Revert "12/21 modernizations from TG live"
This commit is contained in:
+192
-248
@@ -2,15 +2,10 @@
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light emitter"
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name = "Light-emtter"
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anchored = 1
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invisibility = 101
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var/set_luminosity = 8
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var/set_cap = 0
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/obj/effect/light_emitter/New()
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..()
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SetLuminosity(set_luminosity, set_cap)
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unacidable = 1
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luminosity = 8
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/**********************Miner Lockers**************************/
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@@ -23,7 +18,7 @@
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contents = list()
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new /obj/item/weapon/storage/backpack/dufflebag(src)
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new /obj/item/weapon/storage/backpack/explorer(src)
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new /obj/item/weapon/storage/backpack/satchel/explorer(src)
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new /obj/item/weapon/storage/backpack/satchel_explorer(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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new /obj/item/clothing/under/rank/miner/lavaland(src)
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@@ -46,14 +41,11 @@
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe/mini(src)
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new /obj/item/device/radio/headset/headset_cargo/mining(src)
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new /obj/item/device/flashlight/seclite(src)
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new /obj/item/weapon/storage/bag/plants(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/device/t_scanner/adv_mining_scanner/lesser(src)
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new /obj/item/weapon/storage/bag/ore(src)
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new /obj/item/weapon/gun/energy/kinetic_accelerator(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/weapon/survivalcapsule(src)
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new /obj/item/device/assault_pod/mining(src)
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/**********************Shuttle Computer**************************/
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@@ -63,16 +55,9 @@
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desc = "Used to call and send the mining shuttle."
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circuit = /obj/item/weapon/circuitboard/computer/mining_shuttle
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away;landing_zone_dock"
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possible_destinations = "mining_home;mining_away"
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no_destination_swap = 1
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var/global/list/dumb_rev_heads = list()
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/obj/machinery/computer/shuttle/mining/attack_hand(mob/user)
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if(user.z == ZLEVEL_STATION && user.mind && (user.mind in ticker.mode.head_revolutionaries) && !(user.mind in dumb_rev_heads))
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user << "<span class='warning'>You get a feeling that leaving the station might be a REALLY dumb idea...</span>"
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dumb_rev_heads += user.mind
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return
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..()
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light_color = LIGHT_COLOR_CYAN
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/*********************Pickaxe & Drills**************************/
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@@ -85,7 +70,7 @@
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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w_class = WEIGHT_CLASS_BULKY
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w_class = 4
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40
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var/list/digsound = list('sound/effects/picaxe1.ogg','sound/effects/picaxe2.ogg','sound/effects/picaxe3.ogg')
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@@ -99,7 +84,7 @@
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force = 10
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throwforce = 7
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slot_flags = SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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w_class = 3
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materials = list(MAT_METAL=1000)
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/obj/item/weapon/pickaxe/proc/playDigSound()
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@@ -174,7 +159,7 @@
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var/digspeed = 20
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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w_class = 3
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materials = list(MAT_METAL=50)
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origin_tech = "materials=2;engineering=2"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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@@ -187,14 +172,14 @@
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item_state = "spade"
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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w_class = 2
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/obj/item/weapon/emptysandbag
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name = "empty sandbag"
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desc = "A bag to be filled with sand."
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icon = 'icons/obj/items.dmi'
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icon_state = "sandbag"
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w_class = WEIGHT_CLASS_TINY
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w_class = 1
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/obj/item/weapon/emptysandbag/attackby(obj/item/W, mob/user, params)
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if(istype(W,/obj/item/weapon/ore/glass))
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@@ -229,7 +214,7 @@
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desc = "An emergency shelter stored within a pocket of bluespace."
