Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -10,18 +10,18 @@
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recommended_enemies = 5
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antag_flag = ROLE_OPERATIVE
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enemy_minimum_age = 14
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announce_span = "danger"
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announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
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<span class='danger'>Operatives</span>: Secure the nuclear authentication disk and use your nuke to destroy the station.\n\
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<span class='notice'>Crew</span>: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
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var/const/agents_possible = 5 //If we ever need more syndicate agents.
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var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
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var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
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var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
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/datum/game_mode/nuclear/announce()
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world << "<B>The current game mode is - Nuclear Emergency!</B>"
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world << "<B>A [syndicate_name()] Strike Force is approaching [station_name()]!</B>"
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world << "A nuclear explosive was being transported by Nanotrasen to a military base. The transport ship mysteriously lost contact with Space Traffic Control (STC). About that time a strange disk was discovered around [station_name()]. It was identified by Nanotrasen as a nuclear auth. disk and now Syndicate Operatives have arrived to retake the disk and detonate SS13! Also, most likely Syndicate star ships are in the vicinity so take care not to lose the disk!\n<B>Syndicate</B>: Reclaim the disk and detonate the nuclear bomb anywhere on SS13.\n<B>Personnel</B>: Hold the disk and <B>escape with the disk</B> on the shuttle!"
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/datum/game_mode/nuclear/pre_setup()
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var/n_players = num_players()
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var/n_agents = min(round(n_players / 10, 1), agents_possible)
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@@ -67,7 +67,7 @@
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synd_spawn += get_turf(A)
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continue
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var/nuke_code = random_nukecode()
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var/nuke_code = "[rand(10000, 99999)]"
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var/leader_selected = 0
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var/agent_number = 1
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var/spawnpos = 1
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@@ -110,7 +110,7 @@
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synd_mind.current << "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>"
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var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
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synd_mind.current.put_in_hands_or_del(challenge)
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synd_mind.current.equip_to_slot_or_del(challenge, slot_r_hand)
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var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/weapon/card/id)
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if(foundIDs.len)
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@@ -130,7 +130,7 @@
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P.name = "nuclear bomb code"
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var/mob/living/carbon/human/H = synd_mind.current
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P.loc = H.loc
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H.put_in_hands_or_del(P)
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H.equip_to_slot_or_del(P, slot_r_hand, 0)
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H.update_icons()
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else
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nuke_code = "code will be provided later"
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@@ -147,7 +147,11 @@
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/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
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if(you_are)
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syndicate.current << "<span class='notice'>You are a [syndicate_name()] agent!</span>"
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syndicate.announce_objectives()
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var/obj_count = 1
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for(var/datum/objective/objective in syndicate.objectives)
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syndicate.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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return
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/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
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synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
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@@ -166,7 +170,7 @@
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/datum/game_mode/proc/are_operatives_dead()
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for(var/datum/mind/operative_mind in syndicates)
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if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
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if (istype(operative_mind.current,/mob/living/carbon/human) && (operative_mind.current.stat!=2))
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return 0
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return 1
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@@ -195,77 +199,51 @@
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//derp //Used for tracking if the syndies actually haul the nuke to the station //no
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//herp //Used for tracking if the syndies got the shuttle off of the z-level //NO, DON'T FUCKING NAME VARS LIKE THIS
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if(nuke_off_station == NUKE_SYNDICATE_BASE)
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feedback_set_details("round_end_result","loss - syndicate nuked - disk secured")
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world << "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>"
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world << "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!"
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ticker.news_report = NUKE_SYNDICATE_BASE
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else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
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if (!disk_rescued && station_was_nuked && !syndies_didnt_escape)
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feedback_set_details("round_end_result","win - syndicate nuke")
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world << "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>"
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world << "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>"
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ticker.news_report = STATION_NUKED
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else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
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feedback_set_details("round_end_result","halfwin - syndicate nuke - did not evacuate in time")
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world << "<FONT size = 3><B>Total Annihilation</B></FONT>"
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world << "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
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ticker.news_report = STATION_NUKED
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
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feedback_set_details("round_end_result","halfwin - blew wrong station")
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world << "<FONT size = 3><B>Crew Minor Victory</B></FONT>"
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world << "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't lose the disk!"
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ticker.news_report = NUKE_MISS
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
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feedback_set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
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world << "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>"
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world << "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't lose the disk!"
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ticker.news_report = NUKE_MISS
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else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
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feedback_set_details("round_end_result","loss - evacuation - disk secured - syndi team dead")
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world << "<FONT size = 3><B>Crew Major Victory!</B></FONT>"
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world << "<B>The Research Staff has saved the disc and killed the [syndicate_name()] Operatives</B>"
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ticker.news_report = OPERATIVES_KILLED
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else if (disk_rescued)
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feedback_set_details("round_end_result","loss - evacuation - disk secured")
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world << "<FONT size = 3><B>Crew Major Victory</B></FONT>"
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world << "<B>The Research Staff has saved the disc and stopped the [syndicate_name()] Operatives!</B>"
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ticker.news_report = OPERATIVES_KILLED
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else if (!disk_rescued && are_operatives_dead())
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feedback_set_details("round_end_result","halfwin - evacuation - disk not secured")
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world << "<FONT size = 3><B>Neutral Victory!</B></FONT>"
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world << "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>"
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ticker.news_report = OPERATIVE_SKIRMISH
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else if (!disk_rescued && crew_evacuated)
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feedback_set_details("round_end_result","halfwin - detonation averted")
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world << "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>"
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world << "<B>[syndicate_name()] operatives recovered the abandoned authentication disk but detonation of [station_name()] was averted.</B> Next time, don't lose the disk!"
