Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+2 -44
View File
@@ -176,45 +176,9 @@ You can set verify to TRUE if you want send() to sleep until the client has the
/datum/asset/simple/tgui
assets = list(
"tgui.css" = 'tgui/assets/tgui.css',
"tgui.js" = 'tgui/assets/tgui.js',
"font-awesome.min.css" = 'tgui/assets/font-awesome.min.css',
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
"fontawesome-webfont.woff2" = 'tgui/assets/fonts/fontawesome-webfont.woff2',
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg'
"tgui.js" = 'tgui/assets/tgui.js'
)
/datum/asset/simple/headers
assets = list(
"alarm_green.gif" = 'icons/program_icons/alarm_green.gif',
"alarm_red.gif" = 'icons/program_icons/alarm_red.gif',
"batt_5.gif" = 'icons/program_icons/batt_5.gif',
"batt_20.gif" = 'icons/program_icons/batt_20.gif',
"batt_40.gif" = 'icons/program_icons/batt_40.gif',
"batt_60.gif" = 'icons/program_icons/batt_60.gif',
"batt_80.gif" = 'icons/program_icons/batt_80.gif',
"batt_100.gif" = 'icons/program_icons/batt_100.gif',
"charging.gif" = 'icons/program_icons/charging.gif',
"downloader_finished.gif" = 'icons/program_icons/downloader_finished.gif',
"downloader_running.gif" = 'icons/program_icons/downloader_running.gif',
"ntnrc_idle.gif" = 'icons/program_icons/ntnrc_idle.gif',
"ntnrc_new.gif" = 'icons/program_icons/ntnrc_new.gif',
"power_norm.gif" = 'icons/program_icons/power_norm.gif',
"power_warn.gif" = 'icons/program_icons/power_warn.gif',
"sig_high.gif" = 'icons/program_icons/sig_high.gif',
"sig_low.gif" = 'icons/program_icons/sig_low.gif',
"sig_lan.gif" = 'icons/program_icons/sig_lan.gif',
"sig_none.gif" = 'icons/program_icons/sig_none.gif',
)
/datum/asset/simple/pda
assets = list(
"pda_atmos.png" = 'icons/pda_icons/pda_atmos.png',
@@ -242,8 +206,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
"pda_refresh.png" = 'icons/pda_icons/pda_refresh.png',
"pda_scanner.png" = 'icons/pda_icons/pda_scanner.png',
"pda_signaler.png" = 'icons/pda_icons/pda_signaler.png',
"pda_status.png" = 'icons/pda_icons/pda_status.png',
"pda_dronephone.png" = 'icons/pda_icons/pda_dronephone.png'
"pda_status.png" = 'icons/pda_icons/pda_status.png'
)
/datum/asset/simple/paper
@@ -261,11 +224,6 @@ You can set verify to TRUE if you want send() to sleep until the client has the
"large_stamp-law.png" = 'icons/stamp_icons/large_stamp-law.png'
)
/datum/asset/simple/IRV
assets = list(
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
"jquery-1.10.2.min.js" = 'html/IRV/jquery-1.10.2.min.js'
)
//Registers HTML Interface assets.
/datum/asset/HTML_interface/register()
+2 -38
View File
@@ -27,7 +27,7 @@
colour_type - a typepath (subtyped from /datum/client_colour)
*/
/mob/proc/add_client_colour(colour_type)
if(!ispath(colour_type, /datum/client_colour))
if(!ispath(/datum/client_colour))
return
var/datum/client_colour/CC = new colour_type()
@@ -41,7 +41,7 @@
colour_type - a typepath (subtyped from /datum/client_colour)
*/
/mob/proc/remove_client_colour(colour_type)
if(!ispath(colour_type, /datum/client_colour))
if(!ispath(/datum/client_colour))
return
for(var/cc in client_colours)
@@ -70,39 +70,3 @@
/datum/client_colour/glass_colour
priority = 0
colour = "red"
/datum/client_colour/glass_colour/green
colour = "#aaffaa"
/datum/client_colour/glass_colour/lightgreen
colour = "#ccffcc"
/datum/client_colour/glass_colour/blue
colour = "#aaaaff"
/datum/client_colour/glass_colour/lightblue
colour = "#ccccff"
/datum/client_colour/glass_colour/yellow
colour = "#ffff66"
/datum/client_colour/glass_colour/red
colour = "#ffaaaa"
/datum/client_colour/glass_colour/darkred
colour = "#bb5555"
/datum/client_colour/glass_colour/orange
colour = "#ffbb99"
/datum/client_colour/glass_colour/lightorange
colour = "#ffddaa"
/datum/client_colour/glass_colour/purple
colour = "#ff99ff"
/datum/client_colour/glass_colour/gray
colour = "#cccccc"
+14 -5
View File
@@ -1,9 +1,5 @@
/client
//////////////////////
//BLACK MAGIC THINGS//
//////////////////////
parent_type = /datum
////////////////
//ADMIN THINGS//
////////////////
@@ -14,7 +10,6 @@
var/jobbancache = null //Used to cache this client's jobbans to save on DB queries
var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent.
var/ircreplyamount = 0
/////////
//OTHER//
@@ -54,3 +49,17 @@
//datum that controls the displaying and hiding of tooltips
var/datum/tooltip/tooltips
//Used for var edit flagging, also defined in datums (clients are not a child of datums for some reason)
var/var_edited = 0
////////////
//PARALLAX//
////////////
var/list/parallax = list()
var/list/parallax_movable = list()
var/list/parallax_offset = list()
var/turf/previous_turf = null
var/obj/screen/plane_master/parallax_master/parallax_master = null
var/obj/screen/plane_master/parallax_dustmaster/parallax_dustmaster = null
var/obj/screen/plane_master/parallax_spacemaster/parallax_spacemaster = null
+17 -142
View File
@@ -97,7 +97,7 @@ var/next_external_rsc = 0
/client/New(TopicData)
var/tdata = TopicData //save this for later use
TopicData = null //Prevent calls to client.Topic from connect
if(connection != "seeker" && connection != "web")//Invalid connection type.
@@ -140,16 +140,13 @@ var/next_external_rsc = 0
if(ahelp_count(0) > 0)
list_ahelps(src, 0)
//preferences datum - also holds some persistent data for the client (because we may as well keep these datums to a minimum)
//preferences datum - also holds some persistant data for the client (because we may as well keep these datums to a minimum)
prefs = preferences_datums[ckey]
if(!prefs)
prefs = new /datum/preferences(src)
preferences_datums[ckey] = prefs
prefs.last_ip = address //these are gonna be used for banning
prefs.last_id = computer_id //these are gonna be used for banning
if(world.byond_version >= 511 && byond_version >= 511 && prefs.clientfps)
vars["fps"] = prefs.clientfps
sethotkeys(1) //set hoykeys from preferences (from_pref = 1)
. = ..() //calls mob.Login()
@@ -162,7 +159,7 @@ var/next_external_rsc = 0
if (holder)
src << "Because you are an admin, you are being allowed to walk past this limitation, But it is still STRONGLY suggested you upgrade"
else
qdel(src)
del(src)
return 0
else if (byond_version < config.client_warn_version) //We have words for this client.
src << "<span class='danger'><b>Your version of byond may be getting out of date:</b></span>"
@@ -171,14 +168,14 @@ var/next_external_rsc = 0
src << "Required version to remove this message: [config.client_warn_version] or later"
src << "Visit http://www.byond.com/download/ to get the latest version of byond."
if (connection == "web" && !holder)
if (connection == "web")
if (!config.allowwebclient)
src << "Web client is disabled"
qdel(src)
del(src)
return 0
if (config.webclientmembersonly && !IsByondMember())
src << "Sorry, but the web client is restricted to byond members only."