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icon_state = "capsule"
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icon = 'icons/obj/mining.dmi'
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w_class = WEIGHT_CLASS_TINY
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w_class = 1
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origin_tech = "engineering=3;bluespace=3"
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var/template_id = "shelter_alpha"
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var/datum/map_template/shelter/template
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@@ -288,11 +273,42 @@
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PoolOrNew(/obj/effect/particle_effect/smoke, get_turf(src))
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qdel(src)
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//Pod turfs and objects
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//Floors
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/turf/open/floor/pod
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name = "pod floor"
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icon_state = "podfloor"
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icon_regular_floor = "podfloor"
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floor_tile = /obj/item/stack/tile/pod
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/turf/open/floor/pod/light
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icon_state = "podfloor_light"
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icon_regular_floor = "podfloor_light"
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floor_tile = /obj/item/stack/tile/pod/light
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/turf/open/floor/pod/dark
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icon_state = "podfloor_dark"
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icon_regular_floor = "podfloor_dark"
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floor_tile = /obj/item/stack/tile/pod/dark
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//Walls
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/turf/closed/wall/shuttle/survival
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name = "pod wall"
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desc = "An easily-compressable wall used for temporary shelter."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "smooth"
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walltype = "shuttle"
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock/survival_pod, /obj/structure/window/shuttle/survival_pod, /obj/structure/shuttle/engine)
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/turf/closed/wall/shuttle/survival/nodiagonal
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smooth = SMOOTH_MORE
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/turf/closed/wall/shuttle/survival/pod
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canSmoothWith = list(/turf/closed/wall/shuttle/survival, /obj/machinery/door/airlock, /obj/structure/window/fulltile, /obj/structure/window/reinforced/fulltile, /obj/structure/window/reinforced/tinted/fulltile, /obj/structure/window/shuttle, /obj/structure/shuttle/engine)
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//Window
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/obj/structure/window/shuttle/survival_pod
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name = "pod window"
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@@ -358,10 +374,10 @@
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/obj/item/device/gps/computer/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
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playsound(src.loc, W.usesound, 50, 1)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles the gps.</span>", \
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"<span class='notice'>You start to disassemble the gps...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 20*W.toolspeed, target = src))
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if(do_after(user, 20/W.toolspeed, target = src))
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new /obj/item/device/gps(src.loc)
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qdel(src)
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return ..()
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@@ -421,20 +437,18 @@
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var/arbitraryatmosblockingvar = TRUE
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var/buildstacktype = /obj/item/stack/sheet/metal
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var/buildstackamount = 5
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CanAtmosPass = ATMOS_PASS_NO
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/obj/structure/fans/deconstruct()
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if(!(flags & NODECONSTRUCT))
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if(buildstacktype)
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new buildstacktype(loc,buildstackamount)
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qdel(src)
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if(buildstacktype)
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new buildstacktype(loc,buildstackamount)
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..()
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/obj/structure/fans/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/wrench) && !(flags&NODECONSTRUCT))
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playsound(src.loc, W.usesound, 50, 1)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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user.visible_message("<span class='warning'>[user] disassembles the fan.</span>", \
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"<span class='notice'>You start to disassemble the fan...</span>", "You hear clanking and banging noises.")
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if(do_after(user, 20*W.toolspeed, target = src))
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if(do_after(user, 20/W.toolspeed, target = src))
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deconstruct()
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return ..()
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@@ -451,10 +465,12 @@
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air_update_turf(1)
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/obj/structure/fans/Destroy()
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var/turf/T = loc
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. = ..()
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T.air_update_turf(1)
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arbitraryatmosblockingvar = FALSE
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air_update_turf(1)
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return ..()
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/obj/structure/fans/CanAtmosPass(turf/T)
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return !arbitraryatmosblockingvar
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//Signs
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/obj/structure/sign/mining
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@@ -478,221 +494,149 @@
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layer = BELOW_MOB_LAYER
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density = 0
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///Mining Base////
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//////////////////////
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////MOTION TRACKER////
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//////////////////////
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/area/shuttle/auxillary_base
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name = "Auxillary Base"
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luminosity = 0 //Lighting gets lost when it lands anyway
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/obj/item/device/t_scanner/motionTracker
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name = "motion tracker"
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icon = 'icons/obj/mining.dmi'
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icon_state = "tracker"
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desc = "A nifty handheld motion tracker. Requires meson scanners to function properly."
