Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -21,6 +21,40 @@
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usr << "There's no mounting point for the module!"
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return 1
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/obj/item/borg/upgrade/reset
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name = "cyborg module reset board"
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desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg."
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icon_state = "cyborg_upgrade1"
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require_module = 1
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/obj/item/borg/upgrade/reset/action(mob/living/silicon/robot/R)
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if(..())
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return
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R.notify_ai(2)
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R.uneq_all()
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R.hands.icon_state = "nomod"
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R.icon_state = "robot"
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qdel(R.module)
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R.module = null
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R.modtype = "robot"
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R.designation = "Default"
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R.updatename("Default")
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R.update_icons()
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R.update_headlamp()
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R.speed = 0 // Remove upgrades.
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R.ionpulse = FALSE
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R.magpulse = FALSE
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R.weather_immunities = initial(R.weather_immunities)
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R.status_flags |= CANPUSH
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return 1
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/obj/item/borg/upgrade/rename
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name = "cyborg reclassification board"
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desc = "Used to rename a cyborg."
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@@ -131,14 +165,14 @@
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if(..())
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return
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for(var/obj/item/weapon/pickaxe/drill/cyborg/D in R.module)
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R.module.remove_module(D, TRUE)
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for(var/obj/item/weapon/shovel/S in R.module)
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R.module.remove_module(S, TRUE)
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for(var/obj/item/weapon/pickaxe/drill/cyborg/D in R.module.modules)
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qdel(D)
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for(var/obj/item/weapon/shovel/S in R.module.modules)
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qdel(S)
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R.module.modules += new /obj/item/weapon/pickaxe/drill/cyborg/diamond(R.module)
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R.module.rebuild()
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var/obj/item/weapon/pickaxe/drill/cyborg/diamond/DD = new /obj/item/weapon/pickaxe/drill/cyborg/diamond(R.module)
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R.module.basic_modules += DD
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R.module.add_module(DD, FALSE, TRUE)
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return 1
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/obj/item/borg/upgrade/soh
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@@ -153,12 +187,32 @@
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if(..())
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return
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for(var/obj/item/weapon/storage/bag/ore/cyborg/S in R.module)
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R.module.remove_module(S, TRUE)
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for(var/obj/item/weapon/storage/bag/ore/cyborg/S in R.module.modules)
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qdel(S)
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R.module.modules += new /obj/item/weapon/storage/bag/ore/holding(R.module)
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R.module.rebuild()
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return 1
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/obj/item/borg/upgrade/hyperka
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name = "mining cyborg hyper-kinetic accelerator"
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desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = /obj/item/weapon/robot_module/miner
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origin_tech = "materials=6;powerstorage=4;engineering=4;magnets=4;combat=4"
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/obj/item/borg/upgrade/hyperka/action(mob/living/silicon/robot/R)
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if(..())
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return
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for(var/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
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qdel(H)
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R.module.modules += new /obj/item/weapon/gun/energy/kinetic_accelerator/hyper/cyborg(R.module)
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R.module.rebuild()
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var/obj/item/weapon/storage/bag/ore/holding/H = new /obj/item/weapon/storage/bag/ore/holding(R.module)
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R.module.basic_modules += H
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R.module.add_module(H, FALSE, TRUE)
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return 1
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/obj/item/borg/upgrade/syndicate
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@@ -183,7 +237,6 @@
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name = "mining cyborg lavaproof tracks"
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desc = "An upgrade kit to apply specialized coolant systems and insulation layers to mining cyborg tracks, enabling them to withstand exposure to molten rock."
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icon_state = "ash_plating"
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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require_module = 1
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module_type = /obj/item/weapon/robot_module/miner
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origin_tech = "engineering=4;materials=4;plasmatech=4"
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@@ -205,7 +258,6 @@
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var/on = 0
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var/powercost = 10
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var/mob/living/silicon/robot/cyborg
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var/datum/action/toggle_action
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/obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R)
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if(..())
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@@ -218,19 +270,10 @@
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cyborg = R
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icon_state = "selfrepair_off"
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toggle_action = new /datum/action/item_action/toggle(src)
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toggle_action.Grant(R)
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var/datum/action/A = new /datum/action/item_action/toggle(src)
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A.Grant(R)
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return 1
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/obj/item/borg/uprgade/selfrepair/dropped()
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addtimer(src, "check_dropped", 1)
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/obj/item/borg/upgrade/selfrepair/proc/check_dropped()
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if(loc != cyborg)
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toggle_action.Remove(cyborg)
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cyborg = null
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deactivate()
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/obj/item/borg/upgrade/selfrepair/ui_action_click()
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on = !on
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if(on)
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@@ -296,79 +339,3 @@
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msg_cooldown = world.time
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else
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deactivate()
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/obj/item/borg/upgrade/hypospray
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name = "medical cyborg hypospray advanced synthesiser"
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desc = "An upgrade to the Medical module cyborg's hypospray, allowing it \
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to produce more advanced and complex medical reagents."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = /obj/item/weapon/robot_module/medical
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origin_tech = null
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var/list/additional_reagents = list()
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/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R)
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if(..())
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return
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for(var/obj/item/weapon/reagent_containers/borghypo/H in R.module)
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if(H.accepts_reagent_upgrades)
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for(var/re in additional_reagents)
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H.add_reagent(re)
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return 1
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/obj/item/borg/upgrade/hypospray/expanded
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name = "medical cyborg expanded hypospray"
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desc = "An upgrade to the Medical module's hypospray, allowing it \
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to treat a wider range of conditions and problems."
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additional_reagents = list("mannitol", "oculine", "inacusiate",
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"mutadone", "haloperidol")
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origin_tech = "programming=5;engineering=4;biotech=5"
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/obj/item/borg/upgrade/hypospray/high_strength
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name = "medical cyborg high-strength hypospray"
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desc = "An upgrade to the Medical module's hypospray, containing \
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stronger versions of existing chemicals."
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additional_reagents = list("oxandrolone", "sal_acid", "rezadone",
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"pen_acid")
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origin_tech = "programming=5;engineering=5;biotech=6"
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/obj/item/borg/upgrade/piercing_hypospray
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name = "cyborg piercing hypospray"
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desc = "An upgrade to a cyborg's hypospray, allowing it to \
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pierce armor and thick material."
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origin_tech = "materials=5;engineering=7;combat=3"
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icon_state = "cyborg_upgrade3"
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/obj/item/borg/upgrade/piercing_hypospray/action(mob/living/silicon/robot/R)
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if(..())
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return
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var/found_hypo = FALSE
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for(var/obj/item/weapon/reagent_containers/borghypo/H in R.module)
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H.bypass_protection = TRUE
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found_hypo = TRUE
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if(!found_hypo)
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return
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return 1
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/obj/item/borg/upgrade/defib
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name = "medical cyborg defibrillator"
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desc = "An upgrade to the Medical module, installing a builtin \
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defibrillator, for on the scene revival."
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icon_state = "cyborg_upgrade3"
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require_module = 1
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module_type = /obj/item/weapon/robot_module/medical
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origin_tech = "programming=4;engineering=6;materials=5;powerstorage=5;biotech=5"
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/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R)
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if(..())
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return
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var/obj/item/weapon/twohanded/shockpaddles/cyborg/S = new(R.module)
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R.module.basic_modules += S
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R.module.add_module(S, FALSE, TRUE)
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return 1
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