Revert "12/21 modernizations from TG live"
This commit is contained in:
@@ -3,20 +3,16 @@
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voice_name = "monkey"
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verb_say = "chimpers"
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icon = 'icons/mob/monkey.dmi'
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icon_state = ""
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icon_state = "monkey1"
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gender = NEUTER
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pass_flags = PASSTABLE
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languages_spoken = MONKEY
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languages_understood = MONKEY
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ventcrawler = VENTCRAWLER_NUDE
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ventcrawler = 1
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
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type_of_meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey
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gib_type = /obj/effect/decal/cleanable/blood/gibs
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unique_name = 1
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bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
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/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
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/mob/living/carbon/monkey/New()
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verbs += /mob/living/proc/mob_sleep
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@@ -26,13 +22,24 @@
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gender = pick(MALE, FEMALE)
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real_name = name
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//initialize limbs
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create_bodyparts()
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//initialize limbs, currently only used to handle cavity implant surgery, no dismemberment.
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bodyparts = newlist(/obj/item/bodypart/chest, /obj/item/bodypart/head, /obj/item/bodypart/l_arm,
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/obj/item/bodypart/r_arm, /obj/item/bodypart/r_leg, /obj/item/bodypart/l_leg)
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for(var/X in bodyparts)
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var/obj/item/bodypart/O = X
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O.owner = src
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if(good_mutations.len) //genetic mutations have been set up.
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initialize() //initialize monkey dna
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initialize()
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create_internal_organs()
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internal_organs += new /obj/item/organ/appendix
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internal_organs += new /obj/item/organ/lungs
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internal_organs += new /obj/item/organ/heart
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internal_organs += new /obj/item/organ/brain
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internal_organs += new /obj/item/organ/tongue
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for(var/obj/item/organ/I in internal_organs)
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I.Insert(src)
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..()
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@@ -40,15 +47,6 @@
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create_dna(src)
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dna.initialize_dna(random_blood_type())
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/mob/living/carbon/monkey/create_internal_organs()
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internal_organs += new /obj/item/organ/appendix
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internal_organs += new /obj/item/organ/lungs
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internal_organs += new /obj/item/organ/heart
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internal_organs += new /obj/item/organ/brain
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internal_organs += new /obj/item/organ/tongue
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..()
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/mob/living/carbon/monkey/movement_delay()
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if(reagents)
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if(reagents.has_reagent("morphine"))
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@@ -66,6 +64,133 @@
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. += (283.222 - bodytemperature) / 10 * 1.75
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return . + config.monkey_delay
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/mob/living/carbon/monkey/attack_paw(mob/living/M)
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if(..()) //successful monkey bite.
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var/damage = rand(1, 5)
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if (stat != DEAD)
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adjustBruteLoss(damage)
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updatehealth()
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return
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/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
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if(..()) //successful larva bite.
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var/damage = rand(1, 3)
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if(stat != DEAD)
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L.amount_grown = min(L.amount_grown + damage, L.max_grown)
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adjustBruteLoss(damage)
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updatehealth()
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/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
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if(..()) //To allow surgery to return properly.
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return
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switch(M.a_intent)
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if("help")
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help_shake_act(M)
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if("grab")
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grabbedby(M)
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if("harm")
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M.do_attack_animation(src)
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if (prob(75))
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visible_message("<span class='danger'>[M] has punched [name]!</span>", \
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"<span class='userdanger'>[M] has punched [name]!</span>")
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playsound(loc, "punch", 25, 1, -1)
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var/damage = rand(5, 10)
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if (prob(40))
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damage = rand(10, 15)
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if ( (paralysis < 5) && (health > 0) )
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Paralyse(rand(10, 15))
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visible_message("<span class='danger'>[M] has knocked out [name]!</span>", \
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"<span class='userdanger'>[M] has knocked out [name]!</span>")
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adjustBruteLoss(damage)
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add_logs(M, src, "attacked")
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updatehealth()
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else
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playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
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"<span class='userdanger'>[M] has attempted to punch [name]!</span>")
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if("disarm")
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if (!( paralysis ))
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M.do_attack_animation(src)
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if (prob(25))
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Paralyse(2)
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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add_logs(M, src, "pushed")
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visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
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"<span class='userdanger'>[M] has pushed down [src]!</span>")
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else
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if(drop_item())
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
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"<span class='userdanger'>[M] has disarmed [src]!</span>")
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/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
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if(..()) //if harm or disarm intent.