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flags = CONDUCT
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slot_flags = SLOT_BELT
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var/cooldown = 35
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var/on_cooldown = 0
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var/range = 7
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var/meson = FALSE
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var/obj/item/weapon/stock_parts/cell/cell = new
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var/cellcharge
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var/cellmaxcharge
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var/soundDetect = 'sound/effects/trackFull.ogg'
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var/soundNoDetect = 'sound/effects/trackHalf.ogg'
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var/soundToggle = 'sound/effects/switch.ogg'
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var/powerReq = 10
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origin_tech = "engineering=3;magnets=4"
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/obj/machinery/computer/shuttle/auxillary_base
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name = "auxillary base management console"
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icon = 'icons/obj/terminals.dmi'
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icon_state = "dorm_available"
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shuttleId = "colony_drop"
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desc = "Allows a deployable expedition base to be dropped from the station to a designated mining location. It can also \
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interface with the mining shuttle at the landing site if a mobile beacon is also deployed."
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var/launch_warning = TRUE
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/obj/item/device/t_scanner/motionTracker/New()
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cellcharge = cell.charge
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cellmaxcharge = cell.maxcharge
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updateicon()
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req_one_access = list(access_cargo, access_construction, access_heads)
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possible_destinations = null
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clockwork = TRUE
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var/obj/item/device/gps/internal/base/locator
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/obj/machinery/computer/shuttle/auxillary_base/New(location, obj/item/weapon/circuitboard/computer/shuttle/C)
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..()
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locator = new /obj/item/device/gps/internal/base(src)
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/obj/machinery/computer/shuttle/auxillary_base/Topic(href, href_list)
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if(href_list["move"])
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if(z != ZLEVEL_STATION && shuttleId == "colony_drop")
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usr << "<span class='warning'>You can't move the base again!</span>"
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return 0
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if(launch_warning)
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say("<span class='danger'>Launch sequence activated! Prepare for drop!</span>")
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playsound(loc, 'sound/machines/warning-buzzer.ogg', 70, 0)
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launch_warning = FALSE
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..()
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/obj/machinery/computer/shuttle/auxillary_base/onShuttleMove(turf/T1, rotation)
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..()
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if(z == ZLEVEL_MINING) //Avoids double logging and landing on other Z-levels due to badminnery
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feedback_add_details("colonies_dropped", "[x]|[y]|[z]") //Number of times a base has been dropped!
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/obj/machinery/computer/shuttle/auxillary_base/proc/set_mining_mode()
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if(z == ZLEVEL_MINING) //The console switches to controlling the mining shuttle once landed.
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req_access = list()
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shuttleId = "mining" //The base can only be dropped once, so this gives the console a new purpose.
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possible_destinations = "mining_home;mining_away;landing_zone_dock"
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/obj/item/device/assault_pod/mining
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name = "Landing Field Designator"
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icon_state = "gangtool-purple"
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item_state = "electronic"
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icon = 'icons/obj/device.dmi'
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desc = "Deploy to designate the landing zone of the auxillary base."
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w_class = WEIGHT_CLASS_SMALL
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shuttle_id = "colony_drop"
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var/setting = FALSE
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var/no_restrictions = FALSE //Badmin variable to let you drop the colony ANYWHERE.
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/obj/item/device/assault_pod/mining/attack_self(mob/living/user)
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if(setting)
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/obj/item/device/t_scanner/motionTracker/process()
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updateicon()
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if(!on || !cell)
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on = 0
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SSobj.processing.Remove(src)
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return
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var/turf/T = get_turf(user)
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var/obj/docking_port/mobile/auxillary_base/base_dock = locate(/obj/docking_port/mobile/auxillary_base) in SSshuttle.mobile
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if(!base_dock) //Not all maps have an Aux base. This object is useless in that case.
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user << "<span class='warning'>This station is not equipped with an auxillary base. Please contact your Nanotrasen contractor.</span>"
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if(cell.charge > powerReq)
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scan()
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cell.charge -= powerReq
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if(cell.charge < powerReq)
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playsound(get_turf(src),'sound/machines/twobeep.ogg', 15, 0 , -5)
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on = 0
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SSobj.processing.Remove(src)
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if(cell.charge <= 0)//In the event we have negative energy, somehow.
