Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -33,17 +33,36 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!check_rights(R_DEBUG)) return
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var/datum/target = null
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var/target = null
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var/targetselected = 0
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var/returnval = null
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var/class = null
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switch(alert("Proc owned by something?",,"Yes","No"))
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if("Yes")
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targetselected = 1
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var/list/value = vv_get_value(default_class = VV_ATOM_REFERENCE, classes = list(VV_ATOM_REFERENCE, VV_DATUM_REFERENCE, VV_MOB_REFERENCE, VV_CLIENT))
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if (!value["class"] || !value["value"])
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return
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target = value["value"]
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if(src.holder && src.holder.marked_datum)
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class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client","Marked datum ([holder.marked_datum.type])")
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if(class == "Marked datum ([holder.marked_datum.type])")
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class = "Marked datum"
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else
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class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
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switch(class)
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if("Obj")
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target = input("Enter target:","Target",usr) as obj in world
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if("Mob")
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target = input("Enter target:","Target",usr) as mob in world
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if("Area or Turf")
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target = input("Enter target:","Target",usr.loc) as area|turf in world
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if("Client")
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var/list/keys = list()
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for(var/client/C)
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keys += C
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target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
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if("Marked datum")
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target = holder.marked_datum
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else
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return
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if("No")
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target = null
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targetselected = 0
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@@ -51,9 +70,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
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if(!procname)
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return
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if(targetselected && !hascall(target,procname))
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usr << "<font color='red'>Error: callproc(): type [target.type] has no proc named [procname].</font>"
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usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
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return
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else
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var/procpath = text2path(procname)
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@@ -81,7 +99,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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usr << .
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feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/callproc_datum(datum/A as null|area|mob|obj|turf)
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/client/proc/callproc_datum(A as null|area|mob|obj|turf)
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set category = "Debug"
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set name = "Atom ProcCall"
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set waitfor = 0
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@@ -93,7 +111,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!procname)
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return
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if(!hascall(A,procname))
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usr << "<font color='red'>Error: callproc_datum(): type [A.type] has no proc named [procname].</font>"
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usr << "<span class='warning'>Error: callproc_datum(): target has no such call [procname].</span>"
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return
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var/list/lst = get_callproc_args()
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if(!lst)
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@@ -115,17 +133,59 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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/client/proc/get_callproc_args()
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var/argnum = input("Number of arguments","Number:",0) as num|null
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if(isnull(argnum))
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if(!argnum && (argnum!=0))
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return
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var/list/lst = list()
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//TODO: make a list to store whether each argument was initialised as null.
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//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
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//this will protect us from a fair few errors ~Carn
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while(argnum--)
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var/value = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT))
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if (!value["class"])
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return
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lst += value["value"]
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var/class = null
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// Make a list with each index containing one variable, to be given to the proc
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if(src.holder && src.holder.marked_datum)
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class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","Marked datum ([holder.marked_datum.type])","CANCEL")
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if(holder.marked_datum && class == "Marked datum ([holder.marked_datum.type])")
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class = "Marked datum"
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else
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class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","CANCEL")
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switch(class)
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if("CANCEL")
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return null
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if("text")
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lst += input("Enter new text:","Text",null) as text
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if("num")
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lst += input("Enter new number:","Num",0) as num
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if("type")
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lst += input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
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if("reference")
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lst += input("Select reference:","Reference",src) as mob|obj|turf|area in world
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if("mob reference")
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lst += input("Select reference:","Reference",usr) as mob in world
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if("file")
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lst += input("Pick file:","File") as file
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if("icon")
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lst += input("Pick icon:","Icon") as icon
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if("client")
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var/list/keys = list()
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for(var/mob/M in world)
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keys += M.client
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lst += input("Please, select a player!", "Selection", null, null) as null|anything in keys
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if("mob's area")
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var/mob/temp = input("Select mob", "Selection", usr) as mob in world
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lst += temp.loc
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if("Marked datum")
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lst += holder.marked_datum
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return lst
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@@ -150,7 +210,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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. += "</font>"
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else
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. = "<font color='blue'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</font>"
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. = "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>"
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/client/proc/Cell()
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@@ -160,7 +220,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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return
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var/turf/T = mob.loc
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if(!isturf(T))
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if (!( istype(T, /turf) ))
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return
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var/datum/gas_mixture/env = T.return_air()
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@@ -181,7 +241,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!ticker || !ticker.mode)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has robotized [M.key].")
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var/mob/living/carbon/human/H = M
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spawn(0)
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@@ -197,11 +257,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!ticker || !ticker.mode)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has blobized [M.key].")
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var/mob/living/carbon/human/H = M
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spawn(0)
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var/mob/camera/blob/B = H.become_overmind(FALSE)
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var/mob/camera/blob/B = H.become_overmind()
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B.place_blob_core(B.base_point_rate, -1) //place them wherever they are
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else
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@@ -220,7 +280,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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alert("That mob doesn't seem to exist, close the panel and try again.")
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return
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if(isnewplayer(M))
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if(istype(M, /mob/new_player))
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alert("The mob must not be a new_player.")
