Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
@@ -7,6 +7,7 @@
* for anyone who wants to make their own stuff.
*
* Contains:
* Areas
* Landmarks
* Guns
* Safe code hints
@@ -14,6 +15,29 @@
* Modified Nar-Sie
*/
/*
* Areas
*/
//Gateroom gets its own APC specifically for the gate
/area/awaymission/gateroom
//Library, medbay, storage room
/area/awaymission/southblock
//Arrivals, security, hydroponics, shuttles (since they dont move, they dont need specific areas)
/area/awaymission/arrivalblock
//Crew quarters, cafeteria, chapel
/area/awaymission/midblock
//engineering, bridge (not really north but it doesnt really need its own APC)
/area/awaymission/northblock
//That massive research room
/area/awaymission/research
//Syndicate shuttle
/area/awaymission/syndishuttle
/*
@@ -36,7 +60,7 @@
* Guns - I'm making these specifically so that I dont spawn a pile of fully loaded weapons on the map.
*/
//Captain's retro laser - Fires practice laser shots instead.
/obj/item/weapon/gun/energy/laser/retro/sc_retro
obj/item/weapon/gun/energy/laser/retro/sc_retro
name ="retro laser"
icon_state = "retro"
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces."
@@ -44,18 +68,18 @@
clumsy_check = 0 //No sense in having a harmless gun blow up in the clowns face
//Syndicate sub-machine guns.
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r
/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/New()
/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r/New()
..()
for(var/ammo in magazine.stored_ammo)
if(prob(95)) //95% chance
magazine.stored_ammo -= ammo
//Barman's shotgun
/obj/item/weapon/gun/ballistic/shotgun/sc_pump
/obj/item/weapon/gun/projectile/shotgun/sc_pump
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/New()
/obj/item/weapon/gun/projectile/shotgun/sc_pump/New()
..()
for(var/ammo in magazine.stored_ammo)
if(prob(95)) //95% chance
@@ -151,7 +175,7 @@ var/sc_safecode5 = "[rand(0,9)]"
/obj/singularity/narsie/sc_Narsie/consume(atom/A)
if(is_type_in_list(A, uneatable))
return 0
if(isliving(A))
if (istype(A,/mob/living))
var/mob/living/L = A
L.gib()
else if(istype(A,/obj/))