Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
@@ -6,14 +6,14 @@
actions_types = list(/datum/action/item_action/hands_free/activate)
var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
var/implanted = null
var/mob/living/carbon/imp_in = null
var/mob/living/imp_in = null
item_color = "b"
var/allow_multiple = 0
var/uses = -1
flags = DROPDEL
/obj/item/weapon/implant/proc/trigger(emote, mob/living/carbon/source)
/obj/item/weapon/implant/proc/trigger(emote, mob/source)
return
/obj/item/weapon/implant/proc/activate()
@@ -27,30 +27,27 @@
//return 1 if the implant injects
//return -1 if the implant fails to inject
//return 0 if there is no room for implant
/obj/item/weapon/implant/proc/implant(mob/living/carbon/source, mob/user, silent = 0)
for(var/X in source.implants)
if(istype(X, type))
var/obj/item/weapon/implant/imp_e = X
if(!allow_multiple)
if(imp_e.uses < initial(imp_e.uses)*2)
if(uses == -1)
imp_e.uses = -1
else
imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
qdel(src)
return 1
else
return 0
/obj/item/weapon/implant/proc/implant(var/mob/source, var/mob/user)
var/obj/item/weapon/implant/imp_e = locate(src.type) in source
if(!allow_multiple && imp_e && imp_e != src)
if(imp_e.uses < initial(imp_e.uses)*2)
if(uses == -1)
imp_e.uses = -1
else
imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
qdel(src)
return 1
else
return 0
src.loc = source
imp_in = source
source.implants += src
implanted = 1
if(activated)
for(var/X in actions)
var/datum/action/A = X
A.Grant(source)
if(ishuman(source))
if(istype(source, /mob/living/carbon/human))
var/mob/living/carbon/human/H = source
H.sec_hud_set_implants()
@@ -59,15 +56,14 @@
return 1
/obj/item/weapon/implant/proc/removed(mob/living/carbon/source, silent = 0, special = 0)
/obj/item/weapon/implant/proc/removed(var/mob/source)
src.loc = null
imp_in = null
implanted = 0
source.implants -= src
for(var/X in actions)
var/datum/action/A = X
A.Grant(source)
if(ishuman(source))
if(istype(source, /mob/living/carbon/human))
var/mob/living/carbon/human/H = source
H.sec_hud_set_implants()
@@ -1,47 +0,0 @@
/obj/item/weapon/implant/abductor
name = "recall implant"
desc = "Returns you to the mothership."
icon = 'icons/obj/abductor.dmi'
icon_state = "implant"
activated = 1
origin_tech = "materials=2;biotech=7;magnets=4;bluespace=4;abductor=5"
var/obj/machinery/abductor/pad/home
var/cooldown = 30
/obj/item/weapon/implant/abductor/activate()
if(cooldown == initial(cooldown))
home.Retrieve(imp_in,1)
cooldown = 0
START_PROCESSING(SSobj, src)
else
imp_in << "<span class='warning'>You must wait [30 - cooldown] seconds to use [src] again!</span>"
/obj/item/weapon/implant/abductor/process()
if(cooldown < initial(cooldown))
cooldown++
if(cooldown == initial(cooldown))
STOP_PROCESSING(SSobj, src)
/obj/item/weapon/implant/abductor/implant(var/mob/source, var/mob/user)
if(..())
var/obj/machinery/abductor/console/console
if(ishuman(source))
var/mob/living/carbon/human/H = source
if(H.dna.species.id == "abductor")
var/datum/species/abductor/S = H.dna.species
console = get_team_console(S.team)
home = console.pad
if(!home)
console = get_team_console(pick(1, 2, 3, 4))
home = console.pad
return 1
/obj/item/weapon/implant/abductor/proc/get_team_console(var/team)
var/obj/machinery/abductor/console/console
for(var/obj/machinery/abductor/console/c in machines)
if(c.team == team)
console = c
break
return console
@@ -24,11 +24,11 @@
/obj/item/weapon/implant/chem/New()
..()
create_reagents(50)
tracked_chem_implants += src
tracked_implants += src
/obj/item/weapon/implant/chem/Destroy()
..()
tracked_chem_implants -= src
tracked_implants -= src
@@ -62,8 +62,7 @@
..()
/obj/item/weapon/implantcase/chem/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/weapon/reagent_containers/syringe) && imp)
W.afterattack(imp, user, params)
return TRUE
else
if(imp)
imp.attackby(W, user, params)
else
return ..()
@@ -1,30 +0,0 @@
//Exile implants will allow you to use the station gate, but not return home.
