Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+21 -51
View File
@@ -5,8 +5,6 @@
var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
anchored = 0
density = 1
obj_integrity = 200
max_integrity = 200
var/state = 0
var/mineral = null
var/typetext = ""
@@ -20,7 +18,6 @@
/obj/structure/door_assembly/New()
update_icon()
..()
/obj/structure/door_assembly/door_assembly_0
name = "airlock assembly"
@@ -265,22 +262,6 @@
state = 1
mineral = "sandstone"
/obj/structure/door_assembly/door_assembly_titanium
name = "titanium airlock assembly"
icon = 'icons/obj/doors/airlocks/shuttle/shuttle.dmi'
overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi'
typetext = "titanium"
icontext = "titanium"
glass_type = /obj/machinery/door/airlock/glass_titanium
airlock_type = /obj/machinery/door/airlock/titanium
anchored = 1
state = 1
mineral = "titanium"
/obj/structure/door_assembly/door_assembly_titanium/glass
mineral = "glass"
material = "glass"
/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
name = "high security airlock assembly"
icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi'
@@ -510,11 +491,22 @@
"You start to disassemble the airlock assembly...")
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(do_after(user, 40/W.toolspeed, target = src))
if( !WT.isOn() )
return
user << "<span class='notice'>You disassemble the airlock assembly.</span>"
deconstruct(TRUE)
new /obj/item/stack/sheet/metal(get_turf(src), 4)
if (mineral)
if (mineral == "glass")
if (heat_proof_finished)
new /obj/item/stack/sheet/rglass(get_turf(src))
else
new /obj/item/stack/sheet/glass(get_turf(src))
else
var/M = text2path("/obj/item/stack/sheet/mineral/[mineral]")
new M(get_turf(src))
new M(get_turf(src))
qdel(src)
else if(istype(W, /obj/item/weapon/wrench))
if(!anchored )
@@ -530,7 +522,7 @@
"<span class='notice'>You start to secure the airlock assembly to the floor...</span>", \
"<span class='italics'>You hear wrenching.</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(do_after(user, 40/W.toolspeed, target = src))
if( src.anchored )
return
user << "<span class='notice'>You secure the airlock assembly.</span>"
@@ -544,7 +536,7 @@
user.visible_message("[user] unsecures the airlock assembly from the floor.", \
"<span class='notice'>You start to unsecure the airlock assembly from the floor...</span>", \
"<span class='italics'>You hear wrenching.</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(do_after(user, 40/W.toolspeed, target = src))
if(!anchored )
return
user << "<span class='notice'>You unsecure the airlock assembly.</span>"
@@ -570,7 +562,7 @@
user.visible_message("[user] cuts the wires from the airlock assembly.", \
"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(do_after(user, 40/W.toolspeed, target = src))
if( src.state != 1 )
return
user << "<span class='notice'>You cut the wires from the airlock assembly.</span>"
@@ -600,7 +592,7 @@
user.visible_message("[user] removes the electronics from the airlock assembly.", \
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(do_after(user, 40/W.toolspeed, target = src))
if( src.state != 2 )
return
user << "<span class='notice'>You remove the airlock electronics.</span>"
@@ -618,7 +610,7 @@
if(G)
if(G.get_amount() >= 1)
if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass))
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src.loc, W.usesound, 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
if(do_after(user, 40, target = src))
@@ -646,7 +638,7 @@
else if(istype(G, /obj/item/stack/sheet/mineral))
var/M = G.sheettype
if(G.get_amount() >= 2)
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
playsound(src.loc, W.usesound, 100, 1)
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
if(do_after(user, 40, target = src))
@@ -663,7 +655,7 @@
user.visible_message("[user] finishes the airlock.", \
"<span class='notice'>You start finishing the airlock...</span>")
if(do_after(user, 40*W.toolspeed, target = src))
if(do_after(user, 40/W.toolspeed, target = src))
if(src.loc && state == 2)
user << "<span class='notice'>You finish the airlock.</span>"
var/obj/machinery/door/airlock/door
@@ -692,26 +684,4 @@
add_overlay(get_airlock_overlay("fill_construction", icon))
else
add_overlay(get_airlock_overlay("[material]_construction", overlays_file))
add_overlay(get_airlock_overlay("panel_c[state+1]", overlays_file))
/obj/structure/door_assembly/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
var/turf/T = get_turf(src)
var/metal_amt = 4
if(!disassembled)
metal_amt = rand(2,4)
new /obj/item/stack/sheet/metal(T, metal_amt)
if(mineral)
if (mineral == "glass")
if(disassembled)
if (heat_proof_finished)
new /obj/item/stack/sheet/rglass(T)
else
new /obj/item/stack/sheet/glass(T)
else
new /obj/item/weapon/shard(T)
else
var/obj/item/stack/sheet/mineral/mineral_path = text2path("/obj/item/stack/sheet/mineral/[mineral]")
new mineral_path(T, 2)
qdel(src)
add_overlay(get_airlock_overlay("panel_c[state+1]", overlays_file))