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ticker.news_report = OPERATIVE_SKIRMISH
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else if (!disk_rescued && !crew_evacuated)
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feedback_set_details("round_end_result","halfwin - interrupted")
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world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
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world << "<B>Round was mysteriously interrupted!</B>"
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ticker.news_report = OPERATIVE_SKIRMISH
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..()
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return
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@@ -310,9 +288,6 @@
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synd_mind.current.real_name = synd_mind.name
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return
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/proc/is_nuclear_operative(mob/M)
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return M && istype(M) && M.mind && ticker && ticker.mode && M.mind in ticker.mode.syndicates
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/datum/outfit/syndicate
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name = "Syndicate Operative - Basic"
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@@ -321,9 +296,9 @@
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/weapon/storage/backpack
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ears = /obj/item/device/radio/headset/syndicate/alt
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l_pocket = /obj/item/weapon/pinpointer/syndicate
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l_pocket = /obj/item/weapon/pinpointer/nukeop
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id = /obj/item/weapon/card/id/syndicate
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belt = /obj/item/weapon/gun/ballistic/automatic/pistol
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belt = /obj/item/weapon/gun/projectile/automatic/pistol
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backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
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var/tc = 25
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@@ -358,10 +333,10 @@
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suit = /obj/item/clothing/suit/space/hardsuit/syndi
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r_pocket = /obj/item/weapon/tank/internals/emergency_oxygen/engi
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belt = /obj/item/weapon/storage/belt/military
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r_hand = /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog
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r_hand = /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
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backpack_contents = list(/obj/item/weapon/storage/box/syndie=1,\
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/obj/item/weapon/tank/jetpack/oxygen/harness=1,\
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/obj/item/weapon/gun/ballistic/automatic/pistol=1)
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/obj/item/weapon/gun/projectile/automatic/pistol=1)
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/datum/outfit/syndicate/full/post_equip(mob/living/carbon/human/H)
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..()
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@@ -10,42 +10,24 @@
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desc = "Use to send a declaration of hostilities to the target, delaying your shuttle departure for 20 minutes while they prepare for your assault. \
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Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \
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Must be used within five minutes, or your benefactors will lose interest."
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var/declaring_war = FALSE
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var/declaring_war = 0
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/obj/item/device/nuclear_challenge/attack_self(mob/living/user)
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if(!check_allowed(user))
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return
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declaring_war = TRUE
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var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew? You have [-round((world.time-round_start_time - CHALLENGE_TIME_LIMIT)/10)] seconds to decide", "Declare war?", "Yes", "No")
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declaring_war = FALSE
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if(!check_allowed(user))
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return
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declaring_war = 1
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var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew?", "Declare war?", "Yes", "No")
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declaring_war = 0
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if(are_you_sure == "No")
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user << "On second thought, the element of surprise isn't so bad after all."
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return
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var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
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declaring_war = TRUE
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var/custom_threat = alert(user, "Do you want to customize your declaration?", "Customize?", "Yes", "No")
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declaring_war = FALSE
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if(!check_allowed(user))
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return
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if(custom_threat == "Yes")
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declaring_war = TRUE
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war_declaration = stripped_input(user, "Insert your custom declaration", "Declaration")
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declaring_war = FALSE
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if(!check_allowed(user) || !war_declaration)
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return
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declaring_war = 1
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var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
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priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/Alarm.ogg')
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user << "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission."
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for(var/V in syndicate_shuttle_boards)
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@@ -61,7 +43,6 @@
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/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
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if(declaring_war)
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user << "You are already in the process of declaring war! Make your mind up."
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return 0
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if(player_list.len < CHALLENGE_MIN_PLAYERS)
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user << "The enemy crew is too small to be worth declaring war on."
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@@ -18,24 +18,17 @@ var/bomb_set
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icon = 'icons/obj/machines/nuke.dmi'
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icon_state = "nuclearbomb_base"
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density = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/timer_set = 60
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var/default_timer_set = 60
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var/minimum_timer_set = 60
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var/maximum_timer_set = 3600
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var/ui_style = "nanotrasen"
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var/numeric_input = ""
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var/timing = FALSE
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var/exploding = FALSE
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var/detonation_timer = null
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var/timeleft = 60
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var/timing = 0
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var/r_code = "ADMIN"
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var/yes_code = FALSE
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var/safety = TRUE
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var/code = ""
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var/yes_code = 0
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var/safety = 1
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var/obj/item/weapon/disk/nuclear/auth = null
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use_power = 0
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var/previous_level = ""
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var/lastentered = ""
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var/obj/item/nuke_core/core = null
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var/deconstruction_state = NUKESTATE_INTACT
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var/image/lights = null
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@@ -55,29 +48,19 @@ var/bomb_set
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/obj/machinery/nuclearbomb/Destroy()
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poi_list -= src
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nuke_list -= src
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if(countdown)
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qdel(countdown)
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qdel(countdown)
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countdown = null
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. = ..()
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/obj/machinery/nuclearbomb/examine(mob/user)
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. = ..()
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if(exploding)
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user << "It is in the process of exploding. Perhaps reviewing your \
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affairs is in order."
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if(timing)
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user << "There are [get_time_left()] seconds until \
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detonation."
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/obj/machinery/nuclearbomb/selfdestruct
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name = "station self-destruct terminal"
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desc = "For when it all gets too much to bear. Do not taunt."