qdel(src)
del(src)
return 0
if( (world.address == address || !address) && !host )
@@ -200,11 +197,7 @@ var/next_external_rsc = 0
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
src << "Sorry but the server is currently not accepting connections from never before seen players."
if(config.allow_panic_bunker_bounce && tdata != "redirect")
src << "<span class='notice'>Sending you to [config.panic_server_name].</span>"
winset(src, null, "command=.options")
src << link("[global.panic_address]?redirect")
qdel(src)
del(src)
return 0
if (config.notify_new_player_age >= 0)
@@ -220,7 +213,7 @@ var/next_external_rsc = 0
if(!IsGuestKey(key) && dbcon.IsConnected())
findJoinDate()
sync_client_with_db(tdata)
sync_client_with_db()
check_ip_intel()
@@ -228,6 +221,7 @@ var/next_external_rsc = 0
if(!void)
void = new()
void = void.MakeGreed()
screen += void
@@ -266,13 +260,8 @@ var/next_external_rsc = 0
admins -= src
directory -= ckey
clients -= src
if(movingmob != null)
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
return ..()
/client/Destroy()
return QDEL_HINT_HARDDEL_NOW
/client/proc/set_client_age_from_db()
if (IsGuestKey(src.key))
@@ -296,7 +285,7 @@ var/next_external_rsc = 0
player_age = -1
/client/proc/sync_client_with_db(connectiontopic)
/client/proc/sync_client_with_db()
if (IsGuestKey(src.key))
return
@@ -304,7 +293,7 @@ var/next_external_rsc = 0
if (!dbcon.IsConnected())
return
var/sql_ckey = sanitizeSQL(ckey)
var/sql_ckey = sanitizeSQL(src.ckey)
var/DBQuery/query_ip = dbcon.NewQuery("SELECT ckey FROM [format_table_name("player")] WHERE ip = '[address]' AND ckey != '[sql_ckey]'")
query_ip.Execute()
@@ -318,18 +307,14 @@ var/next_external_rsc = 0
while (query_cid.NextRow())
related_accounts_cid += "[query_cid.item[1]], "
var/watchreason = check_watchlist(sql_ckey)
if(watchreason)
message_admins("<font color='red'><B>Notice: </B></font><font color='blue'>[key_name_admin(src)] is on the watchlist and has just connected - Reason: [watchreason]</font>")
send2irc_adminless_only("Watchlist", "[key_name(src)] is on the watchlist and has just connected - Reason: [watchreason]")
var/admin_rank = "Player"
if (src.holder && src.holder.rank)
admin_rank = src.holder.rank.name
else
if (check_randomizer(connectiontopic))
return
var/watchreason = check_watchlist(sql_ckey)
if(watchreason)
current_watchlist[sql_ckey] = watchreason
message_admins("<font color='red'><B>Notice: </B></font><font color='blue'>[key_name_admin(src)] is on the watchlist and has just connected - Reason: [watchreason]</font>")
send2irc_adminless_only("Watchlist", "[key_name(src)] is on the watchlist and has just connected - Reason: [watchreason]")
var/sql_ip = sanitizeSQL(src.address)
var/sql_computerid = sanitizeSQL(src.computer_id)
@@ -344,107 +329,6 @@ var/next_external_rsc = 0
var/DBQuery/query_accesslog = dbcon.NewQuery("INSERT INTO `[format_table_name("connection_log")]` (`id`,`datetime`,`serverip`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),'[serverip]','[sql_ckey]','[sql_ip]','[sql_computerid]');")
query_accesslog.Execute()
/client/proc/check_randomizer(topic)
. = FALSE
if (connection != "seeker")
return
topic = params2list(topic)
if (!config.check_randomizer)
return
var/static/cidcheck = list()
var/static/tokens = list()
var/static/cidcheck_failedckeys = list() //to avoid spamming the admins if the same guy keeps trying.
var/static/cidcheck_spoofckeys = list()
var/oldcid = cidcheck[ckey]
if (oldcid)
if (!topic || !topic["token"] || !tokens[ckey] || topic["token"] != tokens[ckey])
if (!cidcheck_spoofckeys[ckey])
message_admins("<span class='adminnotice'>[key_name(src)] appears to have attempted to spoof a cid randomizer check.</span>")
cidcheck_spoofckeys[ckey] = TRUE
cidcheck[ckey] = computer_id
tokens[ckey] = cid_check_reconnect()
sleep(10) //browse is queued, we don't want them to disconnect before getting the browse() command.
qdel(src)
return TRUE
if (oldcid != computer_id) //IT CHANGED!!!
cidcheck -= ckey //so they can try again after removing the cid randomizer.
src << "<span class='userdanger'>Connection Error:</span>"
src << "<span class='danger'>Invalid ComputerID(spoofed). Please remove the ComputerID spoofer from your byond installation and try again.</span>"
if (!cidcheck_failedckeys[ckey])
message_admins("<span class='adminnotice'>[key_name(src)] has been detected as using a cid randomizer. Connection rejected.</span>")
send2irc_adminless_only("CidRandomizer", "[key_name(src)] has been detected as using a cid randomizer. Connection rejected.")
cidcheck_failedckeys[ckey] = TRUE
note_randomizer_user()
log_access("Failed Login: [key] [computer_id] [address] - CID randomizer confirmed (oldcid: [oldcid])")
qdel(src)
return TRUE
else
if (cidcheck_failedckeys[ckey])
message_admins("<span class='adminnotice'>[key_name_admin(src)] has been allowed to connect after showing they removed their cid randomizer</span>")
send2irc_adminless_only("CidRandomizer", "[key_name(src)] has been allowed to connect after showing they removed their cid randomizer.")
cidcheck_failedckeys -= ckey
if (cidcheck_spoofckeys[ckey])
message_admins("<span class='adminnotice'>[key_name_admin(src)] has been allowed to connect after appearing to have attempted to spoof a cid randomizer check because it <i>appears</i> they aren't spoofing one this time</span>")
cidcheck_spoofckeys -= ckey
cidcheck -= ckey
else
var/sql_ckey = sanitizeSQL(ckey)
var/DBQuery/query_cidcheck = dbcon.NewQuery("SELECT computerid FROM [format_table_name("player")] WHERE ckey = '[sql_ckey]'")
query_cidcheck.Execute()
var/lastcid
if (query_cidcheck.NextRow())
lastcid = query_cidcheck.item[1]
if (computer_id != lastcid)
cidcheck[ckey] = computer_id
tokens[ckey] = cid_check_reconnect()
sleep(10) //browse is queued, we don't want them to disconnect before getting the browse() command.
qdel(src)
return TRUE
/client/proc/cid_check_reconnect()
var/token = md5("[rand(0,9999)][world.time][rand(0,9999)][ckey][rand(0,9999)][address][rand(0,9999)][computer_id][rand(0,9999)]")
. = token
log_access("Failed Login: [key] [computer_id] [address] - CID randomizer check")
var/url = winget(src, null, "url")
//special javascript to make them reconnect under a new window.
src << browse("<a id='link' href='byond://[url]?token=[token]'>byond://[url]?token=[token]</a><script type='text/javascript'>document.getElementById(\"link\").click();window.location=\"byond://winset?command=.quit\"</script>", "border=0;titlebar=0;size=1x1")
src << "<a href='byond://[url]?token=[token]'>You will be automatically taken to the game, if not, click here to be taken manually</a>"
/client/proc/note_randomizer_user()
var/const/adminckey = "CID-Error"
var/sql_ckey = sanitizeSQL(ckey)
//check to see if we noted them in the last day.
var/DBQuery/query_get_notes = dbcon.NewQuery("SELECT id FROM [format_table_name("notes")] WHERE ckey = '[sql_ckey]' AND adminckey = '[adminckey]' AND timestamp + INTERVAL 1 DAY < NOW()")
if(!query_get_notes.Execute())
var/err = query_get_notes.ErrorMsg()
log_game("SQL ERROR obtaining id from notes table. Error : \[[err]\]\n")
return
if (query_get_notes.NextRow())
return
//regardless of above, make sure their last note is not from us, as no point in repeating the same note over and over.
