Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -6,14 +6,14 @@
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actions_types = list(/datum/action/item_action/hands_free/activate)
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var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
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var/implanted = null
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var/mob/living/carbon/imp_in = null
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var/mob/living/imp_in = null
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item_color = "b"
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var/allow_multiple = 0
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var/uses = -1
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flags = DROPDEL
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/obj/item/weapon/implant/proc/trigger(emote, mob/living/carbon/source)
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/obj/item/weapon/implant/proc/trigger(emote, mob/source)
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return
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/obj/item/weapon/implant/proc/activate()
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@@ -27,30 +27,27 @@
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//return 1 if the implant injects
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//return -1 if the implant fails to inject
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//return 0 if there is no room for implant
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/obj/item/weapon/implant/proc/implant(mob/living/carbon/source, mob/user, silent = 0)
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for(var/X in source.implants)
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if(istype(X, type))
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var/obj/item/weapon/implant/imp_e = X
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if(!allow_multiple)
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if(imp_e.uses < initial(imp_e.uses)*2)
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if(uses == -1)
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imp_e.uses = -1
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else
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imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
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qdel(src)
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return 1
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else
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return 0
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/obj/item/weapon/implant/proc/implant(var/mob/source, var/mob/user)
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var/obj/item/weapon/implant/imp_e = locate(src.type) in source
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if(!allow_multiple && imp_e && imp_e != src)
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if(imp_e.uses < initial(imp_e.uses)*2)
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if(uses == -1)
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imp_e.uses = -1
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else
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imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
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qdel(src)
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return 1
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else
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return 0
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src.loc = source
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imp_in = source
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source.implants += src
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implanted = 1
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if(activated)
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for(var/X in actions)
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var/datum/action/A = X
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A.Grant(source)
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if(ishuman(source))
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if(istype(source, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = source
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H.sec_hud_set_implants()
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@@ -59,15 +56,14 @@
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return 1
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/obj/item/weapon/implant/proc/removed(mob/living/carbon/source, silent = 0, special = 0)
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/obj/item/weapon/implant/proc/removed(var/mob/source)
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src.loc = null
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imp_in = null
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implanted = 0
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source.implants -= src
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for(var/X in actions)
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var/datum/action/A = X
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A.Grant(source)
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if(ishuman(source))
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if(istype(source, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = source
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H.sec_hud_set_implants()
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@@ -1,47 +0,0 @@
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/obj/item/weapon/implant/abductor
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name = "recall implant"
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desc = "Returns you to the mothership."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "implant"
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activated = 1
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origin_tech = "materials=2;biotech=7;magnets=4;bluespace=4;abductor=5"
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var/obj/machinery/abductor/pad/home
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var/cooldown = 30
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/obj/item/weapon/implant/abductor/activate()
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if(cooldown == initial(cooldown))
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home.Retrieve(imp_in,1)
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cooldown = 0
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START_PROCESSING(SSobj, src)
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else
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imp_in << "<span class='warning'>You must wait [30 - cooldown] seconds to use [src] again!</span>"
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/obj/item/weapon/implant/abductor/process()
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if(cooldown < initial(cooldown))
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cooldown++
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if(cooldown == initial(cooldown))
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STOP_PROCESSING(SSobj, src)
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/obj/item/weapon/implant/abductor/implant(var/mob/source, var/mob/user)
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if(..())
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var/obj/machinery/abductor/console/console
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if(ishuman(source))
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var/mob/living/carbon/human/H = source
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if(H.dna.species.id == "abductor")
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var/datum/species/abductor/S = H.dna.species
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console = get_team_console(S.team)
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home = console.pad
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if(!home)
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console = get_team_console(pick(1, 2, 3, 4))
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home = console.pad
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return 1
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/obj/item/weapon/implant/abductor/proc/get_team_console(var/team)
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var/obj/machinery/abductor/console/console
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for(var/obj/machinery/abductor/console/c in machines)
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if(c.team == team)
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console = c
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break
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return console
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@@ -24,11 +24,11 @@
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/obj/item/weapon/implant/chem/New()
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..()
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create_reagents(50)
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tracked_chem_implants += src
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tracked_implants += src
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/obj/item/weapon/implant/chem/Destroy()
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..()
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tracked_chem_implants -= src
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tracked_implants -= src
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@@ -62,8 +62,7 @@
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..()
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/obj/item/weapon/implantcase/chem/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W,/obj/item/weapon/reagent_containers/syringe) && imp)
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W.afterattack(imp, user, params)
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return TRUE
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else
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if(imp)
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imp.attackby(W, user, params)
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else
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return ..()
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@@ -1,30 +0,0 @@
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//Exile implants will allow you to use the station gate, but not return home.