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cell.charge = 0
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updateicon()
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cellcharge = cell.charge
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cellmaxcharge = cell.maxcharge
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cell.updateicon()
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/obj/item/device/t_scanner/motionTracker/attack_self(mob/user)
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add_fingerprint(usr)
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updateicon()
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if(!cell)
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user << text("<span class='warning'>[src] has no power supply.</span>")
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return
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if(!no_restrictions)
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if(T.z != ZLEVEL_MINING)
|
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user << "Wouldn't do much good dropping a mining base away from the mining area!"
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playsound(get_turf(src), soundToggle, 100, 0, -5)
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if(cell.charge < powerReq)
|
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user << text("<span class='warning'>The power light on [src] flashes.</span>")
|
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return
|
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else if(cell.charge > powerReq)
|
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on = !on
|
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if(on)
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user << text("<span class='notice'>You turn on [src].</span>")
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SSobj.processing |= src
|
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if(!on)
|
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user << text("<span class='notice'>You turn off [src].</span>")
|
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|
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/obj/item/device/t_scanner/motionTracker/proc/updateicon()
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if(cell && cellcharge)
|
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if(cell && cell.charge < (cell.maxcharge/5))
|
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icon_state = "trackerLow"
|
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else if(cell && cell.charge < (cell.maxcharge/2))
|
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icon_state = "trackerHalf"
|
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else if(cell && cell.charge > (cell.maxcharge/2))
|
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icon_state = "trackerFull"
|
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if(!cellcharge || !cell || cellcharge < powerReq)
|
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icon_state = "trackerEmpty"
|
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..()
|
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/obj/item/device/t_scanner/motionTracker/scan(mob/living/carbon/user)
|
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if(!on_cooldown)
|
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on_cooldown = 1
|
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spawn(cooldown)
|
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on_cooldown = 0
|
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var/turf/t = get_turf(src)
|
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var/list/mobs = recursive_mob_check(t, 1,0,0)
|
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if(!mobs.len)
|
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return
|
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var/colony_radius = max(width, height)*0.5
|
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var/list/area_counter = get_areas_in_range(colony_radius, T)
|
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if(area_counter.len > 1) //Avoid smashing ruins unless you are inside a really big one
|
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user << "Unable to acquire a targeting lock. Find an area clear of stuctures or entirely within one."
|
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return
|
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|
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user << "<span class='notice'>You begin setting the landing zone parameters...</span>"
|
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setting = TRUE
|
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if(!do_after(user, 50, target = user)) //You get a few seconds to cancel if you do not want to drop there.
|
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setting = FALSE
|
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return
|
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|
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var/area/A = get_area(T)
|
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|
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var/obj/docking_port/stationary/landing_zone = new /obj/docking_port/stationary(T)
|
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landing_zone.id = "colony_drop(\ref[src])"
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landing_zone.name = "Landing Zone ([T.x], [T.y])"
|
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landing_zone.dwidth = base_dock.dwidth
|
||||
landing_zone.dheight = base_dock.dheight
|
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landing_zone.width = base_dock.width
|
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landing_zone.height = base_dock.height
|
||||
landing_zone.setDir(base_dock.dir)
|
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landing_zone.turf_type = T.type
|
||||
landing_zone.area_type = A.type
|
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|
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for(var/obj/machinery/computer/shuttle/S in machines)
|
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if(S.shuttleId == shuttle_id)
|
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S.possible_destinations += "[landing_zone.id];"
|
||||
|
||||
//Serves as a nice mechanic to people get ready for the launch.
|
||||
minor_announce("Auxiliary base landing zone coordinates locked in for [get_area(user)]. Launch command now available!")
|
||||
user << "<span class='notice'>Landing zone set.</span>"
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/assault_pod/mining/unrestricted
|
||||
name = "omni-locational landing field designator"
|
||||
desc = "Allows the deployment of the mining base ANYWHERE. Use with caution."