query_get_notes = dbcon.NewQuery("SELECT adminckey FROM [format_table_name("notes")] WHERE ckey = '[sql_ckey]' ORDER BY timestamp DESC LIMIT 1")
if(!query_get_notes.Execute())
var/err = query_get_notes.ErrorMsg()
log_game("SQL ERROR obtaining id from notes table. Error : \[[err]\]\n")
return
if (query_get_notes.NextRow())
if (query_get_notes.item[1] == adminckey)
return
add_note(ckey, "Detected as using a cid randomizer.", null, adminckey, 0, null, 0)
/client/proc/check_ip_intel()
set waitfor = 0 //we sleep when getting the intel, no need to hold up the client connection while we sleep
if (config.ipintel_email)
@@ -500,13 +384,4 @@ var/next_external_rsc = 0
//Hook, override it to run code when dir changes
//Like for /atoms, but clients are their own snowflake FUCK
/client/proc/setDir(newdir)
dir = newdir
/client/vv_edit_var(var_name, var_value)
switch (var_name)
if ("holder")
return FALSE
if ("ckey")
return FALSE
if ("key")
return FALSE
dir = newdir
+1 -1
View File
@@ -1,6 +1,6 @@
var/list/clientmessages = list()
/proc/addclientmessage(var/ckey, var/message)
proc/addclientmessage(var/ckey, var/message)
ckey = ckey(ckey)
if (!ckey || !message)
return
+178 -208
View File
@@ -1,11 +1,10 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/list/preferences_datums = list()
/datum/preferences
var/client/parent
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
@@ -42,7 +41,23 @@ var/list/preferences_datums = list()
var/allow_midround_antag = 1
var/preferred_map = null
var/uses_glasses_colour = 0
var/vore_banned_methods = 0
var/vore_extra_bans = 65535
var/list/vore_ability = list(
"1"=2,
"2"=0,
"4"=0,
"8"=0,
"16"=0,
"32"=0,
"64"=1,
"128"=0,
"256"=2) //BAAAAD way to do this
var/character_size="normal"
var/be_taur=0
var/list/p_cock=list("has"=0,"type"="human","color"="900","sheath"="FFF")
var/p_vagina=0
//character preferences
var/real_name //our character's name
@@ -61,8 +76,11 @@ var/list/preferences_datums = list()
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "mam_body_markings" = "None", "mam_ears" = "None", "mam_tail" = "None", "mam_tail_animated" = "None",
"xenodorsal" = "None", "xenohead" = "None", "xenotail" = "None", "legs" = "Normal Legs")
var/list/features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "tail_lizard" = "Smooth",
"tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None",
"wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None",
"mam_body_markings" = "None", "mam_ears" = "None", "mam_tail" = "None", "mam_tail_animated" = "None",
"xenodorsal" = "None", "xenohead" = "None", "xenotail" = "None")
var/list/custom_names = list("clown", "mime", "ai", "cyborg", "religion", "deity")
//Mob preview
@@ -82,31 +100,29 @@ var/list/preferences_datums = list()
var/job_engsec_low = 0
// Want randomjob if preferences already filled - Donkie
var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
var/userandomjob = 1 //defaults to 1 for fewer assistants
// 0 = character settings, 1 = game preferences
var/current_tab = 0
// OOC Metadata:
//var/metadata = ""
var/flavor_text = ""
// Vore prefs
var/digestable = 1
var/devourable = 0
var/list/belly_prefs = list()
// OOC Metadata:
var/metadata = ""
var/unlock_content = 0
var/list/ignoring = list()
var/clientfps = 0
var/parallax = PARALLAX_HIGH
//Parallax prefs
var/space_parallax = 1
var/space_dust = 1
var/parallax_speed = 2
/datum/preferences/New(client/C)
parent = C
custom_names["ai"] = pick(ai_names)
custom_names["cyborg"] = pick(ai_names)
custom_names["clown"] = pick(clown_names)
@@ -169,7 +185,7 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
if(jobban_isbanned(user, "appearance"))
if(appearance_isbanned(user))
dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
dat += "<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><BR>"
@@ -202,7 +218,8 @@ var/list/preferences_datums = list()
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
if(config.mutant_races)
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.id]</a><BR>"
dat += "<BR>"
else
dat += "<b>Species:</b> Human<BR>"
@@ -211,7 +228,6 @@ var/list/preferences_datums = list()
dat += "<b>Socks:</b><BR><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><BR></td>"
// dat += "<b>Size:</b> <a href='?_src_=prefs;preference=character_size;task=input'>[character_size]</a><BR>"
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
if(lentext(flavor_text) <= 40)
@@ -233,7 +249,7 @@ var/list/preferences_datums = list()
dat += "</td>"
if(HAIR in pref_species.species_traits)
if(HAIR in pref_species.specflags)
dat += "<td valign='top' width='21%'>"
@@ -254,7 +270,7 @@ var/list/preferences_datums = list()
dat += "</td>"
if(EYECOLOR in pref_species.species_traits)
if(EYECOLOR in pref_species.specflags)
dat += "<td valign='top' width='21%'>"
@@ -266,21 +282,20 @@ var/list/preferences_datums = list()
if(config.mutant_races) //We don't allow mutant bodyparts for humans either unless this is true.
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
if((MUTCOLORS in pref_species.specflags) || (MUTCOLORS_PARTSONLY in pref_species.specflags))
dat += "<td valign='top' width='14%'>"
dat += "<td valign='top' width='21%'>"
dat += "<h3>Mutant Color</h3>"
dat += "<h3>Alien/Mutant Colors</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
dat += "</td>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor2"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color2;task=input'>Change</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor3"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=mutant_color3;task=input'>Change</a><BR>"
dat += "</td>"
//lizard bodyparts
if("tail_lizard" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
@@ -334,8 +349,7 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
dat += "</td>"
//Mammal bodyparts
//Mammal bodyparts
if("mam_body_markings" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
@@ -352,13 +366,6 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=mam_tail;task=input'>[features["mam_tail"]]</a><BR>"
if("legs" in pref_species.mutant_bodyparts)
dat += "<td valign='top' width='7%'>"
dat += "<h3>Legs</h3>"
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
dat += "</td>"
if("mam_ears" in pref_species.mutant_bodyparts)
@@ -433,7 +440,7 @@ var/list/preferences_datums = list()
if (1) // Game Preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'>[UI_style]</a><br>"
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
@@ -446,6 +453,10 @@ var/list/preferences_datums = list()
dat += "<b>Ghost pda:</b> <a href='?_src=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
dat += "<b>Pull requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Yes" : "No"]</a><br>"
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Yes" : "No"]</a><br>"
dat += "<b>Space Parallax:</b> <a href='?_src_=prefs;preference=parallax'>[space_parallax ? "Enabled" : "Disabled"]</a><br>"
if(space_parallax)
dat += "<b>Parallax Speed:</b> <a href='?_src_=prefs;preference=p_speed'>[parallax_speed]</a><br>"
dat += "<b>Space Dust:</b> <a href='?_src_=prefs;preference=dust'>[space_dust ? "Yes" : "No"]</a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'>Edit </a><br>"
@@ -498,23 +509,7 @@ var/list/preferences_datums = list()
p_map = VM.friendlyname
else
p_map += " (No longer exists)"
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
switch (parallax)
if (PARALLAX_LOW)
dat += "Low"
if (PARALLAX_MED)
dat += "Medium"
if (PARALLAX_INSANE)
dat += "Insane"
if (PARALLAX_DISABLE)
dat += "Disabled"
else
dat += "High"
dat += "</a><br>"
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a>"
dat += "</td><td width='300px' height='300px' valign='top'>"
@@ -551,6 +546,7 @@ var/list/preferences_datums = list()
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center>"
//user << browse(dat, "window=preferences;size=560x560")
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 640, 750)
popup.set_content(dat)
popup.open(0)
@@ -567,116 +563,108 @@ var/list/preferences_datums = list()
var/width = widthPerColumn
var/HTML = "<center>"
if(SSjob.occupations.len <= 0)
HTML += "The job ticker is not yet finished creating jobs, please try again later"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<b>Choose occupation chances</b><br>"
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
else
HTML += "<b>Choose occupation chances</b><br>"
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
for(var/datum/job/job in SSjob.occupations)