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//This will allow security to exile badguys/for badguys to exile their kill targets
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/obj/item/weapon/implant/exile
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name = "exile implant"
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desc = "Prevents you from returning from away missions"
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origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
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activated = 0
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/obj/item/weapon/implant/exile/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Nanotrasen Employee Exile Implant<BR>
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<b>Implant Details:</b> The onboard gateway system has been modified to reject entry by individuals containing this implant<BR>"}
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return dat
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/obj/item/weapon/implanter/exile
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name = "implanter (exile)"
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/obj/item/weapon/implanter/exile/New()
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imp = new /obj/item/weapon/implant/exile( src )
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..()
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/obj/item/weapon/implantcase/exile
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name = "implant case - 'Exile'"
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desc = "A glass case containing an exile implant."
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/obj/item/weapon/implantcase/exile/New()
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imp = new /obj/item/weapon/implant/exile(src)
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..()
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@@ -45,16 +45,15 @@
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return
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timed_explosion()
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/obj/item/weapon/implant/explosive/implant(mob/living/carbon/source)
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for(var/X in source.implants)
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if(istype(X, type))
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var/obj/item/weapon/implant/explosive/imp_e = X
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imp_e.heavy += heavy
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imp_e.medium += medium
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imp_e.weak += weak
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imp_e.delay += delay
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qdel(src)
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return 1
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/obj/item/weapon/implant/explosive/implant(mob/source)
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var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
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if(imp_e && imp_e != src)
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imp_e.heavy += heavy
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imp_e.medium += medium
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imp_e.weak += weak
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imp_e.delay += delay
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qdel(src)
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return 1
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return ..()
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@@ -86,20 +85,17 @@
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heavy = 4
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delay = 70
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/obj/item/weapon/implant/explosive/macro/implant(mob/living/carbon/source)
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for(var/X in source.implants)
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if(istype(X, type))
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return 0
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for(var/Y in source.implants)
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if(istype(Y, /obj/item/weapon/implant/explosive))
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var/obj/item/weapon/implant/explosive/imp_e = Y
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heavy += imp_e.heavy
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medium += imp_e.medium
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weak += imp_e.weak
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delay += imp_e.delay
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qdel(imp_e)
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break
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/obj/item/weapon/implant/explosive/macro/implant(mob/source)
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var/obj/item/weapon/implant/explosive/imp_e = locate(src.type) in source
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if(imp_e && imp_e != src)
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return 0
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imp_e = locate(/obj/item/weapon/implant/explosive) in source
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if(imp_e && imp_e != src)
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heavy += imp_e.heavy
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medium += imp_e.medium
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weak += imp_e.weak
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delay += imp_e.delay
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qdel(imp_e)
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return ..()
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@@ -1,56 +0,0 @@
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/obj/item/weapon/implant/gang
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name = "gang implant"
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desc = "Makes you a gangster or such."
