Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+4 -15
View File
@@ -27,9 +27,6 @@
if(!uses)
user << "<span class='warning'>This spawner is out of charges!</span>"
return
if(jobban_isbanned(user, "lavaland"))
user << "<span class='warning'>You are jobanned!</span>"
return
var/ghost_role = alert("Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
if(ghost_role == "No" || !loc)
return
@@ -109,7 +106,6 @@
var/radio = null
var/glasses = null
var/mask = null
var/neck = null
var/helmet = null
var/belt = null
var/pocket1 = null
@@ -118,7 +114,6 @@
var/has_id = 0 //Just set to 1 if you want them to have an ID
var/id_job = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
var/id_access = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
var/id_access_list = null //Allows you to manually add access to an ID card.
var/id_icon = null //For setting it to be a gold, silver, centcom etc ID
var/husk = null
var/outfit_type = null // Will start with this if exists then apply specific slots
@@ -145,8 +140,6 @@
H.equip_to_slot_or_del(new glasses(H), slot_glasses)
if(mask)
H.equip_to_slot_or_del(new mask(H), slot_wear_mask)
if(neck)
H.equip_to_slot_or_del(new neck(H), slot_neck)
if(helmet)
H.equip_to_slot_or_del(new helmet(H), slot_head)
if(belt)
@@ -158,9 +151,9 @@
if(back)
H.equip_to_slot_or_del(new back(H), slot_back)
if(l_hand)
H.put_in_hands_or_del(new l_hand(H))
H.equip_to_slot_or_del(new l_hand(H), slot_l_hand)
if(r_hand)
H.put_in_hands_or_del(new r_hand(H))
H.equip_to_slot_or_del(new r_hand(H), slot_r_hand)
if(has_id)
var/obj/item/weapon/card/id/W = new(H)
if(id_icon)
@@ -176,10 +169,6 @@
W.access = jobdatum.get_access()
else
W.access = list()
if(id_access_list)
if(!W.access)
W.access = list()
W.access |= id_access_list
if(id_job)
W.assignment = id_job
W.registered_name = H.real_name
@@ -266,7 +255,7 @@
back = /obj/item/weapon/storage/backpack
has_id = 1
id_job = "Operative"
id_access_list = list(access_syndicate)
id_access = "Syndicate"
/obj/effect/mob_spawn/human/syndicatecommando
name = "Syndicate Commando"
@@ -281,7 +270,7 @@
pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
has_id = 1
id_job = "Operative"
id_access_list = list(access_syndicate)
id_access = "Syndicate"
///////////Civilians//////////////////////