Revert "12/21 modernizations from TG live"
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@@ -4,12 +4,10 @@
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return 1
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return 0
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/mob/living/carbon/true_devil/update_inv_hands()
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/mob/living/carbon/true_devil/proc/update_inv_hands()
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//TODO LORDPIDEY: Figure out how to make the hands line up properly. the l/r_hand_image should use the down sprite when facing down, left, or right, and the up sprite when facing up.
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remove_overlay(DEVIL_HANDS_LAYER)
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var/list/hands_overlays = list()
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var/obj/item/l_hand = get_item_for_held_index(1) //hardcoded 2-hands only, for now.
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var/obj/item/r_hand = get_item_for_held_index(2)
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if(r_hand)
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@@ -23,8 +21,7 @@
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if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
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r_hand.layer = ABOVE_HUD_LAYER
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r_hand.plane = ABOVE_HUD_PLANE
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r_hand.screen_loc = ui_hand_position(get_held_index_of_item(r_hand))
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r_hand.screen_loc = ui_rhand
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client.screen |= r_hand
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if(l_hand)
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@@ -39,13 +36,19 @@
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if(client && hud_used && hud_used.hud_version != HUD_STYLE_NOHUD)
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l_hand.layer = ABOVE_HUD_LAYER
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l_hand.plane = ABOVE_HUD_PLANE
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l_hand.screen_loc = ui_hand_position(get_held_index_of_item(l_hand))
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l_hand.screen_loc = ui_lhand
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client.screen |= l_hand
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if(hands_overlays.len)
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devil_overlays[DEVIL_HANDS_LAYER] = hands_overlays
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apply_overlay(DEVIL_HANDS_LAYER)
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/mob/living/carbon/true_devil/update_inv_l_hand()
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update_inv_hands()
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/mob/living/carbon/true_devil/update_inv_r_hand()
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update_inv_hands()
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/mob/living/carbon/true_devil/remove_overlay(cache_index)
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if(devil_overlays[cache_index])
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overlays -= devil_overlays[cache_index]
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