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activated = 0
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origin_tech = "materials=2;biotech=4;programming=4;syndicate=3"
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var/datum/gang/gang
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/obj/item/weapon/implant/gang/New(loc,var/setgang)
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..()
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gang = setgang
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/obj/item/weapon/implant/gang/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Criminal brainwash implant<BR>
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<b>Life:</b> A few seconds after injection.<BR>
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<b>Important Notes:</b> Illegal<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.<BR>
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<b>Special Features:</b> This device will also emit a small EMP pulse, destroying any other implants within the host's brain.<BR>
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<b>Integrity:</b> Implant's EMP function will destroy itself in the process."}
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return dat
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/obj/item/weapon/implant/gang/implant(mob/living/carbon/target, mob/user, silent = 0)
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if(..())
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for(var/obj/item/weapon/implant/I in target.implants)
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if(I != src)
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qdel(I)
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if(!target.mind || target.stat == DEAD)
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return 0
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var/success
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if(target.mind in ticker.mode.get_gangsters())
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if(ticker.mode.remove_gangster(target.mind,0,1))
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success = 1 //Was not a gang boss, convert as usual
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else
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success = 1
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if(ishuman(target))
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if(!success)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel the influence of your enemies try to invade your mind!</span>")
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qdel(src)
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return -1
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/obj/item/weapon/implanter/gang
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name = "implanter (gang)"
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/obj/item/weapon/implanter/gang/New(loc, gang)
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if(!gang)
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qdel(src)
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return
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imp = new /obj/item/weapon/implant/gang(src,gang)
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..()
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@@ -17,38 +17,36 @@
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return dat
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/obj/item/weapon/implant/mindshield/implant(mob/living/carbon/target, mob/user, silent = 0)
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/obj/item/weapon/implant/mindshield/implant(mob/target)
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if(..())
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if((target.mind in (ticker.mode.head_revolutionaries | ticker.mode.get_gang_bosses())))
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if(!silent)
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
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removed(target, 1)
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qdel(src)
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return -1
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if(target.mind in ticker.mode.get_gangsters())
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ticker.mode.remove_gangster(target.mind)
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if(!silent)
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target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
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target.visible_message("<span class='warning'>[src] was destroyed in the process!</span>", "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>")
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removed(target, 1)
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qdel(src)
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return -1
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if(target.mind in ticker.mode.revolutionaries)
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ticker.mode.remove_revolutionary(target.mind)
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if(!silent)
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if(target.mind in ticker.mode.cult)
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target << "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>"
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else
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target << "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>"
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if((target.mind in ticker.mode.cult) || (target.mind in ticker.mode.blue_deity_prophets|ticker.mode.red_deity_prophets|ticker.mode.red_deity_followers|ticker.mode.blue_deity_followers))
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target << "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>"
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else
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target << "<span class='notice'>You feel a sense of peace and security. You are now protected from brainwashing.</span>"
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return 1
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return 0
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/obj/item/weapon/implant/mindshield/removed(mob/target, silent = 0, special = 0)
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/obj/item/weapon/implant/mindshield/removed(mob/target, var/silent = 0)
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if(..())
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if(target.stat != DEAD && !silent)
