Revert "12/21 modernizations from TG live"
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@@ -7,6 +7,7 @@
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/datum/round_event/anomaly/anomaly_bluespace
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startWhen = 3
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announceWhen = 10
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endWhen = 95
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/datum/round_event/anomaly/anomaly_bluespace/announce()
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@@ -17,3 +18,57 @@
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var/turf/T = safepick(get_area_turfs(impact_area))
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if(T)
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newAnomaly = new /obj/effect/anomaly/bluespace(T)
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/datum/round_event/anomaly/anomaly_bluespace/end()
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if(newAnomaly.loc)//If it hasn't been neutralized, it's time to warp half the station away jeez
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var/turf/T = safepick(get_area_turfs(impact_area))
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if(T)
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// Calculate new position (searches through beacons in world)
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var/obj/item/device/radio/beacon/chosen
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var/list/possible = list()
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for(var/obj/item/device/radio/beacon/W in world)
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possible += W
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if(possible.len > 0)
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chosen = pick(possible)
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if(chosen)
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// Calculate previous position for transition
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var/turf/FROM = T // the turf of origin we're travelling FROM
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var/turf/TO = get_turf(chosen) // the turf of origin we're travelling TO
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playsound(TO, 'sound/effects/phasein.ogg', 100, 1)
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priority_announce("Massive bluespace translocation detected.", "Anomaly Alert")
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var/list/flashers = list()
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for(var/mob/living/carbon/C in viewers(TO, null))
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if(C.flash_eyes())
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flashers += C
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var/y_distance = TO.y - FROM.y
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var/x_distance = TO.x - FROM.x
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for (var/atom/movable/A in urange(12, FROM )) // iterate thru list of mobs in the area
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if(istype(A, /obj/item/device/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid
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if(A.anchored) continue
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var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place
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if(!A.Move(newloc) && newloc) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
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A.loc = newloc
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spawn()
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if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect
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var/mob/M = A
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if(M.client)
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var/obj/blueeffect = new /obj(src)
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blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH"
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blueeffect.icon = 'icons/effects/effects.dmi'
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blueeffect.icon_state = "shieldsparkles"
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blueeffect.layer = FLASH_LAYER
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blueeffect.mouse_opacity = 0
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M.client.screen += blueeffect
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sleep(20)
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M.client.screen -= blueeffect
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qdel(blueeffect)
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qdel(newAnomaly)
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