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icon = 'icons/obj/machines/nuke_terminal.dmi'
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icon_state = "nuclearbomb_base"
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anchored = TRUE //stops it being moved
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anchored = 1 //stops it being moved
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layer = MOB_LAYER
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/obj/machinery/nuclearbomb/syndicate
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//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
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/obj/machinery/nuclearbomb/syndicate/New()
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var/obj/machinery/nuclearbomb/existing = locate("syndienuke")
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@@ -92,7 +75,7 @@ var/bomb_set
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if (istype(I, /obj/item/weapon/disk/nuclear))
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if(!user.drop_item())
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return
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||||
I.forceMove(src)
|
||||
I.loc = src
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||||
auth = I
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add_fingerprint(user)
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return
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@@ -102,7 +85,7 @@ var/bomb_set
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if(istype(I, /obj/item/weapon/screwdriver/nuke))
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playsound(loc, I.usesound, 100, 1)
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user << "<span class='notice'>You start removing [src]'s front panel's screws...</span>"
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if(do_after(user, 60*I.toolspeed,target=src))
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if(do_after(user, 60/I.toolspeed,target=src))
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deconstruction_state = NUKESTATE_UNSCREWED
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user << "<span class='notice'>You remove the screws from [src]'s front panel.</span>"
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update_icon()
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@@ -111,7 +94,7 @@ var/bomb_set
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if(istype(I, /obj/item/weapon/crowbar))
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user << "<span class='notice'>You start removing [src]'s front panel...</span>"
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playsound(loc, I.usesound, 100, 1)
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if(do_after(user,30*I.toolspeed,target=src))
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if(do_after(user,30/I.toolspeed,target=src))
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user << "<span class='notice'>You remove [src]'s front panel.</span>"
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deconstruction_state = NUKESTATE_PANEL_REMOVED
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update_icon()
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@@ -122,7 +105,7 @@ var/bomb_set
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playsound(loc, I.usesound, 100, 1)
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user << "<span class='notice'>You start cutting [src]'s inner plate...</span>"
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if(welder.remove_fuel(1,user))
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if(do_after(user,80*I.toolspeed,target=src))
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if(do_after(user,80/I.toolspeed,target=src))
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user << "<span class='notice'>You cut [src]'s inner plate.</span>"
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deconstruction_state = NUKESTATE_WELDED
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update_icon()
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@@ -131,7 +114,7 @@ var/bomb_set
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if(istype(I, /obj/item/weapon/crowbar))
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user << "<span class='notice'>You start prying off [src]'s inner plate...</span>"
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playsound(loc, I.usesound, 100, 1)
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if(do_after(user,50*I.toolspeed,target=src))
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if(do_after(user,50/I.toolspeed,target=src))
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user << "<span class='notice'>You pry off [src]'s inner plate. You can see the core's green glow!</span>"
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||||
deconstruction_state = NUKESTATE_CORE_EXPOSED
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||||
update_icon()
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||||
@@ -165,12 +148,12 @@ var/bomb_set
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||||
else
|
||||
user << "<span class='warning'>You need more metal to do that!</span>"
|
||||
return
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/get_nuke_state()
|
||||
if(exploding)
|
||||
if(timing < 0)
|
||||
return NUKE_ON_EXPLODING
|
||||
if(timing)
|
||||
if(timing > 0)
|
||||
return NUKE_ON_TIMING
|
||||
if(safety)
|
||||
return NUKE_OFF_LOCKED
|
||||
@@ -226,127 +209,102 @@ var/bomb_set
|
||||
add_overlay(lights)
|
||||
|
||||
/obj/machinery/nuclearbomb/process()
|
||||
if(timing && !exploding)
|
||||
bomb_set = TRUE
|
||||
if(detonation_timer < world.time)
|
||||
if (timing > 0)
|
||||
countdown.start()
|
||||
bomb_set = 1 //So long as there is one nuke timing, it means one nuke is armed.
|
||||
timeleft--
|
||||
if (timeleft <= 0)
|
||||
explode()
|
||||
else
|
||||
var/volume = (get_time_left() <= 20 ? 30 : 5)
|
||||
var/volume = (timeleft <= 20 ? 30 : 5)
|
||||
playsound(loc, 'sound/items/timer.ogg', volume, 0)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
attack_hand(M)
|
||||
else
|
||||
countdown.stop()
|
||||
|
||||
/obj/machinery/nuclearbomb/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
|
||||
ui.set_style(ui_style)
|
||||
ui.open()
|
||||
/obj/machinery/nuclearbomb/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["disk_present"] = auth
|
||||
data["code_approved"] = yes_code
|
||||
var/first_status
|
||||
if(auth)
|
||||
if(yes_code)
|
||||
first_status = timing ? "Func/Set" : "Functional"
|
||||
/obj/machinery/nuclearbomb/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT>\nAuth. Disk: <A href='?src=\ref[];auth=1'>[]</A><HR>", src, (auth ? "++++++++++" : "----------"))
|
||||
if (auth)
|
||||
if (yes_code)
|
||||
dat += text("\n<B>Status</B>: []-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] <A href='?src=\ref[];timer=1'>Toggle</A><BR>\nTime: <A href='?src=\ref[];time=-10'>-</A> <A href='?src=\ref[];time=-1'>-</A> [] <A href='?src=\ref[];time=1'>+</A> <A href='?src=\ref[];time=10'>+</A><BR>\n<BR>\nSafety: [] <A href='?src=\ref[];safety=1'>Toggle</A><BR>\nAnchor: [] <A href='?src=\ref[];anchor=1'>Toggle</A><BR>\n", (timing ? "Func/Set" : "Functional"), (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), src, src, src, timeleft, src, src, (safety ? "On" : "Off"), src, (anchored ? "Engaged" : "Off"), src)
|
||||
else
|
||||
first_status = "Auth S2."
|
||||
dat += text("\n<B>Status</B>: Auth. S2-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] Toggle<BR>\nTime: - - [] + +<BR>\n<BR>\n[] Safety: Toggle<BR>\nAnchor: [] Toggle<BR>\n", (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), timeleft, (safety ? "On" : "Off"), (anchored ? "Engaged" : "Off"))
|
||||
else
|
||||
if(timing)
|
||||
first_status = "Set"
|
||||
if (timing)
|
||||
dat += text("\n<B>Status</B>: Set-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] Toggle<BR>\nTime: - - [] + +<BR>\n<BR>\nSafety: [] Toggle<BR>\nAnchor: [] Toggle<BR>\n", (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), timeleft, (safety ? "On" : "Off"), (anchored ? "Engaged" : "Off"))
|
||||
else
|
||||
first_status = "Auth S1."