for(var/datum/job/job in SSjob.occupations)
index += 1
if((index >= limit) || (job.title in splitJobs))
width += widthPerColumn
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
index += 1
if((index >= limit) || (job.title in splitJobs))
width += widthPerColumn
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if((job_civilian_low & ASSISTANT) && (rank != "Assistant") && !jobban_isbanned(user, "Assistant"))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if(config.enforce_human_authority && !user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
else
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b><span class='dark'>[rank]</span></b>"
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;jobbancheck=[rank]'> BANNED</a></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if((job_civilian_low & ASSISTANT) && (rank != "Assistant") && !jobban_isbanned(user, "Assistant"))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if(config.enforce_human_authority && !user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
else
HTML += "<span class='dark'>[rank]</span>"
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b><span class='dark'>[rank]</span></b>"
else
HTML += "<span class='dark'>[rank]</span>"
HTML += "</td><td width='40%'>"
HTML += "</td><td width='40%'>"
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
var/prefLevelLabel = "ERROR"
var/prefLevelColor = "pink"
var/prefUpperLevel = -1 // level to assign on left click
var/prefLowerLevel = -1 // level to assign on right click
if(GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
else if(GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
else if(GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
if(GetJobDepartment(job, 1) & job.flag)
prefLevelLabel = "High"
prefLevelColor = "slateblue"
prefUpperLevel = 4
prefLowerLevel = 2
else if(GetJobDepartment(job, 2) & job.flag)
prefLevelLabel = "Medium"
prefLevelColor = "green"
prefUpperLevel = 1
prefLowerLevel = 3
else if(GetJobDepartment(job, 3) & job.flag)
prefLevelLabel = "Low"
prefLevelColor = "orange"
prefUpperLevel = 2
prefLowerLevel = 4
else
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
HTML += "<font color=green>Yes</font>"
else
prefLevelLabel = "NEVER"
prefLevelColor = "red"
prefUpperLevel = 3
prefLowerLevel = 1
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
HTML += "<font color=green>Yes</font>"
else
HTML += "<font color=red>No</font>"
HTML += "</a></td></tr>"
continue
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
HTML += "<font color=red>No</font>"
HTML += "</a></td></tr>"
continue
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
HTML += "</a></td></tr>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
var/message = "Be an Assistant if preferences unavailable"
if(joblessrole == BERANDOMJOB)
message = "Get random job if preferences unavailable"
else if(joblessrole == RETURNTOLOBBY)
message = "Return to lobby if preferences unavailable"
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[message]</a></center>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[userandomjob ? "Get random job if preferences unavailable" : "Be an Assistant if preference unavailable"]</a></center>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
user << browse(null, "window=preferences")
//user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
popup.set_window_options("can_close=0")
popup.set_content(HTML)
@@ -742,7 +730,7 @@ var/list/preferences_datums = list()
return 0
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
if(!SSjob || SSjob.occupations.len <= 0)
if(!SSjob)
return
var/datum/job/job = SSjob.GetJob(role)
@@ -847,16 +835,10 @@ var/list/preferences_datums = list()
ResetJobs()
SetChoices(user)
if("random")
switch(joblessrole)
if(RETURNTOLOBBY)
if(jobban_isbanned(user, "Assistant"))
joblessrole = BERANDOMJOB
else
joblessrole = BEASSISTANT
if(BEASSISTANT)
joblessrole = BERANDOMJOB
if(BERANDOMJOB)
joblessrole = RETURNTOLOBBY
if(jobban_isbanned(user, "Assistant"))
userandomjob = 1
else
userandomjob = !userandomjob
SetChoices(user)
if("setJobLevel")
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
@@ -939,17 +921,18 @@ var/list/preferences_datums = list()
if(new_age)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
/*if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))*/
if("flavor_text")
var/msg = input(usr,"Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!","Flavor Text",html_decode(flavor_text)) as message
if(msg != null)
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = html_encode(msg)
flavor_text = msg
if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
flavor_text = msg
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as null|color
@@ -1035,26 +1018,27 @@ var/list/preferences_datums = list()
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in roundstart_species
var/result = input(user, "Select a species", "Species Selection") as null|anything in get_racelist(user)
if(result)
var/newtype = roundstart_species[result]
pref_species = new newtype()
//Now that we changed our species, we must verify that the mutant colour is still allowed.
var/temp_hsv = RGBtoHSV(features["mcolor"])
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor"] = pref_species.default_color
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
if(features["mcolor2"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor2"] = pref_species.default_color
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
if(features["mcolor3"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.specflags) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
features["mcolor3"] = pref_species.default_color
if("mutant_color")
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference") as color|null
var/new_mutantcolor = input(user, "Choose your character's primary alien/mutant color:", "Character Preference") as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright, but only if they affect the skin
else if((MUTCOLORS_PARTSONLY in pref_species.specflags) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
@@ -1065,7 +1049,7 @@ var/list/preferences_datums = list()
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor2"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright, but only if they affect the skin
else if((MUTCOLORS_PARTSONLY in pref_species.specflags) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
@@ -1076,7 +1060,7 @@ var/list/preferences_datums = list()
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
features["mcolor3"] = pref_species.default_color
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright, but only if they affect the skin
else if((MUTCOLORS_PARTSONLY in pref_species.specflags) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor)
else
user << "<span class='danger'>Invalid color. Your color is not bright enough.</span>"
@@ -1098,7 +1082,6 @@ var/list/preferences_datums = list()
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in mam_tails_list
if(new_tail)
features["mam_tail"] = new_tail
/* Doesn't exist yet. will include facial overlays to mimic 5th port species heads.
if("mam_snout")
var/new_snout
@@ -1106,7 +1089,6 @@ var/list/preferences_datums = list()
if(new_snout)
features["snout"] = new_snout
*/
if("snout")
var/new_snout
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in snouts_list
@@ -1180,19 +1162,13 @@ var/list/preferences_datums = list()
if(new_dors)
features["xenodorsal"] = new_dors
if("legs")
var/new_legs
new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in legs_list
if(new_legs)
features["legs"] = new_legs
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in skin_tones
if(new_s_tone)
skin_tone = new_s_tone
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
var/new_ooccolor = input(user, "Choose your OOC color:", "Game Preference") as color|null
if(new_ooccolor)
ooccolor = sanitize_ooccolor(new_ooccolor)
@@ -1257,21 +1233,6 @@ var/list/preferences_datums = list()
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in maplist
if (pickedmap)
preferred_map = maplist[pickedmap]
if ("clientfps")
var/version_message
if (user.client && user.client.byond_version < 511)
version_message = "\nYou need to be using byond version 511 or later to take advantage of this feature, your version of [user.client.byond_version] is too low"
if (world.byond_version < 511)
version_message += "\nThis server does not currently support client side fps. You can set now for when it does."
