Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -27,9 +27,6 @@
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if(!uses)
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user << "<span class='warning'>This spawner is out of charges!</span>"
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return
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if(jobban_isbanned(user, "lavaland"))
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user << "<span class='warning'>You are jobanned!</span>"
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return
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var/ghost_role = alert("Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
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if(ghost_role == "No" || !loc)
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return
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@@ -109,7 +106,6 @@
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var/radio = null
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var/glasses = null
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var/mask = null
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var/neck = null
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var/helmet = null
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var/belt = null
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var/pocket1 = null
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@@ -118,7 +114,6 @@
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var/has_id = 0 //Just set to 1 if you want them to have an ID
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var/id_job = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
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var/id_access = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
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var/id_access_list = null //Allows you to manually add access to an ID card.
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var/id_icon = null //For setting it to be a gold, silver, centcom etc ID
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var/husk = null
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var/outfit_type = null // Will start with this if exists then apply specific slots
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@@ -145,8 +140,6 @@
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H.equip_to_slot_or_del(new glasses(H), slot_glasses)
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if(mask)
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H.equip_to_slot_or_del(new mask(H), slot_wear_mask)
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if(neck)
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H.equip_to_slot_or_del(new neck(H), slot_neck)
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if(helmet)
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H.equip_to_slot_or_del(new helmet(H), slot_head)
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if(belt)
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@@ -158,9 +151,9 @@
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if(back)
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H.equip_to_slot_or_del(new back(H), slot_back)
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if(l_hand)
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H.put_in_hands_or_del(new l_hand(H))
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H.equip_to_slot_or_del(new l_hand(H), slot_l_hand)
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if(r_hand)
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H.put_in_hands_or_del(new r_hand(H))
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H.equip_to_slot_or_del(new r_hand(H), slot_r_hand)
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if(has_id)
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var/obj/item/weapon/card/id/W = new(H)
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if(id_icon)
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@@ -176,10 +169,6 @@
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W.access = jobdatum.get_access()
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else
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W.access = list()
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if(id_access_list)
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if(!W.access)
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W.access = list()
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W.access |= id_access_list
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if(id_job)
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W.assignment = id_job
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W.registered_name = H.real_name
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@@ -266,7 +255,7 @@
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back = /obj/item/weapon/storage/backpack
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has_id = 1
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id_job = "Operative"
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id_access_list = list(access_syndicate)
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id_access = "Syndicate"
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/obj/effect/mob_spawn/human/syndicatecommando
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name = "Syndicate Commando"
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@@ -281,7 +270,7 @@
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pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
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has_id = 1
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id_job = "Operative"
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id_access_list = list(access_syndicate)
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id_access = "Syndicate"
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///////////Civilians//////////////////////
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