|
||||
var/second_status = safety ? "Safe" : "Engaged"
|
||||
data["status1"] = first_status
|
||||
data["status2"] = second_status
|
||||
data["anchored"] = anchored
|
||||
data["safety"] = safety
|
||||
data["timing"] = timing
|
||||
data["time_left"] = get_time_left()
|
||||
|
||||
data["timer_set"] = timer_set
|
||||
data["timer_is_not_default"] = timer_set != default_timer_set
|
||||
data["timer_is_not_min"] = timer_set != minimum_timer_set
|
||||
data["timer_is_not_max"] = timer_set != maximum_timer_set
|
||||
|
||||
dat += text("\n<B>Status</B>: Auth. S1-[]<BR>\n<B>Timer</B>: []<BR>\n<BR>\nTimer: [] Toggle<BR>\nTime: - - [] + +<BR>\n<BR>\nSafety: [] Toggle<BR>\nAnchor: [] Toggle<BR>\n", (safety ? "Safe" : "Engaged"), timeleft, (timing ? "On" : "Off"), timeleft, (safety ? "On" : "Off"), (anchored ? "Engaged" : "Off"))
|
||||
var/message = "AUTH"
|
||||
if(auth)
|
||||
message = "[numeric_input]"
|
||||
if(yes_code)
|
||||
if (auth)
|
||||
message = text("[]", code)
|
||||
if (yes_code)
|
||||
message = "*****"
|
||||
data["message"] = message
|
||||
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A><A href='?src=\ref[];type=2'>2</A><A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A><A href='?src=\ref[];type=5'>5</A><A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A><A href='?src=\ref[];type=8'>8</A><A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A><A href='?src=\ref[];type=0'>0</A><A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
|
||||
var/datum/browser/popup = new(user, "nuclearbomb", name, 300, 400)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_act(action, params)
|
||||
/obj/machinery/nuclearbomb/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("eject_disk")
|
||||
if(auth && auth.loc == src)
|
||||
auth.forceMove(get_turf(src))
|
||||
auth = null
|
||||
. = TRUE
|
||||
if("insert_disk")
|
||||
if(!auth)
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if(istype(I, /obj/item/weapon/disk/nuclear))
|
||||
usr.drop_item()
|
||||
I.forceMove(src)
|
||||
auth = I
|
||||
. = TRUE
|
||||
if("keypad")
|
||||
if(auth)
|
||||
var/digit = params["digit"]
|
||||
switch(digit)
|
||||
if("R")
|
||||
numeric_input = ""
|
||||
yes_code = FALSE
|
||||
. = TRUE
|
||||
if("E")
|
||||
if(numeric_input == r_code)
|
||||
numeric_input = ""
|
||||
yes_code = TRUE
|
||||
. = TRUE
|
||||
else
|
||||
numeric_input = "ERROR"
|
||||
if("0","1","2","3","4","5","6","7","8","9")
|
||||
if(numeric_input != "ERROR")
|
||||
numeric_input += digit
|
||||
if(length(numeric_input) > 5)
|
||||
numeric_input = "ERROR"
|
||||
. = TRUE
|
||||
if("timer")
|
||||
if(auth && yes_code)
|
||||
var/change = params["change"]
|
||||
if(change == "reset")
|
||||
timer_set = default_timer_set
|
||||
else if(change == "decrease")
|
||||
timer_set = max(minimum_timer_set, timer_set - 10)
|
||||
else if(change == "increase")
|
||||
timer_set = min(maximum_timer_set, timer_set + 10)
|
||||
else if(change == "input")
|
||||
var/user_input = input(usr, "Set time to detonation.", name) as null|num
|
||||
if(!user_input)
|
||||
return
|
||||
var/N = text2num(user_input)
|
||||
if(!N)
|
||||
return
|
||||
timer_set = Clamp(N,minimum_timer_set,maximum_timer_set)
|
||||
. = TRUE
|
||||
if("safety")
|
||||
if(auth && yes_code)
|
||||
set_safety()
|
||||
if("anchor")
|
||||
if(auth && yes_code)
|
||||
set_anchor()
|
||||
if("toggle_timer")
|
||||
if(auth && yes_code && !safety)
|
||||
usr.set_machine(src)
|
||||
if (href_list["auth"])
|
||||
if (auth)
|
||||
auth.loc = loc
|
||||
yes_code = 0
|
||||
auth = null
|
||||
else
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/weapon/disk/nuclear))
|
||||
usr.drop_item()
|
||||
I.loc = src
|
||||
auth = I
|
||||
if (auth)
|
||||
if (href_list["type"])
|
||||
if (href_list["type"] == "E")
|
||||
if (code == r_code)
|
||||
yes_code = 1
|
||||
code = null
|
||||
else
|
||||
code = "ERROR"
|
||||
else
|
||||
if (href_list["type"] == "R")
|
||||
yes_code = 0
|
||||
code = null
|
||||
else
|
||||
lastentered = text("[]", href_list["type"])
|
||||
if (text2num(lastentered) == null)
|
||||
var/turf/LOC = get_turf(usr)
|
||||
message_admins("[key_name_admin(usr)] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) tried to exploit a nuclear bomb by entering non-numerical codes: <a href='?_src_=vars;Vars=\ref[src]'>[lastentered]</a> ! ([LOC ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[LOC.x];Y=[LOC.y];Z=[LOC.z]'>JMP</a>" : "null"])", 0)
|
||||
log_admin("EXPLOIT : [key_name(usr)] tried to exploit a nuclear bomb by entering non-numerical codes: [lastentered] !")