|
||||
no_restrictions = TRUE
|
||||
motionTrackScan(mobs, range)
|
||||
|
||||
|
||||
/obj/docking_port/mobile/auxillary_base
|
||||
name = "auxillary base"
|
||||
id = "colony_drop"
|
||||
//Reminder to map-makers to set these values equal to the size of your base.
|
||||
dheight = 4
|
||||
dwidth = 4
|
||||
width = 9
|
||||
height = 9
|
||||
var/anti_spam_cd = 0
|
||||
/obj/item/device/t_scanner/motionTracker/proc/motionTrackScan(var/list/mobs, var/range)
|
||||
var/mobsfar = 0
|
||||
for(var/turf/T in range(7, get_turf(src)) )
|
||||
for(var/mob/O in T.contents)
|
||||
var/mob/living/L = locate() in T
|
||||
if(L && (get_turf(L) != get_turf(src)) && !L.stat)
|
||||
flick_blip(O.loc)
|
||||
mobsfar = 1
|
||||
if(mobsfar)
|
||||
playsound(get_turf(src),'sound/effects/trackFull.ogg', 15, 0, -5)
|
||||
if(!mobsfar)
|
||||
playsound(get_turf(src),'sound/effects/trackHalf.ogg', 10, 0, -5)
|
||||
|
||||
|
||||
/obj/structure/mining_shuttle_beacon
|
||||
name = "mining shuttle beacon"
|
||||
desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxillary mining base."
|
||||
anchored = 0
|
||||
density = 0
|
||||
var/shuttle_ID = "landing_zone_dock"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "miningbeacon"
|
||||
var/obj/docking_port/stationary/Mport //Linked docking port for the mining shuttle
|
||||
pressure_resistance = 200 //So it does not get blown into lava.
|
||||
var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
|
||||
var/console_range = 15 //Wifi range of the beacon to find the aux base console
|
||||
/obj/item/device/t_scanner/motionTracker/proc/flick_blip(turf/T)
|
||||
var/image/B = image('icons/obj/mining.dmi', T, icon_state = "blip")
|
||||
var/list/nearby = list()
|
||||
for(var/mob/M in viewers(T))
|
||||
if(M.client)
|
||||
nearby |= M.client
|
||||
flick_overlay(B,nearby, 8)
|
||||
|
||||
/obj/structure/mining_shuttle_beacon/attack_hand(mob/user)
|
||||
if(anchored)
|
||||
user << "<span class='warning'>Landing zone already set.</span>"
|
||||
return
|
||||
/obj/item/device/t_scanner/motionTracker/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && cell)
|
||||
user << text("<span class='notice'>You detach [cell] from [src].</span>")
|
||||
cell.loc = get_turf(src)
|
||||
cell = null
|
||||
cellcharge = 0
|
||||
cellmaxcharge = 0
|
||||
if(on)
|
||||
on = 0
|
||||
updateicon()
|
||||
cell.updateicon()
|
||||
if(istype(I, /obj/item/weapon/stock_parts/cell))
|
||||
if(cell)
|
||||
user << text("<span class='notice'>[src] already has a power supply installed.</span>")
|
||||
else
|
||||
if(!user.drop_item())//This is dumb. You should be able to move a held object without having to drop it.
|
||||
return
|
||||
I.loc = src
|
||||
cell = I
|
||||
user.visible_message(\
|
||||
"[user.name] has inserted the power cell into [src.name].",\
|
||||
"<span class='notice'>You install [cell.name] into [src]</span>")
|
||||
cellcharge = cell.charge
|
||||
cellmaxcharge = cell.maxcharge
|
||||
updateicon()
|
||||
else
|
||||
..()
|
||||
|
||||
if(anti_spam_cd)
|
||||
user << "<span class='warning'>[src] is currently recalibrating. Please wait.</span>"
|
||||
return
|
||||
|
||||
anti_spam_cd = 1
|
||||
addtimer(src, "clear_cooldown", 100)
|
||||
|
||||
var/turf/landing_spot = get_turf(src)
|
||||
|
||||
if(landing_spot.z != ZLEVEL_MINING)
|
||||
user << "<span class='warning'>This device is only to be used in a mining zone.</span>"
|
||||
return
|
||||
var/obj/machinery/computer/shuttle/auxillary_base/aux_base_console = locate(/obj/machinery/computer/shuttle/auxillary_base) in machines
|
||||
if(!aux_base_console || get_dist(landing_spot, aux_base_console) > console_range)
|
||||
user << "<span class='warning'>The auxillary base's console must be within [console_range] meters in order to interface.</span>"
|
||||
return //Needs to be near the base to serve as its dock and configure it to control the mining shuttle.