//This will allow security to exile badguys/for badguys to exile their kill targets
/obj/item/weapon/implant/exile
name = "exile implant"
desc = "Prevents you from returning from away missions"
origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
activated = 0
/obj/item/weapon/implant/exile/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Nanotrasen Employee Exile Implant<BR>
<b>Implant Details:</b> The onboard gateway system has been modified to reject entry by individuals containing this implant<BR>"}
return dat
/obj/item/weapon/implanter/exile
name = "implanter (exile)"
/obj/item/weapon/implanter/exile/New()
imp = new /obj/item/weapon/implant/exile( src )
..()
/obj/item/weapon/implantcase/exile
name = "implant case - 'Exile'"
desc = "A glass case containing an exile implant."
/obj/item/weapon/implantcase/exile/New()
imp = new /obj/item/weapon/implant/exile(src)
..()
@@ -45,16 +45,15 @@
return
timed_explosion()
/obj/item/weapon/implant/explosive/implant(mob/living/carbon/source)
for(var/X in source.implants)
if(istype(X, type))
var/obj/item/weapon/implant/explosive/imp_e = X
imp_e.heavy += heavy
imp_e.medium += medium
imp_e.weak += weak
imp_e.delay += delay
qdel(src)
return 1
/obj/item/weapon/implant/explosive/implant(mob/source)
var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
if(imp_e && imp_e != src)
imp_e.heavy += heavy
imp_e.medium += medium
imp_e.weak += weak
imp_e.delay += delay
qdel(src)
return 1
return ..()
@@ -86,20 +85,17 @@
heavy = 4
delay = 70
/obj/item/weapon/implant/explosive/macro/implant(mob/living/carbon/source)
for(var/X in source.implants)
if(istype(X, type))
return 0
for(var/Y in source.implants)
if(istype(Y, /obj/item/weapon/implant/explosive))
var/obj/item/weapon/implant/explosive/imp_e = Y
heavy += imp_e.heavy
medium += imp_e.medium
weak += imp_e.weak
delay += imp_e.delay
qdel(imp_e)
break
/obj/item/weapon/implant/explosive/macro/implant(mob/source)
var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
if(imp_e && imp_e != src)
return 0
imp_e = locate(/obj/item/weapon/implant/explosive) in source
if(imp_e && imp_e != src)
heavy += imp_e.heavy
medium += imp_e.medium
weak += imp_e.weak
delay += imp_e.delay
qdel(imp_e)
return ..()
@@ -1,56 +0,0 @@
/obj/item/weapon/implant/gang
name = "gang implant"
desc = "Makes you a gangster or such."
activated = 0
origin_tech = "materials=2;biotech=4;programming=4;syndicate=3"
var/datum/gang/gang
/obj/item/weapon/implant/gang/New(loc,var/setgang)
..()
gang = setgang
/obj/item/weapon/implant/gang/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Criminal brainwash implant<BR>
<b>Life:</b> A few seconds after injection.<BR>
<b>Important Notes:</b> Illegal<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
return dat
/obj/item/weapon/implant/gang/implant(mob/living/carbon/target, mob/user, silent = 0)
if(..())
for(var/obj/item/weapon/implant/I in target.implants)
if(I != src)
qdel(I)
if(!target.mind || target.stat == DEAD)
return 0
var/success
if(target.mind in ticker.mode.get_gangsters())
if(ticker.mode.remove_gangster(target.mind,0,1))
success = 1 //Was not a gang boss, convert as usual
else
success = 1
if(ishuman(target))
if(!success)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
qdel(src)
return -1
/obj/item/weapon/implanter/gang
name = "implanter (gang)"
/obj/item/weapon/implanter/gang/New(loc, gang)
if(!gang)
qdel(src)
return
imp = new /obj/item/weapon/implant/gang(src,gang)
..()
@@ -17,38 +17,36 @@
return dat
/obj/item/weapon/implant/mindshield/implant(mob/living/carbon/target, mob/user, silent = 0)
/obj/item/weapon/implant/mindshield/implant(mob/target)
if(..())
if((target.mind in (ticker.mode.head_revolutionaries | ticker.mode.get_gang_bosses())))
if(!silent)
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
removed(target, 1)
qdel(src)
return -1
if(target.mind in ticker.mode.get_gangsters())
ticker.mode.remove_gangster(target.mind)
if(!silent)
target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
removed(target, 1)
qdel(src)
return -1
if(target.mind in ticker.mode.revolutionaries)
ticker.mode.remove_revolutionary(target.mind)
if(!silent)
if(target.mind in ticker.mode.cult)
target << "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>"
else
target << "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>"
if((target.mind in ticker.mode.cult) || (target.mind in ticker.mode.blue_deity_prophets|ticker.mode.red_deity_prophets|ticker.mode.red_deity_followers|ticker.mode.blue_deity_followers))