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target << "<span class='boldnotice'>Your mind suddenly feels terribly vulnerable. You are no longer safe from brainwashing.</span>"
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return 1
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return 0
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/obj/item/weapon/implanter/mindshield
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name = "implanter (mindshield)"
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@@ -61,22 +61,3 @@
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empulse(imp_in, 3, 5)
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if(!uses)
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qdel(src)
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//Health Tracker Implant
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/obj/item/weapon/implant/health
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name = "health implant"
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activated = 0
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var/healthstring = ""
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/obj/item/weapon/implant/health/proc/sensehealth()
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if (!implanted)
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return "ERROR"
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else
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if(isliving(implanted))
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var/mob/living/L = implanted
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healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
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if (!healthstring)
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healthstring = "ERROR"
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return healthstring
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@@ -1,6 +1,6 @@
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/obj/item/weapon/storage/internal/implant
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name = "bluespace pocket"
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max_w_class = WEIGHT_CLASS_NORMAL
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max_w_class = 3
|
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max_combined_w_class = 6
|
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cant_hold = list(/obj/item/weapon/disk/nuclear)
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silent = 1
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@@ -21,27 +21,25 @@
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/obj/item/weapon/implant/storage/activate()
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storage.MouseDrop(imp_in)
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/obj/item/weapon/implant/storage/removed(source, silent = 0, special = 0)
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/obj/item/weapon/implant/storage/removed(source)
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if(..())
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if(!special)
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storage.close_all()
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for(var/obj/item/I in storage)
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storage.remove_from_storage(I, get_turf(source))
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storage.close_all()
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for(var/obj/item/I in storage)
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storage.remove_from_storage(I, get_turf(source))
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return 1
|
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/obj/item/weapon/implant/storage/implant(mob/living/carbon/source, mob/user, silent = 0)
|
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for(var/X in source.implants)
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if(istype(X, type))
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var/obj/item/weapon/implant/storage/imp_e = X
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imp_e.storage.storage_slots += storage.storage_slots
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imp_e.storage.max_combined_w_class += storage.max_combined_w_class
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imp_e.storage.contents += storage.contents
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/obj/item/weapon/implant/storage/implant(mob/source)
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var/obj/item/weapon/implant/storage/imp_e = locate(src.type) in source
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if(imp_e)
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imp_e.storage.storage_slots += storage.storage_slots
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imp_e.storage.max_combined_w_class += storage.max_combined_w_class
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imp_e.storage.contents += storage.contents
|
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storage.close_all()
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storage.show_to(source)
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storage.close_all()
|
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storage.show_to(source)
|
||||
|
||||
qdel(src)
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||||
return 1
|
||||
qdel(src)
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||||
return 1
|
||||
|
||||
return ..()
|
||||
|
||||
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||||
@@ -6,7 +6,7 @@
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||||
item_state = "implantcase"
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
w_class = 1
|
||||
origin_tech = "materials=1;biotech=2"
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||||
materials = list(MAT_GLASS=500)
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||||
var/obj/item/weapon/implant/imp = null
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/item/weapon/implantcase/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_held_item() != W)
|
||||
if(user.get_active_hand() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/machinery/implantchair
|
||||
name = "mindshield implanter"
|
||||
@@ -7,184 +7,141 @@
|
||||
icon_state = "implantchair"
|
||||
density = 1
|
||||
opacity = 0
|
||||
anchored = TRUE
|
||||
anchored = 1
|
||||
|
||||
var/ready = TRUE
|
||||
var/replenishing = FALSE
|
||||
|
||||
var/ready_implants = 5
|
||||
var/ready = 1
|
||||
var/malfunction = 0
|
||||
var/list/obj/item/weapon/implant/mindshield/implant_list = list()
|
||||
var/max_implants = 5
|
||||
var/injection_cooldown = 600
|
||||
var/replenish_cooldown = 6000