var/desiredfps = input(user, "Choose your desired fps.[version_message]\n(0 = synced with server tick rate (currently:[world.fps]))", "Character Preference", clientfps) as null|num
if (!isnull(desiredfps))
clientfps = desiredfps
if (world.byond_version >= 511 && user.client && user.client.byond_version >= 511)
user.client.vars["fps"] = clientfps
if("ui")
var/pickedui = input(user, "Choose your UI style.", "Character Preference") as null|anything in list("Midnight", "Plasmafire", "Retro", "Slimecore", "Operative", "Clockwork")
if(pickedui)
UI_style = pickedui
else
@@ -1290,6 +1251,19 @@ var/list/preferences_datums = list()
facial_hair_style = random_facial_hair_style(gender)
hair_style = random_hair_style(gender)
if("ui")
switch(UI_style)
if("Midnight")
UI_style = "Plasmafire"
if("Plasmafire")
UI_style = "Retro"
if("Retro")
UI_style = "Slimecore"
if("Slimecore")
UI_style = "Operative"
else
UI_style = "Midnight"
if("hotkeys")
hotkeys = !hotkeys
@@ -1310,6 +1284,15 @@ var/list/preferences_datums = list()
else
be_special += be_special_type
if("parallax")
space_parallax = !space_parallax
if("dust")
space_dust = !space_dust
if("p_speed")
parallax_speed = min(max(input(user, "Enter a number between 0 and 5 included (default=2)","Parallax Speed Preferences",parallax_speed),0),5)
if("name")
be_random_name = !be_random_name
@@ -1347,16 +1330,6 @@ var/list/preferences_datums = list()
if("allow_midround_antag")
toggles ^= MIDROUND_ANTAG
if("parallaxup")
parallax = Wrap(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref()
if("parallaxdown")
parallax = Wrap(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
if (parent && parent.mob && parent.mob.hud_used)
parent.mob.hud_used.update_parallax_pref()
if("save")
save_preferences()
save_character()
@@ -1398,7 +1371,6 @@ var/list/preferences_datums = list()
character.real_name = real_name
character.name = character.real_name
character.flavor_text = flavor_text
if(!length(belly_prefs))
@@ -1417,7 +1389,6 @@ var/list/preferences_datums = list()
B.owner = character
character.digestable = digestable
// character.devourable = devourable
character.gender = gender
character.age = age
@@ -1432,7 +1403,6 @@ var/list/preferences_datums = list()
character.underwear = underwear
character.undershirt = undershirt
character.socks = socks
character.backbag = backbag
character.dna.features = features.Copy()
+118 -76
View File
@@ -1,21 +1,18 @@
//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
#define SAVEFILE_VERSION_MIN 10
//This is the lowest supported version, anything below this is completely obsolete and the entire savefile will be wiped.
#define SAVEFILE_VERSION_MIN 8
//This is the current version, anything below this will attempt to update (if it's not obsolete)
#define SAVEFILE_VERSION_MAX 17
#define SAVEFILE_VERSION_MAX 15
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
This proc checks if the current directory of the savefile S needs updating
It is to be used by the load_character and load_preferences procs.
(S.cd=="/" is preferences, S.cd=="/character[integer]" is a character slot, etc)
if the current directory's version is below SAVEFILE_VERSION_MIN it will simply wipe everything in that directory
(if we're at root "/" then it'll just wipe the entire savefile, for instance.)
if its version is below SAVEFILE_VERSION_MAX but above the minimum, it will load data but later call the
respective update_preferences() or update_character() proc.
Those procs allow coders to specify format changes so users do not lose their setups and have to redo them again.
Failing all that, the standard sanity checks are performed. They simply check the data is suitable, reverting to
initial() values if necessary.
*/
@@ -31,7 +28,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
return -1
/datum/preferences/proc/update_antagchoices(current_version, savefile/S)
/datum/preferences/proc/update_antagchoices(current_version)
if((!islist(be_special) || old_be_special ) && current_version < 12)
//Archived values of when antag pref defines were a bitfield+fitflags
var/B_traitor = 1
@@ -87,7 +84,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
be_special += ROLE_ABDUCTOR
/datum/preferences/proc/update_preferences(current_version, savefile/S)
/datum/preferences/proc/update_preferences(current_version)
if(current_version < 10)
toggles |= MEMBER_PUBLIC
if(current_version < 11)
@@ -98,14 +95,71 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(current_version < 15)
toggles |= SOUND_ANNOUNCEMENTS
//should this proc get fairly long (say 3 versions long),
//just increase SAVEFILE_VERSION_MIN so it's not as far behind
//SAVEFILE_VERSION_MAX and then delete any obsolete if clauses
//from this proc.
//It's only really meant to avoid annoying frequent players
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_character(current_version, savefile/S)
/datum/preferences/proc/update_character(current_version)
if(current_version < 9) //an example, underwear were an index for a hardcoded list, converting to a string
if(gender == MALE)
switch(underwear)
if(1)
underwear = "Mens White"
if(2)
underwear = "Mens Grey"
if(3)
underwear = "Mens Green"
if(4)
underwear = "Mens Blue"
if(5)
underwear = "Mens Black"
if(6)
underwear = "Mankini"
if(7)
underwear = "Mens Hearts Boxer"
if(8)
underwear = "Mens Black Boxer"
if(9)
underwear = "Mens Grey Boxer"
if(10)
underwear = "Mens Striped Boxer"
if(11)
underwear = "Mens Kinky"
if(12)
underwear = "Mens Red"
if(13)
underwear = "Nude"
else
switch(underwear)
if(1)
underwear = "Ladies Red"
if(2)
underwear = "Ladies White"
if(3)
underwear = "Ladies Yellow"
if(4)
underwear = "Ladies Blue"
if(5)
underwear = "Ladies Black"
if(6)
underwear = "Ladies Thong"
if(7)
underwear = "Babydoll"
if(8)
underwear = "Ladies Baby-Blue"
if(9)
underwear = "Ladies Green"
if(10)
underwear = "Ladies Pink"
if(11)
underwear = "Ladies Kinky"
if(12)
underwear = "Tankini"
if(13)
underwear = "Nude"
if(pref_species && !(pref_species.id in roundstart_species))
var/rando_race = pick(config.roundstart_races)
pref_species = new rando_race()
@@ -116,17 +170,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
backbag = DSATCHEL
else
backbag = DBACKPACK
if(current_version < 16)
var/berandom
S["userandomjob"] >> berandom
if (berandom)
joblessrole = BERANDOMJOB
else
joblessrole = BEASSISTANT
if(current_version < 17)
features["legs"] = "Normal Legs"
//
// Save/Load Vore Preferences
//
/datum/preferences/proc/load_vore_preferences(slot)
@@ -141,13 +187,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S.cd = "/character[slot]"
S["digestable"] >> digestable
S["devourable"] >> devourable
S["belly_prefs"] >> belly_prefs
if(isnull(digestable))
digestable = 1
if(isnull(devourable))
devourable = 0
if(isnull(belly_prefs))
belly_prefs = list()
@@ -162,7 +205,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S.cd = "/character[default_slot]"
S["digestable"] << digestable
S["devourable"] << devourable
S["belly_prefs"] << belly_prefs
return 1
@@ -195,6 +237,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["hotkeys"] >> hotkeys
S["tgui_fancy"] >> tgui_fancy
S["tgui_lock"] >> tgui_lock
S["space_parallax"] >> space_parallax
S["space_dust"] >> space_dust
S["parallax_speed"] >> parallax_speed
if(islist(S["be_special"]))
S["be_special"] >> be_special
@@ -213,26 +258,24 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["ignoring"] >> ignoring
S["ghost_hud"] >> ghost_hud
S["inquisitive_ghost"] >> inquisitive_ghost
S["uses_glasses_colour"]>> uses_glasses_colour
S["clientfps"] >> clientfps
S["parallax"] >> parallax
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_preferences(needs_update, S) //needs_update = savefile_version if we need an update (positive integer)
update_antagchoices(needs_update, S)
update_preferences(needs_update) //needs_update = savefile_version if we need an update (positive integer)
update_antagchoices(needs_update)
//Sanitize
ooccolor = sanitize_ooccolor(sanitize_hexcolor(ooccolor, 6, 1, initial(ooccolor)))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("Midnight", "Plasmafire", "Retro", "Slimecore", "Operative", "Clockwork"), initial(UI_style))