target << "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>"
else
target << "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>"
return 1
return 0
/obj/item/weapon/implant/mindshield/removed(mob/target, silent = 0, special = 0)
/obj/item/weapon/implant/mindshield/removed(mob/target, var/silent = 0)
if(..())
if(target.stat != DEAD && !silent)
target << "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>"
return 1
return 0
/obj/item/weapon/implanter/mindshield
name = "implanter (mindshield)"
@@ -61,22 +61,3 @@
empulse(imp_in, 3, 5)
if(!uses)
qdel(src)
//Health Tracker Implant
/obj/item/weapon/implant/health
name = "health implant"
activated = 0
var/healthstring = ""
/obj/item/weapon/implant/health/proc/sensehealth()
if (!implanted)
return "ERROR"
else
if(isliving(implanted))
var/mob/living/L = implanted
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
if (!healthstring)
healthstring = "ERROR"
return healthstring
@@ -1,6 +1,6 @@
/obj/item/weapon/storage/internal/implant
name = "bluespace pocket"
max_w_class = WEIGHT_CLASS_NORMAL
max_w_class = 3
max_combined_w_class = 6
cant_hold = list(/obj/item/weapon/disk/nuclear)
silent = 1
@@ -21,27 +21,25 @@
/obj/item/weapon/implant/storage/activate()
storage.MouseDrop(imp_in)
/obj/item/weapon/implant/storage/removed(source, silent = 0, special = 0)
/obj/item/weapon/implant/storage/removed(source)
if(..())
if(!special)
storage.close_all()
for(var/obj/item/I in storage)
storage.remove_from_storage(I, get_turf(source))
storage.close_all()
for(var/obj/item/I in storage)
storage.remove_from_storage(I, get_turf(source))
return 1
/obj/item/weapon/implant/storage/implant(mob/living/carbon/source, mob/user, silent = 0)
for(var/X in source.implants)
if(istype(X, type))
var/obj/item/weapon/implant/storage/imp_e = X
imp_e.storage.storage_slots += storage.storage_slots
imp_e.storage.max_combined_w_class += storage.max_combined_w_class
imp_e.storage.contents += storage.contents
/obj/item/weapon/implant/storage/implant(mob/source)
var/obj/item/weapon/implant/storage/imp_e = locate(src.type) in source
if(imp_e)
imp_e.storage.storage_slots += storage.storage_slots
imp_e.storage.max_combined_w_class += storage.max_combined_w_class
imp_e.storage.contents += storage.contents
storage.close_all()
storage.show_to(source)
storage.close_all()
storage.show_to(source)
qdel(src)
return 1
qdel(src)
return 1
return ..()
@@ -6,7 +6,7 @@
item_state = "implantcase"
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
w_class = 1
origin_tech = "materials=1;biotech=2"
materials = list(MAT_GLASS=500)
var/obj/item/weapon/implant/imp = null
@@ -26,7 +26,7 @@
/obj/item/weapon/implantcase/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "What would you like the label to be?", name, null)
if(user.get_active_held_item() != W)
if(user.get_active_hand() != W)
return
if(!in_range(src, user) && loc != user)
return
@@ -1,4 +1,4 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/machinery/implantchair
name = "mindshield implanter"
@@ -7,184 +7,141 @@
icon_state = "implantchair"
density = 1
opacity = 0
anchored = TRUE
anchored = 1
var/ready = TRUE
var/replenishing = FALSE
var/ready_implants = 5
var/ready = 1
var/malfunction = 0
var/list/obj/item/weapon/implant/mindshield/implant_list = list()
var/max_implants = 5
var/injection_cooldown = 600
var/replenish_cooldown = 6000
var/implant_type = /obj/item/weapon/implant/mindshield
var/auto_inject = FALSE
var/auto_replenish = TRUE
var/special = FALSE
var/special_name = "special function"
var/replenishing = 0
var/injecting = 0
/obj/machinery/implantchair/proc
go_out()
put_mob(mob/living/carbon/M)
implant(var/mob/M)
add_implants()
/obj/machinery/implantchair/New()
..()
open_machine()
update_icon()
add_implants()
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = notcontained_state)
/obj/machinery/implantchair/attack_hand(mob/user)
user.set_machine(src)
var/health_text = ""
if(src.occupant)
if(src.occupant.health <= -100)
health_text = "<FONT color=red>Dead</FONT>"
else if(src.occupant.health < 0)
health_text = "<FONT color=red>[round(src.occupant.health,0.1)]</FONT>"
else
health_text = "[round(src.occupant.health,0.1)]"
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
ui.open()
var/dat ="<B>Implanter Status</B><BR>"
