Revert "12/21 modernizations from TG live"
This commit is contained in:
+166
-56
@@ -7,60 +7,110 @@
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icon_state = "coinpress0"
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density = 1
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anchored = 1
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var/datum/material_container/materials
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var/amt_silver = 0 //amount of silver
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var/amt_gold = 0 //amount of gold
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var/amt_diamond = 0
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var/amt_iron = 0
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var/amt_plasma = 0
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var/amt_uranium = 0
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var/amt_clown = 0
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var/amt_adamantine = 0
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var/amt_mythril = 0
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var/newCoins = 0 //how many coins the machine made in it's last load
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var/processing = 0
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var/chosen = MAT_METAL //which material will be used to make coins
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var/chosen = "metal" //which material will be used to make coins
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var/coinsToProduce = 10
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speed_process = 1
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/obj/machinery/mineral/mint/New()
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..()
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materials = new /datum/material_container(src,
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list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM),
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max_amt = MINERAL_MATERIAL_AMOUNT*50)
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/obj/machinery/mineral/mint/Destroy()
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qdel(materials)
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materials = null
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return ..()
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/obj/machinery/mineral/mint/process()
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var/turf/T = get_step(src, input_dir)
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if(!T)
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return
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var/turf/T = get_step(src,input_dir)
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if(T)
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for(var/obj/item/stack/sheet/O in T)
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if (istype(O, /obj/item/stack/sheet/mineral/gold))
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amt_gold += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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if (istype(O, /obj/item/stack/sheet/mineral/silver))
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amt_silver += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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if (istype(O, /obj/item/stack/sheet/mineral/diamond))
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amt_diamond += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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if (istype(O, /obj/item/stack/sheet/mineral/plasma))
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amt_plasma += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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if (istype(O, /obj/item/stack/sheet/mineral/uranium))
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amt_uranium += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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if (istype(O, /obj/item/stack/sheet/metal))
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amt_iron += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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if (istype(O, /obj/item/stack/sheet/mineral/bananium))
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amt_clown += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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if (istype(O, /obj/item/stack/sheet/mineral/adamantine))
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amt_adamantine += MINERAL_MATERIAL_AMOUNT * O.amount
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O.loc = null
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return
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for(var/obj/item/stack/sheet/O in T)
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materials.insert_stack(O, O.amount)
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/obj/machinery/mineral/mint/attack_hand(mob/user)
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var/dat = "<b>Coin Press</b><br>"
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for(var/mat_id in materials.materials)
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var/datum/material/M = materials.materials[mat_id]
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if(!M.amount && chosen != mat_id)
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continue
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dat += "<br><b>[M.name] amount:</b> [M.amount] cm<sup>3</sup> "
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if (chosen == mat_id)
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dat += "<b>Chosen</b>"
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dat += text("<br><font color='#ffcc00'><b>Gold inserted: </b>[amt_gold] cm3</font> ")
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if (chosen == "gold")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=gold'>Choose</A>")
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dat += text("<br><font color='#888888'><b>Silver inserted: </b>[amt_silver] cm3</font> ")
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if (chosen == "silver")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=silver'>Choose</A>")
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dat += text("<br><font color='#555555'><b>Iron inserted: </b>[amt_iron] cm3</font> ")
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if (chosen == "metal")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=metal'>Choose</A>")
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dat += text("<br><font color='#8888FF'><b>Diamond inserted: </b>[amt_diamond] cm3</font> ")
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if (chosen == "diamond")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=diamond'>Choose</A>")
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dat += text("<br><font color='#FF8800'><b>Plasma inserted: </b>[amt_plasma] cm3</font> ")
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if (chosen == "plasma")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=plasma'>Choose</A>")
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dat += text("<br><font color='#008800'><b>Uranium inserted: </b>[amt_uranium] cm3</font> ")
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if (chosen == "uranium")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=uranium'>Choose</A>")
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if(amt_clown > 0)
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dat += text("<br><font color='#AAAA00'><b>Bananium inserted: </b>[amt_clown] cm3</font> ")
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if (chosen == "clown")
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dat += text("chosen")
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else
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dat += "<A href='?src=\ref[src];choose=[mat_id]'>Choose</A>"
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dat += text("<A href='?src=\ref[src];choose=clown'>Choose</A>")
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dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine] cm3</font> ")//I don't even know these color codes, so fuck it.
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if (chosen == "adamantine")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=adamantine'>Choose</A>")
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var/datum/material/M = materials.materials[chosen]
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dat += text("<br><br>Will produce [coinsToProduce] [chosen] coins if enough materials are available.<br>")
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//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
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dat += text("<A href='?src=\ref[src];chooseAmt=-10'>-10</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=-5'>-5</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=-1'>-1</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=1'>+1</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=5'>+5</A> ")
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dat += text("<A href='?src=\ref[src];chooseAmt=10'>+10</A> ")
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dat += "<br><br>Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.<br>"
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dat += "<A href='?src=\ref[src];chooseAmt=-10'>-10</A> "
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dat += "<A href='?src=\ref[src];chooseAmt=-5'>-5</A> "
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dat += "<A href='?src=\ref[src];chooseAmt=-1'>-1</A> "
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dat += "<A href='?src=\ref[src];chooseAmt=1'>+1</A> "
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dat += "<A href='?src=\ref[src];chooseAmt=5'>+5</A> "
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dat += "<A href='?src=\ref[src];chooseAmt=10'>+10</A> "
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dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
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dat += "<br><A href='?src=\ref[src];makeCoins=[1]'>Make coins</A>"
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user << browse(dat, "window=mint")
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dat += text("<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins.")
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dat += text("<br><A href='?src=\ref[src];makeCoins=[1]'>Make coins</A>")
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user << browse("[dat]", "window=mint")
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/obj/machinery/mineral/mint/Topic(href, href_list)
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if(..())
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@@ -71,29 +121,89 @@
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usr << "<span class='notice'>The machine is processing.</span>"
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return
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if(href_list["choose"])
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if(materials.materials[href_list["choose"]])
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chosen = href_list["choose"]
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chosen = href_list["choose"]
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if(href_list["chooseAmt"])
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coinsToProduce = Clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000)
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if(href_list["makeCoins"])
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var/temp_coins = coinsToProduce
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processing = 1
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processing = 1;
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icon_state = "coinpress1"
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var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2
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var/datum/material/M = materials.materials[chosen]
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if(!M || !M.coin_type)
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updateUsrDialog()
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return
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while(coinsToProduce > 0 && materials.use_amount_type(coin_mat, chosen))
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create_coins(M.coin_type)
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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switch(chosen)
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if("metal")
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while(amt_iron >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/iron)
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amt_iron -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("gold")
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while(amt_gold >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/gold)
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amt_gold -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("silver")
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while(amt_silver >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/silver)
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amt_silver -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("diamond")
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while(amt_diamond >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/diamond)
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amt_diamond -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("plasma")
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while(amt_plasma >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/plasma)
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amt_plasma -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("uranium")
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while(amt_uranium >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/uranium)
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amt_uranium -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if("clown")
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while(amt_clown >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/clown)
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amt_clown -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("adamantine")
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while(amt_adamantine >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/adamantine)
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amt_adamantine -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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if("mythril")
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while(amt_adamantine >= coin_mat && coinsToProduce > 0)
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create_coins(/obj/item/weapon/coin/mythril)
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amt_mythril -= coin_mat
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5);
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icon_state = "coinpress0"
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processing = 0
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processing = 0;
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coinsToProduce = temp_coins
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src.updateUsrDialog()
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return
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