UI_style = sanitize_inlist(UI_style, list("Midnight", "Plasmafire", "Retro", "Slimecore", "Operative"), initial(UI_style))
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
default_slot = sanitize_integer(default_slot, 1, max_save_slots, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
clientfps = sanitize_integer(clientfps, 0, 1000, 0)
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, PARALLAX_HIGH)
space_parallax = sanitize_integer(space_parallax, 0, 1, initial(space_parallax))
space_dust = sanitize_integer(space_dust, 0, 1, initial(space_dust))
parallax_speed = sanitize_integer(parallax_speed, 0, 5, initial(parallax_speed))
ghost_form = sanitize_inlist(ghost_form, ghost_forms, initial(ghost_form))
ghost_orbit = sanitize_inlist(ghost_orbit, ghost_orbits, initial(ghost_orbit))
ghost_accs = sanitize_inlist(ghost_accs, ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
@@ -269,9 +312,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["ignoring"] << ignoring
S["ghost_hud"] << ghost_hud
S["inquisitive_ghost"] << inquisitive_ghost
S["uses_glasses_colour"]<< uses_glasses_colour
S["clientfps"] << clientfps
S["parallax"] << parallax
S["space_parallax"] << space_parallax
S["space_dust"] << space_dust
S["parallax_speed"] << parallax_speed
return 1
@@ -308,25 +351,28 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
S["features["mcolor"]"] << "#FFF"
if(!S["features["mcolor2"]"] || S["features["mcolor2"]"] == "#000")
S["features["mcolor2"]"] << "#FFF"
if(!S["features["mcolor3"]"] || S["features["mcolor3"]"] == "#000")
S["features["mcolor3"]"] << "#FFF"
//Character
S["OOC_Notes"] >> metadata
S["flavor_text"] >> flavor_text
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undershirt"] >> undershirt
S["socks"] >> socks
S["backbag"] >> backbag
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
S["eye_color"] >> eye_color
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
S["facial_style_name"] >> facial_hair_style
S["underwear"] >> underwear
S["undershirt"] >> undershirt
S["socks"] >> socks
S["backbag"] >> backbag
S["flavor_text"] >> flavor_text
S["feature_mcolor"] >> features["mcolor"]
S["feature_mcolor2"] >> features["mcolor2"]
S["feature_mcolor3"] >> features["mcolor3"]
@@ -344,7 +390,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_xeno_tail"] >> features["xenotail"]
S["feature_xeno_dors"] >> features["xenodorsal"]
S["feature_xeno_head"] >> features["xenohead"]
S["feature_lizard_legs"] >> features["legs"]
if(!config.mutant_humans)
features["tail_human"] = "none"
features["ears"] = "none"
@@ -359,7 +404,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["deity_name"] >> custom_names["deity"]
//Jobs
S["joblessrole"] >> joblessrole
S["userandomjob"] >> userandomjob
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
@@ -372,11 +417,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//try to fix any outdated data if necessary
if(needs_update >= 0)
update_character(needs_update, S) //needs_update == savefile_version if we need an update (positive integer)
update_character(needs_update) //needs_update == savefile_version if we need an update (positive integer)
//Sanitize
flavor_text = sanitize_text(flavor_text, initial(flavor_text))
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(!features["mcolor"] || features["mcolor"] == "#000")
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
@@ -424,9 +468,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["xenotail"] = sanitize_inlist(features["xenotail"], xeno_tail_list)
features["xenohead"] = sanitize_inlist(features["xenohead"], xeno_head_list)
features["xenodorsal"] = sanitize_inlist(features["xenodorsal"], xeno_dorsal_list)
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], legs_list, "Normal Legs")
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
userandomjob = sanitize_integer(userandomjob, 0, 1, initial(userandomjob))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
@@ -450,24 +493,23 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["version"] << SAVEFILE_VERSION_MAX //load_character will sanitize any bad data, so assume up-to-date.
//Character
S["OOC_Notes"] << metadata
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["body_is_always_random"] << be_random_body
S["gender"] << gender
S["age"] << age
S["hair_color"] << hair_color
S["facial_hair_color"] << facial_hair_color
S["eye_color"] << eye_color
S["skin_tone"] << skin_tone
S["hair_style_name"] << hair_style
S["facial_style_name"] << facial_hair_style
S["underwear"] << underwear
S["undershirt"] << undershirt
S["socks"] << socks
S["backbag"] << backbag
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["body_is_always_random"] << be_random_body
S["gender"] << gender
S["age"] << age
S["hair_color"] << hair_color
S["facial_hair_color"] << facial_hair_color
S["eye_color"] << eye_color
S["skin_tone"] << skin_tone
S["hair_style_name"] << hair_style
S["facial_style_name"] << facial_hair_style
S["underwear"] << underwear
S["undershirt"] << undershirt
S["socks"] << socks
S["backbag"] << backbag
S["flavor_text"] << flavor_text
S["species"] << pref_species.id
S["species"] << pref_species.id
S["feature_mcolor"] << features["mcolor"]
S["feature_mcolor2"] << features["mcolor2"]
S["feature_mcolor3"] << features["mcolor3"]
@@ -487,7 +529,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_xeno_tail"] << features["xenotail"]
S["feature_xeno_dors"] << features["xenodorsal"]
S["feature_xeno_head"] << features["xenohead"]
S["feature_lizard_legs"] << features["legs"]
S["clown_name"] << custom_names["clown"]
S["mime_name"] << custom_names["mime"]
S["ai_name"] << custom_names["ai"]
@@ -496,7 +538,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["deity_name"] << custom_names["deity"]
//Jobs
S["joblessrole"] << joblessrole
S["userandomjob"] << userandomjob
S["job_civilian_high"] << job_civilian_high
S["job_civilian_med"] << job_civilian_med
S["job_civilian_low"] << job_civilian_low
+7 -7
View File
@@ -147,11 +147,11 @@
prefs.save_preferences()
if(prefs.toggles & SOUND_LOBBY)
src << "You will now hear music in the game lobby."
if(isnewplayer(mob))
if(istype(mob, /mob/new_player))
playtitlemusic()
else
src << "You will no longer hear music in the game lobby."
if(isnewplayer(mob))
if(istype(mob, /mob/new_player))
mob.stopLobbySound()
feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -244,7 +244,7 @@ var/global/list/ghost_forms = list("ghost","ghostking","ghostian2","skeleghost",
if(new_form)
prefs.ghost_form = new_form
prefs.save_preferences()
if(isobserver(mob))
if(istype(mob,/mob/dead/observer))
var/mob/dead/observer/O = mob
O.update_icon(new_form)
@@ -258,7 +258,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
if(new_orbit)
prefs.ghost_orbit = new_orbit
prefs.save_preferences()
if(isobserver(mob))
if(istype(mob, /mob/dead/observer))
var/mob/dead/observer/O = mob
O.ghost_orbit = new_orbit
@@ -273,7 +273,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
if("default sprites")
prefs.ghost_accs = GHOST_ACCS_NONE
prefs.save_preferences()
if(isobserver(mob))
if(istype(mob, /mob/dead/observer))
var/mob/dead/observer/O = mob
O.update_icon()
@@ -306,7 +306,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
if("White Ghost")
prefs.ghost_others = GHOST_OTHERS_SIMPLE
prefs.save_preferences()
if(isobserver(mob))
if(istype(mob, /mob/dead/observer))
var/mob/dead/observer/O = mob
O.updateghostsight()
@@ -334,7 +334,7 @@ var/global/list/ghost_orbits = list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
prefs.ghost_hud = !prefs.ghost_hud
src << "Ghost HUD will now be [prefs.ghost_hud ? "visible" : "hidden"]."
prefs.save_preferences()
if(isobserver(mob))
if(istype(mob,/mob/dead/observer))
mob.hud_used.show_hud()
/client/verb/toggle_inquisition() // warning: unexpected inquisition
-177
View File
@@ -1,177 +0,0 @@
/client/verb/ooc(msg as text)
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
set category = "OOC"
if(say_disabled) //This is here to try to identify lag problems
usr << "<span class='danger'>Speech is currently admin-disabled.</span>"
return
if(!mob)
return
if(IsGuestKey(key))
src << "Guests may not use OOC."