|
||||
var/implant_type = /obj/item/weapon/implant/mindshield
|
||||
var/auto_inject = FALSE
|
||||
var/auto_replenish = TRUE
|
||||
var/special = FALSE
|
||||
var/special_name = "special function"
|
||||
var/replenishing = 0
|
||||
var/injecting = 0
|
||||
|
||||
/obj/machinery/implantchair/proc
|
||||
go_out()
|
||||
put_mob(mob/living/carbon/M)
|
||||
implant(var/mob/M)
|
||||
add_implants()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/New()
|
||||
..()
|
||||
open_machine()
|
||||
update_icon()
|
||||
add_implants()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = notcontained_state)
|
||||
/obj/machinery/implantchair/attack_hand(mob/user)
|
||||
user.set_machine(src)
|
||||
var/health_text = ""
|
||||
if(src.occupant)
|
||||
if(src.occupant.health <= -100)
|
||||
health_text = "<FONT color=red>Dead</FONT>"
|
||||
else if(src.occupant.health < 0)
|
||||
health_text = "<FONT color=red>[round(src.occupant.health,0.1)]</FONT>"
|
||||
else
|
||||
health_text = "[round(src.occupant.health,0.1)]"
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
|
||||
ui.open()
|
||||
var/dat ="<B>Implanter Status</B><BR>"
|
||||
|
||||
dat +="<B>Current occupant:</B> [src.occupant ? "<BR>Name: [src.occupant]<BR>Health: [health_text]<BR>" : "<FONT color=red>None</FONT>"]<BR>"
|
||||
dat += "<B>Implants:</B> [src.implant_list.len ? "[implant_list.len]" : "<A href='?src=\ref[src];replenish=1'>Replenish</A>"]<BR>"
|
||||
if(src.occupant)
|
||||
dat += "[src.ready ? "<A href='?src=\ref[src];implant=1'>Implant</A>" : "Recharging"]<BR>"
|
||||
user.set_machine(src)
|
||||
user << browse(dat, "window=implant")
|
||||
onclose(user, "implant")
|
||||
|
||||
|
||||
/obj/machinery/implantchair/ui_data()
|
||||
var/list/data = list()
|
||||
data["occupied"] = occupant ? 1 : 0
|
||||
data["open"] = state_open
|
||||
|
||||
data["occupant"] = list()
|
||||
if(occupant)
|
||||
data["occupant"]["name"] = occupant.name
|
||||
data["occupant"]["stat"] = occupant.stat
|
||||
|
||||
data["special_name"] = special ? special_name : null
|
||||
data["ready_implants"] = ready_implants
|
||||
data["ready"] = ready
|
||||
data["replenishing"] = replenishing
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/implantchair/ui_act(action, params)
|
||||
/obj/machinery/implantchair/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("door")
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
. = TRUE
|
||||
if("implant")
|
||||
implant(occupant,usr)
|
||||
. = TRUE
|
||||
if(href_list["implant"])
|
||||
if(src.occupant)
|
||||
injecting = 1
|
||||
go_out()
|
||||
ready = 0
|
||||
spawn(injection_cooldown)
|
||||
ready = 1
|
||||
|
||||
/obj/machinery/implantchair/proc/implant(mob/living/carbon/M,mob/user)
|
||||
if (!istype(M))
|
||||
if(href_list["replenish"])
|
||||
ready = 0
|
||||
spawn(replenish_cooldown)
|
||||
add_implants()
|
||||
ready = 1
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
|
||||
/obj/machinery/implantchair/go_out(mob/M)
|
||||
if(!occupant)
|
||||
return
|
||||
if(!ready_implants || !ready)
|
||||
if(M == occupant) // so that the guy inside can't eject himself -Agouri
|
||||
return
|
||||
if(implant_action(M,user))
|
||||
ready_implants--
|
||||
if(!replenishing && auto_replenish)
|
||||
replenishing = TRUE
|
||||
addtimer(src,"replenish",replenish_cooldown)
|
||||
if(injection_cooldown > 0)
|
||||
ready = FALSE
|
||||
addtimer(src,"set_ready",injection_cooldown)
|
||||
else
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
|
||||
update_icon()
|
||||
occupant.loc = loc
|
||||
occupant.reset_perspective(null)
|
||||
if(injecting)
|
||||
implant(src.occupant)
|
||||
injecting = 0
|
||||
occupant = null
|
||||
icon_state = "implantchair"
|
||||
return
|
||||
|
||||
/obj/machinery/implantchair/proc/implant_action(mob/living/carbon/M)
|
||||
var/obj/item/weapon/implant/I = new implant_type
|
||||
if(I.implant(M))
|
||||
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
|
||||
return 1
|
||||
|
||||
/obj/machinery/implantchair/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
icon_state += "_open"
|
||||
if(occupant)
|
||||
icon_state += "_occupied"
|
||||
if(ready)
|
||||
add_overlay("ready")
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
/obj/machinery/implantchair/proc/replenish()
|
||||
if(ready_implants < max_implants)
|
||||
ready_implants++
|
||||
if(ready_implants < max_implants)
|
||||
addtimer(src,"replenish",replenish_cooldown)
|
||||
else
|
||||
replenishing = FALSE
|
||||
|
||||
/obj/machinery/implantchair/proc/set_ready()
|
||||
ready = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/container_resist(mob/living/user)
|
||||
if(state_open)
|
||||
/obj/machinery/implantchair/put_mob(mob/living/carbon/M)
|
||||
if(!iscarbon(M))
|
||||
usr << "<span class='warning'>The [src.name] cannot hold this!</span>"
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user << "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>"
|
||||
audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
|
||||
|
||||
if(do_after(user, 600, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
|
||||
return
|
||||
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
|
||||
user << "<span class='notice'>You successfully break out of [src]!</span>"
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/implantchair/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
|
||||
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
if(src.occupant)
|
||||
usr << "<span class='warning'>The [src.name] is already occupied!</span>"
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/implantchair/close_machine(mob/user)
|
||||
if((isnull(user) || istype(user)) && state_open)
|
||||
..(user)
|
||||
if(auto_inject && ready && ready_implants > 0)
|
||||
implant(user,null)
|
||||
|
||||
/obj/machinery/implantchair/genepurge
|
||||
name = "Genetic purifier"
|
||||
desc = "Used to purge human genome of foreign influences"
|
||||
special = TRUE
|
||||
special_name = "Purge genome"
|
||||
injection_cooldown = 0
|
||||
replenish_cooldown = 300
|
||||
|
||||
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
H.set_species(/datum/species/human, 1)//lizards go home
|
||||
purrbation_remove(H)//remove cats
|
||||
H.dna.remove_all_mutations()//hulks out
|
||||
M.stop_pulling()
|
||||
M.loc = src
|
||||
M.reset_perspective(src)
|
||||
src.occupant = M
|
||||
src.add_fingerprint(usr)
|
||||
icon_state = "implantchair_on"
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/implantchair/brainwash
|
||||
name = "Neural Imprinter"
|
||||
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
|
||||
special_name = "Imprint"
|
||||
injection_cooldown = 3000
|
||||
auto_inject = FALSE
|
||||
auto_replenish = FALSE
|
||||
special = TRUE
|
||||
var/objective = "Obey the law. Praise Nanotrasen."