|
||||
else
|
||||
code += lastentered
|
||||
if (length(code) > 5)
|
||||
code = "ERROR"
|
||||
if (yes_code)
|
||||
if (href_list["time"])
|
||||
var/time = text2num(href_list["time"])
|
||||
timeleft += time
|
||||
timeleft = min(max(round(timeleft), 60), 600)
|
||||
if (href_list["timer"])
|
||||
set_active()
|
||||
|
||||
if (href_list["safety"])
|
||||
set_safety()
|
||||
if (href_list["anchor"])
|
||||
set_anchor()
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src))
|
||||
if ((M.client && M.machine == src))
|
||||
attack_hand(M)
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_anchor()
|
||||
if(!isinspace())
|
||||
@@ -359,13 +317,8 @@ var/bomb_set
|
||||
if(safety)
|
||||
if(timing)
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/weapon/pinpointer/syndicate/S in pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.nuke_warning = FALSE
|
||||
timing = FALSE
|
||||
bomb_set = TRUE
|
||||
detonation_timer = null
|
||||
countdown.stop()
|
||||
timing = 0
|
||||
bomb_set = 0
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_active()
|
||||
@@ -375,51 +328,36 @@ var/bomb_set
|
||||
timing = !timing
|
||||
if(timing)
|
||||
previous_level = get_security_level()
|
||||
bomb_set = TRUE
|
||||
bomb_set = 1
|
||||
set_security_level("delta")
|
||||
detonation_timer = world.time + (timer_set * 10)
|
||||
for(var/obj/item/weapon/pinpointer/syndicate/S in pinpointer_list)
|
||||
S.switch_mode_to(TRACK_INFILTRATOR)
|
||||
countdown.start()
|
||||
else
|
||||
bomb_set = FALSE
|
||||
detonation_timer = null
|
||||
bomb_set = 0
|
||||
set_security_level(previous_level)
|
||||
for(var/obj/item/weapon/pinpointer/syndicate/S in pinpointer_list)
|
||||
S.switch_mode_to(initial(S.mode))
|
||||
S.nuke_warning = FALSE
|
||||
countdown.stop()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/get_time_left()
|
||||
if(timing)
|
||||
. = round(max(0, detonation_timer - world.time) / 10, 1)
|
||||
else
|
||||
. = timer_set
|
||||
/obj/machinery/nuclearbomb/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/machinery/nuclearbomb/blob_act(obj/structure/blob/B)
|
||||
if(exploding)
|
||||
/obj/machinery/nuclearbomb/blob_act(obj/effect/blob/B)
|
||||
if (timing == -1)
|
||||
return
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/nuclearbomb/tesla_act(power, explosive)
|
||||
..()
|
||||
if(explosive)
|
||||
qdel(src)//like the singulo, tesla deletes it. stops it from exploding over and over
|
||||
|
||||
#define NUKERANGE 127
|
||||
/obj/machinery/nuclearbomb/proc/explode()
|
||||
if(safety)
|
||||
timing = FALSE
|
||||
if (safety)
|
||||
timing = 0
|
||||
return
|
||||
|
||||
exploding = TRUE
|
||||
yes_code = FALSE
|
||||
safety = TRUE
|
||||
timing = -1
|
||||
yes_code = 0
|
||||
safety = 1
|
||||
update_icon()
|
||||
for(var/mob/M in player_list)
|
||||
M << 'sound/machines/Alarm.ogg'
|
||||
if(ticker && ticker.mode)
|
||||
if (ticker && ticker.mode)
|
||||
ticker.mode.explosion_in_progress = 1
|
||||
sleep(100)
|
||||
|
||||
@@ -432,16 +370,14 @@ var/bomb_set
|
||||
|
||||
var/off_station = 0
|
||||
var/turf/bomb_location = get_turf(src)
|
||||
var/area/A = get_area(bomb_location)
|
||||
if(bomb_location && (bomb_location.z == ZLEVEL_STATION))
|
||||
var/area/A = get_area(bomb_location)
|
||||
if(istype(A, /area/space))
|
||||
off_station = NUKE_MISS_STATION
|
||||
off_station = 1
|
||||
if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
|
||||
off_station = NUKE_MISS_STATION
|
||||
else if(istype(A, /area/syndicate_mothership) || (istype(A,/area/shuttle/syndicate) && bomb_location.z == ZLEVEL_CENTCOM))
|
||||
off_station = NUKE_SYNDICATE_BASE
|
||||
off_station = 1
|
||||
else
|
||||
off_station = NUKE_NEAR_MISS
|
||||
off_station = 2
|
||||
|
||||
if(ticker.mode && ticker.mode.name == "nuclear emergency")
|
||||
var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate")
|
||||
@@ -485,7 +421,7 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
//==========DAT FUKKEN DISK===============
|
||||
/obj/item/weapon/disk
|
||||
icon = 'icons/obj/module.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
w_class = 1
|
||||
item_state = "card-id"
|
||||
icon_state = "datadisk0"
|
||||
|
||||
@@ -493,47 +429,26 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
name = "nuclear authentication disk"
|
||||
desc = "Better keep this safe."