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
var/raw_msg = msg
if(!msg)
return
msg = emoji_parse(msg)
if((copytext(msg, 1, 2) in list(".",";",":","#")) || (findtext(lowertext(copytext(msg, 1, 5)), "say")))
if(alert("Your message \"[raw_msg]\" looks like it was meant for in game communication, say it in OOC?", "Meant for OOC?", "No", "Yes") != "Yes")
return
if(!(prefs.chat_toggles & CHAT_OOC))
src << "<span class='danger'>You have OOC muted.</span>"
return
if(!holder)
if(!ooc_allowed)
src << "<span class='danger'>OOC is globally muted.</span>"
return
if(!dooc_allowed && (mob.stat == DEAD))
usr << "<span class='danger'>OOC for dead mobs has been turned off.</span>"
return
if(prefs.muted & MUTE_OOC)
src << "<span class='danger'>You cannot use OOC (muted).</span>"
return
if(src.mob)
if(jobban_isbanned(src.mob, "OOC"))
src << "<span class='danger'>You have been banned from OOC.</span>"
return
if(handle_spam_prevention(msg,MUTE_OOC))
return
if(findtext(msg, "byond://"))
src << "<B>Advertising other servers is not allowed.</B>"
log_admin("[key_name(src)] has attempted to advertise in OOC: [msg]")
message_admins("[key_name_admin(src)] has attempted to advertise in OOC: [msg]")
return
log_ooc("[mob.name]/[key] : [raw_msg]")
var/keyname = key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : normal_ooc_colour]'><img style='width:9px;height:9px;' class=icon src=\ref['icons/member_content.dmi'] iconstate=blag>[keyname]</font>"
for(var/client/C in clients)
if(C.prefs.chat_toggles & CHAT_OOC)
if(holder)
if(!holder.fakekey || C.holder)
if(check_rights_for(src, R_ADMIN))
C << "<span class='adminooc'>[config.allow_admin_ooccolor && prefs.ooccolor ? "<font color=[prefs.ooccolor]>" :"" ]<span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span></font>"
else
C << "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
else
C << "<font color='[normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message'>[msg]</span></span></font>"
else if(!(key in C.prefs.ignoring))
C << "<font color='[normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message'>[msg]</span></span></font>"
/proc/toggle_ooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
if(toggle != ooc_allowed)
ooc_allowed = toggle
else
return
else //otherwise just toggle it
ooc_allowed = !ooc_allowed
world << "<B>The OOC channel has been globally [ooc_allowed ? "enabled" : "disabled"].</B>"
var/global/normal_ooc_colour = OOC_COLOR
/client/proc/set_ooc(newColor as color)
set name = "Set Player OOC Color"
set desc = "Modifies player OOC Color"
set category = "Fun"
normal_ooc_colour = sanitize_ooccolor(newColor)
/client/proc/reset_ooc()
set name = "Reset Player OOC Color"
set desc = "Returns player OOC Color to default"
set category = "Fun"
normal_ooc_colour = OOC_COLOR
/client/verb/colorooc()
set name = "Set Your OOC Color"
set category = "Preferences"
if(!holder || check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
var/new_ooccolor = input(src, "Please select your OOC color.", "OOC color", prefs.ooccolor) as color|null
if(new_ooccolor)
prefs.ooccolor = sanitize_ooccolor(new_ooccolor)
prefs.save_preferences()
feedback_add_details("admin_verb","OC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/verb/resetcolorooc()
set name = "Reset Your OOC Color"
set desc = "Returns your OOC Color to default"
set category = "Preferences"
if(!holder || check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
prefs.ooccolor = initial(prefs.ooccolor)
prefs.save_preferences()
//Checks admin notice
/client/verb/admin_notice()
set name = "Adminnotice"
set category = "Admin"
set desc ="Check the admin notice if it has been set"
if(admin_notice)
src << "<span class='boldnotice'>Admin Notice:</span>\n \t [admin_notice]"
else
src << "<span class='notice'>There are no admin notices at the moment.</span>"
/client/verb/motd()
set name = "MOTD"
set category = "OOC"
set desc ="Check the Message of the Day"
if(join_motd)
src << "<div class=\"motd\">[join_motd]</div>"
else
src << "<span class='notice'>The Message of the Day has not been set.</span>"
/client/proc/self_notes()
set name = "View Admin Remarks"
set category = "OOC"
set desc = "View the notes that admins have written about you"
if(!config.see_own_notes)
usr << "<span class='notice'>Sorry, that function is not enabled on this server.</span>"
return
show_note(usr.ckey, null, 1)
/client/proc/ignore_key(client)
var/client/C = client
if(C.key in prefs.ignoring)
prefs.ignoring -= C.key
else
prefs.ignoring |= C.key
src << "You are [(C.key in prefs.ignoring) ? "now" : "no longer"] ignoring [C.key] on the OOC channel."
prefs.save_preferences()
/client/verb/select_ignore()
set name = "Ignore"
set category = "OOC"
set desc ="Ignore a player's messages on the OOC channel"
var/selection = input("Please, select a player!", "Ignore", null, null) as null|anything in sortKey(clients)
if(!selection)
return
if(selection == src)
src << "You can't ignore yourself."
return
ignore_key(selection)
-24
View File
@@ -1,24 +0,0 @@
/client/verb/sethotkeys(from_pref = 0 as num)
set name = "Set Hotkeys"
set hidden = 1
set desc = "Used to set mob-specific hotkeys or load hoykey mode from preferences"
var/hotkey_default = "default"
var/hotkey_macro = "hotkeys"
var/current_setting
var/list/default_macros = list("default", "robot-default")
if(from_pref)
current_setting = (prefs.hotkeys ? hotkey_macro : hotkey_default)
else
current_setting = winget(src, "mainwindow", "macro")
if(mob)
hotkey_macro = mob.macro_hotkeys
hotkey_default = mob.macro_default
if(current_setting in default_macros)
winset(src, null, "mainwindow.macro=[hotkey_default] input.focus=true input.background-color=#d3b5b5")
else
winset(src, null, "mainwindow.macro=[hotkey_macro] mapwindow.map.focus=true input.background-color=#e0e0e0")
-174
View File
@@ -1,174 +0,0 @@
/mob/var/suiciding = 0
/mob/living/carbon/human/verb/suicide()
set hidden = 1
if(!canSuicide())
return
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
if(!canSuicide())
return
if(confirm == "Yes")
suiciding = 1
log_game("[key_name(src)] (job: [job ? "[job]" : "None"]) commited suicide at [get_area(src)].")
var/obj/item/held_item = get_active_held_item()
if(held_item)
var/damagetype = held_item.suicide_act(src)
if(damagetype)
if(damagetype & SHAME)
adjustStaminaLoss(200)
suiciding = 0
return
var/damage_mod = 0
for(var/T in list(BRUTELOSS, FIRELOSS, TOXLOSS, OXYLOSS))
damage_mod += (T & damagetype) ? 1 : 0
damage_mod = max(1, damage_mod)
//Do 200 damage divided by the number of damage types applied.