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return
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@@ -241,7 +301,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
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if(!choice)
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return 0
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if(!isobserver(choice))
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if(!istype(choice, /mob/dead/observer))
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var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
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if(confirm != "Yes")
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return 0
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@@ -298,51 +358,26 @@ var/list/TYPES_SHORTCUTS = list(
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/obj/item/weapon/reagent_containers/food/drinks = "DRINK", //longest paths comes first
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/obj/item/weapon/reagent_containers/food = "FOOD",
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/obj/item/weapon/reagent_containers = "REAGENT_CONTAINERS",
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/obj/item/weapon = "WEAPON",
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/obj/machinery/atmospherics = "ATMOS_MECH",
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/obj/machinery/atmospherics = "ATMOS",
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/obj/machinery/portable_atmospherics = "PORT_ATMOS",
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/missile_rack = "MECHA_MISSILE_RACK",
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/obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP",
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/obj/item/organ = "ORGAN",
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/obj/item = "ITEM",
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/obj/machinery = "MACHINERY",
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/obj/effect = "EFFECT",
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/obj = "O",
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/datum = "D",
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/turf/open = "OPEN",
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/turf/closed = "CLOSED",
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/turf = "T",
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/mob/living/carbon = "CARBON",
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/mob/living/simple_animal = "SIMPLE",
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/mob/living = "LIVING",
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/mob = "M"
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)
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/proc/make_types_fancy(var/list/types)
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if (ispath(types))
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types = list(types)
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. = list()
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for(var/type in types)
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var/typename = "[type]"
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for (var/tn in TYPES_SHORTCUTS)
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if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ )
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typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
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break
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.[typename] = type
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/proc/get_fancy_list_of_atom_types()
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var/static/list/pre_generated_list
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if (!pre_generated_list) //init
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pre_generated_list = make_types_fancy(typesof(/atom))
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return pre_generated_list
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/proc/get_fancy_list_of_datum_types()
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var/static/list/pre_generated_list
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if (!pre_generated_list) //init
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pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom)))
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return pre_generated_list
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var/global/list/g_fancy_list_of_types = null
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/proc/get_fancy_list_of_types()
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if (isnull(g_fancy_list_of_types)) //init
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var/list/temp = sortList(subtypesof(/atom) - typesof(/area) - /atom/movable)
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g_fancy_list_of_types = new(temp.len)
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for(var/type in temp)
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var/typename = "[type]"
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for (var/tn in TYPES_SHORTCUTS)
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if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ )
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typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
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break
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g_fancy_list_of_types[typename] = type
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return g_fancy_list_of_types
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/proc/filter_fancy_list(list/L, filter as text)
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var/list/matches = new
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@@ -357,7 +392,7 @@ var/list/TYPES_SHORTCUTS = list(
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set category = "Debug"
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set name = "Del-All"
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var/list/matches = get_fancy_list_of_atom_types()
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var/list/matches = get_fancy_list_of_types()
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if (!isnull(object) && object!="")
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matches = filter_fancy_list(matches, object)
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@@ -392,7 +427,7 @@ var/list/TYPES_SHORTCUTS = list(
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if(!ticker || !ticker.mode)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/obj/item/worn = H.wear_id
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var/obj/item/weapon/card/id/id = null
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@@ -538,6 +573,7 @@ var/list/TYPES_SHORTCUTS = list(
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if(!ishuman(M))
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alert("Invalid mob")
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return
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//log_admin("[key_name(src)] has alienized [M.key].")
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var/list/outfits = list("Naked","Custom","As Job...")
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@@ -570,7 +606,9 @@ var/list/TYPES_SHORTCUTS = list(
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return
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feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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for (var/obj/item/I in M.get_equipped_items())
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for (var/obj/item/I in M)
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if (istype(I, /obj/item/weapon/implant))
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continue
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qdel(I)
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switch(dresscode)
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if ("Naked")
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@@ -592,6 +630,7 @@ var/list/TYPES_SHORTCUTS = list(
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log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode]..</span>")
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return
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/client/proc/startSinglo()
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@@ -727,30 +766,4 @@ var/list/TYPES_SHORTCUTS = list(
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var/datum/map_template/ruin/template = landmark.ruin_template
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usr.forceMove(get_turf(landmark))
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usr << "<span class='name'>[template.name]</span>"
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usr << "<span class='italics'>[template.description]</span>"
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/client/proc/clear_dynamic_transit()
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set category = "Debug"
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set name = "Clear Dynamic Transit"
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set desc = "Deallocates all transit space, restoring it to round start \
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conditions."
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if(!holder)
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return
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SSshuttle.clear_transit = TRUE
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message_admins("<span class='adminnotice'>[key_name_admin(src)] cleared dynamic transit space.</span>")
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feedback_add_details("admin_verb","CDT") // If...
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log_admin("[key_name(src)] cleared dynamic transit space.")
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/client/proc/toggle_medal_disable()
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set category = "Debug"
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set name = "Toggle Medal Disable"
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set desc = "Toggles the safety lock on trying to contact the medal hub."
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if(!holder)
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return
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global.medals_enabled = !global.medals_enabled
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message_admins("<span class='adminnotice'>[key_name_admin(src)] [global.medals_enabled ? "disabled" : "enabled"] the medal hub lockout.</span>")
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feedback_add_details("admin_verb","TMH") // If...
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log_admin("[key_name(src)] [global.medals_enabled ? "disabled" : "enabled"] the medal hub lockout.")
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usr << "<span class='italics'>[template.description]</span>"
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Reference in New Issue
Block a user