Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -1,7 +1,6 @@
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/obj/item/weapon/shield
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name = "shield"
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block_chance = 50
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 80, acid = 70)
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/obj/item/weapon/shield/riot
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name = "riot shield"
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@@ -13,7 +12,7 @@
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throwforce = 5
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throw_speed = 2
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throw_range = 3
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w_class = WEIGHT_CLASS_BULKY
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w_class = 4
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materials = list(MAT_GLASS=7500, MAT_METAL=1000)
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origin_tech = "materials=3;combat=4"
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attack_verb = list("shoved", "bashed")
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@@ -32,8 +31,6 @@
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/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
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if(attack_type == THROWN_PROJECTILE_ATTACK)
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final_block_chance += 30
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if(attack_type == LEAP_ATTACK)
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final_block_chance = 100
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return ..()
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/obj/item/weapon/shield/riot/roman
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@@ -49,7 +46,7 @@
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item_state = "buckler"
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materials = list()
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origin_tech = "materials=1;combat=3;biotech=2"
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resistance_flags = FLAMMABLE
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burn_state = FLAMMABLE
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block_chance = 30
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/obj/item/weapon/shield/energy
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@@ -61,7 +58,7 @@
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throwforce = 3
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_TINY
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w_class = 1
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origin_tech = "materials=4;magnets=5;syndicate=6"
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attack_verb = list("shoved", "bashed")
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var/active = 0
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@@ -75,7 +72,7 @@
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/obj/item/weapon/shield/energy/attack_self(mob/living/carbon/human/user)
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if(user.disabilities & CLUMSY && prob(50))
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user << "<span class='warning'>You beat yourself in the head with [src].</span>"
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user.take_bodypart_damage(5)
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user.take_organ_damage(5)
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active = !active
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icon_state = "eshield[active]"
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@@ -83,14 +80,14 @@
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force = 10
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throwforce = 8
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throw_speed = 2
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w_class = WEIGHT_CLASS_BULKY
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
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user << "<span class='notice'>[src] is now active.</span>"
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else
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force = 3
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throwforce = 3
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throw_speed = 3
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w_class = WEIGHT_CLASS_TINY
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w_class = 1
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playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
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user << "<span class='notice'>[src] can now be concealed.</span>"
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add_fingerprint(user)
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@@ -106,7 +103,7 @@
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throwforce = 3
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throw_speed = 3
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throw_range = 4
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w_class = WEIGHT_CLASS_NORMAL
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w_class = 3
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var/active = 0
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/obj/item/weapon/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
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@@ -123,14 +120,14 @@
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force = 8
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throwforce = 5
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throw_speed = 2
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w_class = WEIGHT_CLASS_BULKY
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w_class = 4
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slot_flags = SLOT_BACK
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user << "<span class='notice'>You extend \the [src].</span>"
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else
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force = 3
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throwforce = 3
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throw_speed = 3
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w_class = WEIGHT_CLASS_NORMAL
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w_class = 3
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slot_flags = null
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user << "<span class='notice'>[src] can now be concealed.</span>"
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add_fingerprint(user)
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