dat +="<B>Current occupant:</B> [src.occupant ? "<BR>Name: [src.occupant]<BR>Health: [health_text]<BR>" : "<FONT color=red>None</FONT>"]<BR>"
dat += "<B>Implants:</B> [src.implant_list.len ? "[implant_list.len]" : "<A href='?src=\ref[src];replenish=1'>Replenish</A>"]<BR>"
if(src.occupant)
dat += "[src.ready ? "<A href='?src=\ref[src];implant=1'>Implant</A>" : "Recharging"]<BR>"
user.set_machine(src)
user << browse(dat, "window=implant")
onclose(user, "implant")
/obj/machinery/implantchair/ui_data()
var/list/data = list()
data["occupied"] = occupant ? 1 : 0
data["open"] = state_open
data["occupant"] = list()
if(occupant)
data["occupant"]["name"] = occupant.name
data["occupant"]["stat"] = occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
data["ready"] = ready
data["replenishing"] = replenishing
return data
/obj/machinery/implantchair/ui_act(action, params)
/obj/machinery/implantchair/Topic(href, href_list)
if(..())
return
switch(action)
if("door")
if(state_open)
close_machine()
else
open_machine()
. = TRUE
if("implant")
implant(occupant,usr)
. = TRUE
if(href_list["implant"])
if(src.occupant)
injecting = 1
go_out()
ready = 0
spawn(injection_cooldown)
ready = 1
/obj/machinery/implantchair/proc/implant(mob/living/carbon/M,mob/user)
if (!istype(M))
if(href_list["replenish"])
ready = 0
spawn(replenish_cooldown)
add_implants()
ready = 1
updateUsrDialog()
/obj/machinery/implantchair/go_out(mob/M)
if(!occupant)
return
if(!ready_implants || !ready)
if(M == occupant) // so that the guy inside can't eject himself -Agouri
return
if(implant_action(M,user))
ready_implants--
if(!replenishing && auto_replenish)
replenishing = TRUE
addtimer(src,"replenish",replenish_cooldown)
if(injection_cooldown > 0)
ready = FALSE
addtimer(src,"set_ready",injection_cooldown)
else
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
update_icon()
occupant.loc = loc
occupant.reset_perspective(null)
if(injecting)
implant(src.occupant)
injecting = 0
occupant = null
icon_state = "implantchair"
return
/obj/machinery/implantchair/proc/implant_action(mob/living/carbon/M)
var/obj/item/weapon/implant/I = new implant_type
if(I.implant(M))
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
return 1
/obj/machinery/implantchair/update_icon()
icon_state = initial(icon_state)
if(state_open)
icon_state += "_open"
if(occupant)
icon_state += "_occupied"
if(ready)
add_overlay("ready")
else
cut_overlays()
/obj/machinery/implantchair/proc/replenish()
if(ready_implants < max_implants)
ready_implants++
if(ready_implants < max_implants)
addtimer(src,"replenish",replenish_cooldown)
else
replenishing = FALSE
/obj/machinery/implantchair/proc/set_ready()
ready = TRUE
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
if(state_open)
/obj/machinery/implantchair/put_mob(mob/living/carbon/M)
if(!iscarbon(M))
usr << "<span class='warning'>The [src.name] cannot hold this!</span>"
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
user << "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>"
audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
if(do_after(user, 600, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
user << "<span class='notice'>You successfully break out of [src]!</span>"
open_machine()
/obj/machinery/implantchair/relaymove(mob/user)
container_resist(user)
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
if(src.occupant)
usr << "<span class='warning'>The [src.name] is already occupied!</span>"
return
close_machine(target)
/obj/machinery/implantchair/close_machine(mob/user)
if((isnull(user) || istype(user)) && state_open)
..(user)
if(auto_inject && ready && ready_implants > 0)
implant(user,null)
/obj/machinery/implantchair/genepurge
name = "Genetic purifier"
desc = "Used to purge human genome of foreign influences"
special = TRUE
special_name = "Purge genome"
injection_cooldown = 0
replenish_cooldown = 300
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
if(!istype(H))
return 0
H.set_species(/datum/species/human, 1)//lizards go home
purrbation_remove(H)//remove cats
H.dna.remove_all_mutations()//hulks out
M.stop_pulling()
M.loc = src
M.reset_perspective(src)
src.occupant = M
src.add_fingerprint(usr)
icon_state = "implantchair_on"
return 1
/obj/machinery/implantchair/brainwash
name = "Neural Imprinter"
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
special_name = "Imprint"
injection_cooldown = 3000
auto_inject = FALSE
auto_replenish = FALSE
special = TRUE
var/objective = "Obey the law. Praise Nanotrasen."
