Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+23 -33
View File
@@ -15,9 +15,6 @@
icon_state = "sheet-glass"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
origin_tech = "materials=1"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/glass
/obj/item/stack/sheet/glass/cyborg
materials = list()
@@ -49,7 +46,7 @@
RG.add_fingerprint(user)
var/obj/item/stack/sheet/glass/G = src
src = null
var/replace = (user.get_inactive_held_item()==G)
var/replace = (user.get_inactive_hand()==G)
V.use(1)
G.use(1)
if (!G && replace)
@@ -63,7 +60,7 @@
/obj/item/stack/sheet/glass/proc/construct_window(mob/user)
if(!user || !src)
return 0
if(!isturf(user.loc))
if(!istype(user.loc,/turf))
return 0
if(!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
@@ -140,26 +137,26 @@
icon_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
origin_tech = "materials=2"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/rglass
/obj/item/stack/sheet/rglass/cyborg
materials = list()
var/datum/robot_energy_storage/metsource
var/datum/robot_energy_storage/glasource
var/metcost = 250
var/glacost = 500
/obj/item/stack/sheet/rglass/cyborg/get_amount()
return min(round(source.energy / metcost), round(glasource.energy / glacost))
return min(round(metsource.energy / metcost), round(glasource.energy / glacost))
/obj/item/stack/sheet/rglass/cyborg/use(amount) // Requires special checks, because it uses two storages
source.use_charge(amount * metcost)
metsource.use_charge(amount * metcost)
glasource.use_charge(amount * glacost)
return
/obj/item/stack/sheet/rglass/cyborg/add(amount)
source.add_charge(amount * metcost)
metsource.add_charge(amount * metcost)
glasource.add_charge(amount * glacost)
return
/obj/item/stack/sheet/rglass/attack_self(mob/user)
construct_window(user)
@@ -167,7 +164,7 @@
/obj/item/stack/sheet/rglass/proc/construct_window(mob/user)
if(!user || !src)
return 0
if(!isturf(user.loc))
if(!istype(user.loc,/turf))
return 0
if(!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
@@ -278,22 +275,19 @@
desc = "A nasty looking shard of glass."
icon = 'icons/obj/shards.dmi'
icon_state = "large"
w_class = WEIGHT_CLASS_TINY
w_class = 1
force = 5
throwforce = 10
item_state = "shard-glass"
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
attack_verb = list("stabbed", "slashed", "sliced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
resistance_flags = ACID_PROOF
armor = list(melee = 100, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
obj_integrity = 40
max_integrity = 40
var/cooldown = 0
sharpness = IS_SHARP
/obj/item/weapon/shard/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
user.visible_message(pick("<span class='suicide'>[user] is slitting \his wrists with the shard of glass! It looks like \he's trying to commit suicide.</span>", \
"<span class='suicide'>[user] is slitting \his throat with the shard of glass! It looks like \he's trying to commit suicide.</span>"))
return (BRUTELOSS)
@@ -317,22 +311,23 @@
return
if(istype(A, /obj/item/weapon/storage))
return
var/hit_hand = ((user.active_hand_index % 2 == 0) ? "r_" : "l_") + "arm"
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(!H.gloves && !(PIERCEIMMUNE in H.dna.species.species_traits)) // golems, etc
if(!H.gloves && !(PIERCEIMMUNE in H.dna.species.specflags)) // golems, etc
H << "<span class='warning'>[src] cuts into your hand!</span>"
H.apply_damage(force*0.5, BRUTE, hit_hand)
var/organ = (H.hand ? "l_" : "r_") + "arm"
var/obj/item/bodypart/affecting = H.get_bodypart(organ)
if(affecting && affecting.take_damage(force / 2))
H.update_damage_overlays(0)
else if(ismonkey(user))
var/mob/living/carbon/monkey/M = user
M << "<span class='warning'>[src] cuts into your hand!</span>"
M.apply_damage(force*0.5, BRUTE, hit_hand)
M.adjustBruteLoss(force / 2)
/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/lightreplacer))
I.attackby(src, user)
else if(istype(I, /obj/item/weapon/weldingtool))
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
var/obj/item/stack/sheet/glass/NG = new (user.loc)
@@ -352,7 +347,7 @@
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(PIERCEIMMUNE in H.dna.species.species_traits)
if(PIERCEIMMUNE in H.dna.species.specflags)
return
var/picked_def_zone = pick("l_leg", "r_leg")
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
@@ -362,11 +357,6 @@
H.apply_damage(5, BRUTE, picked_def_zone)
H.Weaken(3)
if(cooldown < world.time - 10) //cooldown to avoid message spam.
if(!H.incapacitated())
H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
"<span class='userdanger'>You step in the broken glass!</span>")
else
H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
"<span class='userdanger'>You slide on the broken glass!</span>")
H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
"<span class='userdanger'>You step in the broken glass!</span>")
cooldown = world.time