Revert "12/21 modernizations from TG live"
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@@ -6,7 +6,7 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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item_color="yellow"
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resistance_flags = 0
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
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desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly."
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@@ -16,7 +16,7 @@
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siemens_coefficient = 1 //Set to a default of 1, gets overridden in New()
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permeability_coefficient = 0.05
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item_color="yellow"
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resistance_flags = 0
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/fyellow/New()
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..()
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@@ -26,26 +26,26 @@
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desc = "These gloves are fire-resistant."
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name = "black gloves"
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icon_state = "black"
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item_state = "blackgloves"
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item_color="black"
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item_state = "bgloves"
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item_color="brown"
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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burn_state = FIRE_PROOF
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var/can_be_cut = 1
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/obj/item/clothing/gloves/color/black/hos
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item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
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item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
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/obj/item/clothing/gloves/color/black/ce
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item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
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item_color = "chief" //Exists for washing machines. Is not different from black gloves in any way.
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/obj/item/clothing/gloves/color/black/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/weapon/wirecutters))
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if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
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user << "<span class='notice'>You snip the fingertips off of [src].</span>"
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playsound(user.loc, W.usesound, rand(10,50), 1)
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playsound(user.loc,'sound/items/Wirecutter.ogg', rand(10,50), 1)
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new /obj/item/clothing/gloves/fingerless(user.loc)
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qdel(src)
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..()
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@@ -64,13 +64,12 @@
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item_state = "redgloves"
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item_color = "red"
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/obj/item/clothing/gloves/color/red/insulated
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name = "insulated gloves"
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desc = "These gloves will protect the wearer from electric shock."
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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resistance_flags = 0
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/rainbow
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name = "rainbow gloves"
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@@ -146,7 +145,6 @@
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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strip_delay = 60
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 50)
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/obj/item/clothing/gloves/color/latex
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name = "latex gloves"
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@@ -157,7 +155,7 @@
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permeability_coefficient = 0.01
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item_color="white"
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transfer_prints = TRUE
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resistance_flags = 0
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/color/latex/nitrile
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name = "nitrile gloves"
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@@ -21,14 +21,13 @@
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 30)
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/combat
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name = "combat gloves"
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desc = "These tactical gloves are fireproof and shock resistant."
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icon_state = "black"
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item_state = "blackgloves"
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item_state = "bgloves"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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strip_delay = 80
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@@ -36,9 +35,7 @@
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50)
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/bracer
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name = "bone bracers"
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@@ -53,5 +50,6 @@
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cold_protection = ARMS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = 0
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armor = list(melee = 15, bullet = 35, laser = 35, energy = 20, bomb = 35, bio = 35, rad = 35, fire = 0, acid = 0)
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burn_state = FIRE_PROOF
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armor = list(melee = 15, bullet = 35, laser = 35, energy = 20, bomb = 35, bio = 35, rad = 35) //Not like anything ever hits the arms anyways.
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