|
||||
var/custom = FALSE
|
||||
/obj/machinery/implantchair/implant(mob/M)
|
||||
if (!istype(M, /mob/living/carbon))
|
||||
return
|
||||
if(!implant_list.len)
|
||||
return
|
||||
for(var/obj/item/weapon/implant/mindshield/imp in implant_list)
|
||||
if(!imp)
|
||||
continue
|
||||
if(istype(imp, /obj/item/weapon/implant/mindshield))
|
||||
M.visible_message("<span class='warning'>[M] has been implanted by the [src.name].</span>")
|
||||
|
||||
/obj/machinery/implantchair/brainwash/implant_action(mob/living/carbon/C,mob/user)
|
||||
if(!istype(C) || !C.mind)
|
||||
return 0
|
||||
if(custom)
|
||||
if(!user || !user.Adjacent(src))
|
||||
return 0
|
||||
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
|
||||
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
|
||||
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
|
||||
var/datum/objective/custom_objective = new/datum/objective(objective)
|
||||
custom_objective.owner = C.mind
|
||||
C.mind.objectives += custom_objective
|
||||
C.mind.announce_objectives()
|
||||
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
return 1
|
||||
if(imp.implant(M))
|
||||
implant_list -= imp
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/implantchair/add_implants()
|
||||
for(var/i=0, i<src.max_implants, i++)
|
||||
var/obj/item/weapon/implant/mindshield/I = new /obj/item/weapon/implant/mindshield(src)
|
||||
implant_list += I
|
||||
return
|
||||
|
||||
/obj/machinery/implantchair/verb/get_out()
|
||||
set name = "Eject occupant"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat != 0)
|
||||
return
|
||||
src.go_out(usr)
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/implantchair/verb/move_inside()
|
||||
set name = "Move Inside"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
if(usr.stat != 0 || stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
put_mob(usr)
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "syringe_0"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
w_class = 2
|
||||
origin_tech = "materials=2;biotech=3"
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
var/obj/item/weapon/implant/imp = null
|
||||
@@ -42,7 +42,7 @@
|
||||
/obj/item/weapon/implanter/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = stripped_input(user, "What would you like the label to be?", name, null)
|
||||
if(user.get_active_held_item() != W)
|
||||
if(user.get_active_hand() != W)
|
||||
return
|
||||
if(!in_range(src, user) && loc != user)
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "electronic"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
w_class = 2
|
||||
var/obj/item/weapon/implantcase/case = null
|
||||
var/broadcasting = null
|
||||
var/listening = 1
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/implantpad/attack_hand(mob/user)
|
||||
if(case && user.is_holding(src))
|
||||
if(case && (user.l_hand == src || user.r_hand == src))
|
||||
user.put_in_active_hand(case)
|
||||
|
||||
case.add_fingerprint(user)
|
||||
@@ -62,7 +62,7 @@
|
||||
..()
|
||||
if(usr.stat)
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
|
||||
if((usr.contents.Find(src)) || ((in_range(src, usr) && istype(loc, /turf))))
|
||||
usr.set_machine(src)
|
||||
|
||||
if(istype(loc, /mob))
|
||||
|
||||
@@ -10,13 +10,12 @@
|
||||
hidden_uplink.telecrystals = 10
|
||||
..()
|
||||
|
||||
/obj/item/weapon/implant/uplink/implant(mob/living/carbon/source, mob/user, silent = 0)
|
||||
for(var/X in source.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/weapon/implant/imp_e = X
|
||||
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return 1
|
||||
/obj/item/weapon/implant/uplink/implant(mob/user)
|
||||
var/obj/item/weapon/implant/imp_e = locate(src.type) in user
|
||||
if(imp_e && imp_e != src)
|
||||
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
if(..())
|
||||
hidden_uplink.owner = "[user.key]"
|
||||
@@ -29,18 +28,7 @@
|
||||
|
||||
/obj/item/weapon/implanter/uplink
|
||||
name = "implanter (uplink)"
|
||||
persistence_replacement = /obj/item/weapon/implanter/weakuplink
|
||||
|
||||
/obj/item/weapon/implanter/uplink/New()
|
||||
imp = new /obj/item/weapon/implant/uplink(src)
|
||||
..()
|
||||
/obj/item/weapon/implanter/weakuplink
|
||||
name = "implanter (uplink)"
|
||||
|
||||
/obj/item/weapon/implanter/weakuplink/New()
|
||||
imp = new /obj/item/weapon/implant/uplink/weak(src)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/implant/uplink/weak/New()
|
||||
..()
|
||||
hidden_uplink.telecrystals = 5
|
||||
Reference in New Issue
Block a user