Revert "12/21 modernizations from TG live"
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@@ -34,7 +34,7 @@ var/global/BSACooldown = 0
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body += " played by <b>[M.client]</b> "
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body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\]"
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if(isnewplayer(M))
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if(istype(M, /mob/new_player))
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body += " <B>Hasn't Entered Game</B> "
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else
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body += " \[<A href='?_src_=holder;revive=\ref[M]'>Heal</A>\] "
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@@ -91,7 +91,7 @@ var/global/BSACooldown = 0
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body += "<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A>"
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if (M.client)
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if(!isnewplayer(M))
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if(!istype(M, /mob/new_player))
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body += "<br><br>"
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body += "<b>Transformation:</b>"
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body += "<br>"
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@@ -633,8 +633,7 @@ var/global/BSACooldown = 0
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var/turf/T = get_turf(usr.loc)
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T.ChangeTurf(chosen)
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else
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var/atom/A = new chosen(usr.loc)
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A.admin_spawned = TRUE
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new chosen(usr.loc)
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log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
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feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -688,7 +687,7 @@ var/global/BSACooldown = 0
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ai_number++
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if(isAI(S))
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usr << "<b>AI [key_name(S, usr)]'s laws:</b>"
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else if(iscyborg(S))
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else if(isrobot(S))
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var/mob/living/silicon/robot/R = S
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usr << "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independant)"]: laws:</b>"
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else if (ispAI(S))
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@@ -703,7 +702,7 @@ var/global/BSACooldown = 0
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if(!ai_number)
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usr << "<b>No AIs located</b>" //Just so you know the thing is actually working and not just ignoring you.
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/datum/admins/proc/output_all_devil_info()
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/datum/admins/proc/output_devil_info()
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var/devil_number = 0
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for(var/D in ticker.mode.devils)
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devil_number++
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@@ -711,12 +710,6 @@ var/global/BSACooldown = 0
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if(!devil_number)
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usr << "<b>No Devils located</b>" //Just so you know the thing is actually working and not just ignoring you.
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/datum/admins/proc/output_devil_info(mob/living/M)
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if(istype(M) && M.mind && M.mind.devilinfo)
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usr << ticker.mode.printdevilinfo(M.mind)
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else
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usr << "<b>[M] is not a devil."
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/datum/admins/proc/manage_free_slots()
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if(!check_rights())
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return
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@@ -773,13 +766,13 @@ var/global/BSACooldown = 0
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/proc/kick_clients_in_lobby(message, kick_only_afk = 0)
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var/list/kicked_client_names = list()
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for(var/client/C in clients)
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if(isnewplayer(C.mob))
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if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
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if(istype(C.mob, /mob/new_player))
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if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
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continue
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if(message)
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C << message
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kicked_client_names.Add("[C.ckey]")
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qdel(C)
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del(C)
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return kicked_client_names
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//returns 1 to let the dragdrop code know we are trapping this event
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