Revert "12/21 modernizations from TG live"

This commit is contained in:
LetterJay
2016-12-22 22:35:44 -06:00
committed by GitHub
parent cf59ac1c3d
commit ae40d4134e
2215 changed files with 86928 additions and 707332 deletions
+10 -12
View File
@@ -6,7 +6,7 @@
siemens_coefficient = 0
permeability_coefficient = 0.05
item_color="yellow"
resistance_flags = 0
burn_state = FIRE_PROOF
/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly."
@@ -16,7 +16,7 @@
siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
permeability_coefficient = 0.05
item_color="yellow"
resistance_flags = 0
burn_state = FIRE_PROOF
/obj/item/clothing/gloves/color/fyellow/New()
..()
@@ -26,26 +26,26 @@
desc = "These gloves are fire-resistant."
name = "black gloves"
icon_state = "black"
item_state = "blackgloves"
item_color="black"
item_state = "bgloves"
item_color="brown"
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = 0
burn_state = FIRE_PROOF
var/can_be_cut = 1
/obj/item/clothing/gloves/color/black/hos
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
/obj/item/clothing/gloves/color/black/ce
item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
/obj/item/clothing/gloves/color/black/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/wirecutters))
if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
user << "<span class='notice'>You snip the fingertips off of [src].</span>"
playsound(user.loc, W.usesound, rand(10,50), 1)
playsound(user.loc,'sound/items/Wirecutter.ogg', rand(10,50), 1)
new /obj/item/clothing/gloves/fingerless(user.loc)
qdel(src)
..()
@@ -64,13 +64,12 @@
item_state = "redgloves"
item_color = "red"
/obj/item/clothing/gloves/color/red/insulated
name = "insulated gloves"
desc = "These gloves will protect the wearer from electric shock."
siemens_coefficient = 0
permeability_coefficient = 0.05
resistance_flags = 0
burn_state = FIRE_PROOF
/obj/item/clothing/gloves/color/rainbow
name = "rainbow gloves"
@@ -146,7 +145,6 @@
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
strip_delay = 60
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 50)
/obj/item/clothing/gloves/color/latex
name = "latex gloves"
@@ -157,7 +155,7 @@
permeability_coefficient = 0.01
item_color="white"
transfer_prints = TRUE
resistance_flags = 0
burn_state = FIRE_PROOF
/obj/item/clothing/gloves/color/latex/nitrile
name = "nitrile gloves"
@@ -21,14 +21,13 @@
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = 0
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 30)
burn_state = FIRE_PROOF
/obj/item/clothing/gloves/combat
name = "combat gloves"
desc = "These tactical gloves are fireproof and shock resistant."
icon_state = "black"
item_state = "blackgloves"
item_state = "bgloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
strip_delay = 80
@@ -36,9 +35,7 @@
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = 0
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
burn_state = FIRE_PROOF
/obj/item/clothing/gloves/bracer
name = "bone bracers"
@@ -53,5 +50,6 @@
cold_protection = ARMS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = 0
armor = list(melee = 15, bullet = 35, laser = 35, energy = 20, bomb = 35, bio = 35, rad = 35, fire = 0, acid = 0)
burn_state = FIRE_PROOF
armor = list(melee = 15, bullet = 35, laser = 35, energy = 20, bomb = 35, bio = 35, rad = 35) //Not like anything ever hits the arms anyways.