if(damagetype & BRUTELOSS)
adjustBruteLoss(200/damage_mod)
if(damagetype & FIRELOSS)
adjustFireLoss(200/damage_mod)
if(damagetype & TOXLOSS)
adjustToxLoss(200/damage_mod)
if(damagetype & OXYLOSS)
adjustOxyLoss(200/damage_mod)
//If something went wrong, just do normal oxyloss
if(!(damagetype & (BRUTELOSS | FIRELOSS | TOXLOSS | OXYLOSS) ))
adjustOxyLoss(max(200 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(0)
return
var/suicide_message = pick("[src] is attempting to bite [p_their()] tongue off! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is jamming [p_their()] thumbs into [p_their()] eye sockets! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is twisting [p_their()] own neck! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is holding [p_their()] breath! It looks like [p_theyre()] trying to commit suicide.")
visible_message("<span class='danger'>[suicide_message]</span>", "<span class='userdanger'>[suicide_message]</span>")
adjustOxyLoss(max(200 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(0)
/mob/living/brain/verb/suicide()
set hidden = 1
if(!canSuicide())
return
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
if(!canSuicide())
return
if(confirm == "Yes")
suiciding = 1
visible_message("<span class='danger'>[src]'s brain is growing dull and lifeless. [p_they(TRUE)] look[p_s()] like [p_theyve()] lost the will to live.</span>", \
"<span class='userdanger'>[src]'s brain is growing dull and lifeless. [p_they(TRUE)] look[p_s()] like [p_theyve()] lost the will to live.</span>")
death(0)
/mob/living/carbon/monkey/verb/suicide()
set hidden = 1
if(!canSuicide())
return
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
if(!canSuicide())
return
if(confirm == "Yes")
suiciding = 1
visible_message("<span class='danger'>[src] is attempting to bite [p_their()] tongue. It looks like [p_theyre()] trying to commit suicide.</span>", \
"<span class='userdanger'>[src] is attempting to bite [p_their()] tongue. It looks like [p_theyre()] trying to commit suicide.</span>")
adjustOxyLoss(max(200- getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(0)
/mob/living/silicon/ai/verb/suicide()
set hidden = 1
if(!canSuicide())
return
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
if(!canSuicide())
return
if(confirm == "Yes")
suiciding = 1
visible_message("<span class='danger'>[src] is powering down. It looks like [p_theyre()] trying to commit suicide.</span>", \
"<span class='userdanger'>[src] is powering down. It looks like [p_theyre()] trying to commit suicide.</span>")
//put em at -175
adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(0)
/mob/living/silicon/robot/verb/suicide()
set hidden = 1
if(!canSuicide())
return
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
if(!canSuicide())
return
if(confirm == "Yes")
suiciding = 1
visible_message("<span class='danger'>[src] is powering down. It looks like [p_theyre()] trying to commit suicide.</span>", \
"<span class='userdanger'>[src] is powering down. It looks like [p_theyre()] trying to commit suicide.</span>")
//put em at -175
adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(0)
/mob/living/silicon/pai/verb/suicide()
set category = "pAI Commands"
set desc = "Kill yourself and become a ghost (You will receive a confirmation prompt)"
set name = "pAI Suicide"
var/answer = input("REALLY kill yourself? This action can't be undone.", "Suicide", "No") in list ("Yes", "No")
if(answer == "Yes")
var/turf/T = get_turf(src.loc)
T.visible_message("<span class='notice'>[src] flashes a message across its screen, \"Wiping core files. Please acquire a new personality to continue using pAI device functions.\"</span>", null, \
"<span class='notice'>[src] bleeps electronically.</span>")
death(0)
else
src << "Aborting suicide attempt."
/mob/living/carbon/alien/humanoid/verb/suicide()
set hidden = 1
if(!canSuicide())
return
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
if(!canSuicide())
return
if(confirm == "Yes")
suiciding = 1
visible_message("<span class='danger'>[src] is thrashing wildly! It looks like [p_theyre()] trying to commit suicide.</span>", \
"<span class='userdanger'>[src] is thrashing wildly! It looks like [p_theyre()] trying to commit suicide.</span>", \
"<span class='italics'>You hear thrashing.</span>")
//put em at -175
adjustOxyLoss(max(200 - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(0)
/mob/living/simple_animal/verb/suicide()
set hidden = 1
if(!canSuicide())
return
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
if(!canSuicide())
return
if(confirm == "Yes")
suiciding = 1
visible_message("<span class='danger'>[src] begins to fall down. It looks like [p_theyve()] lost the will to live.</span>", \
"<span class='userdanger'>[src] begins to fall down. It looks like [p_theyve()] lost the will to live.</span>")
death(0)
/mob/living/proc/canSuicide()
if(stat == CONSCIOUS)
return TRUE
else if(stat == DEAD)
src << "You're already dead!"
else if(stat == UNCONSCIOUS)
src << "You need to be conscious to suicide!"
return
/mob/living/carbon/canSuicide()
if(!..())
return
if(!canmove || restrained()) //just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide
src << "You can't commit suicide whilst restrained! ((You can type Ghost instead however.))"
return
if(has_brain_worms())
src << "You can't bring yourself to commit suicide!"
return
return TRUE
-85
View File
@@ -1,85 +0,0 @@
/client/verb/who()
set name = "Who"
set category = "OOC"
var/msg = "<b>Current Players:</b>\n"
var/list/Lines = list()
if(holder)
if (check_rights(R_ADMIN,0) && isobserver(src.mob))//If they have +ADMIN and are a ghost they can see players IC names and statuses.
var/mob/dead/observer/G = src.mob
if(!G.started_as_observer)//If you aghost to do this, KorPhaeron will deadmin you in your sleep.
log_admin("[key_name(usr)] checked advanced who in-round")
for(var/client/C in clients)
var/entry = "\t[C.key]"
if(C.holder && C.holder.fakekey)
entry += " <i>(as [C.holder.fakekey])</i>"
if (isnewplayer(C.mob))
entry += " - <font color='darkgray'><b>In Lobby</b></font>"
else
entry += " - Playing as [C.mob.real_name]"
switch(C.mob.stat)
if(UNCONSCIOUS)
entry += " - <font color='darkgray'><b>Unconscious</b></font>"
if(DEAD)
if(isobserver(C.mob))
var/mob/dead/observer/O = C.mob
if(O.started_as_observer)
entry += " - <font color='gray'>Observing</font>"
else
entry += " - <font color='black'><b>DEAD</b></font>"
else
entry += " - <font color='black'><b>DEAD</b></font>"
if(is_special_character(C.mob))
entry += " - <b><font color='red'>Antagonist</font></b>"
entry += " (<A HREF='?_src_=holder;adminmoreinfo=\ref[C.mob]'>?</A>)"
Lines += entry
else//If they don't have +ADMIN, only show hidden admins
for(var/client/C in clients)
var/entry = "\t[C.key]"
if(C.holder && C.holder.fakekey)
entry += " <i>(as [C.holder.fakekey])</i>"
Lines += entry
else
for(var/client/C in clients)
if(C.holder && C.holder.fakekey)
Lines += C.holder.fakekey
else
Lines += C.key
for(var/line in sortList(Lines))
msg += "[line]\n"
msg += "<b>Total Players: [length(Lines)]</b>"
src << msg
/client/verb/adminwho()
set category = "Admin"
set name = "Adminwho"
var/msg = "<b>Current Admins:</b>\n"
if(holder)
for(var/client/C in admins)
msg += "\t[C] is a [C.holder.rank]"
if(C.holder.fakekey)
msg += " <i>(as [C.holder.fakekey])</i>"
if(isobserver(C.mob))
msg += " - Observing"
else if(isnewplayer(C.mob))
msg += " - Lobby"
else
msg += " - Playing"
if(C.is_afk())
msg += " (AFK)"
msg += "\n"
else
for(var/client/C in admins)
if(!C.holder.fakekey)
msg += "\t[C] is a [C.holder.rank]\n"
msg += "<span class='info'>Adminhelps are also sent to IRC. If no admins are available in game adminhelp anyways and an admin on IRC will see it and respond.</span>"
src << msg