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if (M.a_intent == "harm")
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if ((prob(95) && health > 0))
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playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
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var/damage = rand(15, 30)
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if (damage >= 25)
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damage = rand(20, 40)
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if (paralysis < 15)
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Paralyse(rand(10, 15))
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visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
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"<span class='userdanger'>[M] has wounded [name]!</span>")
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else
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visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
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"<span class='userdanger'>[M] has slashed [name]!</span>")
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if (stat != DEAD)
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adjustBruteLoss(damage)
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updatehealth()
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add_logs(M, src, "attacked")
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else
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playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
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"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>")
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if (M.a_intent == "disarm")
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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if(prob(95))
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Weaken(10)
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visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
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"<span class='userdanger'>[M] has tackled down [name]!</span>")
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else
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if(drop_item())
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visible_message("<span class='danger'>[M] has disarmed [name]!</span>", \
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"<span class='userdanger'>[M] has disarmed [name]!</span>")
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add_logs(M, src, "disarmed")
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updatehealth()
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return
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/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
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if(..())
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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switch(M.melee_damage_type)
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if(BRUTE)
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adjustBruteLoss(damage)
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if(BURN)
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adjustFireLoss(damage)
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if(TOX)
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adjustToxLoss(damage)
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if(OXY)
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adjustOxyLoss(damage)
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if(CLONE)
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adjustCloneLoss(damage)
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if(STAMINA)
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adjustStaminaLoss(damage)
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updatehealth()
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/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
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if(..()) //successful slime attack
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var/damage = rand(5, 35)
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if(M.is_adult)
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damage = rand(20, 40)
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adjustBruteLoss(damage)
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updatehealth()
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/mob/living/carbon/monkey/Stat()
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..()
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if(statpanel("Status"))
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@@ -84,6 +209,24 @@
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internal = null
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return
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/mob/living/carbon/monkey/ex_act(severity, target)
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..()
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switch(severity)
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if(1)
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gib()
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return
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if(2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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adjustEarDamage(30,120)
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if(3)
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adjustBruteLoss(30)
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if (prob(50))
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Paralyse(10)
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adjustEarDamage(15,60)
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updatehealth()
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return
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/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
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return 0
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@@ -106,27 +249,46 @@
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//Lasertag bullshit
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if(lasercolor)
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if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
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if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/redtag))
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if((istype(r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
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threatcount += 4
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if(lasercolor == "r")
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if(is_holding_item_of_type(/obj/item/weapon/gun/energy/laser/bluetag))
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if((istype(r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
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threatcount += 4
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return threatcount
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//Check for weapons
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if(judgebot.weaponscheck)
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for(var/obj/item/I in held_items)
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if(judgebot.check_for_weapons(I))
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threatcount += 4
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if(judgebot.check_for_weapons(l_hand))
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threatcount += 4
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if(judgebot.check_for_weapons(r_hand))
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threatcount += 4
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//mindshield implants imply trustworthyness
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if(isloyal())
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if(isloyal(src))
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threatcount -= 1
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return threatcount
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/mob/living/carbon/monkey/acid_act(acidpwr, toxpwr, acid_volume)
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if(wear_mask)
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if(!wear_mask.unacidable)
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wear_mask.acid_act(acidpwr)
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update_inv_wear_mask()
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else
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src << "<span class='warning'>Your mask protects you from the acid.</span>"
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return
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take_organ_damage(min(6*toxpwr, acid_volume * acidpwr/10))
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/mob/living/carbon/monkey/help_shake_act(mob/living/carbon/M)
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if(health < 0 && ishuman(M))
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var/mob/living/carbon/human/H = M
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H.do_cpr(src)
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else
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..()
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/mob/living/carbon/monkey/get_permeability_protection()
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var/protection = 0
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if(head)
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@@ -136,6 +298,13 @@
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protection = protection/7 //the rest of the body isn't covered.
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return protection
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/mob/living/carbon/monkey/check_eye_prot()
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var/number = ..()
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if(istype(src.wear_mask, /obj/item/clothing/mask))
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var/obj/item/clothing/mask/MFP = src.wear_mask
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number += MFP.flash_protect
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return number
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/mob/living/carbon/monkey/fully_heal(admin_revive = 0)
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if(!getorganslot("lungs"))
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var/obj/item/organ/lungs/L = new()
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