Revert "12/21 modernizations from TG live"
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@@ -7,13 +7,12 @@
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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w_class = 4
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max_w_class = 3
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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obj_integrity = 150
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max_integrity = 150
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burn_state = FLAMMABLE
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burntime = 20
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var/folder_path = /obj/item/weapon/folder //this is the path of the folder that gets spawned in New()
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/obj/item/weapon/storage/briefcase/New()
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@@ -39,18 +38,17 @@
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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w_class = 4
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max_w_class = 3
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max_combined_w_class = 21
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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resistance_flags = FLAMMABLE
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obj_integrity = 150
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max_integrity = 150
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burn_state = FLAMMABLE
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burntime = 20
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/obj/item/weapon/storage/briefcase/sniperbundle/New()
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..()
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new /obj/item/weapon/gun/ballistic/automatic/sniper_rifle/syndicate(src)
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new /obj/item/clothing/neck/tie/red(src)
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new /obj/item/weapon/gun/projectile/automatic/sniper_rifle/syndicate(src)
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new /obj/item/clothing/tie/red(src)
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new /obj/item/clothing/under/syndicate/sniper(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage(src)
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