Revert "12/21 modernizations from TG live"
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@@ -26,7 +26,6 @@
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var/facing = "l" //Does the windoor open to the left or right?
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var/secure = 0 //Whether or not this creates a secure windoor
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var/state = "01" //How far the door assembly has progressed
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CanAtmosPass = ATMOS_PASS_PROC
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/obj/structure/windoor_assembly/examine(mob/user)
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..()
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@@ -84,7 +83,7 @@
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user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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if(do_after(user, 40*W.toolspeed, target = src))
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if(do_after(user, 40/W.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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user << "<span class='notice'>You disassemble the windoor assembly.</span>"
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var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
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@@ -105,7 +104,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(do_after(user, 40/W.toolspeed, target = src))
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if(!src || anchored)
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return
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for(var/obj/machinery/door/window/WD in loc)
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@@ -124,7 +123,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(do_after(user, 40/W.toolspeed, target = src))
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if(!src || !anchored)
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return
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user << "<span class='notice'>You unsecure the windoor assembly.</span>"
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@@ -137,13 +136,13 @@
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//Adding plasteel makes the assembly a secure windoor assembly. Step 2 (optional) complete.
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else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
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var/obj/item/stack/sheet/plasteel/P = W
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if(P.get_amount() < 2)
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if(P.amount < 2)
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user << "<span class='warning'>You need more plasteel to do this!</span>"
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return
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user << "<span class='notice'>You start to reinforce the windoor with plasteel...</span>"
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if(do_after(user,40, target = src))
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if(!src || secure || P.get_amount() < 2)
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if(!src || secure)
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return
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P.use(2)
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@@ -181,7 +180,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(do_after(user, 40/W.toolspeed, target = src))
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if(!src || state != "02")
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return
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@@ -219,7 +218,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(do_after(user, 40/W.toolspeed, target = src))
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if(!src || !electronics)
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return
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user << "<span class='notice'>You remove the airlock electronics.</span>"
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@@ -249,7 +248,7 @@
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
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if(do_after(user, 40*W.toolspeed, target = src))
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if(do_after(user, 40/W.toolspeed, target = src))
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if(loc && electronics)
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