|
||||
icon_state = "nucleardisk"
|
||||
persistence_replacement = /obj/item/weapon/disk/fakenucleardisk
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/weapon/disk/nuclear/New()
|
||||
..()
|
||||
poi_list |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/weapon/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/weapon/claymore/highlander))
|
||||
var/obj/item/weapon/claymore/highlander/H = I
|
||||
if(H.nuke_disk)
|
||||
user << "<span class='notice'>Wait... what?</span>"
|
||||
qdel(H.nuke_disk)
|
||||
H.nuke_disk = null
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] captures [src]!</span>", "<span class='userdanger'>You've got the disk! Defend it with your life!</span>")
|
||||
loc = H
|
||||
H.nuke_disk = src
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/disk/nuclear/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is \
|
||||
going delta! It looks like they're comitting suicide.</span>")
|
||||
playsound(user.loc, 'sound/machines/Alarm.ogg', 50, -1, 1)
|
||||
var/end_time = world.time + 100
|
||||
var/newcolor = "#00FF00"
|
||||
var/orig_color = user.color
|
||||
while(world.time < end_time)
|
||||
if(!user)
|
||||
return
|
||||
if(newcolor == "#FF0000")
|
||||
newcolor = "#00FF00"
|
||||
else
|
||||
newcolor = "#FF0000"
|
||||
user.add_atom_colour(newcolor, ADMIN_COLOUR_PRIORITY)
|
||||
user.color = RANDOM_COLOUR
|
||||
sleep(1)
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
|
||||
user.color = orig_color
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed \
|
||||
by the nuclear blast!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/weapon/disk/nuclear/process()
|
||||
@@ -543,11 +458,8 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
else
|
||||
get(src, /mob) << "<span class='danger'>You can't help but feel that you just lost something back there...</span>"
|
||||
var/turf/targetturf = relocate()
|
||||
message_admins("[src] has been moved out of bounds in \
|
||||
[ADMIN_COORDJMP(diskturf)]. Moving it to \
|
||||
[ADMIN_COORDJMP(targetturf)].")
|
||||
log_game("[src] has been moved out of bounds in [COORD(diskturf)]. \
|
||||
Moving it to [COORD(targetturf)].")
|
||||
message_admins("[src] has been moved out of bounds in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[targetturf.x];Y=[targetturf.y];Z=[targetturf.z]'>JMP</a>).")
|
||||
log_game("[src] has been moved out of bounds in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z]).")
|
||||
|
||||
/obj/item/weapon/disk/nuclear/proc/relocate()
|
||||
var/targetturf = find_safe_turf(ZLEVEL_STATION)
|
||||
@@ -571,21 +483,13 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
var/turf/diskturf = get_turf(src)
|
||||
|
||||
if(force)
|
||||
message_admins("[src] has been !!force deleted!! in \
|
||||
[ADMIN_COORDJMP(diskturf)].")
|
||||
log_game("[src] has been !!force deleted!! in [COORD(diskturf)].")
|
||||
message_admins("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]).")
|
||||
log_game("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]).")
|
||||
poi_list -= src
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
var/turf/targetturf = relocate()
|
||||
message_admins("[src] has been destroyed in [ADMIN_COORDJMP(diskturf)]. \
|
||||
Moving it to [ADMIN_COORDJMP(targetturf)].")
|
||||
log_game("[src] has been destroyed in [COORD(diskturf)]. Moving it to \
|
||||
[COORD(targetturf)].")
|
||||
message_admins("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[targetturf.x];Y=[targetturf.y];Z=[targetturf.z]'>JMP</a>).")
|
||||
log_game("[src] has been destroyed in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]). Moving it to ([targetturf.x], [targetturf.y], [targetturf.z]).")
|
||||
return QDEL_HINT_LETMELIVE //Cancel destruction unless forced
|
||||
|
||||
/obj/item/weapon/disk/fakenucleardisk
|
||||
name = "cheap plastic imitation of the nuclear authentication disk"
|
||||
desc = "Broken dreams and a faint oder of cheese."
|
||||
icon_state = "nucleardisk"
|
||||
|
||||
@@ -1,172 +1,297 @@
|
||||
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
|
||||
/obj/item/weapon/pinpointer
|
||||
name = "pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinoff"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
w_class = 2
|
||||
item_state = "electronic"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target = null //The thing we're searching for
|
||||
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
|
||||
var/target_x = 0 //The target coordinates if we're tracking those
|
||||
var/target_y = 0
|
||||
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
|
||||
var/mode = TRACK_NUKE_DISK //What are we looking for?
|
||||
materials = list(MAT_METAL=500)
|
||||
var/obj/item/weapon/disk/nuclear/the_disk = null
|
||||
var/active = 0
|
||||
|
||||
/obj/item/weapon/pinpointer/New()
|
||||
..()
|
||||
pinpointer_list += src
|
||||
|
||||
/obj/item/weapon/pinpointer/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
active = 0
|
||||
pinpointer_list -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/pinpointer/attack_self(mob/living/user)
|
||||
active = !active
|
||||
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
|
||||
playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
icon_state = "pin[active ? "onnull" : "off"]"
|
||||
if(active)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
/obj/item/weapon/pinpointer/attack_self()
|
||||
if(!active)
|
||||
active = 1
|
||||
workdisk()
|
||||
usr << "<span class='notice'>You activate the pinpointer.</span>"
|
||||
else
|
||||
target = null //Restarting the pinpointer forces a target reset
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
usr << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
|
||||
/obj/item/weapon/pinpointer/attackby(obj/item/I, mob/living/user, params)
|
||||
if(mode != TRACK_ATOM)
|
||||
return ..()
|
||||
user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
constant_target = I
|
||||
/obj/item/weapon/pinpointer/proc/scandisk()
|
||||
if(!the_disk)
|
||||
the_disk = locate()
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/point_at(atom/target, spawnself = 1)
|
||||
if(!active)
|
||||
return
|
||||
if(!target)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/L = get_turf(src)
|
||||
|
||||
if(T.z != L.z)
|
||||
icon_state = "pinonnull"
|
||||
else
|
||||
setDir(get_dir(L, T))
|
||||
switch(get_dist(L, T))
|
||||
if(-1)
|
||||
icon_state = "pinondirect"
|
||||
if(1 to 8)
|
||||
icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinonfar"
|
||||
if(spawnself)
|
||||
spawn(5)
|
||||
.()
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/workdisk()
|
||||
scandisk()
|
||||
point_at(the_disk, 0)
|
||||
spawn(5)
|
||||
.()
|
||||
|
||||
/obj/item/weapon/pinpointer/examine(mob/user)
|
||||
..()
|
||||
var/msg = "Its tracking indicator reads "
|
||||
switch(mode)
|
||||
if(TRACK_NUKE_DISK)
|
||||
msg += "\"nuclear_disk\"."
