ -638,23 +427,6 @@
name = "empty scroll"
icon_state = "blankscroll"
/obj/item/weapon/cqc_manual
name = "old manual"
desc = "A small, black manual. There are drawn instructions of tactical hand-to-hand combat."
icon = 'icons/obj/library.dmi'
icon_state ="cqcmanual"
/obj/item/weapon/cqc_manual/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
user <<"<span class='boldannounce'>You remember the basics of CQC.</span>"
var/datum/martial_art/cqc/D = new(null)
D.teach(user)
user.drop_item()
visible_message("<span class='warning'>[src] beeps ominously, and a moment later it bursts up in flames.</span>")
new /obj/effect/decal/cleanable/ash(get_turf(src))
qdel(src)
/obj/item/weapon/sleeping_carp_scroll
name = "mysterious scroll"
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
@@ -677,7 +449,7 @@
name = "bo staff"
desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts. Can be wielded to both kill and incapacitate."
force = 10
w_class = WEIGHT_CLASS_BULKY
w_class = 4
slot_flags = SLOT_BACK
force_unwielded = 10
force_wielded = 24
@@ -701,9 +473,9 @@
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, "head")
else
user.take_bodypart_damage(2*force)
user.take_organ_damage(2*force)
return
if(iscyborg(target))
if(isrobot(target))
return ..()
if(!isliving(target))
return ..()
@@ -711,7 +483,7 @@
if(C.stat)
user << "<span class='warning'>It would be dishonorable to attack a foe while they cannot retaliate.</span>"
return
if(user.a_intent == INTENT_DISARM)
if(user.a_intent == "disarm")
if(!wielded)
return ..()
if(!ishuman(target))
@@ -733,7 +505,7 @@
H.Weaken(4)
if(H.staminaloss && !H.sleeping)
var/total_health = (H.health - H.staminaloss)
if(total_health <= HEALTH_THRESHOLD_CRIT && !H.stat)
if(total_health <= config.health_threshold_crit && !H.stat)
H.visible_message("<span class='warning'>[user] delivers a heavy hit to [H]'s head, knocking them out cold!</span>", \
"<span class='userdanger'>[user] knocks you unconscious!</span>")
H.SetSleeping(30)
@@ -744,5 +516,4 @@
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
if(wielded)
return ..()
return 0
return 0