Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+23 -52
View File
@@ -17,25 +17,26 @@
density = 0
anchored = 0
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
obj_integrity = 100
max_integrity = 100
var/framestack = /obj/item/stack/rods
var/framestackamount = 2
/obj/structure/table_frame/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench))
user << "<span class='notice'>You start disassembling [src]...</span>"
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 30/I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
deconstruct(TRUE)
for(var/i = 1, i <= framestackamount, i++)
new framestack(get_turf(src))
qdel(src)
else if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/P = I
if(P.get_amount() < 1)
user << "<span class='warning'>You need one plasteel sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [P] to [src]...</span>"
if(do_after(user, 50, target = src) && P.use(1))
if(do_after(user, 50, target = src))
P.use(1)
new /obj/structure/table/reinforced(src.loc)
qdel(src)
else if(istype(I, /obj/item/stack/sheet/metal))
@@ -44,7 +45,8 @@
user << "<span class='warning'>You need one metal sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [M] to [src]...</span>"
if(do_after(user, 20, target = src) && M.use(1))
if(do_after(user, 20, target = src))
M.use(1)
new /obj/structure/table(src.loc)
qdel(src)
else if(istype(I, /obj/item/stack/sheet/glass))
@@ -53,7 +55,9 @@
user << "<span class='warning'>You need one glass sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [G] to [src]...</span>"
if(do_after(user, 20, target = src) && G.use(1))
if(do_after(user, 20, target = src))
G.use(1)
new /obj/structure/table/glass(src.loc)
qdel(src)
else if(istype(I, /obj/item/stack/sheet/mineral/silver))
@@ -62,33 +66,22 @@
user << "<span class='warning'>You need one silver sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [S] to [src]...</span>"
if(do_after(user, 20, target = src) && S.use(1))
if(do_after(user, 20, target = src))
S.use(1)
new /obj/structure/table/optable(src.loc)
qdel(src)
else if(istype(I, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = I
if(C.get_amount() < 1)
user << "<span class='warning'>You need one carpet sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [C] to [src]...</span>"
if(do_after(user, 20, target = src) && C.use(1))
new /obj/structure/table/wood/fancy(src.loc)
qdel(src)
else
return ..()
/obj/structure/table_frame/deconstruct(disassembled = TRUE)
new framestack(get_turf(src), framestackamount)
qdel(src)
/obj/structure/table_frame/narsie_act()
if(prob(20))
new /obj/structure/table_frame/wood(src.loc)
qdel(src)
/obj/structure/table_frame/ratvar_act()
new /obj/structure/table_frame/brass(src.loc)
qdel(src)
if(prob(20))
new /obj/structure/table_frame/brass(src.loc)
qdel(src)
/*
* Wooden Frames
@@ -100,7 +93,7 @@
icon_state = "wood_frame"
framestack = /obj/item/stack/sheet/mineral/wood
framestackamount = 2
resistance_flags = FLAMMABLE
burn_state = FLAMMABLE
/obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/sheet/mineral/wood))
@@ -109,7 +102,8 @@
user << "<span class='warning'>You need one wood sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [W] to [src]...</span>"
if(do_after(user, 20, target = src) && W.use(1))
if(do_after(user, 20, target = src))
W.use(1)
new /obj/structure/table/wood(src.loc)
qdel(src)
return
@@ -119,7 +113,8 @@
user << "<span class='warning'>You need one carpet sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [C] to [src]...</span>"
if(do_after(user, 20, target = src) && C.use(1))
if(do_after(user, 20, target = src))
C.use(1)
new /obj/structure/table/wood/poker(src.loc)
qdel(src)
else
@@ -129,30 +124,7 @@
name = "brass table frame"
desc = "Four pieces of brass arranged in a square. It's slightly warm to the touch."
icon_state = "brass_frame"
resistance_flags = FIRE_PROOF | ACID_PROOF
framestack = /obj/item/stack/tile/brass
framestackamount = 1
/obj/structure/table_frame/brass/New()
change_construction_value(1)
..()
/obj/structure/table_frame/brass/Destroy()
change_construction_value(-1)
return ..()
/obj/structure/table_frame/brass/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/tile/brass))
var/obj/item/stack/tile/brass/W = I
if(W.get_amount() < 1)
user << "<span class='warning'>You need one brass sheet to do this!</span>"
return
user << "<span class='notice'>You start adding [W] to [src]...</span>"
if(do_after(user, 20, target = src) && W.use(1))
new /obj/structure/table/reinforced/brass(src.loc)
qdel(src)
else
return ..()
framestackamount = 0
/obj/structure/table_frame/brass/narsie_act()
..()
@@ -160,4 +132,3 @@
var/previouscolor = color
color = "#960000"
animate(src, color = previouscolor, time = 8)
addtimer(src, "update_atom_colour", 8)