|
||||
if(TRACK_MALF_AI)
|
||||
msg += "\"01000001 01001001\"."
|
||||
if(TRACK_INFILTRATOR)
|
||||
msg += "\"vasvygengbefuvc\"."
|
||||
if(TRACK_OPERATIVES)
|
||||
msg += "\"[target ? "Operative [target]" : "friends"]\"."
|
||||
if(TRACK_ATOM)
|
||||
msg += "\"[initial(constant_target.name)]\"."
|
||||
if(TRACK_COORDINATES)
|
||||
msg += "\"([target_x], [target_y])\"."
|
||||
else
|
||||
msg = "Its tracking indicator is blank."
|
||||
user << msg
|
||||
for(var/obj/machinery/nuclearbomb/bomb in machines)
|
||||
if(bomb.timing)
|
||||
user << "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]"
|
||||
user << "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]"
|
||||
|
||||
/obj/item/weapon/pinpointer/process()
|
||||
|
||||
/obj/item/weapon/pinpointer/advpinpointer
|
||||
name = "advanced pinpointer"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
desc = "A larger version of the normal pinpointer, this unit features a helpful quantum entanglement detection system to locate various objects that do not broadcast a locator signal."
|
||||
var/mode = 0 // Mode 0 locates disk, mode 1 locates coordinates.
|
||||
var/turf/location = null
|
||||
var/obj/target = null
|
||||
|
||||
/obj/item/weapon/pinpointer/advpinpointer/attack_self()
|
||||
if(!active)
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return
|
||||
scan_for_target()
|
||||
point_to_target()
|
||||
my_god_jc_a_bomb()
|
||||
addtimer(src, "refresh_target", 50, TIMER_UNIQUE)
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
|
||||
if(target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
target = null
|
||||
return
|
||||
switch(mode)
|
||||
if(TRACK_NUKE_DISK)
|
||||
var/obj/item/weapon/disk/nuclear/N = locate()
|
||||
target = N
|
||||
if(TRACK_MALF_AI)
|
||||
for(var/V in ai_list)
|
||||
var/mob/living/silicon/ai/A = V
|
||||
if(A.nuking)
|
||||
target = A
|
||||
for(var/V in apcs_list)
|
||||
var/obj/machinery/power/apc/A = V
|
||||
if(A.malfhack && A.occupier)
|
||||
target = A
|
||||
if(TRACK_INFILTRATOR)
|
||||
target = SSshuttle.getShuttle("syndicate")
|
||||
if(TRACK_OPERATIVES)
|
||||
var/list/possible_targets = list()
|
||||
var/turf/here = get_turf(src)
|
||||
for(var/V in ticker.mode.syndicates)
|
||||
var/datum/mind/M = V
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
possible_targets |= M.current
|
||||
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
|
||||
if(closest_operative)
|
||||
target = closest_operative
|
||||
if(TRACK_ATOM)
|
||||
if(constant_target)
|
||||
target = constant_target
|
||||
if(TRACK_COORDINATES)
|
||||
var/turf/T = get_turf(src)
|
||||
target = locate(target_x, target_y, T.z)
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
|
||||
if(!active)
|
||||
return
|
||||
if(!target || (mode == TRACK_ATOM && !constant_target))
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
|
||||
return
|
||||
var/turf/here = get_turf(src)
|
||||
var/turf/there = get_turf(target)
|
||||
if(here.z != there.z)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
|
||||
return
|
||||
if(here == there)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
|
||||
active = 1
|
||||
if(mode == 0)
|
||||
workdisk()
|
||||
if(mode == 1)
|
||||
point_at(location)
|
||||
if(mode == 2)
|
||||
point_at(target)
|
||||
usr << "<span class='notice'>You activate the pinpointer.</span>"
|
||||
else
|
||||
setDir(get_dir(here, there))
|
||||
switch(get_dist(here, there))
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
usr << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/advpinpointer/verb/toggle_mode()
|
||||
set category = "Object"
|
||||
set name = "Toggle Pinpointer Mode"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.stat || usr.restrained() || !usr.canmove)
|
||||
return
|
||||
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
target=null
|
||||
location = null
|
||||
|
||||
switch(alert("Please select the mode you want to put the pinpointer in.", "Pinpointer Mode Select", "Location", "Disk Recovery", "Other Signature"))
|
||||
if("Location")
|
||||
mode = 1
|
||||
|
||||
var/locationx = input(usr, "Please input the x coordinate to search for.", "Location?" , "") as num
|
||||
if(!locationx || !(usr in view(1,src)))
|
||||
return
|
||||
var/locationy = input(usr, "Please input the y coordinate to search for.", "Location?" , "") as num
|
||||
if(!locationy || !(usr in view(1,src)))
|
||||
return
|
||||
|
||||
var/turf/Z = get_turf(src)
|
||||
|
||||
location = locate(locationx,locationy,Z.z)
|
||||
|
||||
usr << "<span class='notice'>You set the pinpointer to locate [locationx],[locationy]</span>"
|
||||
|
||||
|
||||
return attack_self()
|
||||
|
||||
if("Disk Recovery")
|
||||
mode = 0
|
||||
return attack_self()
|
||||
|
||||
if("Other Signature")
|
||||
mode = 2
|
||||
switch(alert("Search for item signature or DNA fragment?" , "Signature Mode Select" , "" , "Item" , "DNA"))
|
||||
if("Item")
|
||||
var/targetitem = input("Select item to search for.", "Item Mode Select","") as null|anything in possible_items
|
||||
if(!targetitem)
|
||||
return
|
||||
target=locate(possible_items[targetitem])
|
||||
if(!target)
|
||||
usr << "<span class='warning'>Failed to locate [targetitem]!</span>"
|
||||
return
|
||||
usr << "<span class='notice'>You set the pinpointer to locate [targetitem].</span>"
|
||||
if("DNA")
|
||||
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
|
||||
if(!DNAstring)
|
||||
return
|
||||
for(var/mob/living/carbon/C in mob_list)
|
||||
if(!C.dna)
|
||||
continue
|
||||
if(C.dna.unique_enzymes == DNAstring)
|
||||
target = C
|
||||