var/custom = FALSE
/obj/machinery/implantchair/implant(mob/M)
if (!istype(M, /mob/living/carbon))
return
if(!implant_list.len)
return
for(var/obj/item/weapon/implant/mindshield/imp in implant_list)
if(!imp)
continue
if(istype(imp, /obj/item/weapon/implant/mindshield))
M.visible_message("<span class='warning'>[M] has been implanted by the [src.name].</span>")
/obj/machinery/implantchair/brainwash/implant_action(mob/living/carbon/C,mob/user)
if(!istype(C) || !C.mind)
return 0
if(custom)
if(!user || !user.Adjacent(src))
return 0
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
var/datum/objective/custom_objective = new/datum/objective(objective)
custom_objective.owner = C.mind
C.mind.objectives += custom_objective
C.mind.announce_objectives()
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
return 1
if(imp.implant(M))
implant_list -= imp
break
return
/obj/machinery/implantchair/add_implants()
for(var/i=0, i<src.max_implants, i++)
var/obj/item/weapon/implant/mindshield/I = new /obj/item/weapon/implant/mindshield(src)
implant_list += I
return
/obj/machinery/implantchair/verb/get_out()
set name = "Eject occupant"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
src.go_out(usr)
add_fingerprint(usr)
return
/obj/machinery/implantchair/verb/move_inside()
set name = "Move Inside"
set category = "Object"
set src in oview(1)
if(usr.stat != 0 || stat & (NOPOWER|BROKEN))
return
put_mob(usr)
return
@@ -6,7 +6,7 @@
item_state = "syringe_0"
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
w_class = 2
origin_tech = "materials=2;biotech=3"
materials = list(MAT_METAL=600, MAT_GLASS=200)
var/obj/item/weapon/implant/imp = null
@@ -42,7 +42,7 @@
/obj/item/weapon/implanter/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "What would you like the label to be?", name, null)
if(user.get_active_held_item() != W)
if(user.get_active_hand() != W)
return
if(!in_range(src, user) && loc != user)
return
@@ -6,7 +6,7 @@
item_state = "electronic"
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
w_class = 2
var/obj/item/weapon/implantcase/case = null
var/broadcasting = null
var/listening = 1
@@ -20,7 +20,7 @@
/obj/item/weapon/implantpad/attack_hand(mob/user)
if(case && user.is_holding(src))
if(case && (user.l_hand == src || user.r_hand == src))
user.put_in_active_hand(case)
case.add_fingerprint(user)
@@ -62,7 +62,7 @@
..()
if(usr.stat)
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
if((usr.contents.Find(src)) || ((in_range(src, usr) && istype(loc, /turf))))
usr.set_machine(src)
if(istype(loc, /mob))
@@ -10,13 +10,12 @@
hidden_uplink.telecrystals = 10
..()
/obj/item/weapon/implant/uplink/implant(mob/living/carbon/source, mob/user, silent = 0)
for(var/X in source.implants)
if(istype(X, type))
var/obj/item/weapon/implant/imp_e = X
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
qdel(src)
return 1
/obj/item/weapon/implant/uplink/implant(mob/user)
var/obj/item/weapon/implant/imp_e = locate(src.type) in user
if(imp_e && imp_e != src)
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
qdel(src)
return 1
if(..())
hidden_uplink.owner = "[user.key]"
@@ -29,18 +28,7 @@
/obj/item/weapon/implanter/uplink
name = "implanter (uplink)"
persistence_replacement = /obj/item/weapon/implanter/weakuplink
/obj/item/weapon/implanter/uplink/New()
imp = new /obj/item/weapon/implant/uplink(src)
..()
/obj/item/weapon/implanter/weakuplink
name = "implanter (uplink)"
/obj/item/weapon/implanter/weakuplink/New()
imp = new /obj/item/weapon/implant/uplink/weak(src)
..()
/obj/item/weapon/implant/uplink/weak/New()
..()
hidden_uplink.telecrystals = 5