|
||||
|
||||
//Mining shuttles may not be created equal, so we find the map's shuttle dock and size accordingly.
|
||||
|
||||
|
||||
for(var/S in SSshuttle.stationary)
|
||||
var/obj/docking_port/stationary/SM = S //SM is declared outside so it can be checked for null
|
||||
if(SM.id == "mining_home" || SM.id == "mining_away")
|
||||
|
||||
var/area/A = get_area(landing_spot)
|
||||
|
||||
Mport = new(landing_spot)
|
||||
Mport.id = "landing_zone_dock"
|
||||
Mport.name = "auxillary base landing site"
|
||||
Mport.dwidth = SM.dwidth
|
||||
Mport.dheight = SM.dheight
|
||||
Mport.width = SM.width
|
||||
Mport.height = SM.height
|
||||
Mport.setDir(dir)
|
||||
Mport.turf_type = landing_spot.type
|
||||
Mport.area_type = A.type
|
||||
|
||||
break
|
||||
if(!Mport)
|
||||
user << "<span class='warning'>This station is not equipped with an approprite mining shuttle. Please contact Nanotrasen Support.</span>"
|
||||
return
|
||||
var/search_radius = max(Mport.width, Mport.height)*0.5
|
||||
var/list/landing_areas = get_areas_in_range(search_radius, landing_spot)
|
||||
for(var/area/shuttle/auxillary_base/AB in landing_areas) //You land NEAR the base, not IN it.
|
||||
user << "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>"
|
||||
SSshuttle.stationary.Remove(Mport)
|
||||
qdel(Mport)
|
||||
return
|
||||
var/obj/docking_port/mobile/mining_shuttle
|
||||
for(var/S in SSshuttle.mobile)
|
||||
var/obj/docking_port/mobile/MS = S
|
||||
if(MS.id != "mining")
|
||||
continue
|
||||
mining_shuttle = MS
|
||||
|
||||
if(!mining_shuttle) //Not having a mining shuttle is a map issue
|
||||
user << "<span class='warning'>No mining shuttle signal detected. Please contact Nanotrasen Support.</span>"
|
||||
SSshuttle.stationary.Remove(Mport)
|
||||
qdel(Mport)
|
||||
return
|
||||
|
||||
if(!mining_shuttle.canDock(Mport))
|
||||
user << "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>"
|
||||
SSshuttle.stationary.Remove(Mport)
|
||||
qdel(Mport)
|
||||
return
|
||||
|
||||
aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
|
||||
user << "<span class='notice'>Mining shuttle calibration successful! Shuttle interface available at base console.</span>"
|
||||
anchored = 1 //Locks in place to mark the landing zone.
|
||||
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
|
||||
|
||||
/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
|
||||
anti_spam_cd = 0
|
||||
|
||||
/obj/structure/mining_shuttle_beacon/attack_robot(mob/user)
|
||||
return (attack_hand(user)) //So borgies can help
|
||||
/obj/item/device/t_scanner/motionTracker/examine(mob/user)
|
||||
..()
|
||||
if(cell)
|
||||
user << text("<span class='notice'>[src] has [cellcharge]/[cellmaxcharge] charge remaining.</span>")
|
||||
else
|
||||
user << text("<span class='notice'>[src] has no power supply installed.</span>")
|
||||
|
||||
Reference in New Issue
Block a user