break
|
||||
|
||||
return attack_self()
|
||||
|
||||
|
||||
///////////////////////
|
||||
//nuke op pinpointers//
|
||||
///////////////////////
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop
|
||||
var/mode = 0 //Mode 0 locates disk, mode 1 locates the shuttle
|
||||
var/obj/docking_port/mobile/home
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop/attack_self(mob/user)
|
||||
if(!active)
|
||||
active = 1
|
||||
var/mode_text = "Authentication Disk Locator mode"
|
||||
if(!mode)
|
||||
workdisk()
|
||||
else
|
||||
mode_text = "Shuttle Locator mode"
|
||||
worklocation()
|
||||
user << "<span class='notice'>You activate the pinpointer([mode_text]).</span>"
|
||||
else
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
user << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop/workdisk()
|
||||
if(!active) return
|
||||
if(mode) //Check in case the mode changes while operating
|
||||
worklocation()
|
||||
return
|
||||
if(bomb_set) //If the bomb is set, lead to the shuttle
|
||||
mode = 1 //Ensures worklocation() continues to work
|
||||
worklocation()
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1) //Plays a beep
|
||||
visible_message("Shuttle Locator mode actived.") //Lets the mob holding it know that the mode has changed
|
||||
return //Get outta here
|
||||
scandisk()
|
||||
if(!the_disk)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
setDir(get_dir(src, the_disk))
|
||||
switch(get_dist(src, the_disk))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
if(1 to 8)
|
||||
icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinonfar"
|
||||
|
||||
spawn(5) .()
|
||||
|
||||
|
||||
/obj/item/weapon/pinpointer/nukeop/proc/worklocation()
|
||||
if(!active)
|
||||
return
|
||||
if(!mode)
|
||||
workdisk()
|
||||
return
|
||||
if(!bomb_set)
|
||||
mode = 0
|
||||
workdisk()
|
||||
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
visible_message("<span class='notice'>Authentication Disk Locator mode actived.</span>")
|
||||
return
|
||||
if(!home)
|
||||
home = SSshuttle.getShuttle("syndicate")
|
||||
if(!home)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
if(loc.z != home.z) //If you are on a different z-level from the shuttle
|
||||
icon_state = "pinonnull"
|
||||
else
|
||||
setDir(get_dir(src, home))
|
||||
switch(get_dist(src, home))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
if(1 to 8)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "close"]"
|
||||
icon_state = "pinonclose"
|
||||
if(9 to 16)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "medium"]"
|
||||
icon_state = "pinonmedium"
|
||||
if(16 to INFINITY)
|
||||
icon_state = "pinon[nuke_warning ? "alert" : "far"]"
|
||||
icon_state = "pinonfar"
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
|
||||
for(var/obj/machinery/nuclearbomb/bomb in nuke_list)
|
||||
if(bomb.timing)
|
||||
if(!nuke_warning)
|
||||
nuke_warning = TRUE
|
||||
playsound(src, 'sound/items/Nuke_toy_lowpower.ogg', 50, 0)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L << "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>"
|
||||
spawn(5)
|
||||
.()
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L << "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>"
|
||||
playsound(L, 'sound/machines/triple_beep.ogg', 50, 1)
|
||||
mode = new_mode
|
||||
target = null //Switch modes so we can find the new target
|
||||
/obj/item/weapon/pinpointer/operative
|
||||
name = "operative pinpointer"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
desc = "A pinpointer that leads to the first Syndicate operative detected."
|
||||
var/mob/living/carbon/nearest_op = null
|
||||
|
||||
/obj/item/weapon/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
|
||||
target = null
|
||||
/obj/item/weapon/pinpointer/operative/attack_self()
|
||||
if(!usr.mind || !(usr.mind in ticker.mode.syndicates))
|
||||
usr << "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>"
|
||||
return 0
|
||||
if(!active)
|
||||
active = 1
|
||||
workop()
|
||||
usr << "<span class='notice'>You activate the pinpointer.</span>"
|
||||
else
|
||||
active = 0
|
||||
icon_state = "pinoff"
|
||||
usr << "<span class='notice'>You deactivate the pinpointer.</span>"
|
||||
|
||||
/obj/item/weapon/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
|
||||
name = "syndicate pinpointer"
|
||||
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
|
||||
/obj/item/weapon/pinpointer/operative/proc/scan_for_ops()
|
||||
if(active)
|
||||
nearest_op = null //Resets nearest_op every time it scans
|
||||
var/closest_distance = 1000
|
||||
for(var/mob/living/carbon/M in mob_list)
|
||||
if(M.mind && (M.mind in ticker.mode.syndicates))
|
||||
if(get_dist(M, get_turf(src)) < closest_distance) //Actually points toward the nearest op, instead of a random one like it used to
|
||||
nearest_op = M
|
||||
|
||||
/obj/item/weapon/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
|
||||
name = "cyborg syndicate pinpointer"
|
||||
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
|
||||
mode = TRACK_OPERATIVES
|
||||
flags = NODROP
|
||||
/obj/item/weapon/pinpointer/operative/proc/workop()
|
||||
if(active)
|
||||
scan_for_ops()
|
||||
point_at(nearest_op, 0)
|
||||
spawn(5)
|
||||
.()
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/pinpointer/operative/examine(mob/user)
|
||||
..()
|
||||
if(active)
|
||||
if(nearest_op)
|
||||
user << "Nearest operative detected is <i>[nearest_op.real_name].</i>"
|
||||
else
|
||||
user << "No operatives detected within scanning range."
|
||||
|
||||
Reference in New Issue
Block a user